It's that time again.
What we know: Quote from: Taken from wikipedia
- Dragon's Maze will feature all ten guilds from Ravnica.
- In the prerelease sealed format, players choose their guild and receive a guild pack of the appropriate guild, but it can also support a second guild.
- Each player attending the prerelease receives the same promotional card, which can not be played in the sealed deck (as opposed to the prereleases to Return to Ravnica and Gatecrash).
-Booster packs for Dragon's Maze do not contain basic lands. Instead each booster contains either a Guild Gate, a Shock land, or a mythic rare land from Dragon's Maze in the appropriate ratio of their rarities.
-The Shock lands have the appropriate expansion symbols of Return to Ravnica and Gatecrash, but the Gates are part of Dragon's Maze and have a Dragon's Maze expansion symbol making them part of the set and thus marking the first time cards other than basic lands are printed multiple times within the same block.
Additionally we know
Ral Zarek is the Planeswalker for this small set. What do we know about Ral Zarek?
Quote from: from MTG Salvation Wiki
Ral Zarek is a blue and red-aligned planeswalker native to the city plane of Ravnica and a high ranking guildmage devoted to the Izzet League. While he has ascended, he's managed to hide this fact from Niv-Mizzet, an impressive task in and of itself. Indeed, Ral has never looked to the ancient dragon as a role model or mentor, but as a nuisance at best and a likely adversary at worst. Ral is the chief researcher investigating the ancient codes laid out in the Tenth District, the leylines and secrets that make up the Implicit Maze that so fascinates his guildmaster.
Going izzet or azorius on this one. I just love blue and izzet + boros would kill
Each time I see the ral zarek article, I keep wanting him to be dimir over Izzet (don't get me wrong I love Izzet) because he infiltrated Izzet, and that's pretty much what dimirians do... :/
Thoughts???
Yes bit he is doing it to try and usurp Niv Mizzet bc he believes the guild should be run differently. Niv and Ral always butt heads
What will the intro decks be like?
Quote from: Quisequise on March 18, 2013, 06:49:06 PM
What will the intro decks be like?
I keep thinking it will be 2 guilds in alliance from different set.
Like a simic/golgari deck
Boros/Arousi (whatever how you spell it)
Rakdos/Gruul
Etc...
Although you can't have simic/dimir because they were in the same set.
That's just my thought.
Quote from: FlickerYourOwnIdentity on March 18, 2013, 08:34:41 PM
Quote from: Quisequise on March 18, 2013, 06:49:06 PM
What will the intro decks be like?
I keep thinking it will be 2 guilds in alliance from different set.
Like a simic/golgari deck
Boros/Arousi (whatever how you spell it)
Rakdos/Gruul
Etc...
Although you can't have simic/dimir because they were in the same set.
That's just my thought.
This is speculation off how they are going to do the prerelease, I just thought they might reapply the idea to intro decks. :)
Dimir
Rurik Thar, the Unbowed is the name for a card.
Source is a thread in MTGS: http://forums.mtgsalvation.com/showthread.php?t=494171 (http://forums.mtgsalvation.com/showthread.php?t=494171)
Quote from: Bozo_Law on March 19, 2013, 01:51:46 PM
Rurik Thar, the Unbowed is the name for a card.
Source is a thread in MTGS: http://forums.mtgsalvation.com/showthread.php?t=494171 (http://forums.mtgsalvation.com/showthread.php?t=494171)
Hmmm... Well it would go with the mentioned 10 legendary guildees rumours. Which I'd also say is very much a possibility since wizards has acknowledged the public outcry for more EDH generals. Plus it would be bad ass. Nice find. Hope it's true
Oh this should have been on here a long time ago! This rumor is an old one! I keep checking but I know we won't have anymore spoilers for awhile. Do you think leylines will make it in the set? (speculation of ral zarek article. In which he finds the leylines)
Quote from: FlickerYourOwnIdentity on March 19, 2013, 09:57:41 PM
Oh this should have been on here a long time ago! This rumor is an old one! I keep checking but I know we won't have anymore spoilers for awhile. Do you think leylines will make it in the set? (speculation of ral zarek article. In which he finds the leylines)
Hmm... Good question. I'm gonna say no since we just had them didn't we? Core set 12? 11?
Hmm not sure actually. Good just be story related. I mean, they really aren't too literal with the story mirroring the cards. Look at Tamiyo... Where the hell does that fit in the Innistrad block?!? -yea yea studying the moon- what a load of bull.
Quote from: Hays413 on March 19, 2013, 10:05:26 PM
Quote from: FlickerYourOwnIdentity on March 19, 2013, 09:57:41 PM
Oh this should have been on here a long time ago! This rumor is an old one! I keep checking but I know we won't have anymore spoilers for awhile. Do you think leylines will make it in the set? (speculation of ral zarek article. In which he finds the leylines)
Hmm... Good question. I'm gonna say no since we just had them didn't we? Core set 12? 11?
Hmm not sure actually. Good just be story related. I mean, they really aren't too literal with the story mirroring the cards. Look at Tamiyo... Where the hell does that fit in the Innistrad block?!? -yea yea studying the moon- what a load of bull.
I would love some new Leylines!
Think about it this way. For some reason there is a badass card that doesn't fit in with the set at all, what do you think will be the one for dragon maze?
Quote from: FlickerYourOwnIdentity on March 19, 2013, 09:57:41 PM
Oh this should have been on here a long time ago! This rumor is an old one! I keep checking but I know we won't have anymore spoilers for awhile. Do you think leylines will make it in the set? (speculation of ral zarek article. In which he finds the leylines)
Actually I may have started that rumor, I made a comment about {Leyline Phantom} during the gatecrash spoiler thread, of course it would be awesome to see some new leylines
Ruric Thar, the Unbowed {R}{G}{4}
Legendary Creature - Ogre
Vigilance
Reach
Whenever a player plays a non-creature spell, deal 6 damage to that player
EDIT: his PW is 6/6
Gruul's screwed some playstyles up....
Quote from: FlickerYourOwnIdentity on March 23, 2013, 10:50:37 PM
Ruric Thar, the Unbowed {R}{G}{4}
Legendary Creature - Ogre
Vigilance
Reach
Whenever a player plays a non-creature spell, deal 6 damage to that player
Gruul's screwed some playstyles up....
I like it honestly.... It makes the game have more decisions for the players to make. They dont want the same playstyle so you know play him down and they will be screwed if they dont have a back up plan. Lol
Oh I left out his PW one sec.
I see Ruric being huge in a Rites reanimator deck. Or maybe just straight ramp to him - 6 is not that tough to ramp to. I love how bloodrush lets you "cast" combat tricks along with Ruric without penalty. I look forward to seeing the other 9 champions/runners being revealed!
Quote from: Gorzo on March 23, 2013, 10:59:10 PM
I see Ruric being huge in a Rites reanimator deck. Or maybe just straight ramp to him - 6 is not that tough to ramp to. I love how bloodrush lets you "cast" combat tricks along with Ruric without penalty. I look forward to seeing the other 9 champions/runners being revealed!
As am I, and IZZET BETTER REDEEM ITSELF!!!! Or I just might hurt every single card designer that helped design Izzet....
Quote from: FlickerYourOwnIdentity on March 23, 2013, 10:50:37 PM
Ruric Thar, the Unbowed {R}{G}{4}
Legendary Creature - Ogre
Vigilance
Reach
Whenever a player plays a non-creature spell, deal 6 damage to that player
EDIT: his PW is 6/6
Gruul's screwed some playstyles up....
Oh yeah! I can already see a play set of him in my All Creatures Domri deck?
I just saw the art for the guild champions. Im either being dimir izzet gruul simic golgari or azorius... Tough to choose
Quote from: Gorzo on March 23, 2013, 10:59:10 PM
I see Ruric being huge in a Rites reanimator deck. Or maybe just straight ramp to him - 6 is not that tough to ramp to. I love how bloodrush lets you "cast" combat tricks along with Ruric without penalty. I look forward to seeing the other 9 champions/runners being revealed!
Speaking of. I hope Gatecrash will have some cards that won't let reanimator die after rotation. Ill be a sad Plutonian if that happens.
Edit: totally meant Dragon's Maze. Not Gatecrash.
Quote from: Mikefrompluto on March 24, 2013, 12:09:55 AM
Quote from: Gorzo on March 23, 2013, 10:59:10 PM
I see Ruric being huge in a Rites reanimator deck. Or maybe just straight ramp to him - 6 is not that tough to ramp to. I love how bloodrush lets you "cast" combat tricks along with Ruric without penalty. I look forward to seeing the other 9 champions/runners being revealed!
Speaking of. I hope Gatecrash will have some cards that won't let reanimator die after rotation. Ill be a sad Plutonian if that happens.
You don't know what cards are in Gatecrash?
Quote from: Bookmeister on March 24, 2013, 10:37:50 AM
Quote from: Mikefrompluto on March 24, 2013, 12:09:55 AM
Quote from: Gorzo on March 23, 2013, 10:59:10 PM
I see Ruric being huge in a Rites reanimator deck. Or maybe just straight ramp to him - 6 is not that tough to ramp to. I love how bloodrush lets you "cast" combat tricks along with Ruric without penalty. I look forward to seeing the other 9 champions/runners being revealed!
Speaking of. I hope Gatecrash will have some cards that won't let reanimator die after rotation. Ill be a sad Plutonian if that happens.
You don't know what cards are in Gatecrash?
I do. I meant Dragon's Maze hahah.
Quote from: FlickerYourOwnIdentity on March 23, 2013, 10:50:37 PM
Ruric Thar, the Unbowed {R}{G}{4}
Legendary Creature - Ogre
Vigilance
Reach
Whenever a player plays a non-creature spell, deal 6 damage to that player
EDIT: his PW is 6/6
Gruul's screwed some playstyles up....
Just realized they can't {Murder} him or they'll take six, so he kinda protects himself too
Give him lifelink and youre free to cast noncreature spells.
Quote from: Kaleo42 on March 24, 2013, 12:35:02 PM
Give him lifelink and youre free to cast noncreature spells.
What makes you creature have lifelink in standard? I forgot
Quote from: FlickerYourOwnIdentity on March 24, 2013, 12:44:39 PM
Quote from: Kaleo42 on March 24, 2013, 12:35:02 PM
Give him lifelink and youre free to cast noncreature spells.
What makes you creature have lifelink in standard? I forgot
{Gift of orzhova} and {mark of the vampire}. Naya and Jund is a thing, so that would definitely be feasible.
{nearheath pilgrim}, {angelic skirmisher}, {Vault of the Archangel}, {Azorius Charm}, {Gift of Orzhova}, {Mark of the Vampire}, {Homicidal Seclusion}, {Moment of Heroism}, {Swift Justice}, {Vizkopa Guildmage}
I want them to hurry up and reveal the other nine! I wanna see what Boros, Orzhov and Rakdos have in store for me, not to mention Golgari, Dimir and Simic.
Selesnya's guildmaster needs to be great. Populate's full potential better be realized in DMZ.
(http://forums.mtgsalvation.com/attachment.php?attachmentid=140583&stc=1&d=1364077314)
PRESENTING RURIC THAR, THE UNBOWED!!!
I hate this card myself. I want WOTC to push control more :(
There's no way that that's a rare.
I love the set symbol!
Izzet better redeem itself.
Dimir = {Mirko Vosk, Mind Drinker}
Orzhov = {Teysa, Envy of Ghosts}
Azorious = {Lavinia of the Tenth}
Simic = {Vorel of the Hull Clade}
Selesnya = {Emara Tandris}
Boros = {Tajic, Blade of the Legion}
Golgari = {Varolz, the Scar Striped}
Rakdos = {Exava, Rakdos Blood Witch}
Izzet = {Melek, Izzet Paragon}
Tcgplayer spoiled names and artworks of the Champions on Facebook. The cards weren't spoiled yet, though :(
Quote from: Silent1236 on March 24, 2013, 09:01:58 PM
Dimir = {Mirko Vosk, Mind Drinker}
Orzhov = {Teysa, Envy of Ghosts}
Azorious = {Lavinia of the Tenth}
Simic = {Vorel of the Hull Clade}
Selesnya = {Emara Tandris}
Boros = {Tajic, Blade of the Legion}
Golgari = {Varolz, the Scar Striped}
Rakdos = {Exava, Rakdos Blood Witch}
Izzet = {Melek, Izzet Paragon}
Tcgplayer spoiled names and artworks of the Champions on Facebook. The cards weren't spoiled yet, though :(
One of the only reasons I regret getting rid of my Facebook, I'm gonna miss out on a lot of spoilers =/
Just google bro
Another tesya!!!
Hopefully the Dimir is decent. I need me a UB commander.
Golgari's name sounds as if he/she has been through many wars, and/or fights.
Quote from: Mikefrompluto on March 24, 2013, 09:36:58 PM
Hopefully the Dimir is decent. I need me a UB commander.
I think it will be something like:
Mirko Vosk, Mind Drinker
{U}{U}{B}{B}{2}
Flying Deathtouch
Whenever a creature Mirko Vosk deals damage to dies this turn, that player puts the top ? Cards of his or her library into his or her graveyard.
4/6
Whenever I look at "mind drinker" it makes me think, whenever you mill them, you draw a card, or gain a life, or something broken alOng those lines.
I really hope Dimir gets some better cards. They were my favorite guild, and I'm just utterly disappointed with them this time. Hopefully the new cards will do them justice.
Huh, the artwork of a bunch of Boros soldiers with spears running at Niv MIzzet was spoiled. No idea what it is though :P
Quote from: Silent1236 on March 25, 2013, 11:04:49 AM
Huh, the artwork of a bunch of Boros soldiers with spears running at Niv MIzzet was spoiled. No idea what it is though :P
I saw that and the {simic guildgate} revamped artwork. Looks really good. This block has some really beautiful artwork.
Quote from: Mikefrompluto on March 25, 2013, 11:33:32 AM
Quote from: Silent1236 on March 25, 2013, 11:04:49 AM
Huh, the artwork of a bunch of Boros soldiers with spears running at Niv MIzzet was spoiled. No idea what it is though :P
[quote|]
I saw that and the {simic guildgate} revamped artwork. Looks really good. This block has some really beautiful artwork.
cards better reflect the art!!
Quote from: Mikefrompluto on March 25, 2013, 11:33:32 AM
Quote from: Silent1236 on March 25, 2013, 11:04:49 AM
Huh, the artwork of a bunch of Boros soldiers with spears running at Niv MIzzet was spoiled. No idea what it is though :P
I saw that and the {simic guildgate} revamped artwork. Looks really good. This block has some really beautiful artwork.
Yeah it does. {Maze's End}'s non-promo artwork is awesome!
I like how there's references to other cards. Like Mazes End shows {hallowed fountain} in the background.
Quote from: Mikefrompluto on March 25, 2013, 11:46:36 AM
I like how there's references to other cards. Like Mazes End shows {hallowed fountain} in the background.
Where is all this art found?
Quote from: FlickerYourOwnIdentity on March 25, 2013, 12:07:19 PM
Quote from: Mikefrompluto on March 25, 2013, 11:46:36 AM
I like how there's references to other cards. Like Mazes End shows {hallowed fountain} in the background.
Where is all this art found?
I saw it on the MtG Facebook page.
Quote from: Mikefrompluto on March 25, 2013, 12:08:13 PM
Quote from: FlickerYourOwnIdentity on March 25, 2013, 12:07:19 PM
Quote from: Mikefrompluto on March 25, 2013, 11:46:36 AM
I like how there's references to other cards. Like Mazes End shows {hallowed fountain} in the background.
Where is all this art found?
I saw it on the MtG Facebook page.
Thought so...
I love how the Dimir symbol is not on the art of {Maze's End}!!!
Quote from: Bozo_Law on March 25, 2013, 04:10:45 PM
I love how the Dimir symbol is not on the art of {Maze's End}!!!
I know!! That's really cool.
It is because dimir wasnt a guild in the old ravnica block
Quote from: All-Mana Mania on March 25, 2013, 07:39:04 PM
It is because dimir wasnt a guild in the old ravnica block
0_o
LIES!!!!
YOU CAN'T HAVE RAVNICA WITHOUT DIMIR!!!!!
Quote from: FlickerYourOwnIdentity on March 25, 2013, 07:44:49 PM
Quote from: All-Mana Mania on March 25, 2013, 07:39:04 PM
It is because dimir wasnt a guild in the old ravnica block
0_o
LIES!!!!
YOU CAN'T HAVE RAVNICA WITHOUT DIMIR!!!!!
Im serious lol. MaRo said that dimir wasnt neccesarily a guild until they proven themselves. Nobody knew who the dimir were
Quote from: All-Mana Mania on March 25, 2013, 08:03:06 PM
Quote from: FlickerYourOwnIdentity on March 25, 2013, 07:44:49 PM
Quote from: All-Mana Mania on March 25, 2013, 07:39:04 PM
It is because dimir wasnt a guild in the old ravnica block
0_o
LIES!!!!
YOU CAN'T HAVE RAVNICA WITHOUT DIMIR!!!!!
Im serious lol. MaRo said that dimir wasnt neccesarily a guild until they proven themselves. Nobody knew who the dimir were
That's the point of the Dimir. They're spies. They aren't supposed to be known about.
Quote from: The1337Magician on March 25, 2013, 09:18:36 PM
Quote from: All-Mana Mania on March 25, 2013, 08:03:06 PM
Quote from: FlickerYourOwnIdentity on March 25, 2013, 07:44:49 PM
Quote from: All-Mana Mania on March 25, 2013, 07:39:04 PM
It is because dimir wasnt a guild in the old ravnica block
0_o
LIES!!!!
YOU CAN'T HAVE RAVNICA WITHOUT DIMIR!!!!!
Im serious lol. MaRo said that dimir wasnt neccesarily a guild until they proven themselves. Nobody knew who the dimir were
That's the point of the Dimir. They're spies. They aren't supposed to be known about.
Yea but back then they didnt call dimir a guild lol
Yay for Dragon's Maze trailer.
Quote from: Silent1236 on March 26, 2013, 12:37:30 AM
Yay for Dragon's Maze trailer.
When i first heard the guy talk i thought it was jace -.- it sounds exactly like him
So many guildgates. Anyone want some?
Any card spoiler that will come?
Quote from: Wally on March 26, 2013, 07:48:59 AM
So many guildgates. Anyone want some?
Guild gates are great I just white out the part where it says comes into play tapped.
