Dropping from a draft.

Started by particle, January 22, 2015, 08:58:25 PM

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the_intelligentleman

It's pretty simple. Take the rare if you open a good one. If it's like foil planeswalker and fetch, then buy another pack.

Phoenix X30

In my group we have a pack mulligan rule. If you pull good cards buy a replacement booster and carry on.
I think dropping is kinda shitty.

particle

Quote from: the_intelligentleman on January 23, 2015, 02:08:58 PM
It's pretty simple. Take the rare if you open a good one. If it's like foil planeswalker and fetch, then buy another pack.

I'm in agreement that if the pack is bonkers it's reasonable to replace it. I just think it's hard to generalize what is bonkers and what is acceptable.

Ekann1

Quote from: particle on January 23, 2015, 01:47:14 PM
Quote from: Anoobass on January 23, 2015, 01:17:39 PM
Quote from: particle on January 23, 2015, 12:28:32 PM
First off, wizards already gave stores info on what to do for a god pack so that's not really the question. But in terms of your second point, if we are drafting modern masters and instead of passing the regular {tarmogoyf} and picking the foil one, I simply buy a new pack and add an {adakar valkyrie}. I would say that you have significantly affected the draft in a negative way. If people just buy new packs whenever they open good value, what's the incentive to ever pass a card worth more than a booster pack?

That is incorrect, the only time one would not pass the pack is if multiple cards were worth more than the pack.  If you open an MM pack with a foil city of brass and tarmo, obviously the city isn't worth buying another pack, so you would pick the tarmo and pass the rest.

Let me ask you this, if instead of the traditional method of drafting where you sit next to/across from your fellow drafters, you were in isolated booths.  You would have no idea that person X pulled double tarmo, he buys a new pack, grabs the Valkyrie, and passes the rest.  The randomness of how magic packs works makes it so that to you and the other 6 drafters, u would have no idea of any shenanigans that happened around u yes?  You would either a) assume it was a regular pack, or b) think every pack was a conspiracy that someone pulled epic value and just replaced.

My point is, if he picks up the epic pack and replaces it, it would have made no difference to the randomness of the packs than if he were to pull normally and then buy another pack that happened to be super lucky.

But if people did this everytime they opened value, drafts would become a lot worse. Sure if you only did it when there was double goyf pack that would be fine, but since there's no officially determined factor for when you could do this people could do it whenever they want.  And to say that replacing an opened pack with goyf is equivalent to a random pack doesn't make sense. Sure it potentially has the exact same cards, but the one you opened has a hard value, whereas the pack only has potential. The pack you opened isn't random anymore and the likelihood of you replacing it with something similar are low.
Have your store decide what the value threshold for a replacement pack is. Say, anything worth more than the prize payout that is split approximately equally between multiple cards, or something like that.

Mattao19

Orrrrr rare redraft? Kinda solves most problems

particle

Quote from: Mattao19 on January 23, 2015, 02:21:33 PM
Orrrrr rare redraft? Kinda solves most problems

Not really. If you crack a pack with a foil {monastery mentor}, a regular one and a {windswept heath}, you likely will not end up with that much value even if you get first place.

Anoobass

Quote from: particle on January 23, 2015, 01:47:14 PM
Quote from: Anoobass on January 23, 2015, 01:17:39 PM
Quote from: particle on January 23, 2015, 12:28:32 PM
First off, wizards already gave stores info on what to do for a god pack so that's not really the question. But in terms of your second point, if we are drafting modern masters and instead of passing the regular {tarmogoyf} and picking the foil one, I simply buy a new pack and add an {adakar valkyrie}. I would say that you have significantly affected the draft in a negative way. If people just buy new packs whenever they open good value, what's the incentive to ever pass a card worth more than a booster pack?

That is incorrect, the only time one would not pass the pack is if multiple cards were worth more than the pack.  If you open an MM pack with a foil city of brass and tarmo, obviously the city isn't worth buying another pack, so you would pick the tarmo and pass the rest.

Let me ask you this, if instead of the traditional method of drafting where you sit next to/across from your fellow drafters, you were in isolated booths.  You would have no idea that person X pulled double tarmo, he buys a new pack, grabs the Valkyrie, and passes the rest.  The randomness of how magic packs works makes it so that to you and the other 6 drafters, u would have no idea of any shenanigans that happened around u yes?  You would either a) assume it was a regular pack, or b) think every pack was a conspiracy that someone pulled epic value and just replaced.

My point is, if he picks up the epic pack and replaces it, it would have made no difference to the randomness of the packs than if he were to pull normally and then buy another pack that happened to be super lucky.

But if people did this everytime they opened value, drafts would become a lot worse. Sure if you only did it when there was double goyf pack that would be fine, but since there's no officially determined factor for when you could do this people could do it whenever they want.  And to say that replacing an opened pack with goyf is equivalent to a random pack doesn't make sense. Sure it potentially has the exact same cards, but the one you opened has a hard value, whereas the pack only has potential. The pack you opened isn't random anymore and the likelihood of you replacing it with something similar are low.