I know that most of you know this page or check spoilers on MTGS but I have to share it...:D
http://www.mythicspoiler.com/ (http://www.mythicspoiler.com/)
Quote from: whitedrake on March 26, 2013, 04:02:14 PM
I know that most of you know this page or check spoilers on MTGS but I have to share it...:D
http://www.mythicspoiler.com/ (http://www.mythicspoiler.com/)
I want to think these are real, I really do, but the artwork for teysa seems too badass
They were already comfirmed...;) it is legit...;)
Anyone know what the final two symbols (the challis and Hersey kiss) are after the guild symbols and mana symbols are for
Does {Cemetery Gate} count towards {Maze's End}? 😜
Quote from: Rasser on March 26, 2013, 05:24:17 PM
Does {Cemetery Gate} count towards {Maze's End}? 😜
Of course not lol but that would be hilarious!
I just love meleks and mirkos art
WOA WOA WOA wait a minute here. Everybody stop!
... You're telling me that the art in that link for Teysa, is the confirmed art?
I want 13 foils.
Quote from: All-Mana Mania on March 25, 2013, 07:39:04 PM
It is because dimir wasnt a guild in the old ravnica block
It was a guild it was run by {Szadek, Lord of Secrets}, but they are a secret guild!!!!
Quote from: Hays413 on March 26, 2013, 08:23:55 PM
WOA WOA WOA wait a minute here. Everybody stop!
... You're telling me that the art in that link for Teysa, is the confirmed art?
I want 13 foils.
Same
And they are bring back the signets!!!! There is some new smexy artwork for them shown in places
{Borel of the Hull Clade} sweet art. What's the symbol below his feet?
http://ow.ly/i/1Lun5
Does anybody notice this art is TOO amazing? Hopefully the great art isn't making up for something... O_0
Quote from: FlickerYourOwnIdentity on March 26, 2013, 10:51:32 PM
Does anybody notice this art is TOO amazing? Hopefully the great art isn't making up for something... O_0
This art is sick! I can't stop looking at it. My new goal is at least one foil of each. Purely for the art.
My top 5 favorite champion srt:
1 Mirko Vosk, Mind Drinker
2 Melek, Izzet Paragon
3 Vorel of the Hull Clade
4 Teysa, The Envy of Ghosts
5 Extrava, Rakdos Blood Witch
Quote from: Rass on March 26, 2013, 04:30:49 PM
Anyone know what the final two symbols (the challis and Hersey kiss) are after the guild symbols and mana symbols are for
Artifact and land.
Also, MaRo's confirmed that it's "Envoy of Ghosts," not "Envy."
Quote from: MementoMori on March 27, 2013, 12:43:44 AM
Quote from: Rass on March 26, 2013, 04:30:49 PM
Anyone know what the final two symbols (the challis and Hersey kiss) are after the guild symbols and mana symbols are for
Artifact and land.
Also, MaRo's confirmed that it's "Envoy of Ghosts," not "Envy."
On card there is printed Envoy...;)
Would definitely be Izzet and Dimir. AWESOME!! ;)
So no new news
If ruric thar is real, I just can't believe I'm hoping there's a fake, but what does everyone else have to even with that?
Quote from: Crapshooter on March 31, 2013, 03:44:47 PM
If ruric thar is real, I just can't believe I'm hoping there's a fake, but what does everyone else have to even with that?
Its real, wizards confirmed from pax
As long as we're going with "baseless speculation," odds on a {Birds of Paradise} reprint? They've been printed a lot, and they were just in M12, but I'd like to see how crazy Standard mana bases can get.
Potential spoilers for Valroz, the scar striped. 2bg, 4/4 if Valroz would be destroyed, regenerate him instead and put a +1/+1 counter on it. Remove a +1 counter, Valroz gains death touch until end of turn. Sorry I don't have the pic, saw it on /Tg/
Quote from: Vyse on April 01, 2013, 02:40:23 PM
Potential spoilers for Valroz, the scar striped. 2bg, 4/4 if Valroz would be destroyed, regenerate him instead and put a +1/+1 counter on it. Remove a +1 counter, Valroz gains death touch until end of turn. Sorry I don't have the pic, saw it on /Tg/
Lol the card type is Troll and it is April 1st hahaha.
image: (http://forums.mtgsalvation.com/attachment.php?attachmentid=140834&stc=1&d=1364838933)
Oh god that's hilarious! This had better be a real card, because guess what. {Falthenrath Aristocrat} gets very broken.
Quote from: FlickerYourOwnIdentity on April 01, 2013, 05:13:24 PM
Oh god that's hilarious! This had better be a real card, because guess what. {Falthenrath Aristocrat} gets very broken.
You can't regenerate with a sac creature
You can't?
Yeah, cause it's not damage.
Quote from: FlickerYourOwnIdentity on April 01, 2013, 05:15:39 PM
You can't?
Regenerate only works if its "destroyed". Sacrificed doesn't count as destroyed, unfortunately.
Ok, but if you use {doom blade} on a creature, it can still regenerate.
{Doom Blade} != sacrificing.
But I read somewhere on the rules that cards like doom blade, you can regenerate from.
You can regenerate from destroy effects, but not sacrificing or -1 counters, kinda like indestructibility
So it gets industructability for one time.
Anyone here anything about melek or mirko vosk?
Nope.
Quote from: FlickerYourOwnIdentity on April 01, 2013, 06:53:25 PM
So it gets industructability for one time.
Using a regenerate ability basically puts up a "shield" that says "The next time this creature would be destroyed...." and once that shield is used up, the creature is vulnerable again. So essentially, yes, but that wording could lead to some confusion, as Indestructable is not an actual ability.
Regenerate effectively gives the creature a set of short term totem armor.
Once the armor is used, the creature is tapped and removed from combat (for respite I guess)
Not so much dragon's maze, but Duel Deck: Heroes Vs. Monsters was announced.
Any idea who the leaders are? Also, weren't we supposed to get more commander decks?
No I think next is commanders top 20??
Or is it 10...
It's the commanders top "something"
Render Silent {W}{U}{U}
Instant
Counter target spell. Its controller can't cast spells this turn.
Quote from: S717 on April 05, 2013, 05:49:54 PM
Render Silent {W}{U}{U}
Instant
Counter target spell. Its controller can't cast spells this turn.
If that's real, I'm soo angry at Wizards.
Quote from: izik99 on April 05, 2013, 06:46:15 PM
Quote from: S717 on April 05, 2013, 05:49:54 PM
Render Silent {W}{U}{U}
Instant
Counter target spell. Its controller can't cast spells this turn.
If that's real, I'm soo angry at Wizards.
Saw it on salvation
Spoiler season begins on MONDAY! Who is excited?
Quote from: Dudecore on April 05, 2013, 10:49:00 PM
Spoiler season begins on MONDAY! Who is excited?
I am, I am! Really hoping to see some actual decent Dimir cards. And I'm very curious about the champions.
Quote from: izik99 on April 05, 2013, 06:46:15 PM
Quote from: S717 on April 05, 2013, 05:49:54 PM
Render Silent {W}{U}{U}
Instant
Counter target spell. Its controller can't cast spells this turn.
If that's real, I'm soo angry at Wizards.
It is real. I'll save my reservations until I actually play it. So far, it seems like a great equalizer vs. uncounterable control decks. The cost is a bit steep so we will see how it plays.
Split second judgement: Meh.
I think that card is breakable. Starting T3 you can effectively shut down your opponents deck, longer if you run recursion like {snapcaster Mage} and {archaeomancer}. At the least you can use it to slow them until you can set up. It gives Esper yet another threat, but at least it is counterable
Quote from: Wackaman9001 on April 05, 2013, 11:04:00 PM
I think that card is breakable. Starting T3 you can effectively shut down your opponents deck, longer if you run recursion like {snapcaster Mage} and {archaeomancer}. At the least you can use it to slow them until you can set up. It gives Esper yet another threat, but at least it is counterable
I don't know if it will be used for that purpose. {Snapcaster Mage} is working his way out of decks, recursion is becoming less useful because of aggro is coming too fast and heavy. It may gain some tempo in the Esper decks? I want to play with it first. It looks like a halfway decent counter to stifle {Cavern of Souls} and Naya Human decks that pump out uncounterable creatures constantly. 3 mana puts too far from being effective early game - but not a horrible option after a board wipe.
I'd really like to just play test with it for some time, see how good it really is. I put it below {Dissipate} for now, but that is going to rotate eventually.
Quote from: Dudecore on April 05, 2013, 10:55:46 PM
Quote from: izik99 on April 05, 2013, 06:46:15 PM
Quote from: S717 on April 05, 2013, 05:49:54 PM
Render Silent {W}{U}{U}
Instant
Counter target spell. Its controller can't cast spells this turn.
If that's real, I'm soo angry at Wizards.
It is real. I'll save my reservations until I actually play it. So far, it seems like a great equalizer vs. uncounterable control decks. The cost is a bit steep so we will see how it plays.
Split second judgement: Meh.
I'm not so sure I agree with the steep cost. {Counterspell} for 2 blue and {Silence} for 1 white, with it rolled all into one card I'd say they are being generous by not adding a colorless. It's not amazing, but it's still a 2fer1.
People playing 3 colors dislike needing 1 of a color and 2 of another to cast a spell. It's like {Boros reckoner} in orzhov, it essentially becomes {W}{W}{W}, not too easy to get immediately
Quote from: S717 on April 05, 2013, 05:49:54 PM
Render Silent {W}{U}{U}
Instant
Counter target spell. Its controller can't cast spells this turn.
I think this card will get some standard constructed play, but I think it's real value is in modern vs. storm decks.
Quote from: Vyse on April 06, 2013, 12:54:06 AM
Quote from: Dudecore on April 05, 2013, 10:55:46 PM
Quote from: izik99 on April 05, 2013, 06:46:15 PM
Quote from: S717 on April 05, 2013, 05:49:54 PM
Render Silent {W}{U}{U}
Instant
Counter target spell. Its controller can't cast spells this turn.
If that's real, I'm soo angry at Wizards.
It is real. I'll save my reservations until I actually play it. So far, it seems like a great equalizer vs. uncounterable control decks. The cost is a bit steep so we will see how it plays.
Split second judgement: Meh.
I'm not so sure I agree with the steep cost. {Counterspell} for 2 blue and {Silence} for 1 white, with it rolled all into one card I'd say they are being generous by not adding a colorless. It's not amazing, but it's still a 2fer1.
Well.....,its not quite a 2fer1. If it read like {Clan Defiance} it would be very useful. Like if it said, "counter target spell and/or target player can't cast spells this turn."
SPOILERS UPDATED!!!!!!
RAL ZAREK REVEALED. HIS ULTAMITE CAN GET BROKEN.
NEW MECH IS "Fuse" which let's you cast one, or both halves of the card.
They brought back the Two cards in one, but not one on the back, and one on front, it's like side to side.
IZZET LEADER REVEALED!
GO TO SPOILERS BECAUSE IM TIRED AND LAZY RIGHT NOW!!!!
I honestly think Ral Zarek looks really good! Tamiyo's +1, only better, {Searing Spear} on a stick, and taking lots of turns? Not bad!
All of a sudden, {Chance Encounter} decks can be a thing.
I like how you can take {garruk's horde}, the Izzet leader for dme, and that creature that let's you play the land on the top of your library, and practically play an entire {Riku of Two Reflections} deck
Quote from: Silent1236 on April 08, 2013, 01:20:08 AM
I honestly think Ral Zarek looks really good! Tamiyo's +1, only better, {Searing Spear} on a stick, and taking lots of turns? Not bad!
Not necessarily, he doesn't sleep the permanent he taps down like tam does. But I would say it's at least on par with hers because of the untap!
Quote from: Wsuryanjeska on April 08, 2013, 02:02:35 AM
Quote from: Silent1236 on April 08, 2013, 01:20:08 AM
I honestly think Ral Zarek looks really good! Tamiyo's +1, only better, {Searing Spear} on a stick, and taking lots of turns? Not bad!
Not necessarily, he doesn't sleep the permanent he taps down like tam does. But I would say it's at least on par with hers because of the untap!
And he can come out one turn quicker. He looks beastly!
Quote from: Stoneco1d869 on April 08, 2013, 03:07:57 AM
Quote from: Wsuryanjeska on April 08, 2013, 02:02:35 AM
Quote from: Silent1236 on April 08, 2013, 01:20:08 AM
I honestly think Ral Zarek looks really good! Tamiyo's +1, only better, {Searing Spear} on a stick, and taking lots of turns? Not bad!
Not necessarily, he doesn't sleep the permanent he taps down like tam does. But I would say it's at least on par with hers because of the untap!
And he can come out one turn quicker. He looks beastly!
I know right? People keep complaining because they think {Ajani vengeant} is so much better, but that's not true at all! This guy comes in with 4 loyalty, meaning he can get to his -7 quicker, and his -7 is so cool! If you can't win the game with 2 extra turns (or more) then you just aren't playing right
Quote from: Wsuryanjeska on April 08, 2013, 04:19:03 AM
Quote from: Stoneco1d869 on April 08, 2013, 03:07:57 AM
Quote from: Wsuryanjeska on April 08, 2013, 02:02:35 AM
Quote from: Silent1236 on April 08, 2013, 01:20:08 AM
I honestly think Ral Zarek looks really good! Tamiyo's +1, only better, {Searing Spear} on a stick, and taking lots of turns? Not bad!
Not necessarily, he doesn't sleep the permanent he taps down like tam does. But I would say it's at least on par with hers because of the untap!
And he can come out one turn quicker. He looks beastly!
I know right? People keep complaining because they think {Ajani vengeant} is so much better, but that's not true at all! This guy comes in with 4 loyalty, meaning he can get to his -7 quicker, and his -7 is so cool! If you can't win the game with 2 extra turns (or more) then you just aren't playing right
Totally agree. I think he could be used in multiple formats.
The new UW card is like a mini Resto-angel!
Quote from: Silent1236 on April 08, 2013, 01:20:08 AM
I honestly think Ral Zarek looks really good! Tamiyo's +1, only better, {Searing Spear} on a stick, and taking lots of turns? Not bad!
I about crapped my pants reading his ult.
Honestly, I like the {Render Silent}. It might be slightly more difficult to cast than say, {Dissipate}, but I think the silence effect is worth it.
Can't wait to see if there is going to be a good fuse card in jund colours
He is great. I'm going to get some for my legacy deck
I love ral and izzets champion!!! That is why i love izzet
Quote from: Stoneco1d869 on April 08, 2013, 04:29:12 AM
Quote from: Wsuryanjeska on April 08, 2013, 04:19:03 AM
Quote from: Stoneco1d869 on April 08, 2013, 03:07:57 AM
Quote from: Wsuryanjeska on April 08, 2013, 02:02:35 AM
Quote from: Silent1236 on April 08, 2013, 01:20:08 AM
I honestly think Ral Zarek looks really good! Tamiyo's +1, only better, {Searing Spear} on a stick, and taking lots of turns? Not bad!
Not necessarily, he doesn't sleep the permanent he taps down like tam does. But I would say it's at least on par with hers because of the untap!
And he can come out one turn quicker. He looks beastly!
I know right? People keep complaining because they think {Ajani vengeant} is so much better, but that's not true at all! This guy comes in with 4 loyalty, meaning he can get to his -7 quicker, and his -7 is so cool! If you can't win the game with 2 extra turns (or more) then you just aren't playing right
Totally agree. I think he could be used in multiple formats.
Oh I can imagine to play him in a lot of decks and with my two headed coin I would like to ultimate him every single game...:D 5 turns in a row... What more to wish for...:D
A red blue planeswalker that can ramp. Then lightning bolt, then potentially gain you up to 5 more turns. Absolutely disgusting
Oh not only ramp but together with for example {Otherworld Atlas}... Or a lot of another insane stuff... I really like him... He will be possibly reason why I will make USA or RUG control deck...:)
Quote from: whitedrake on April 08, 2013, 05:11:27 PM
Oh not only ramp but together with for example {Otherworld Atlas}... Or a lot of another insane stuff... I really like him... He will be possibly reason why I will make USA or RUG control deck...:)
He is more midrange. Just beause of the colors {R}{U} first one is {U} control, secon one is {R} aggro, and ultimate is {R}{U} Midrange. Because the turns are kinda aggro cause you can push and push. And it has control too because you know, extra turns
I am not saying that you are wrong, but I would also say that all three abilities are suitable for control... Tapping opponents permanents and untapping urs... Spot removal... And extra turns...
Quote from: whitedrake on April 08, 2013, 05:20:31 PM
I am not saying that you are wrong, but I would also say that all three abilities are suitable for control... Tapping opponents permanents and untapping urs... Spot removal... And extra turns...
Totally agree but he is more fitted as a midrange pw imo
If I love these spoilers, I wonder what I'll feel when more spoilers
I'm getting excited to go to prereleases now!!
I'm going for Izzet, same guild as rtr
Ok let's put it this way, after you get him to 7, use his ulti. If you get at least 3 extra turns you can get another Ral back on the field, at 7! He I believe will be very versatile. In fact I might play grixis, because now he can put up blockers, and you can deal some quick damage. If only {lightning bolt} was in standard....
Ok, now think about the fact that there is almost always 2 planeswalkers in every set for the blocks. So if that applies to this set as well, which guild will he/she be aligned to, and if so, what do you think it will do.
Let us DISCUSS!!!!
Quote from: FlickerYourOwnIdentity on April 08, 2013, 07:38:45 PM
Ok, now think about the fact that there is almost always 2 planeswalkers in every set for the blocks. So if that applies to this set as well, which guild will he/she be aligned to, and if so, what do you think it will do.
Let us DISCUSS!!!!
There wont. Dgm is such a small set that it will only have one planewalker, like dark acension only had sorin
I heard Chandra is going to be the mono colored Planeswalker do this set
That's m14, she is not on ravnica a at the moment
It kinda makes sense though, there was a mono and duo colored Planeswalker in each set, It doesnt make sense that they would just have one in the last set. And according to my friends it is high time for Chandra to be released again
Quote from: Mozilla butcher on April 08, 2013, 08:01:58 PM
It kinda makes sense though, there was a mono and duo colored Planeswalker in each set, It doesnt make sense that they would just have one in the last set. And according to my friends it is high time for Chandra to be released again
Dragon's Maze is way too small to have more than one planeswalker.
And yes, I can't wait for Chandra in M14 either.
That is true, and thanks for the clarification, I am always skeptical of what my friends say and you guys just keep clearing it up
All I have to say is SPLIT CARDS
2 more spoiled!
Master of Cruelties {R}{B}{3}
Creature-Demon Rare
First Strike, Deathtouch
CARDNAME can only attack alone. When CARDNAME attacks a player and isn't blocked, that player's life total becomes 1. CARDNAME doesn't assign combat damage.
1/4
_____________________________________
Yup, {Bloodgift Demon}, this card, and {Artful Dodge}. What could possible go wrong??
Advent of the Wurm is SO amazing! I knew that populate was going to explode in Standard once Dragon's Maze arrived.
What do you think of the new planeswalker?
Simic champion revealed
Quote from: FlickerYourOwnIdentity on April 09, 2013, 12:10:20 AM
2 more spoiled!
Master of Cruelties {R}{B}{3}
Creature-Demon Rare
First Strike, Deathtouch
CARDNAME can only attack alone. When CARDNAME attacks a player and isn't blocked, that player's life total becomes 1. CARDNAME doesn't assign combat damage.
1/4
_____________________________________
Yup, {Bloodgift Demon}, this card, and {Artful Dodge}. What could possible go wrong??
Say hello to the newest EDH ban.
Was it already banned?
why would it be banned? there's alot stronger out there. besides, it doesn't allow draw
Quote from: vary712 on April 09, 2013, 11:53:17 AM
why would it be banned? there's alot stronger out there. besides, it doesn't allow draw
Because it with {Kaalia of the Vast} would drastically alter the game.
Imagine how upsetting it would be to get an artful dodge on that demon and then {Geistflame}
Game over in a turn
Quote from: bravado883 on April 09, 2013, 12:28:02 PM
I'm kind of not understanding the ban thing either. I mean, Khaalia cheats him out a turn early maybe, but since he has to attack alone that's not that more relevant than just playing him. I'm no EDH pro though, so maybe I'm missing something. He seems really good if someone can build a control shell around him, outside of that you can chump block him with anything forever since he assignes no combat damage. Still, not looking forward to playing on the opposite end of the table when this guy comes down.
No the effect still works, its in the rules.
Quote from: bravado883 on April 09, 2013, 12:28:02 PMI mean, Khaalia cheats him out a turn early maybe, but since he has to attack alone that's not that more relevant than just playing him. I'm no EDH pro though, so maybe I'm missing something.
Kaalia's ability puts it onto the battlefield attacking, bypassing the "must attack alone" rule.
Quote from: FlickerYourOwnIdentity on April 09, 2013, 12:10:20 AM
2 more spoiled!
Master of Cruelties {R}{B}{3}
Creature-Demon Rare
First Strike, Deathtouch
CARDNAME can only attack alone. When CARDNAME attacks a player and isn't blocked, that player's life total becomes 1. CARDNAME doesn't assign combat damage.
1/4
_____________________________________
Yeah. He's a little kitchen table. {shock} comes to mind. Or cheat him out early game.
Hopefully DGM or M14 will give us some good reanimator spells. I'd love to play him in that type of deck. Obviously they won't make anything as good as {unburial rites} and printing a one or two CMC reanimator ala {Reaninate} or {animate dead} would just be mean, but they gotta give s something!
Quote from: Mikefrompluto on April 09, 2013, 01:27:12 PM
Hopefully DGM or M14 will give us some good reanimator spells. I'd love to play him in that type of deck. Obviously they won't make anything as good as {unburial rites} and printing a one or two CMC reanimator ala {Reaninate} or {animate dead} would just be mean, but they gotta give s something!
Well we could ramp up with things like {Heartless Summoning}, oh wait... It rotates out before m14
Oh well short lived success.
Quote from: FlickerYourOwnIdentity on April 09, 2013, 01:34:09 PM
Well we could ramp up with things like {Heartless Summoning}, oh wait... It rotates out before m14
Oh well short lived success.
Innistrad block and M14 will be in standard together for about 3 months.
https://mobile.twitter.com/mtgaaron/status/321700395435053056
Renounce the Guilds {1}{W}
Instant
Each player sacrifices a multicolored permanent.
Mono-white weenies might be a thing :D
The more I look at {Advent of the Wurm}, the more I love that card. It just seems pretty damn good. 4 mana for a 5/5 trample and flash (technically)? Nice!
Did anyone else see the picture with the guild champions as the first card in the Intro Decks?
Quote from: Quisequise on April 09, 2013, 09:30:11 PM
Did anyone else see the picture with the guild champions as the first card in the Intro Decks?
Most likely not the case, if so, many people will start buying intro decks...
Quote from: FlickerYourOwnIdentity on April 09, 2013, 10:12:06 PM
Quote from: Quisequise on April 09, 2013, 09:30:11 PM
Did anyone else see the picture with the guild champions as the first card in the Intro Decks?
Most likely not the case, if so, many people will start buying intro decks...
I Doubt wizards would mind that mindset
Quote from: Muggywuggy on April 09, 2013, 10:14:18 PM
Quote from: FlickerYourOwnIdentity on April 09, 2013, 10:12:06 PM
Quote from: Quisequise on April 09, 2013, 09:30:11 PM
Did anyone else see the picture with the guild champions as the first card in the Intro Decks?
Most likely not the case, if so, many people will start buying intro decks...
I Doubt wizards would mind that mindset
That would be ok with me then. That makes it easier to build a simic EDH.
The picture was on the Wizards website, but they might just be there for show.
I just realized something, now we can play cards like that land that gives you an extra turn, if you pay a counter, which the only way of getting was, skip a turn. Infinite turn combo, sitting RIGHT THERE!
And then who needs poliferate anymore?
How about charge counters, and then there is the card that says {Helix Pinnicle} I think. Win condition!
Simic champion is now a broken as hell card that I WANT!!!!
Quote from: FlickerYourOwnIdentity on April 09, 2013, 10:12:06 PM
Quote from: Quisequise on April 09, 2013, 09:30:11 PM
Did anyone else see the picture with the guild champions as the first card in the Intro Decks?
Most likely not the case, if so, many people will start buying intro decks...
(http://25.media.tumblr.com/5e8f9e261a74014b3c341110bf0df1ea/tumblr_mkx8dx3h5N1ri1r1uo1_500.jpg)
You can see the Gruul and Rakdos ones there in the background :P
Thanks for that Silent, glad someone else saw.
YES!!! must pick up intro decks now...
Quote from: FlickerYourOwnIdentity on April 09, 2013, 11:35:31 PM
YES!!! must pick up intro decks now...
It's how I got my {Consuming Aberration} as I didn't get one from my box pull
Teysa spoiled http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/ur/242
Quote from: Quisequise on April 10, 2013, 12:24:59 AM
Teysa spoiled http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/ur/242
So many mixed feelings all at once!
Rediculous CMC for a 4/4, but she seems good for control (probably casual over competitive) and maybe even a sb for Reanimator. Kinda stops aggro dead in it's tracks.
Quote from: Silent1236 on April 10, 2013, 12:37:45 AM
Quote from: Quisequise on April 10, 2013, 12:24:59 AM
Teysa spoiled http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/ur/242
So many mixed feelings all at once!
Rediculous CMC for a 4/4, but she seems good for control (probably casual over competitive) and maybe even a sb for Reanimator. Kinda stops aggro dead in it's tracks.
Tell me about it silent I had no idea what to think. But by the time you get 7 mana to play her against aggro it might be way too late.
Yeah. Definitely could be good against aggro in Reanimator though. T3 or T4 Teysa may be a bit slow still, but she'd put up a pretty good sized wall.
Now that I think about it, she wouldn't be good in control. CMC is way too high. She could be fun in multiplayer, though!
Quote from: Quisequise on April 10, 2013, 12:24:59 AM
Teysa spoiled http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/ur/242
I really like her! It's probably the fact that I basically only play EDH at this point, but I think she's pretty cool, and works well with the original Teysa. Looks like my Orzhov EDH is getting an update soon!
Quote from: FlickerYourOwnIdentity on April 09, 2013, 10:38:53 PM
I just realized something, now we can play cards like that land that gives you an extra turn, if you pay a counter, which the only way of getting was, skip a turn. Infinite turn combo, sitting RIGHT THERE!
And then who needs poliferate anymore?
How about charge counters, and then there is the card that says {Helix Pinnicle} I think. Win condition!
Simic champion is now a broken as hell card that I WANT!!!!
Helix Linnacle has shroud
Quote from: Keyeto on April 10, 2013, 04:48:49 AM
Quote from: Quisequise on April 10, 2013, 12:24:59 AM
Teysa spoiled http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/ur/242
I really like her! It's probably the fact that I basically only play EDH at this point, but I think she's pretty cool, and works well with the original Teysa. Looks like my Orzhov EDH is getting an update soon!
Yeah shes a great commander, but I don't think she's very competitive
EXAVA is awesome! http://www.magicspoiler.com/dragons-maze/#.UWVHh529LCQ
Man! The Orhzov champion is NUTS!!!!!
http://www.wizards.com/Magic/magazine/Article.aspx?x=mtg/daily/ur/242
The other link causes my phone to freak out for some reason
I knew the BA artwork for Tesya was making up for something.
Do any of you think we will live long enough to see another Ravnica block after this one.
Quote from: FlickerYourOwnIdentity on April 10, 2013, 11:59:20 AM
I knew the BA artwork for Tesya was making up for something.
Do any of you think we will live long enough to see another Ravnica block after this one.
Hopefully not. So far, RTR has been a bitter disappointment imo
Well we have Ral Zarek
Actually. There's one more archetype she would be good in...bleeder. Which is just how they designed Orhzov. Guess bleeder isn't a popular archetype
Edit: and there are cards that can cheat her into play {braids, conjurer adept} and {elvish piper}. Looks like esper is nuts now
Edit: and legacy...{show and tell}
So, is anyone else kinda thinking about buying a few Exavas now to prepare for the rotation of {Falkenrath Aristocrat}?
Enjoy http://ow.ly/i/1RDYm
Trostani's Summoner
Quote from: Quisequise on April 10, 2013, 02:48:40 PM
Enjoy http://ow.ly/i/1RDYm
Trostani's Summoner
Bahaha! I like it just for the prospect of a 7 mana 1/1! The CMC makes it seem kind of unplayable, though :-\
Kinda reminds me of {bestial menace}
Quote from: Wackaman9001 on April 10, 2013, 03:06:07 PM
Kinda reminds me of {bestial menace}
A beefed up {Bestial Menace} that you can abuse with ETB shenanigans like {Cloudshift}, {Venser, the Soujerner}, etc.
Quote from: Gorzo on April 10, 2013, 04:29:25 PM
Quote from: Wackaman9001 on April 10, 2013, 03:06:07 PM
Kinda reminds me of {bestial menace}
A beefed up {Bestial Menace} that you can abuse with ETB shenanigans like {Cloudshift}, {Venser, the Soujerner}, etc.
I actually might make my flicker deck 3 colors now with all of the populate stuff plus this guy. Lol.
They haven't spoiled anything from dimir or golgari I wonder why
I do like the azorius champion though. Ill see if I can't find a link
Edit: http://forums.mtgsalvation.com/showthread.php?t=502576
Yeah, the Azorius champ would shut my boros deck down for a turn. Pretty much my entire deck.
Quote from: Wackaman9001 on April 10, 2013, 10:51:57 PM
I do like the azorius champion though. Ill see if I can't find a link
Edit: http://forums.mtgsalvation.com/showthread.php?t=502576
The fact that it jives with {cloudshift}, {restoration angel}, {ghostly flicker}, and {snapcaster Mage} can cause some gnarly flickering/recursion action.
Azorius Champion is just ok. He is costed pretty well, you could theoretically stabilize with him...he just misses though. If he had flash or something it'd see some play.
Quote from: Dudecore on April 10, 2013, 11:23:04 PM
Azorius Champion is just ok. He is costed pretty well, you could theoretically stabilize with him...he just misses though. If he had flash or something it'd see some play.
I thought it was a girl
Golgari Champion and article http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/ct/242
Kinda meh.
Way less cool than his previous spoiled self, too bad.
{Varolz, the Scar-Striped}➕ {Phyrexian Dreadnought}
Exactly what I was thinking, Rasser.
We can go bigger: {Death's Shadow}
Quote from: MementoMori on April 11, 2013, 12:58:15 AM
We can go bigger: {Death's Shadow}
even better, also add a {Tormented Soul} to the battlefield.
I really like Blood Scrivener, the art is beastly, and his effect could get funny.And oh my lord Zhur-Taa Ancient, it's like thraggys B.A uncle haha
I'm pretty sure they wanted it this way, but {Blood Scrivener}+{Sire of Insanity}
{Showstopper} {faiths Reward} {Killing Wave}
Or any board wipe for that matter.
Quote from: Rasser on April 11, 2013, 12:46:28 AM
{Varolz, the Scar-Striped}➕ {Phyrexian Dreadnought}
Torpor orb is great with {Phyrexian Dreadnought}.
Why wouldn't show stopper be good with board wipes? It actually makes it worth it for you to kill off your own creatures. They becomes little shocks.
Quote from: bravado883 on April 11, 2013, 11:33:59 AM
I really like {Blood Scrivener}. I also think {Showstopper} is good for clearing up cluttered board states, but it's not good with board wipes. I can see attacking with a bunch of 2/2s into a group of 4/4s and then being like BOOM all dead. Kinda feeling like they must be holding back the "good" cards, because most of the spoiled cards so far are just really meh. The splitface cards are really annoying me, because most of them have a good half and a really really bad half. Can't say anything too bad yet though since only a few cards have been spoiled but jeez. So far, of the cards spoiled, I see four that seem constructed playable: {Blood Scrivener}, {Sin Collector}, {Deputy of Acquittals} and {Advent of the Wurm}. Still, the other cards spoiled have got me excited about limited so there you go.
You don't think {Azorious card with a name I've forgotten of the Tenth} will see constructed play? I honestly think she seems pretty damn good.
{Lavinia of the Tenth}! There it is :P
Aaawwwe yes. We got some reanimation goin'. Too bad its too expensive and multicolored :(
Quote from: Mikefrompluto on April 11, 2013, 04:31:59 PM
Aaawwwe yes. We got some reanimation goin'. Too bad its too expensive and multicolored :(
Lavinia?
I see {Teysa, Envoy of Ghosts} will see play in reanimator.
Quote from: Silent1236 on April 11, 2013, 04:34:15 PM
Quote from: Mikefrompluto on April 11, 2013, 04:31:59 PM
Aaawwwe yes. We got some reanimation goin'. Too bad its too expensive and multicolored :(
Lavinia?
I think he meant the Sire of Insanity guy.
Quote from: Keyeto on April 11, 2013, 04:41:32 PM
Quote from: Silent1236 on April 11, 2013, 04:34:15 PM
Quote from: Mikefrompluto on April 11, 2013, 04:31:59 PM
Aaawwwe yes. We got some reanimation goin'. Too bad its too expensive and multicolored :(
Lavinia?
I think he meant the Sire of Insanity guy.
Breaking//Entering.
I guess he meant this: http://www.mythicspoiler.com/dgm/cards/breakingenteringwide.html (http://www.mythicspoiler.com/dgm/cards/breakingenteringwide.html) or Obzedat's Aid...;)
Quote from: whitedrake on April 11, 2013, 04:48:42 PM
I guess he meant this: http://www.mythicspoiler.com/dgm/cards/breakingenteringwide.html (http://www.mythicspoiler.com/dgm/cards/breakingenteringwide.html) or Obzedat's Aid...;)
Yes.
I'm pretty excited for obzedats aid. Junk reanimator lives on, but I am glad that it will lose some of its power.
Quote from: Wackaman9001 on April 11, 2013, 06:48:07 PM
I'm pretty excited for obzedats aid. Junk reanimator lives on, but I am glad that it will lose some of its power.
I just saw this card. WIZARDS HEARD MY PRAYERS!!!
Edit: AND IT SAYS PERMANENT, NOT CREATURE. Must find a good Planeswalker that can be abused in reanimator.
It is pretty costly, but you can get ANYTHING with it. I'm thinking of trying to build a janky Esper superfriends pulling {omniscience}. It also works beautifully with {tamiyo the moon sage}. Think I can pull it off?
Its an {unburial rites} without the flashback, which makes it inferior. Luckily we have shocklands and {crypt ghast} to take the pressure off. This will be my new project when Dragons Maze hits.
Yeah I think that would be a cool deck idea.
So with {Unburial Rites}, {Obzedat's Aid}, and {Breaking // Entering}, there will be 3 reanimate cards in standard until October? Color me intrigued ;)
{Immortal Servitude}
Quote from: Gorzo on April 11, 2013, 08:09:00 PM
So with {Unburial Rites}, {Obzedat's Aid}, and {Breaking // Entering}, there will be 3 reanimate cards in standard until October? Color me intrigued ;)
dont forget {Immortal Servitude}, lol.
So the reanimators are there, but what'll really hurt the archetype is the loss of {faithless looting} and {mulch} :(
Y'all are probably sick of me blathering on about reanimator decks.
Would blood scrivener's ability stack if u had more than 1 out?
Quote from: Mikefrompluto on April 11, 2013, 08:36:33 PM
So the reanimators are there, but what'll really hurt the archetype is the loss of {faithless looting} and {mulch} :(
{Grisly Salvage} and {Jarad's Orders} I guess. Orders is just too slow though :(
Quote from: Silent1236 on April 11, 2013, 08:42:17 PM
Quote from: Mikefrompluto on April 11, 2013, 08:36:33 PM
So the reanimators are there, but what'll really hurt the archetype is the loss of {faithless looting} and {mulch} :(
{Grisly Salvage} and {Jarad's Orders} I guess. Orders is just too slow though :(
It is slow, and the fact that one still has to go to your hand is a real set back. I tried it with {lotleth troll} and its still slow. I've been playing a variation of the MBC {crypt ghast} deck that's been floating around on here. Its just as fast and fulfilling as a rites deck. Unfortunately it'll lose the key cards after rotation too.
Eh, now I'll have a reason to go back to modern or just go all Legacy :P Man, standard is going to be so different without the Innistrad block! Looking at you, {Snapcaster Mage}, {Restoration Angel}, {Lingering Souls}, {Unburial Rites}, {Griselbrand}
This'll be the first time I experience rotation (played nothing but casual back in the day, started back when AVR came out, didnt invest in any Scars block, yada yada) and I completely see the reasoning why people quit standard for other formats.
I lost some awesome pieces of my tfog deck with Scars rotation, so I just quit standard for a while. This reanimator is the first legit standard deck I've built since then.
I'm only going to play limited, modern ( if I can find a place in town that has the format) or legacy. Though for the last one I'm not expecting to win, so I'm just going to make fun/ weird decks just for the heck of it. In limited, ill try and work on my ability to judge cards and build a winning deck quickly, and for modern, just going to try make bizzare concoctions, or strange twists on existing archetypes
Have you guys seen Voice of Resurgence??? Way too good!!!