Opening value and opening double value are 2 totally different things tho, as I said a pack with a $20 card and a pack with 2 of them is different.  And as for the replacement being as good, that statistically does not matter, a pack is a pack is a pack.  If a draft is opened and every pack has garbage in it, does that make any less difference.  Packs are designed to have bombs and such even if they are terrible.  And if 1 person declines to add 2 tarmos to the draft, that's his choice and just makes the games harder for 1 person to just curbstomp.

particle

Quote from: Anoobass on January 23, 2015, 03:42:51 PM
Quote from: particle on January 23, 2015, 01:47:14 PM
Quote from: Anoobass on January 23, 2015, 01:17:39 PM
Quote from: particle on January 23, 2015, 12:28:32 PM
First off, wizards already gave stores info on what to do for a god pack so that's not really the question. But in terms of your second point, if we are drafting modern masters and instead of passing the regular {tarmogoyf} and picking the foil one, I simply buy a new pack and add an {adakar valkyrie}. I would say that you have significantly affected the draft in a negative way. If people just buy new packs whenever they open good value, what's the incentive to ever pass a card worth more than a booster pack?

That is incorrect, the only time one would not pass the pack is if multiple cards were worth more than the pack.  If you open an MM pack with a foil city of brass and tarmo, obviously the city isn't worth buying another pack, so you would pick the tarmo and pass the rest.

Let me ask you this, if instead of the traditional method of drafting where you sit next to/across from your fellow drafters, you were in isolated booths.  You would have no idea that person X pulled double tarmo, he buys a new pack, grabs the Valkyrie, and passes the rest.  The randomness of how magic packs works makes it so that to you and the other 6 drafters, u would have no idea of any shenanigans that happened around u yes?  You would either a) assume it was a regular pack, or b) think every pack was a conspiracy that someone pulled epic value and just replaced.

My point is, if he picks up the epic pack and replaces it, it would have made no difference to the randomness of the packs than if he were to pull normally and then buy another pack that happened to be super lucky.

But if people did this everytime they opened value, drafts would become a lot worse. Sure if you only did it when there was double goyf pack that would be fine, but since there's no officially determined factor for when you could do this people could do it whenever they want.  And to say that replacing an opened pack with goyf is equivalent to a random pack doesn't make sense. Sure it potentially has the exact same cards, but the one you opened has a hard value, whereas the pack only has potential. The pack you opened isn't random anymore and the likelihood of you replacing it with something similar are low.

Opening value and opening double value are 2 totally different things tho, as I said a pack with a $20 card and a pack with 2 of them is different.  And as for the replacement being as good, that statistically does not matter, a pack is a pack is a pack.  If a draft is opened and every pack has garbage in it, does that make any less difference.  Packs are designed to have bombs and such even if they are terrible.  And if 1 person declines to add 2 tarmos to the draft, that's his choice and just makes the games harder for 1 person to just curbstomp.

{tarmogoyf} is not even good in limited so I doubt having two would cause them to "curb stomp " any one else.  But even though "a pack is a pack" if everytime someone opened more value then the expected value of an unopened pack, they are incentivized to get a new pack, which would cause some people to only have worthless packs stay in the draft. I'm not saying that would definitely happen, but without an actual rule set in stone of when you can replace the pack and when you can't, how can you stop someone from keeping their value until they open junk.

MuggyWuggy

Tarmogoyf dies to sip of hemlock.

Cender

Quote from: MuggyWuggy on January 23, 2015, 07:50:20 PM
Tarmogoyf dies to sip of hemlock.

Muggy solved it. If you're drafting triple MMA you should pass the double Tarm and draft the {Path to Exile} :P

MuggyWuggy


Pi

IMO
Best Option: by drafting, you agreed to play with the packs you open. No redo's, take it like a man. If you get an amazing pack, the card pool just got 20% cooler. Don't drop out, if you can't take it, don't play. Open packs on your own time. Just be happy that you aren't playing ironman with your fetchlands.
Bandaid Solution: Sell another pack, keep the cardpool underpowered, and the decks worse for the other 7 guys.
Running Away: If all you want is to open three packs and make a profit, why bother drafting at all? The name limited isn't decorative or misleading, it really means that you are (supposed to be) limited to the packs you are given.


Dsx Cherno

This whole thread is what I always disliked about draft. Especially since if someone opens a Reforged pack with Foil Ugin and Regular Ugin, even if the LGS has a replacement pack policy, the rest of the group is gonna be treating him like .poo., even though they would do it too. I prefer sealed style limited for this exact reason. No cards I touch were ever meant to go to anyone else, so there's no jealous people calling shenanigans if i crack an insane pack

Nfidel2k

Quote from: Dsx Cherno on February 17, 2015, 12:21:44 PM
This whole thread is what I always disliked about draft. Especially since if someone opens a Reforged pack with Foil Ugin and Regular Ugin, even if the LGS has a replacement pack policy, the rest of the group is gonna be treating him like .poo., even though they would do it too. I prefer sealed style limited for this exact reason. No cards I touch were ever meant to go to anyone else, so there's no jealous people calling shenanigans if i crack an insane pack

It's not about jealous people calling shenanigans.  You have the right to walk at any time and keep what you have opened - that's the rule.  The question is whether it is fair to "buy back in" - or if it's better to leave the draft short one player.

Dsx Cherno

If you decide to keep ur pack, sounds like you don't play. Either make the choice to draft, or make the choice to keep the pack and go home. Accept the consequences of that choice. It's unfair to everyone else that you get to reset your cards and keep an amazing pack. That's not the way he format was meant to be played. If a guy decides to keep his epic pack, I don't blame him. The payouts are small. But don't expect to still be a part of that draft. You took the mystery prize. Go home