{Putrefy} is back!!!
I'm loving Rot Farm Skeleton's quasi-dredge ability. Gimme four of those!
Uh, Bred for the hunt??? I'm drooling waiting to use it with my {Zameck Guildmage}
Uhh, renegade krasis anyone? Synergies great with scavenge, mono green, and gets ridiculously big, especially of you have a couple out
I cannot wait for these simic cards
Quote from: bravado883 on April 12, 2013, 08:40:41 AM
Yeaaah...so about how I said no good cards have been spoiled...
Voice of Resurgence and Council of the absolute will DEF see play, G/W/x tokens is going to be a thing, and esper mirrors post board will be a race to see who can drop Council of the Absolute naming {Sphinx's Revelation} first. Wow.
Woah, Voice of Resurgence and Council of the Absolute look quite nice indeed!
I do not think that Voice of Resurgence will be that great how it looks... Maybe in som Naya build where you will be able to protect it... But Council is something that will possible be in almost every Bant and Esper control deck...:) At least on sideboard....:) But still in mirror matches it will not be that great... Still it is creature...
Have they spoiled all the champion cards?
Quote from: Imdowd80 on April 12, 2013, 12:53:46 PM
Have they spoiled all the champion cards?
Selesnya and Boros haven't been revealed yet.
Intro packs http://ow.ly/
Since we've seen {Putrefy}, you think we'll see a {Mortify} reprint?
That would be pretty sweet.
If token spamming wasn't big enough, voice of resurgence will abuse it. I want 4 at least.
{Council of Absolute} and {Far // Away} seem pretty playable.
As much as I love Voice of Resurgence, I really only see it as a "one in the maindeck, two in the sideboard" kind of card.
Quote from: Frothandslosh on April 12, 2013, 07:38:28 PM
As much as I love Voice of Resurgence, I really only see it as a "one in the maindeck, two in the sideboard" kind of card.
I see quite the opposite. I would have four bc it puts pressure on the opponent, makes tokens AND replaces itself when it dies. Not to mention that it only costs 2. ANDDD The tokens produced grow larger. Notice that the card says tokens "have" it's power and toughness equal to number of creatures. It's not just when they enter the battlefield. So they grow. Havin multiple of these on the field gets out of hand quickly and with all the populate cards out there, it'll get out of hand. Idk just that's my opinion.
Quote from: Quackmaster5 on April 12, 2013, 11:21:10 PM
Quote from: Frothandslosh on April 12, 2013, 07:38:28 PM
As much as I love Voice of Resurgence, I really only see it as a "one in the maindeck, two in the sideboard" kind of card.
I see quite the opposite. I would have four bc it puts pressure on the opponent, makes tokens AND replaces itself when it dies. Not to mention that it only costs 2. ANDDD The tokens produced grow larger. Notice that the card says tokens "have" it's power and toughness equal to number of creatures. It's not just when they enter the battlefield. So they grow. Havin multiple of these on the field gets out of hand quickly and with all the populate cards out there, it'll get out of hand. Idk just that's my opinion.
In G/W Populate, we already have an awesome two drop: {Call of the Conclave}. It gives you a token that can be populated either on the turn it's played or the next turn. Voice of Resurgence doesn't immediately get you a token, and your opponent pretty much decides when you get the token (if you'll get it at all).
Voice of Resurgence is an anti-{Snapcaster Mage} and anti-{Restoration Angel}, which is fantastic! But in a pure Populate deck, it just doesn't give you enough to work with in the early or mid game. It's semi-overhyped, but a good card nonetheless.
Hmmmm true. Forgot about conclave. My populate deck is a little more passive so I think that's the difference. I hope no one likes it bc then it will be cheap and I can pick up a playset. I have multiple GW decks so I can use as many as I can get. Also it neuters removal in my opinion. If the opponent wants to waste a removal on it, theyll give me two tokens.
Hmm agree that it is nice card but... {Pillar of Flame}, wipes... O-ring.. {Detention Sphere}... Especially against control decks it is useless card...
Ya but you can say all those things for call to the conclave too.
Voice is good yes but I'm not going to pay $20 for it, just isn't going to happen. It's nice and all, but not THAT nice
Quote from: Quackmaster5 on April 13, 2013, 08:00:09 AM
Ya but you can say all those things for call to the conclave too.
Of course... I only do not think that it will be that great card... But time will show...;)
I like the new simic clone.. So much potential
Quote from: Vyse on April 13, 2013, 07:37:46 PM
I like the new simic clone.. So much potential
What are you talking about. Are there spoilers?!?! I need to see them
Quote from: Vyse on April 13, 2013, 07:37:46 PM
I like the new simic clone.. So much potential
I agree and the simic counterspell is also interesting but its cmc is disaster...:( Anyway I can imagine deck build around that clone...;)
Quote from: All-Mana Mania on April 13, 2013, 08:01:18 PM
Quote from: Vyse on April 13, 2013, 07:37:46 PM
I like the new simic clone.. So much potential
What are you talking about. Are there spoilers?!?! I need to see them
http://mythicspoiler.com/ (http://mythicspoiler.com/)
I just started to look at spoilers and I think the 4 color deck I am trying to make will become a 5 color when dragons maze comes out.
Quote from: smokin terry on April 14, 2013, 04:16:06 AM
I just started to look at spoilers and I think the 4 color deck I am trying to make will become a 5 color when dragons maze comes out.
My thoughts exactly. I'm feeling a good ol fashioned 5C tap-out control deck coming on....
Why I am not surprise that you have said that...:D
Edit: anyway I am already curious about ur builds...:D
Quote from: Coffee Vampire on April 14, 2013, 04:34:02 AM
Quote from: smokin terry on April 14, 2013, 04:16:06 AM
I just started to look at spoilers and I think the 4 color deck I am trying to make will become a 5 color when dragons maze comes out.
My thoughts exactly. I'm feeling a good ol fashioned 5C tap-out control deck coming on....
:o Hello there, CV!
Cool to see they printed {Mana Drain} for Simic. Don't see it seeing any play however.
Quote from: Vyse on April 13, 2013, 07:37:46 PM
I like the new simic clone.. So much potential
Imagine cloning biovisionary
Quote from: Dudecore on April 14, 2013, 05:26:25 PM
Cool to see they printed {Mana Drain} for Simic. Don't see it seeing any play however.
It really is very situational, people will get this and become depressed with their pull.
Just you wait and see....
HI COFFIE VAMPIRE, haven't seen you in awhile.
I myself love {Plasm Capture}. Take away something from an opponent and add the mana to your next turn to pump out something big. Yes please!
The more cards I see spoiled, the more I question the idea of buying a box.
Quote from: Quisequise on April 15, 2013, 01:20:36 AM
The more cards I see spoiled, the more I question the idea of buying a box.
Box and fat pack preordered :)
This is a powerful block and I'm excited to try some standard.
Quote from: Dudecore on April 14, 2013, 05:26:25 PM
Cool to see they printed {Mana Drain} for Simic. Don't see it seeing any play however.
Exactly my thoughts... They could make it {G} less...:(
How about that boros champion?
Savageborn hydra. Looks cool http://bit.ly/Zswmkf
Yeah I like the hydra, I think it can sort of, protects itself, AND power itself up too.
The azouri mythic can have it's usefulness in an {omniscience} combo deck.
Quote from: Quisequise on April 15, 2013, 11:32:29 AM
Savageborn hydra. Looks cool http://bit.ly/Zswmkf
I. Freaking. Love. This.
This is one of, if not, the best Hydra out there. I don't even care that it doesn't have trample! It does everything a RG beater should do.
I think {Legion's Iniative} just made me want to go Boros for my prerelease guild....
R/G/W ftw
How long before this is restricted/banned? The ETB ability is ridiculous!
Quote from: Muggywuggy on April 15, 2013, 02:34:55 PM
I think {Legion's Iniative} just made me want to go Boros for my prerelease guild....
R/G/W ftw
How long before this is restricted/banned? The ETB ability is ridiculous!
As if {boros charm} wasnt good enough to save your side from board wipes. That's bonkers.
Personally I feel {Bred to Hunt} is an amazing card, it creates a cool synergy.
Possibility Storm is EDH amazingness
The new G/W 2 drop mythic is nuts!
I'm mad about {Legion's Initiative}. This is what went on when they designed this card:
"Hey, {Boros Charm} sucks. Boros needs more protection against control."
"I agree. Let's make a 2 drop creature that can sacrifice itself to make all your guys indestructable until end of turn."
"Hmm, I like it, but that still leaves control with one semi-playable boardwipe: {Terminus}. Let's have it exile your guys instead of make them indestructable."
"Ok, sure. But what if someone sneaks {Linvala, Keeper of Silence} into their standard deck. If this happens, the ability won't work! I say we make it an enchantment."
"Sweet deal. Our work here is done."
"I agree."
I know how to deal with that. Its as easy as 1...2....{Naturalize}
It's good to be getting out of Standard with all of the control hate spewing out of every easy aggro deck ever created. You really don't even have to try anymore. Turn everything sideways! Derp.
Quote from: Dudecore on April 15, 2013, 04:23:36 PM
It's good to be getting out of Standard with all of the control hate spewing out of every easy aggro deck ever created. You really don't even have to try anymore. Turn everything sideways! Derp.
I agree. The sad thing is this Derp mentality is migrating to Modern as well. It seems the only format that lets players play old school magic without breaking the bank is EDH. Even Modern is too expensive for its own good IMO. Think about it, they fix $25 shock lands with reprints. Now shocks are down to about $10 each. Problem is Fetches went from $17 to $30+. Not to mention the format staples like Crypic Command, Bob, Goyf, Clique, etc. We are effectively back at square one with modern being more expensive to get into than ever. While I do not like the Derp mentality of newer players, I feel bad for anybody who has not been playing that long. WotC has done a poor job handling both Standard and Modern. Legacy is pointless to get into if you are newer and who even plays Vintage? Pauper is not even FNM sanctioned. Where is WotC taking this game? Seriously WotC? White in Modern Jund decks? Why are they allowing so many decks to get away with greedy manabases? The format is easily defined by a few cards that hate other cards out of the format. If WotC was aiming towards a fun format where they could reprint staples they are seriously failing. I am calling it now people. Eggs is going to get the axe. I am already getting rid of my Eggs deck. I recommend other players do too. WotC hates anything that is not creatures nowadays. Some of these new cards prove that.
/off topic rant about WotC
DG
I actually really like the cluestones rather than the keystones.
Yeah I like the new keystones, again no one is talking about the mythic for azouris.
Ok now let's think.
It comes out targeting something like the keystones. Draw up into something like ramp. {Cloudshift} the new azouris mythic, targeting {Boundless Realms} or something. Now all we need is a card that could be so big nobody could play it without that card. Also, it needs to be a sorcery, or an instant. Maybe an enchantment I don't know, but I want to see that kind of deck.
I literally cannot stand rdw and stuff like it, but why do control players feel like the master race? No one color should rule the pie, blue and white got {Supreme Verdict} {Azorius Charm} {Feeling of Dread} just tons of things, why do you people complain so much about another color getting a good card??
What does most people play right now Vyse? Aggro or control.
Is there any mentality to aggro, and if so, what about control, or reanimator, or tax, or mill, out of all of those archetypes which one is most played.
I think it is aggro, there are a lot of answers to control right now, there are very few viable counters in standard I believe too.
This rant has been brought to you by
'The People Group Against Mindless Playstyle'
More on DG's point: look at the only really viable control decks. A deck that keeps the board clean so you can mill someone out with {Nephalia Drownyard}? That is ridiculous to even have to make that a deck. There are about 16 aggro decks that just cast creatures with various resiliency and swing for the fences. If that isn't good enough (like someone tries to stop it) make them indestructible! Give em Hexproof! Return them to your hand so you can get an ETB effect! Anything but think about what you're doing.
The fact is that if {Sphinx's Revelation} is the only viable way to draw any cards, something is wrong. That card is not nearly powerful enough in any other format to even warrent it's high price tag.
I understand that creatures have been on the weaker side of things for a long time, spells have been too crazy. Some spells I like being attached to creatures, because they're squishy and you can deal with them. But curving into a turn 5 win with an uncounterable {Ghor-Clan Rampager}? Get outta town.
Omg this card seems insane... I love it...
http://www.mythicspoiler.com/dgm/cards/legionsinitiative.html (http://www.mythicspoiler.com/dgm/cards/legionsinitiative.html)
Bcs of this card I do not need to scrap my naya flicker after rotation...
Quote from: Vyse on April 15, 2013, 05:17:17 PM
I literally cannot stand rdw and stuff like it, but why do control players feel like the master race? No one color should rule the pie, blue and white got {Supreme Verdict} {Azorius Charm} {Feeling of Dread} just tons of things, why do you people complain so much about another color getting a good card??
I understand people play the game for different reason, of course people hate control and some hate aggro. Some people (like me personally) cannot play aggro, I don't get a stitch of enjoyment out of it. However, I'm not even given a chance to punish people playing aggro! There is no meat on the bone for the control player. I'd like to think I'm a good player, I've done it long enough and have quite a good grasp of the concepts that make this game enjoyable.
It's the battle of wits I enjoy, but I'd also like my hard work and skillful choices to pay dividends. I don't perceive dropping creatures and swinging every turn particularly hard work. I also reserve the right to abandon the format and complain about it - which I'm exercising right now.
Quote from: Coffee Vampire on April 15, 2013, 03:17:00 PM
I'm mad about {Legion's Initiative}. This is what went on when they designed this card:
"Hey, {Boros Charm} sucks. Boros needs more protection against control."
"I agree. Let's make a 2 drop creature that can sacrifice itself to make all your guys indestructable until end of turn."
"Hmm, I like it, but that still leaves control with one semi-playable boardwipe: {Terminus}. Let's have it exile your guys instead of make them indestructable."
"Ok, sure. But what if someone sneaks {Linvala, Keeper of Silence} into their standard deck. If this happens, the ability won't work! I say we make it an enchantment."
"Sweet deal. Our work here is done."
"I agree."
How this will prevent board wipes to clean the board? U can play the ability only as a sorcery...;)
We are talking about modern in this sense right, because you can't play it in standard right now. In fact your referring to a combo deck, which I personally find that to be a love hate relashionship. I enjoy it, but it is easily disrupted.
Quote from: whitedrake on April 15, 2013, 05:50:53 PM
Quote from: Coffee Vampire on April 15, 2013, 03:17:00 PM
I'm mad about {Legion's Initiative}. This is what went on when they designed this card:
"Hey, {Boros Charm} sucks. Boros needs more protection against control."
"I agree. Let's make a 2 drop creature that can sacrifice itself to make all your guys indestructable until end of turn."
"Hmm, I like it, but that still leaves control with one semi-playable boardwipe: {Terminus}. Let's have it exile your guys instead of make them indestructable."
"Ok, sure. But what if someone sneaks {Linvala, Keeper of Silence} into their standard deck. If this happens, the ability won't work! I say we make it an enchantment."
"Sweet deal. Our work here is done."
"I agree."
How this will prevent board wipes to clean the board? U can play the ability only as a sorcery...;)
You attack, pop the Initiative, leaving no creatures on the board. Pass the turn. Control player has nothing to wipe, play a land and pass the turn. Next turn everything comes back and attacks - dodging the wipe.
Quote from: Vyse on April 15, 2013, 05:17:17 PM
I literally cannot stand rdw and stuff like it, but why do control players feel like the master race? No one color should rule the pie, blue and white got {Supreme Verdict} {Azorius Charm} {Feeling of Dread} just tons of things, why do you people complain so much about another color getting a good card??
I literally cannot stand people who make false assumptions about control players feeling like the master race. See? I can whine meaningless banter too. Nowhere did I say aggro was beneath me nor did I say control is the only way to play magic. I am implying that WotC does not have variance in a type of game that thrives on variance. What is the point in playing a card game where the only strategies are attack, attack, and attack. I am not whining about control. I am saying that WotC pushed aggro very far the past few years. I am fine with that. Sure, whatever works for people. But what I do not understand is why on earth they continue to add cards to their existing pool. Seriously tell me this sounds right to you. Aggro has
{Boros Reckoner}
{Falkenwrath Aristocrat}
{Huntmaster of the Fells}
{Restoration Angel}
{Hellrider}
{Thundermaw Hellkite}
{Thragtusk}
{Burning Tree Emissary}
{Flinthoof Boar}
{Champion of the Parish}
Xx many more I do not want to list
Control on the other hand has only one measly reliable way to draw cards right now. And to top this off, many of those aggro creatures have ETB abilities. So this new Boros card effectively makes us lose the ability to wrath when needed, and the the aggro players get more activations off of Thundermaw, Huntmaster, Thragtusk, Restoration Angel, etc.
The fact of the matter is Aggro is incredibly pushed right now and to compensate for other style decks WotC has decided to push it even more. This agitates me. There is no point in playing a card game where I can use different cards to make a deck I want when the only deck that even has a chance is Aggro. I am not above playing Aggro. I just think that it is pointless to play a card game where all you do is attack. I could get the same enjoyment doing the same thing by button mashing a fighting game for much less money.
Let me ask you this. Why do you play Magic? What makes it fun?
For me it was a few different things. The first reason was of its complexity. I wanted an outlet that let me engage my mind in a non destructive way. Magic let me match wits with people and play mind games without actually hurting anyone. I also enjoyed the variance. My buddy could be playing an Aggro deck that sought to play threats while my Control deck sought to answer these threats. It was a back and forth style fight with each side slowly giving way to the other. The options used to be endless! You could show up to a tournament and take it by storm with a random rouge combo or control deck that nobody saw coming. But then WotC went ahead and turned standard into a game of "WHO CAN DROP MORE CREATURES AND POWER FIRST!!!!". This began to eliminate variance in the game. Why would somebody play control when on turn 2 you could have 7-8 power on the board? This stupid mentality is leaking into Modern too. As far as I am concerned that format is close to dead at the rate it is going.
It is not about Control vs Aggro anymore. I have grown tired of that argument. However, it does not seem right that WotC gives Aggro an answer (Boros Charm) to control's only hope (Wraths) and then 2 sets later puts the nail in the coffin with another answer to wraths it did not need. Aggro was pushed, creatures became really powerful with amazing ETB abilities, and WotC decides to protect them from wraths, power them up, and let them reuse their amazing abilities again? For me it does not even matter if the card is good enough to be played or not. It is a matter of something is wrong with that mentality. Where is the sense of fairness? Where is the variance? There is none. The answer is simple. WotC is trying to appeal to the newer players that migrated over from a ton of other games that spammed attacking (see any number of video games, yugioh, pokemon, etc.). No, I am not hating on the newer players. I am glad the game is growing. I am saying that WotC no longer cares about their playerbase. They only care about pleasing the new players so they can make more money. Yeah it sucks, but that is business. WotC is not here to make people happy. They are here to make money. So they will listen to whichever side brings them the most profit. Sadly, the newer players seem to outnumber the old school veterans of the game. Why do you think that when people whine and cry for a ban that WotC delivers? They do not want to take the time of day to solve the problem. It is easier to complain until you get your way. That is why characters get nerfed in fighting games, and why Konami has a stupid long ban list for their unbalanced mess of a card game. Because people saw the need to keep complaining instead of working with what they had. There is no excuse for some of the cards on the Modern ban list. There is no excuse only one type of deck is playable in standard. There is no excuse why Modern costs so much money to get into after the promises they made. There is no excuse that players should have to suffer at the hands of collectors because of the reserved list.
It has evolved far past Aggro, Combo, and Control now. The poor business decisions, the unbalancing of a game that used to be balanced, and the little recognition to the players that made Magic what it is today are the problems.
Do not get me wrong. I love Magic a lot. I will probably play the game until either one of us dies whichever comes first. But being a part of this game for so many years and seeing this increase in poor decisions really makes me wonder why I should care? WotC does not seem to care, so why should the players?
Quote from: Dudecore on April 15, 2013, 05:26:40 PM
More on DG's point: look at the only really viable control decks. A deck that keeps the board clean so you can mill someone out with {Nephalia Drownyard}? That is ridiculous to even have to make that a deck. There are about 16 aggro decks that just cast creatures with various resiliency and swing for the fences. If that isn't good enough (like someone tries to stop it) make them indestructible! Give em Hexproof! Return them to your hand so you can get an ETB effect! Anything but think about what you're doing.
The fact is that if {Sphinx's Revelation} is the only viable way to draw any cards, something is wrong. That card is not nearly powerful enough in any other format to even warrent it's high price tag.
I understand that creatures have been on the weaker side of things for a long time, spells have been too crazy. Some spells I like being attached to creatures, because they're squishy and you can deal with them. But curving into a turn 5 win with an uncounterable {Ghor-Clan Rampager}? Get outta town.
Dude I fully agree with you, but as you said urself, it seems WotC have periods when they support control based decks and then creature decks... When I started to play one of the biggest Format II decks in my meta was Stasis... Mono blue control deck... Creatures decks were mostly too slow... And with all the counters that blue had u were not able to cast ur keycards...
But unfortunatelly it is always like this.. They are not able to make it balanced... And I am not sure if they want... They need to attract new players... That's the reason (in my opinion) why they made agrro so trendy... To play creature vomit deck u do not need any special experience... In fact maybe even trained monkey could pilot that kind of deck... But the point is that new players would not be able to pilot control decks not with no experience...
I am not sure if it gives any sense but hope you understand...;)
Quote from: Death Gaara on April 15, 2013, 06:04:04 PM
Quote from: Vyse on April 15, 2013, 05:17:17 PM
I literally cannot stand rdw and stuff like it, but why do control players feel like the master race? No one color should rule the pie, blue and white got {Supreme Verdict} {Azorius Charm} {Feeling of Dread} just tons of things, why do you people complain so much about another color getting a good card??
I literally cannot stand people who make false assumptions about control players feeling like the master race. See? I can whine meaningless banter too. Nowhere did I say aggro was beneath me nor did I say control is the only way to play magic. I am implying that WotC does not have variance in a type of game that thrives on variance. What is the point in playing a card game where the only strategies are attack, attack, and attack. I am not whining about control. I am saying that WotC pushed aggro very far the past few years. I am fine with that. Sure, whatever works for people. But what I do not understand is why on earth they continue to add cards to their existing pool. Seriously tell me this sounds right to you. Aggro has
{Boros Reckoner}
{Falkenwrath Aristocrat}
{Huntmaster of the Fells}
{Restoration Angel}
{Hellrider}
{Thundermaw Hellkite}
{Thragtusk}
{Burning Tree Emissary}
{Flinthoof Boar}
{Champion of the Parish}
Xx many more I do not want to list
Control on the other hand has only one measly reliable way to draw cards right now. And to top this off, many of those aggro creatures have ETB abilities. So this new Boros card effectively makes us lose the ability to wrath when needed, and the the aggro players get more activations off of Thundermaw, Huntmaster, Thragtusk, Restoration Angel, etc.
The fact of the matter is Aggro is incredibly pushed right now and to compensate for other style decks WotC has decided to push it even more. This agitates me. There is no point in playing a card game where I can use different cards to make a deck I want when the only deck that even has a chance is Aggro. I am not above playing Aggro. I just think that it is pointless to play a card game where all you do is attack. I could get the same enjoyment doing the same thing by button mashing a fighting game for much less money.
Let me ask you this. Why do you play Magic? What makes it fun?
For me it was a few different things. The first reason was of its complexity. I wanted an outlet that let me engage my mind in a non destructive way. Magic let me match wits with people and play mind games without actually hurting anyone. I also enjoyed the variance. My buddy could be playing an Aggro deck that sought to play threats while my Control deck sought to answer these threats. It was a back and forth style fight with each side slowly giving way to the other. The options used to be endless! You could show up to a tournament and take it by storm with a random rouge combo or control deck that nobody saw coming. But then WotC went ahead and turned standard into a game of "WHO CAN DROP MORE CREATURES AND POWER FIRST!!!!". This began to eliminate variance in the game. Why would somebody play control when on turn 2 you could have 7-8 power on the board? This stupid mentality is leaking into Modern too. As far as I am concerned that format is close to dead at the rate it is going.
It is not about Control vs Aggro anymore. I have grown tired of that argument. However, it does not seem right that WotC gives Aggro an answer (Boros Charm) to control's only hope (Wraths) and then 2 sets later puts the nail in the coffin with another answer to wraths it did not need. Aggro was pushed, creatures became really powerful with amazing ETB abilities, and WotC decides to protect them from wraths, power them up, and let them reuse their amazing abilities again? For me it does not even matter if the card is good enough to be played or not. It is a matter of something is wrong with that mentality. Where is the sense of fairness? Where is the variance? There is none. The answer is simple. WotC is trying to appeal to the newer players that migrated over from a ton of other games that spammed attacking (see any number of video games, yugioh, pokemon, etc.). No, I am not hating on the newer players. I am glad the game is growing. I am saying that WotC no longer cares about their playerbase. They only care about pleasing the new players so they can make more money. Yeah it sucks, but that is business. WotC is not here to make people happy. They are here to make money. So they will listen to whichever side brings them the most profit. Sadly, the newer players seem to outnumber the old school veterans of the game. Why do you think that when people whine and cry for a ban that WotC delivers? They do not want to take the time of day to solve the problem. It is easier to complain until you get your way. That is why characters get nerfed in fighting games, and why Konami has a stupid long ban list for their unbalanced mess of a card game. Because people saw the need to keep complaining instead of working with what they had. There is no excuse for some of the cards on the Modern ban list. There is no excuse only one type of deck is playable in standard. There is no excuse why Modern costs so much money to get into after the promises they made. There is no excuse that players should have to suffer at the hands of collectors because of the reserved list.
It has evolved far past Aggro, Combo, and Control now. The poor business decisions, the unbalancing of a game that used to be balanced, and the little recognition to the players that made Magic what it is today are the problems.
Do not get me wrong. I love Magic a lot. I will probably play the game until either one of us dies whichever comes first. But being a part of this game for so many years and seeing this increase in poor decisions really makes me wonder why I should care? WotC does not seem to care, so why should the players?
This is a +1 in my book, no a +100
I could not have said this in any way better even if I tried with every fiber of my being. In fact if it is ok with you, I would like to send this to Mr. Rosewater.
Quote from: Dudecore on April 15, 2013, 06:00:43 PM
Quote from: whitedrake on April 15, 2013, 05:50:53 PM
Quote from: Coffee Vampire on April 15, 2013, 03:17:00 PM
I'm mad about {Legion's Initiative}. This is what went on when they designed this card:
"Hey, {Boros Charm} sucks. Boros needs more protection against control."
"I agree. Let's make a 2 drop creature that can sacrifice itself to make all your guys indestructable until end of turn."
"Hmm, I like it, but that still leaves control with one semi-playable boardwipe: {Terminus}. Let's have it exile your guys instead of make them indestructable."
"Ok, sure. But what if someone sneaks {Linvala, Keeper of Silence} into their standard deck. If this happens, the ability won't work! I say we make it an enchantment."
"Sweet deal. Our work here is done."
"I agree."
How this will prevent board wipes to clean the board? U can play the ability only as a sorcery...;)
You attack, pop the Initiative, leaving no creatures on the board. Pass the turn. Control player has nothing to wipe, play a land and pass the turn. Next turn everything comes back and attacks - dodging the wipe.
Mhmm the creatures will appear in opponents turn during combat phase... And opponent can wipe main phase 2..;) it is not At beggining of ur next Combat phase it is At begging of next combat phase... If u use it in ur turn they will appear in opponents turn right...?
Quote from: FlickerYourOwnIdentity on April 15, 2013, 06:15:42 PM
Quote from: Death Gaara on April 15, 2013, 06:04:04 PM
Quote from: Vyse on April 15, 2013, 05:17:17 PM
I literally cannot stand rdw and stuff like it, but why do control players feel like the master race? No one color should rule the pie, blue and white got {Supreme Verdict} {Azorius Charm} {Feeling of Dread} just tons of things, why do you people complain so much about another color getting a good card??
I literally cannot stand people who make false assumptions about control players feeling like the master race. See? I can whine meaningless banter too. Nowhere did I say aggro was beneath me nor did I say control is the only way to play magic. I am implying that WotC does not have variance in a type of game that thrives on variance. What is the point in playing a card game where the only strategies are attack, attack, and attack. I am not whining about control. I am saying that WotC pushed aggro very far the past few years. I am fine with that. Sure, whatever works for people. But what I do not understand is why on earth they continue to add cards to their existing pool. Seriously tell me this sounds right to you. Aggro has
{Boros Reckoner}
{Falkenwrath Aristocrat}
{Huntmaster of the Fells}
{Restoration Angel}
{Hellrider}
{Thundermaw Hellkite}
{Thragtusk}
{Burning Tree Emissary}
{Flinthoof Boar}
{Champion of the Parish}
Xx many more I do not want to list
Control on the other hand has only one measly reliable way to draw cards right now. And to top this off, many of those aggro creatures have ETB abilities. So this new Boros card effectively makes us lose the ability to wrath when needed, and the the aggro players get more activations off of Thundermaw, Huntmaster, Thragtusk, Restoration Angel, etc.
The fact of the matter is Aggro is incredibly pushed right now and to compensate for other style decks WotC has decided to push it even more. This agitates me. There is no point in playing a card game where I can use different cards to make a deck I want when the only deck that even has a chance is Aggro. I am not above playing Aggro. I just think that it is pointless to play a card game where all you do is attack. I could get the same enjoyment doing the same thing by button mashing a fighting game for much less money.
Let me ask you this. Why do you play Magic? What makes it fun?
For me it was a few different things. The first reason was of its complexity. I wanted an outlet that let me engage my mind in a non destructive way. Magic let me match wits with people and play mind games without actually hurting anyone. I also enjoyed the variance. My buddy could be playing an Aggro deck that sought to play threats while my Control deck sought to answer these threats. It was a back and forth style fight with each side slowly giving way to the other. The options used to be endless! You could show up to a tournament and take it by storm with a random rouge combo or control deck that nobody saw coming. But then WotC went ahead and turned standard into a game of "WHO CAN DROP MORE CREATURES AND POWER FIRST!!!!". This began to eliminate variance in the game. Why would somebody play control when on turn 2 you could have 7-8 power on the board? This stupid mentality is leaking into Modern too. As far as I am concerned that format is close to dead at the rate it is going.
It is not about Control vs Aggro anymore. I have grown tired of that argument. However, it does not seem right that WotC gives Aggro an answer (Boros Charm) to control's only hope (Wraths) and then 2 sets later puts the nail in the coffin with another answer to wraths it did not need. Aggro was pushed, creatures became really powerful with amazing ETB abilities, and WotC decides to protect them from wraths, power them up, and let them reuse their amazing abilities again? For me it does not even matter if the card is good enough to be played or not. It is a matter of something is wrong with that mentality. Where is the sense of fairness? Where is the variance? There is none. The answer is simple. WotC is trying to appeal to the newer players that migrated over from a ton of other games that spammed attacking (see any number of video games, yugioh, pokemon, etc.). No, I am not hating on the newer players. I am glad the game is growing. I am saying that WotC no longer cares about their playerbase. They only care about pleasing the new players so they can make more money. Yeah it sucks, but that is business. WotC is not here to make people happy. They are here to make money. So they will listen to whichever side brings them the most profit. Sadly, the newer players seem to outnumber the old school veterans of the game. Why do you think that when people whine and cry for a ban that WotC delivers? They do not want to take the time of day to solve the problem. It is easier to complain until you get your way. That is why characters get nerfed in fighting games, and why Konami has a stupid long ban list for their unbalanced mess of a card game. Because people saw the need to keep complaining instead of working with what they had. There is no excuse for some of the cards on the Modern ban list. There is no excuse only one type of deck is playable in standard. There is no excuse why Modern costs so much money to get into after the promises they made. There is no excuse that players should have to suffer at the hands of collectors because of the reserved list.
It has evolved far past Aggro, Combo, and Control now. The poor business decisions, the unbalancing of a game that used to be balanced, and the little recognition to the players that made Magic what it is today are the problems.
Do not get me wrong. I love Magic a lot. I will probably play the game until either one of us dies whichever comes first. But being a part of this game for so many years and seeing this increase in poor decisions really makes me wonder why I should care? WotC does not seem to care, so why should the players?
This is a +1 in my book, no a +100
I could not have said this in any way better even if I tried with every fiber of my being. In fact if it is ok with you, I would like to send this to Mr. Rosewater.
Go for it bro. I speak my mind and don't really care who reads it. If I did not want it publicly known, then I would have not post it on a public forum.
Who's Mr.Rosewater
It's all because we let people cry and cry about {Snapcaster Mage} and he's been the most viable control card since nearly a year ago. Wizards calls it a mistake! A mistake that blue had a great card. So they tried and tried to hose him - {Grafdigger's Cage}, {Ash Zealot}, {Cavern of Souls}, {Dryad Militant}, ect ect. All with various results. Eventually they just didnt print anything worth it for him to target - and the voices fell silent.
Meanwhile {Thragtusk} is in 100% of any deck playing green, and since those players benefit from tapping 5 and hitting a homerun - it's good for everyone! Not a mistake. Green is the new blue, time for everyone to stop complaining.
One of the MTG designers..;)
Quote from: whitedrake on April 15, 2013, 06:25:37 PM
Mhmm the creatures will appear in opponents turn during combat phase... And opponent can wipe main phase 2..;) it is not At beggining of ur next Combat phase it is At begging of next combat phase... If u use it in ur turn they will appear in opponents turn right...?
Then you make them double Wrath for 8 mana+. If you go to wrath, pop the initiative and dodge it, then they come back during your combat and stick. Not to mention reusing your {Huntmaster of the Fells}, {Restoration Angel} and {Thragtusk} in the Naya decks.
Oh yeah, it buffs them with an anthem effect to boot. Something Boros definitely needed...more power.
Also what isn't being mentioned is that this card is 150% a ploy to sell packs. It's insanely playable and printed at Mythic rare as a chase card. Mythics were originally designed to print cards that they've never done before, or something less playable that had big effects on it. Now? Anything useable is printed at that rarity. Magic has become a sickening joke at this point, completely devoid of its more interesting aspects.
Quote from: Dudecore on April 15, 2013, 06:43:41 PM
Quote from: whitedrake on April 15, 2013, 06:25:37 PM
Mhmm the creatures will appear in opponents turn during combat phase... And opponent can wipe main phase 2..;) it is not At beggining of ur next Combat phase it is At begging of next combat phase... If u use it in ur turn they will appear in opponents turn right...?
Then you make them double Wrath for 8 mana+. If you go to wrath, pop the initiative and dodge it, then they come back during your combat and stick. Not to mention reusing your {Huntmaster of the Fells}, {Restoration Angel} and {Thragtusk} in the Naya decks.
Oh yeah, it buffs them with an anthem effect to boot. Something Boros definitely needed...more power.
Also what isn't being mentioned is that this card is 150% a ploy to sell packs. It's insanely playable and printed at Mythic rare as a chase card. Mythics were originally designed to print cards that they've never done before, or something less playable that had big effects on it. Now? Anything useable is printed at that rarity. Magic has become a sickening joke at this point, completely devoid of its more interesting aspects.
Which is why I hate Standard and I've been playing Modern, Pauper and EDH.
Quote from: Dudecore on April 15, 2013, 06:43:41 PM
Quote from: whitedrake on April 15, 2013, 06:25:37 PM
Mhmm the creatures will appear in opponents turn during combat phase... And opponent can wipe main phase 2..;) it is not At beggining of ur next Combat phase it is At begging of next combat phase... If u use it in ur turn they will appear in opponents turn right...?
Then you make them double Wrath for 8 mana+. If you go to wrath, pop the initiative and dodge it, then they come back during your combat and stick. Not to mention reusing your {Huntmaster of the Fells}, {Restoration Angel} and {Thragtusk} in the Naya decks.
Oh yeah, it buffs them with an anthem effect to boot. Something Boros definitely needed...more power.
Also what isn't being mentioned is that this card is 150% a ploy to sell packs. It's insanely playable and printed at Mythic rare as a chase card. Mythics were originally designed to print cards that they've never done before, or something less playable that had big effects on it. Now? Anything useable is printed at that rarity. Magic has become a sickening joke at this point, completely devoid of its more interesting aspects.
I agree. You also forgot to mention Boros Charm in conjunction with this card. An aggro deck does not need 8 cards in a deck to stop wraths. Dudecore, your analysis on mythic rarity was also correct. Avacyn, Griselbrand, Enter the Infinite, Praetors, Omniscience, Baneslayer, these feel like mythics to me. RW Anthem effects and a mediocre form of card draw do not. Rather, they appear to just be a quick attempt at printing hard to get cards that will make people more inclined to buy more packs. Right, because WotC is in danger of going out of business sometime soon. We have a term for this in the business world my friends. It is called a cash cow. And WotC is milking it something good.
Quote from: Death Gaara on April 15, 2013, 06:04:04 PM
Quote from: Vyse on April 15, 2013, 05:17:17 PM
I literally cannot stand rdw and stuff like it, but why do control players feel like the master race? No one color should rule the pie, blue and white got {Supreme Verdict} {Azorius Charm} {Feeling of Dread} just tons of things, why do you people complain so much about another color getting a good card??
I literally cannot stand people who make false assumptions about control players feeling like the master race. See? I can whine meaningless banter too. Nowhere did I say aggro was beneath me nor did I say control is the only way to play magic. I am implying that WotC does not have variance in a type of game that thrives on variance. What is the point in playing a card game where the only strategies are attack, attack, and attack. I am not whining about control. I am saying that WotC pushed aggro very far the past few years. I am fine with that. Sure, whatever works for people. But what I do not understand is why on earth they continue to add cards to their existing pool. Seriously tell me this sounds right to you. Aggro has
{Boros Reckoner}
{Falkenwrath Aristocrat}
{Huntmaster of the Fells}
{Restoration Angel}
{Hellrider}
{Thundermaw Hellkite}
{Thragtusk}
{Burning Tree Emissary}
{Flinthoof Boar}
{Champion of the Parish}
Xx many more I do not want to list
Control on the other hand has only one measly reliable way to draw cards right now. And to top this off, many of those aggro creatures have ETB abilities. So this new Boros card effectively makes us lose the ability to wrath when needed, and the the aggro players get more activations off of Thundermaw, Huntmaster, Thragtusk, Restoration Angel, etc.
The fact of the matter is Aggro is incredibly pushed right now and to compensate for other style decks WotC has decided to push it even more. This agitates me. There is no point in playing a card game where I can use different cards to make a deck I want when the only deck that even has a chance is Aggro. I am not above playing Aggro. I just think that it is pointless to play a card game where all you do is attack. I could get the same enjoyment doing the same thing by button mashing a fighting game for much less money.
Let me ask you this. Why do you play Magic? What makes it fun?
For me it was a few different things. The first reason was of its complexity. I wanted an outlet that let me engage my mind in a non destructive way. Magic let me match wits with people and play mind games without actually hurting anyone. I also enjoyed the variance. My buddy could be playing an Aggro deck that sought to play threats while my Control deck sought to answer these threats. It was a back and forth style fight with each side slowly giving way to the other. The options used to be endless! You could show up to a tournament and take it by storm with a random rouge combo or control deck that nobody saw coming. But then WotC went ahead and turned standard into a game of "WHO CAN DROP MORE CREATURES AND POWER FIRST!!!!". This began to eliminate variance in the game. Why would somebody play control when on turn 2 you could have 7-8 power on the board? This stupid mentality is leaking into Modern too. As far as I am concerned that format is close to dead at the rate it is going.
It is not about Control vs Aggro anymore. I have grown tired of that argument. However, it does not seem right that WotC gives Aggro an answer (Boros Charm) to control's only hope (Wraths) and then 2 sets later puts the nail in the coffin with another answer to wraths it did not need. Aggro was pushed, creatures became really powerful with amazing ETB abilities, and WotC decides to protect them from wraths, power them up, and let them reuse their amazing abilities again? For me it does not even matter if the card is good enough to be played or not. It is a matter of something is wrong with that mentality. Where is the sense of fairness? Where is the variance? There is none. The answer is simple. WotC is trying to appeal to the newer players that migrated over from a ton of other games that spammed attacking (see any number of video games, yugioh, pokemon, etc.). No, I am not hating on the newer players. I am glad the game is growing. I am saying that WotC no longer cares about their playerbase. They only care about pleasing the new players so they can make more money. Yeah it sucks, but that is business. WotC is not here to make people happy. They are here to make money. So they will listen to whichever side brings them the most profit. Sadly, the newer players seem to outnumber the old school veterans of the game. Why do you think that when people whine and cry for a ban that WotC delivers? They do not want to take the time of day to solve the problem. It is easier to complain until you get your way. That is why characters get nerfed in fighting games, and why Konami has a stupid long ban list for their unbalanced mess of a card game. Because people saw the need to keep complaining instead of working with what they had. There is no excuse for some of the cards on the Modern ban list. There is no excuse only one type of deck is playable in standard. There is no excuse why Modern costs so much money to get into after the promises they made. There is no excuse that players should have to suffer at the hands of collectors because of the reserved list.
It has evolved far past Aggro, Combo, and Control now. The poor business decisions, the unbalancing of a game that used to be balanced, and the little recognition to the players that made Magic what it is today are the problems.
Do not get me wrong. I love Magic a lot. I will probably play the game until either one of us dies whichever comes first. But being a part of this game for so many years and seeing this increase in poor decisions really makes me wonder why I should care? WotC does not seem to care, so why should the players?
I want to first inform you I read all of your post. Second I can't really even type a rebuttal up because I do only play standard and draft, but less and less of standard because yes it is an aggro heavy format. However there are answers. I see the power creep, believe me I know it's rediculous, but counter spells exist. You have acces to several wraiths. You have acces to bounce spells. You were given {blind obedience}. You were given creatures with etb as well {augur of bolas} {snapcaster mage} {restoration angel}.
Magic was after all designed to be won after losing your life or your mind, and which is faster to destroy? I've read your articles dg, but your post just disgusts me. I thought you were better than just complaining about big fattys, I thought you made answers. That's all I was trying to state in my previous post, that these aggro heavy decks can be worked around, that this card really shouldn't cause so much butthurt. You seemed capable of working around aggro.
You then took a side tangent off into how Wotc is just out to make money, and again I completely agree. I don't even have to say anything past commanders arsenal and any modern masters sets.
I just don't see why this raised such a storm. Aggro players were astounded by {supreme verdict} and I remember seeing the same butthurt on other forums from that in the past. Lets not forget the rest of the set hasnt even been spoiled yet, there could still be some amazing answers. I still like the azourious champion, she's not great but she seems abusable. Anyway like I stated I can't really contend a lot of your points because I'm not an eternal format player, it's too hard to get into here in the Midwest. But I've stated my opinion and there you have it.
The official card preview broke this card immediately, no thought required. "Thragtusk makes a 3/3, then comes back and gains me five life. Huntmaster makes me a 2/2 and gains me two life. The Restoration Angel then blinks the Thragtusk again (or the Huntmaster of the Fells, if you want to attack with the Thragtusk instead), making a second 3/3 token, gaining me five more life, then the Restoration Angel and the Huntmaster of the Fells can still deal six damage with haste. It's like a blink deluxe!
For those not keeping track I gained 12 life, and ended up with 18 power on the board."
Boros Charm next turn to assure victory.
It's not a mythic rare, the card is strictly to chase packs. For that matter, it's no mistake that the only playable draw card is a mythic either. {Blue Sun's Zenith}/{Stroke of Genius} with life gain attached to it? Mind blowing! Be sure to keep this out of casual players hands - they won't grasp the concept.
{Liege of the Tangle} is a mythic rare. You wouldn't be happy to open one, so you wouldn't want it at rare, it does something nothing else does and it assures that people who like those cards can get one.
Hopefully they at least think of a bringing in an answer to it. Because there really isn't. Besides the countless enchantment removal we have right now. That is my problem. You guys are totally right, but your whining, make use of your resources said Dudecore. But you guys aren't acting on your words, use a {Keening Apparation}, or even GOD FORBID a {Naturalize}! Control will live on, just make do for now, but don't get caught up in the craze of aggro. Make it so we can say as control players that we will not stand for this s***! Come on, either complain, or build a deck that can answer what they have that is a problem!!!
Extremely extremely well said flicker.
Quote from: FlickerYourOwnIdentity on April 15, 2013, 07:03:42 PM
Hopefully they at least think of a bringing in an answer to it. Because there really isn't. Besides the countless enchantment removal we have right now. That is my problem. You guys are totally right, but your whining, make use of your resources said Dudecore. But you guys aren't acting on your words, use a {Keening Apparation}, or even GOD FORBID a {Naturalize}! Control will live on, just make do for now, but don't get caught up in the craze of aggro. Make it so we can say as control players that we will not stand for this s***! Come on, either complain, or build a deck that can answer what they have that is a problem!!!
I think you're missing the point. The fact is that control decks have been stretched SOOO far in the other direction that they mill you in 20 turns with {Nephalia Friggin' Drownyard}. Aggro decks get to play completely reactionary and dodge control, they're priced cheaply enough and they're too good not to {Dissipate}...then another hits. Not really enough playable options for control.
Sure they print answers, everything has an answer. Are they playable? Most likely not in a race against aggro. What is the purpose of playing {Naturalize} if It can't help me stabilize at all? I'm not winning the game at that point. I might as well just play aggro, and try to win a race - then have every control measure dodged.
I see, your going to keep complaining then.
You have fun with that, while I at least will act upon you inspiring words of "work with what you have." While you sit here and while, I'll make a deck that can, and will destroy aggro.
Quote from: Vyse on April 15, 2013, 06:59:38 PM
Quote from: Death Gaara on April 15, 2013, 06:04:04 PM
Quote from: Vyse on April 15, 2013, 05:17:17 PM
I literally cannot stand rdw and stuff like it, but why do control players feel like the master race? No one color should rule the pie, blue and white got {Supreme Verdict} {Azorius Charm} {Feeling of Dread} just tons of things, why do you people complain so much about another color getting a good card??
I literally cannot stand people who make false assumptions about control players feeling like the master race. See? I can whine meaningless banter too. Nowhere did I say aggro was beneath me nor did I say control is the only way to play magic. I am implying that WotC does not have variance in a type of game that thrives on variance. What is the point in playing a card game where the only strategies are attack, attack, and attack. I am not whining about control. I am saying that WotC pushed aggro very far the past few years. I am fine with that. Sure, whatever works for people. But what I do not understand is why on earth they continue to add cards to their existing pool. Seriously tell me this sounds right to you. Aggro has
{Boros Reckoner}
{Falkenwrath Aristocrat}
{Huntmaster of the Fells}
{Restoration Angel}
{Hellrider}
{Thundermaw Hellkite}
{Thragtusk}
{Burning Tree Emissary}
{Flinthoof Boar}
{Champion of the Parish}
Xx many more I do not want to list
Control on the other hand has only one measly reliable way to draw cards right now. And to top this off, many of those aggro creatures have ETB abilities. So this new Boros card effectively makes us lose the ability to wrath when needed, and the the aggro players get more activations off of Thundermaw, Huntmaster, Thragtusk, Restoration Angel, etc.
The fact of the matter is Aggro is incredibly pushed right now and to compensate for other style decks WotC has decided to push it even more. This agitates me. There is no point in playing a card game where I can use different cards to make a deck I want when the only deck that even has a chance is Aggro. I am not above playing Aggro. I just think that it is pointless to play a card game where all you do is attack. I could get the same enjoyment doing the same thing by button mashing a fighting game for much less money.
Let me ask you this. Why do you play Magic? What makes it fun?
For me it was a few different things. The first reason was of its complexity. I wanted an outlet that let me engage my mind in a non destructive way. Magic let me match wits with people and play mind games without actually hurting anyone. I also enjoyed the variance. My buddy could be playing an Aggro deck that sought to play threats while my Control deck sought to answer these threats. It was a back and forth style fight with each side slowly giving way to the other. The options used to be endless! You could show up to a tournament and take it by storm with a random rouge combo or control deck that nobody saw coming. But then WotC went ahead and turned standard into a game of "WHO CAN DROP MORE CREATURES AND POWER FIRST!!!!". This began to eliminate variance in the game. Why would somebody play control when on turn 2 you could have 7-8 power on the board? This stupid mentality is leaking into Modern too. As far as I am concerned that format is close to dead at the rate it is going.
It is not about Control vs Aggro anymore. I have grown tired of that argument. However, it does not seem right that WotC gives Aggro an answer (Boros Charm) to control's only hope (Wraths) and then 2 sets later puts the nail in the coffin with another answer to wraths it did not need. Aggro was pushed, creatures became really powerful with amazing ETB abilities, and WotC decides to protect them from wraths, power them up, and let them reuse their amazing abilities again? For me it does not even matter if the card is good enough to be played or not. It is a matter of something is wrong with that mentality. Where is the sense of fairness? Where is the variance? There is none. The answer is simple. WotC is trying to appeal to the newer players that migrated over from a ton of other games that spammed attacking (see any number of video games, yugioh, pokemon, etc.). No, I am not hating on the newer players. I am glad the game is growing. I am saying that WotC no longer cares about their playerbase. They only care about pleasing the new players so they can make more money. Yeah it sucks, but that is business. WotC is not here to make people happy. They are here to make money. So they will listen to whichever side brings them the most profit. Sadly, the newer players seem to outnumber the old school veterans of the game. Why do you think that when people whine and cry for a ban that WotC delivers? They do not want to take the time of day to solve the problem. It is easier to complain until you get your way. That is why characters get nerfed in fighting games, and why Konami has a stupid long ban list for their unbalanced mess of a card game. Because people saw the need to keep complaining instead of working with what they had. There is no excuse for some of the cards on the Modern ban list. There is no excuse only one type of deck is playable in standard. There is no excuse why Modern costs so much money to get into after the promises they made. There is no excuse that players should have to suffer at the hands of collectors because of the reserved list.
It has evolved far past Aggro, Combo, and Control now. The poor business decisions, the unbalancing of a game that used to be balanced, and the little recognition to the players that made Magic what it is today are the problems.
Do not get me wrong. I love Magic a lot. I will probably play the game until either one of us dies whichever comes first. But being a part of this game for so many years and seeing this increase in poor decisions really makes me wonder why I should care? WotC does not seem to care, so why should the players?
I want to first inform you I read all of your post. Second I can't really even type a rebuttal up because I do only play standard and draft, but less and less of standard because yes it is an aggro heavy format. However there are answers. I see the power creep, believe me I know it's rediculous, but counter spells exist. You have acces to several wraiths. You have acces to bounce spells. You were given {blind obedience}. You were given creatures with etb as well {augur of bolas} {snapcaster mage} {restoration angel}.
Magic was after all designed to be won after losing your life or your mind, and which is faster to destroy? I've read your articles dg, but your post just disgusts me. I thought you were better than just complaining about big fattys, I thought you made answers. That's all I was trying to state in my previous post, that these aggro heavy decks can be worked around, that this card really shouldn't cause so much butthurt. You seemed capable of working around aggro.
You then took a side tangent off into how Wotc is just out to make money, and again I completely agree. I don't even have to say anything past commanders arsenal and any modern masters sets.
I just don't see why this raised such a storm. Aggro players were astounded by {supreme verdict} and I remember seeing the same butthurt on other forums from that in the past. Lets not forget the rest of the set hasnt even been spoiled yet, there could still be some amazing answers. I still like the azourious champion, she's not great but she seems abusable. Anyway like I stated I can't really contend a lot of your points because I'm not an eternal format player, it's too hard to get into here in the Midwest. But I've stated my opinion and there you have it.
This is the kind of response I anticipated. You see, you have me pegged at one main point. I create solutions. I am glad you read my articles and find them insightful. But you seem to have missed the main point in all of this. I am not complaining about fatties and aggro. This is where your analysis took a turn on the misinterpreted side. I am not complaining about aggro as stated in this quote from my post: "I am not whining about control. I am saying that WotC pushed aggro very far the past few years. I am fine with that. Sure, whatever works for people. But what I do not understand is why on earth they continue to add cards to their existing pool".
For starters, this disproves your point about me "complaining about big fattys". Actually, I enjoy a challenge and accept this change just so I can find a way to out think the rest of the aggro players.
The point of that post was to show the truth. The point you missed was the principle of the matter. I could care less they never printed another blue card again. However, when WotC is making stupid moves just to appeal to a newer audience just so they get some easy money it irritates me.
My point was reinforced in this quote: "It is not about Control vs Aggro anymore. I have grown tired of that argument. However, it does not seem right that WotC gives Aggro an answer (Boros Charm) to control's only hope (Wraths) and then 2 sets later puts the nail in the coffin with another answer to wraths it did not need".
Further supported by this here: "It has evolved far past Aggro, Combo, and Control now".
I am sorry that you find my post disgusting, but I am not here to please anyone. I am only speaking the truth which most do not want to hear.
And please do me a favor for the future. You may dissect my posts and engage in some sort of sense using logical reasoning with me if you wish. But please do not take my posts so lightly. It is not the material that is important, but the universal ideas that comes from it. Look at the ideas of what my posts indicate, not the face value. If anybody wants any hope at all of trying to understand what I say, they must use critical thinking to digest the ideas of my writing (this includes both articles and posts).
I am sorry if I have offended you at all, but that is they way I am. Again it is not about Aggro vs Control or vice versa. It is not about how far they are pushing aggro. It is the principles they are using to do this which nobody seems to get (with the exception of a few people such as Dudecore). They can push aggro all they want in every format. It does not mean I will just complain and stop finding answers. However, I will critique their mediocre principles when I see them because without recognition of an idea, there is no progress.
EDIT: Also, without having played multiple formats please withhold your judgment on my ideas before you experience both sides of the claim. It makes understanding the overall issue easier. The idea of a stale format exists. See past formats such a Jund, Faeries, and Caw Blade for example (yes, I even knock on blue sometimes). Standard is heading for a really stale format in my opinion. Sorry if you do not agree with this, but again please try and see the ideas behind such acts of acknowledgment towards ill signs of regression amongst the format.
Although, yes I do agree garra, they have pushed aggro. And I personally hate aggro with a passion, but you guys are still complaining, so please stop arguing, and come up with a solution.
Quote from: FlickerYourOwnIdentity on April 15, 2013, 07:25:24 PM
Although, yes I do agree garra, they have pushed aggro. And I personally hate aggro with a passion, but you guys are still complaining, so please stop arguing, and come up with a solution.
Quit standard because its a broken, vile, uninteresting format that spews out the same 4 decks until they print answers for those decks every 3 months? Sounds about right.
And this is a message board, what else is there to do but complain?
Can you guys seriously stop bickering
Quote from: FlickerYourOwnIdentity on April 15, 2013, 07:25:24 PM
Although, yes I do agree garra, they have pushed aggro. And I personally hate aggro with a passion, but you guys are still complaining, so please stop arguing, and come up with a solution.
I will not engage with your inability to see the ideas that are present here. How many times did I just state that I did not care they were pushing aggro? Please count for me as I know I said it at least three times. It is not aggro that I have a problem with. I will play Jund control if I really have to. Solutions are not the problem. I could provide solutions for days, but it does not change the principle. Again, not whining about solutions. Those are easy enough to find. It is the idea that WotC does this, and people continually buy into it both literally and figuratively. If you have read any of my work you know that I am not the type to whine and not create solutions. However, you would also then know that I call bullshit when I see it. Two separate ideas that walk almost the same line. Please understand that these two ideas converge and ride along a line that runs the same direction but has multiple interpretations.
Well, since there is a whole lot of complaining going on, I'll go ahead and throw in my 2 cents.
I'm sick of Boros in a block-constructed view. All the guilds were mediocre at best, then Boros happened. Boros is so fast and overpowered that it is worthless to play the garbage the other guilds were given. I'm in a casual block-constructed tournament with some friends, but we all already know that the Boros player will win. They just aren't printing anything very good outside of {R}{W} bs. Every time a guild gets a good looking card, Boros one-ups it. It's ridiculous.
Quote from: Silent1236 on April 15, 2013, 07:37:21 PM
Well, since there is a whole lot of complaining going on, I'll go ahead and throw in my 2 cents.
I'm sick of Boros in a block-constructed view. All the guilds were mediocre at best, then Boros happened. Boros is so fast and overpowered that it is worthless to play the garbage the other guilds were given. I'm in a casual block-constructed tournament with some friends, but we all already know that the Boros player will win. They just aren't printing anything very good outside of {R}{W} bs. Every time a guild gets a good looking card, Boros one-ups it. It's ridiculous.
Boros is pretty powerful in block, but I would venture to say that some sort of BUG control deck would work well (I have not tested this, but it sounds viable in my head at least). Again, it is not that I am complaining. Rather, I am bringing ideas to light that nobody else wants to recognize or talk about. It comes off as complaining until you really think about it and why it matters.
In the interest of slightly changing this unpopular subject: could you take 3 attack phases if you used {Aurelia, the Warleader}, then used {Legion Initiative} between attack phases?
I wouldn't think so because she has already attacked once
Quote from: Dudecore on April 15, 2013, 07:52:11 PM
In the interest of slightly changing this unpopular subject: could you take 3 attack phases if you used {Aurelia, the Warleader}, then used {Legion Initiative} between attack phases?
I do not believe so since Aurelia only works for the first attack she makes in that turn. Come round 2 even after the Legion Initiative it is no longer the first attack. On a side note, anybody else want to throw a bunch of RW legendary creatures in a deck, Mass Polymorph them into play and cast this card and call it the Avengers Initiative? I sense EDH all over this!
Accusing someone of complaining when they're just voicing their opinion is usually a sign that you have no valid argument. I agree with everything DG and DC have said. Aggro has made for a stale environment. FNM is no longer fun because as soon as you hear "Turn one, I play {stomping ground}/{sacred foundry}," you know exactly what you're in for. Aggro (like net decks) have their place in Magic, but should Wizards cater to it and ban unnecessary things? Absolutely not. Magic is turning into Star Wars. Where else have you seen such a rabid fan base turn against the creator of its passion? I haven't seen it since the very first time Lucas retouched Star Wars in '98 or '99. That's starting to happen in Magic.
Tl;dr Leave what we love alone and stop changing the fundamentals of it to cater to one group.
Quote from: Mikefrompluto on April 15, 2013, 08:00:06 PM
Accusing someone of complaining when they're just voicing their opinion is usually a sign that you have no valid argument. I agree with everything DG and DC have said. Aggro has made for a stale environment. FNM is no longer fun because as soon as you hear "Turn one, I play {stomping ground}/{sacred foundry}," you know exactly what you're in for. Aggro (like net decks) have their place in Magic, but should Wizards cater to it and ban unnecessary things? Absolutely not. Magic is turning into Star Wars. Where else have you seen such a rabid fan base turn against the creator of its passion? I haven't seen it since the very first time Lucas retouched Star Wars in '98 or '99. That's starting to happen in Magic.
Tl;dr Leave what we love alone and stop changing the fundamentals of it to cater to one group.
In all fairness to those people, have you SEEN The Phantom Menace? It's purely one of the worst movies ever made, it failed on every single level, George Lucas or not - it was a career ender.
Also, Magic has never been more popular - I've also never seen this much resistance to Wizafds of the Coast. As far as I'm aware, they're the only thing really keeping Hasbro afloat financially - and Hasbro allegedly strip mines all the money from Wizards and leaves them with very small budgets and pushes them towards making powerful cards at mythic.
Quote from: Dudecore on April 15, 2013, 07:52:11 PM
In the interest of slightly changing this unpopular subject: could you take 3 attack phases if you used {Aurelia, the Warleader}, then used {Legion Initiative} between attack phases?
It works with {Cloudshift}, so I see no reason it wouldn't work here. When a creature is exiled and comes back, it is considered a new object, as if it had just entered the battlefield for the first time.
Edit: And time to eat my words. It wouldn't work, since you can only activate it at sorcery speed, and you cannot cast sorceries during the combat step.
Quote from: Dudecore on April 15, 2013, 08:08:08 PM
Quote from: Mikefrompluto on April 15, 2013, 08:00:06 PM
Accusing someone of complaining when they're just voicing their opinion is usually a sign that you have no valid argument. I agree with everything DG and DC have said. Aggro has made for a stale environment. FNM is no longer fun because as soon as you hear "Turn one, I play {stomping ground}/{sacred foundry}," you know exactly what you're in for. Aggro (like net decks) have their place in Magic, but should Wizards cater to it and ban unnecessary things? Absolutely not. Magic is turning into Star Wars. Where else have you seen such a rabid fan base turn against the creator of its passion? I haven't seen it since the very first time Lucas retouched Star Wars in '98 or '99. That's starting to happen in Magic.
Tl;dr Leave what we love alone and stop changing the fundamentals of it to cater to one group.
In all fairness to those people, have you SEEN The Phantom Menace? It's purely one of the worst movies ever made, it failed on every single level, George Lucas or not - it was a career ender.
Also, Magic has never been more popular - I've also never seen this much resistance to Wizafds of the Coast. As far as I'm aware, they're the only thing really keeping Hasbro afloat financially - and Hasbro allegedly strip mines all the money from Wizards and leaves them with very small budgets and pushes them towards making powerful cards at mythic.
Oh no, I was talking about when he added stuff to the originals. Bigger explosion of the Deathstar, Greedo shot first, putting Jabba in the first one, changing the names to Episodes 4, 5, and 6. Episodes 1, 2, and 3 were garbage.
Plus she has already attacked for the first time in that turn, I would think that regardless of whether she is treated like a new object or not she's already attacked twice.
Quote from: Mikefrompluto on April 15, 2013, 08:18:02 PM
Quote from: Dudecore on April 15, 2013, 08:08:08 PM
Quote from: Mikefrompluto on April 15, 2013, 08:00:06 PM
Accusing someone of complaining when they're just voicing their opinion is usually a sign that you have no valid argument. I agree with everything DG and DC have said. Aggro has made for a stale environment. FNM is no longer fun because as soon as you hear "Turn one, I play {stomping ground}/{sacred foundry}," you know exactly what you're in for. Aggro (like net decks) have their place in Magic, but should Wizards cater to it and ban unnecessary things? Absolutely not. Magic is turning into Star Wars. Where else have you seen such a rabid fan base turn against the creator of its passion? I haven't seen it since the very first time Lucas retouched Star Wars in '98 or '99. That's starting to happen in Magic.
Tl;dr Leave what we love alone and stop changing the fundamentals of it to cater to one group.
In all fairness to those people, have you SEEN The Phantom Menace? It's purely one of the worst movies ever made, it failed on every single level, George Lucas or not - it was a career ender.
Also, Magic has never been more popular - I've also never seen this much resistance to Wizafds of the Coast. As far as I'm aware, they're the only thing really keeping Hasbro afloat financially - and Hasbro allegedly strip mines all the money from Wizards and leaves them with very small budgets and pushes them towards making powerful cards at mythic.
Oh no, I was talking about when he added stuff to the originals. Bigger explosion of the Deathstar, Greedo shot first, putting Jabba in the first one, changing the names to Episodes 4, 5, and 6. Episodes 1, 2, and 3 were garbage.
While I agree, to be fair at least 3 was watchable. Not great, but at least it was decent enough to watch. My favorite happens to be The Empire Strikes Back.
Quote from: Keyeto on April 15, 2013, 08:10:42 PM
Quote from: Dudecore on April 15, 2013, 07:52:11 PM
In the interest of slightly changing this unpopular subject: could you take 3 attack phases if you used {Aurelia, the Warleader}, then used {Legion Initiative} between attack phases?
It works with {Cloudshift}, so I see no reason it wouldn't work here. When a creature is exiled and comes back, it is considered a new object, as if it had just entered the battlefield for the first time.
Edit: And time to eat my words. It wouldn't work, since you can only activate it at sorcery speed, and you cannot cast sorceries during the combat step.
Sweet. That is some tasty winmore.
Also, I don't think this card will be all that amazingly good in a Boros aggro deck, it forces those decks to keep 2 mana open, and sets the clock back a turn too far. {Boros Charm} is a better choice for those decks, the 4 face damage =/= anthem effect. Legion Initiative just really ratchets up mid-range and puts them too far out of controls wheel house.
Also, don't think this card will see much play - I for see the wrath players leaving town en masse. As DG stated, it's a principle thing. It's not a good thing when the creators have a resentment for members of their audience. I'm talking to you George Lucas.
Edit: where is this sorcery speed thing coming from? You can activate the abilities on Enchantments at instant speed.
Quote from: Dudecore on April 15, 2013, 08:20:34 PM
Quote from: Keyeto on April 15, 2013, 08:10:42 PM
Quote from: Dudecore on April 15, 2013, 07:52:11 PM
In the interest of slightly changing this unpopular subject: could you take 3 attack phases if you used {Aurelia, the Warleader}, then used {Legion Initiative} between attack phases?
It works with {Cloudshift}, so I see no reason it wouldn't work here. When a creature is exiled and comes back, it is considered a new object, as if it had just entered the battlefield for the first time.
Edit: And time to eat my words. It wouldn't work, since you can only activate it at sorcery speed, and you cannot cast sorceries during the combat step.
Sweet. That is some tasty winmore.
Also, I don't think this card will be all that amazingly good in a Boros aggro deck, it forces those decks to keep 2 mana open, and sets the clock back a turn too far. {Boros Charm} is a better choice for those decks, the 4 face damage =/= anthem effect. Legion Initiative just really ratchets up mid-range and puts them too far out of controls wheel house.
Also, don't think this card will see much play - I for see the wrath players leaving town en masse. As DG stated, it's a principle thing. It's not a good thing when the creators have a resentment for members of their audience. I'm talking to you George Lucas.
Can anybody say the Avengers Initiative? We have Superfriends decks, so why not the Avengers too? And for those that wonder, I am a Batman guy. So it is not just fanboy lusting for a Marvel deck. I just want to do this with Auraelia and say welcome to the Avengers Initiative! Please stand by as we crush you! I sense very much laughter at the EDH table. . .I need to find a way to make this work.
Quote from: Death Gaara on April 15, 2013, 08:20:15 PM
Quote from: Mikefrompluto on April 15, 2013, 08:18:02 PM
Quote from: Dudecore on April 15, 2013, 08:08:08 PM
Quote from: Mikefrompluto on April 15, 2013, 08:00:06 PM
Accusing someone of complaining when they're just voicing their opinion is usually a sign that you have no valid argument. I agree with everything DG and DC have said. Aggro has made for a stale environment. FNM is no longer fun because as soon as you hear "Turn one, I play {stomping ground}/{sacred foundry}," you know exactly what you're in for. Aggro (like net decks) have their place in Magic, but should Wizards cater to it and ban unnecessary things? Absolutely not. Magic is turning into Star Wars. Where else have you seen such a rabid fan base turn against the creator of its passion? I haven't seen it since the very first time Lucas retouched Star Wars in '98 or '99. That's starting to happen in Magic.
Tl;dr Leave what we love alone and stop changing the fundamentals of it to cater to one group.
In all fairness to those people, have you SEEN The Phantom Menace? It's purely one of the worst movies ever made, it failed on every single level, George Lucas or not - it was a career ender.
Also, Magic has never been more popular - I've also never seen this much resistance to Wizafds of the Coast. As far as I'm aware, they're the only thing really keeping Hasbro afloat financially - and Hasbro allegedly strip mines all the money from Wizards and leaves them with very small budgets and pushes them towards making powerful cards at mythic.
Oh no, I was talking about when he added stuff to the originals. Bigger explosion of the Deathstar, Greedo shot first, putting Jabba in the first one, changing the names to Episodes 4, 5, and 6. Episodes 1, 2, and 3 were garbage.
While I agree, to be fair at least 3 was watchable. Not great, but at least it was decent enough to watch. My favorite happens to be The Empire Strikes Back.
I can agree with that. It certainly hardens back (forward?) to the darkness that Empire had. I would feel better about the new ones if instead of saying "I always meant to have a prequel trilogy to Star Wars" he said "Im doing this for the money." I certainly wouldn't be as harsh against him or his empire. At least he wouldn't be making veiled excuses to wanting more money in his bank account.
Quote from: Dudecore on April 15, 2013, 08:20:34 PM
Quote from: Keyeto on April 15, 2013, 08:10:42 PM
Quote from: Dudecore on April 15, 2013, 07:52:11 PM
In the interest of slightly changing this unpopular subject: could you take 3 attack phases if you used {Aurelia, the Warleader}, then used {Legion Initiative} between attack phases?
It works with {Cloudshift}, so I see no reason it wouldn't work here. When a creature is exiled and comes back, it is considered a new object, as if it had just entered the battlefield for the first time.
Edit: And time to eat my words. It wouldn't work, since you can only activate it at sorcery speed, and you cannot cast sorceries during the combat step.
Sweet. That is some tasty winmore.
Also, I don't think this card will be all that amazingly good in a Boros aggro deck, it forces those decks to keep 2 mana open, and sets the clock back a turn too far. {Boros Charm} is a better choice for those decks, the 4 face damage =/= anthem effect. Legion Initiative just really ratchets up mid-range and puts them too far out of controls wheel house.
Also, don't think this card will see much play - I for see the wrath players leaving town en masse. As DG stated, it's a principle thing. It's not a good thing when the creators have a resentment for members of their audience. I'm talking to you George Lucas.
Edit: where is this sorcery speed thing coming from? You can activate the abilities on Enchantments at instant speed.
Whoops, I thought someone said it was a sorcery speed deal, but yeah, the card doesn't say that, so nevermind. Should have read the card again. It works!
Quote from: Mikefrompluto on April 15, 2013, 08:25:52 PM
Quote from: Death Gaara on April 15, 2013, 08:20:15 PM
Quote from: Mikefrompluto on April 15, 2013, 08:18:02 PM
Quote from: Dudecore on April 15, 2013, 08:08:08 PM
Quote from: Mikefrompluto on April 15, 2013, 08:00:06 PM
Accusing someone of complaining when they're just voicing their opinion is usually a sign that you have no valid argument. I agree with everything DG and DC have said. Aggro has made for a stale environment. FNM is no longer fun because as soon as you hear "Turn one, I play {stomping ground}/{sacred foundry}," you know exactly what you're in for. Aggro (like net decks) have their place in Magic, but should Wizards cater to it and ban unnecessary things? Absolutely not. Magic is turning into Star Wars. Where else have you seen such a rabid fan base turn against the creator of its passion? I haven't seen it since the very first time Lucas retouched Star Wars in '98 or '99. That's starting to happen in Magic.
Tl;dr Leave what we love alone and stop changing the fundamentals of it to cater to one group.
In all fairness to those people, have you SEEN The Phantom Menace? It's purely one of the worst movies ever made, it failed on every single level, George Lucas or not - it was a career ender.
Also, Magic has never been more popular - I've also never seen this much resistance to Wizafds of the Coast. As far as I'm aware, they're the only thing really keeping Hasbro afloat financially - and Hasbro allegedly strip mines all the money from Wizards and leaves them with very small budgets and pushes them towards making powerful cards at mythic.
Oh no, I was talking about when he added stuff to the originals. Bigger explosion of the Deathstar, Greedo shot first, putting Jabba in the first one, changing the names to Episodes 4, 5, and 6. Episodes 1, 2, and 3 were garbage.
While I agree, to be fair at least 3 was watchable. Not great, but at least it was decent enough to watch. My favorite happens to be The Empire Strikes Back.
I can agree with that. It certainly hardens back (forward?) to the darkness that Empire had. I would feel better about the new ones if instead of saying "I always meant to have a prequel trilogy to Star Wars" he said "Im doing this for the money." I certainly wouldn't be as harsh against him or his empire. At least he wouldn't be making veiled excuses to wanting more money in his bank account.
You think Lucas is bad? Wait until Disney releases 7, 8, and 9. I cannot wait to see how this turns out. Although Disney also owns Marvel and Avengers turned out well, I cannot fathom the idea of Leia being a Disney Princess. The only good thing that could come from this is a possible Star Wars level in a future Kingdom Hearts game (as if they release those anymore lol).
I plee the fifth on this one. This is why I never play any type of format besides casual. My purpose for playing is creativity and fun. I have been playing for years now and been a part of this forum for a while. I feel that I rarely give my two sense when it comes to standard bc I don't know alot about it. But from what I've gathered of the conversation taking place, it seems like the only viable solution is to make the choice. Play standard or don't play standard? People are constantly complaining about how one deck dominates over everything and then that same person will go out and try to build a better version of the SAME EXACT CONCEPT! How ridiculous does that sound? Talk about hypocritical. I know, as a homebrew deck maker, I am always open to criticism on my decks, but I never make any changes unless I truly feel them myself. I never want to copy another persons deck. It's like cheating. But from what I've experienced and head, that's all standard is. Just an excuse to waste money on a few cards that hold some value for a year. And this applies to most formats.
I completely agree with DG though. I started playing back in Time Spiral and i remember that no one deck type ruled. Control and blue had their own thing. Aggro had its thing. And the two concepts never stayed in power long because WoTC never played favorites. I remember also in the Shards block, since there were so many variants of deck types, it was impossoble to plan and sideboard for all of them, which made the games interesting. This is what is lacking in the new formats. The cards in these blocks take the variety out of the players hands. These cards make too many choices for players when it should be the other way around. I used to be an Aggro player, but I've slowly broadened my view towards magic the past few years. I started off as an Aggro player, which made it easy to ease my way into the game, but I was able to see other variants that worked to give me options. New players today don't have those options. They wouldn't last in FNM if they tried switching to control and they would get turned off by the game. It is Wizards that foresaw this, but executed it in the worst way possible. Especially in RTR block. The RTR set was seen as an amazing set by experienced players bc the guilds involved actually required skill and the cards put the power back in players hands and the game wasn't so routine. But there was no Aggro. Wizards made the stupid decision to put TWO AGGRO GUILDS IN THE SAME SET!!!! How dumb is that! They used no thought into the cards they made for GC. And like father like son, players put no thought into their decks. And with a very Aggro-esque block like Innistrad with little to no control, they are just feeding the concept of new players should start with Aggro. WHAT IF A NEW PLAYER WANTED TO PLAY CONTROL???? What if a player enters the game and favors blue type styles. This would be a 💩 representation of what this game is. This game used to have balance in each block. Players weren't afraid to branch out. But for two blocks in a row, wizards has decided what new players should be playing and not what they FEEL like playing. DG puts it perfectly. It is not the argument over Aggro vs Control and what to do about it. It's the fact that Wizards is trying to play the game for us by pushing things on us. Wizards wants us to play turn sideways, that's fine. But this is one of the many reasons why I never played standard and would never suggest it to anyone. Standard now is not what standard used to be. Standard now is decided before you even create a deck. Standard is a brainwashed way to play the game. And I pity those who only play that way because they cannot look past winning and sideboarding to the true value of the game: inspiration and creativity. That concept is lost amongst new players. And this is why we see the bratty, "mommy paid for my whole deck" kids at FNM because they are trained in school to find the easiest process to solve their problems. That's where magic turns into standardized testing and only conforming to a single idea.
Btw, I am a teacher and I did just say that students are trained. This is an example against standardized testing and F*** dat 💩!!!!
Btw squared, I know I said I pleed the fifth, but that was a lie.
Quote from: Death Gaara on April 15, 2013, 08:29:00 PM
Quote from: Mikefrompluto on April 15, 2013, 08:25:52 PM
Quote from: Death Gaara on April 15, 2013, 08:20:15 PM
Quote from: Mikefrompluto on April 15, 2013, 08:18:02 PM
Quote from: Dudecore on April 15, 2013, 08:08:08 PM
Quote from: Mikefrompluto on April 15, 2013, 08:00:06 PM
Accusing someone of complaining when they're just voicing their opinion is usually a sign that you have no valid argument. I agree with everything DG and DC have said. Aggro has made for a stale environment. FNM is no longer fun because as soon as you hear "Turn one, I play {stomping ground}/{sacred foundry}," you know exactly what you're in for. Aggro (like net decks) have their place in Magic, but should Wizards cater to it and ban unnecessary things? Absolutely not. Magic is turning into Star Wars. Where else have you seen such a rabid fan base turn against the creator of its passion? I haven't seen it since the very first time Lucas retouched Star Wars in '98 or '99. That's starting to happen in Magic.
Tl;dr Leave what we love alone and stop changing the fundamentals of it to cater to one group.
In all fairness to those people, have you SEEN The Phantom Menace? It's purely one of the worst movies ever made, it failed on every single level, George Lucas or not - it was a career ender.
Also, Magic has never been more popular - I've also never seen this much resistance to Wizafds of the Coast. As far as I'm aware, they're the only thing really keeping Hasbro afloat financially - and Hasbro allegedly strip mines all the money from Wizards and leaves them with very small budgets and pushes them towards making powerful cards at mythic.
Oh no, I was talking about when he added stuff to the originals. Bigger explosion of the Deathstar, Greedo shot first, putting Jabba in the first one, changing the names to Episodes 4, 5, and 6. Episodes 1, 2, and 3 were garbage.
While I agree, to be fair at least 3 was watchable. Not great, but at least it was decent enough to watch. My favorite happens to be The Empire Strikes Back.
I can agree with that. It certainly hardens back (forward?) to the darkness that Empire had. I would feel better about the new ones if instead of saying "I always meant to have a prequel trilogy to Star Wars" he said "Im doing this for the money." I certainly wouldn't be as harsh against him or his empire. At least he wouldn't be making veiled excuses to wanting more money in his bank account.
You think Lucas is bad? Wait until Disney releases 7, 8, and 9. I cannot wait to see how this turns out. Although Disney also owns Marvel and Avengers turned out well, I cannot fathom the idea of Leia being a Disney Princess. The only good thing that could come from this is a possible Star Wars level in a future Kingdom Hearts game (as if they release those anymore lol).
It has promise. Disney turned an amusement park ride into a crap-billion dollar movie franchise (Pirates of the Caribbean). JJ Abrams at very least gives more then 0 effort to films, uses real sets and actors. None of that could be said about Lucas and the prequel trilogy.
And Revenege of the Sith will always suck because of how Anakin became Darth Vader. He was tricked into it by Darth Sidious and fought with Obi Wan for seemingly no reason other then putting him in the suit. NOOOOOOOOOO!!
Quote from: Dudecore on April 15, 2013, 08:32:21 PM
Quote from: Death Gaara on April 15, 2013, 08:29:00 PM
Quote from: Mikefrompluto on April 15, 2013, 08:25:52 PM
Quote from: Death Gaara on April 15, 2013, 08:20:15 PM
Quote from: Mikefrompluto on April 15, 2013, 08:18:02 PM
Quote from: Dudecore on April 15, 2013, 08:08:08 PM
Quote from: Mikefrompluto on April 15, 2013, 08:00:06 PM
Accusing someone of complaining when they're just voicing their opinion is usually a sign that you have no valid argument. I agree with everything DG and DC have said. Aggro has made for a stale environment. FNM is no longer fun because as soon as you hear "Turn one, I play {stomping ground}/{sacred foundry}," you know exactly what you're in for. Aggro (like net decks) have their place in Magic, but should Wizards cater to it and ban unnecessary things? Absolutely not. Magic is turning into Star Wars. Where else have you seen such a rabid fan base turn against the creator of its passion? I haven't seen it since the very first time Lucas retouched Star Wars in '98 or '99. That's starting to happen in Magic.
Tl;dr Leave what we love alone and stop changing the fundamentals of it to cater to one group.
In all fairness to those people, have you SEEN The Phantom Menace? It's purely one of the worst movies ever made, it failed on every single level, George Lucas or not - it was a career ender.
Also, Magic has never been more popular - I've also never seen this much resistance to Wizafds of the Coast. As far as I'm aware, they're the only thing really keeping Hasbro afloat financially - and Hasbro allegedly strip mines all the money from Wizards and leaves them with very small budgets and pushes them towards making powerful cards at mythic.
Oh no, I was talking about when he added stuff to the originals. Bigger explosion of the Deathstar, Greedo shot first, putting Jabba in the first one, changing the names to Episodes 4, 5, and 6. Episodes 1, 2, and 3 were garbage.
While I agree, to be fair at least 3 was watchable. Not great, but at least it was decent enough to watch. My favorite happens to be The Empire Strikes Back.
I can agree with that. It certainly hardens back (forward?) to the darkness that Empire had. I would feel better about the new ones if instead of saying "I always meant to have a prequel trilogy to Star Wars" he said "Im doing this for the money." I certainly wouldn't be as harsh against him or his empire. At least he wouldn't be making veiled excuses to wanting more money in his bank account.
You think Lucas is bad? Wait until Disney releases 7, 8, and 9. I cannot wait to see how this turns out. Although Disney also owns Marvel and Avengers turned out well, I cannot fathom the idea of Leia being a Disney Princess. The only good thing that could come from this is a possible Star Wars level in a future Kingdom Hearts game (as if they release those anymore lol).
It has promise. Disney turned an amusement park ride into a crap-billion dollar movie franchise (Pirates of the Caribbean). JJ Abrams at very least gives more then 0 effort to films, uses real sets and actors. None of that could be said about Lucas and the prequel trilogy.
And Revenege of the Sith will always suck because of how Anakin became Darth Vader. He was tricked into it by Darth Sidious and fought with Obi Wan for seemingly no reason other then putting him in the suit. NOOOOOOOOOO!!
Hahaha I loled at this rant. We used to have a rulein my playgroup that if you played referenced something from starwars episode 1,2,3 (omg that was actually difficult to write without getting depressed), that you were the drink lady for the night.
Quote from: Dudecore on April 15, 2013, 08:32:21 PM
Quote from: Death Gaara on April 15, 2013, 08:29:00 PM
Quote from: Mikefrompluto on April 15, 2013, 08:25:52 PM
Quote from: Death Gaara on April 15, 2013, 08:20:15 PM
Quote from: Mikefrompluto on April 15, 2013, 08:18:02 PM
Quote from: Dudecore on April 15, 2013, 08:08:08 PM
Quote from: Mikefrompluto on April 15, 2013, 08:00:06 PM
Accusing someone of complaining when they're just voicing their opinion is usually a sign that you have no valid argument. I agree with everything DG and DC have said. Aggro has made for a stale environment. FNM is no longer fun because as soon as you hear "Turn one, I play {stomping ground}/{sacred foundry}," you know exactly what you're in for. Aggro (like net decks) have their place in Magic, but should Wizards cater to it and ban unnecessary things? Absolutely not. Magic is turning into Star Wars. Where else have you seen such a rabid fan base turn against the creator of its passion? I haven't seen it since the very first time Lucas retouched Star Wars in '98 or '99. That's starting to happen in Magic.
Tl;dr Leave what we love alone and stop changing the fundamentals of it to cater to one group.
In all fairness to those people, have you SEEN The Phantom Menace? It's purely one of the worst movies ever made, it failed on every single level, George Lucas or not - it was a career ender.
Also, Magic has never been more popular - I've also never seen this much resistance to Wizafds of the Coast. As far as I'm aware, they're the only thing really keeping Hasbro afloat financially - and Hasbro allegedly strip mines all the money from Wizards and leaves them with very small budgets and pushes them towards making powerful cards at mythic.
Oh no, I was talking about when he added stuff to the originals. Bigger explosion of the Deathstar, Greedo shot first, putting Jabba in the first one, changing the names to Episodes 4, 5, and 6. Episodes 1, 2, and 3 were garbage.
While I agree, to be fair at least 3 was watchable. Not great, but at least it was decent enough to watch. My favorite happens to be The Empire Strikes Back.
I can agree with that. It certainly hardens back (forward?) to the darkness that Empire had. I would feel better about the new ones if instead of saying "I always meant to have a prequel trilogy to Star Wars" he said "Im doing this for the money." I certainly wouldn't be as harsh against him or his empire. At least he wouldn't be making veiled excuses to wanting more money in his bank account.
You think Lucas is bad? Wait until Disney releases 7, 8, and 9. I cannot wait to see how this turns out. Although Disney also owns Marvel and Avengers turned out well, I cannot fathom the idea of Leia being a Disney Princess. The only good thing that could come from this is a possible Star Wars level in a future Kingdom Hearts game (as if they release those anymore lol).
It has promise. Disney turned an amusement park ride into a crap-billion dollar movie franchise (Pirates of the Caribbean). JJ Abrams at very least gives more then 0 effort to films, uses real sets and actors. None of that could be said about Lucas and the prequel trilogy.
And Revenege of the Sith will always suck because of how Anakin became Darth Vader. He was tricked into it by Darth Sidious and fought with Obi Wan for seemingly no reason other then putting him in the suit. NOOOOOOOOOO!!
I agree. But like I said, it was decent enough to watch. In The Phantom Menace they try and explain the force. That was really stupid. Let's also not forget the podracing segments that was just made to sell a game. The second movie was just boring and horribly paced. At least the last one was an okay popcorn flick to go watch stuff blow up and watch a few fights every now and then. Revenge of the Sith is by no means a good movie. But at least it is like Transformers in the sense that you can turn your brain off and just watch the pretty explosions all over the screen while munching on some popcorn.
Quote from: Dudecore on April 15, 2013, 08:32:21 PM
Quote from: Death Gaara on April 15, 2013, 08:29:00 PM
Quote from: Mikefrompluto on April 15, 2013, 08:25:52 PM
Quote from: Death Gaara on April 15, 2013, 08:20:15 PM
Quote from: Mikefrompluto on April 15, 2013, 08:18:02 PM
Quote from: Dudecore on April 15, 2013, 08:08:08 PM
Quote from: Mikefrompluto on April 15, 2013, 08:00:06 PM
Accusing someone of complaining when they're just voicing their opinion is usually a sign that you have no valid argument. I agree with everything DG and DC have said. Aggro has made for a stale environment. FNM is no longer fun because as soon as you hear "Turn one, I play {stomping ground}/{sacred foundry}," you know exactly what you're in for. Aggro (like net decks) have their place in Magic, but should Wizards cater to it and ban unnecessary things? Absolutely not. Magic is turning into Star Wars. Where else have you seen such a rabid fan base turn against the creator of its passion? I haven't seen it since the very first time Lucas retouched Star Wars in '98 or '99. That's starting to happen in Magic.
Tl;dr Leave what we love alone and stop changing the fundamentals of it to cater to one group.
In all fairness to those people, have you SEEN The Phantom Menace? It's purely one of the worst movies ever made, it failed on every single level, George Lucas or not - it was a career ender.
Also, Magic has never been more popular - I've also never seen this much resistance to Wizafds of the Coast. As far as I'm aware, they're the only thing really keeping Hasbro afloat financially - and Hasbro allegedly strip mines all the money from Wizards and leaves them with very small budgets and pushes them towards making powerful cards at mythic.
Oh no, I was talking about when he added stuff to the originals. Bigger explosion of the Deathstar, Greedo shot first, putting Jabba in the first one, changing the names to Episodes 4, 5, and 6. Episodes 1, 2, and 3 were garbage.
While I agree, to be fair at least 3 was watchable. Not great, but at least it was decent enough to watch. My favorite happens to be The Empire Strikes Back.
I can agree with that. It certainly hardens back (forward?) to the darkness that Empire had. I would feel better about the new ones if instead of saying "I always meant to have a prequel trilogy to Star Wars" he said "Im doing this for the money." I certainly wouldn't be as harsh against him or his empire. At least he wouldn't be making veiled excuses to wanting more money in his bank account.
You think Lucas is bad? Wait until Disney releases 7, 8, and 9. I cannot wait to see how this turns out. Although Disney also owns Marvel and Avengers turned out well, I cannot fathom the idea of Leia being a Disney Princess. The only good thing that could come from this is a possible Star Wars level in a future Kingdom Hearts game (as if they release those anymore lol).
It has promise. Disney turned an amusement park ride into a crap-billion dollar movie franchise (Pirates of the Caribbean). JJ Abrams at very least gives more then 0 effort to films, uses real sets and actors. None of that could be said about Lucas and the prequel trilogy.
And Revenege of the Sith will always suck because of how Anakin became Darth Vader. He was tricked into it by Darth Sidious and fought with Obi Wan for seemingly no reason other then putting him in the suit. NOOOOOOOOOO!!
I have high hopes for it solely because its JJ. From his modernized rendition of Cthulu (you can't tell me he wasnt inspired by Lovecraft when he made Cloverfield) to Star Trek (made a non-Trekkie such as myself get into the series) to my newest obsession Lost, he has never disappointed me. If anything, Disney has gotten a masterpiece out of an evil genius-wannabe's (sorry George) hands and given it to someone who has proven to be an excellent filmmaker.
Next, Disney needs to focus on getting the rights to Indiana Jones and making us forget that last movie ever happened.
Quote from: Mikefrompluto on April 15, 2013, 08:39:10 PM
Quote from: Dudecore on April 15, 2013, 08:32:21 PM
Quote from: Death Gaara on April 15, 2013, 08:29:00 PM
Quote from: Mikefrompluto on April 15, 2013, 08:25:52 PM
Quote from: Death Gaara on April 15, 2013, 08:20:15 PM
Quote from: Mikefrompluto on April 15, 2013, 08:18:02 PM
Quote from: Dudecore on April 15, 2013, 08:08:08 PM
Quote from: Mikefrompluto on April 15, 2013, 08:00:06 PM
Accusing someone of complaining when they're just voicing their opinion is usually a sign that you have no valid argument. I agree with everything DG and DC have said. Aggro has made for a stale environment. FNM is no longer fun because as soon as you hear "Turn one, I play {stomping ground}/{sacred foundry}," you know exactly what you're in for. Aggro (like net decks) have their place in Magic, but should Wizards cater to it and ban unnecessary things? Absolutely not. Magic is turning into Star Wars. Where else have you seen such a rabid fan base turn against the creator of its passion? I haven't seen it since the very first time Lucas retouched Star Wars in '98 or '99. That's starting to happen in Magic.
Tl;dr Leave what we love alone and stop changing the fundamentals of it to cater to one group.
In all fairness to those people, have you SEEN The Phantom Menace? It's purely one of the worst movies ever made, it failed on every single level, George Lucas or not - it was a career ender.
Also, Magic has never been more popular - I've also never seen this much resistance to Wizafds of the Coast. As far as I'm aware, they're the only thing really keeping Hasbro afloat financially - and Hasbro allegedly strip mines all the money from Wizards and leaves them with very small budgets and pushes them towards making powerful cards at mythic.
Oh no, I was talking about when he added stuff to the originals. Bigger explosion of the Deathstar, Greedo shot first, putting Jabba in the first one, changing the names to Episodes 4, 5, and 6. Episodes 1, 2, and 3 were garbage.
While I agree, to be fair at least 3 was watchable. Not great, but at least it was decent enough to watch. My favorite happens to be The Empire Strikes Back.
I can agree with that. It certainly hardens back (forward?) to the darkness that Empire had. I would feel better about the new ones if instead of saying "I always meant to have a prequel trilogy to Star Wars" he said "Im doing this for the money." I certainly wouldn't be as harsh against him or his empire. At least he wouldn't be making veiled excuses to wanting more money in his bank account.
You think Lucas is bad? Wait until Disney releases 7, 8, and 9. I cannot wait to see how this turns out. Although Disney also owns Marvel and Avengers turned out well, I cannot fathom the idea of Leia being a Disney Princess. The only good thing that could come from this is a possible Star Wars level in a future Kingdom Hearts game (as if they release those anymore lol).
It has promise. Disney turned an amusement park ride into a crap-billion dollar movie franchise (Pirates of the Caribbean). JJ Abrams at very least gives more then 0 effort to films, uses real sets and actors. None of that could be said about Lucas and the prequel trilogy.
And Revenege of the Sith will always suck because of how Anakin became Darth Vader. He was tricked into it by Darth Sidious and fought with Obi Wan for seemingly no reason other then putting him in the suit. NOOOOOOOOOO!!
I have high hopes for it solely because its JJ. From his modernized rendition of Cthulu (you can't tell me he wasnt inspired by Lovecraft when he made Cloverfield) to Star Trek (made a non-Trekkie such as myself get into the series) to my newest obsession Lost, he has never disappointed me. If anything, Disney has gotten a masterpiece out of an evil genius-wannabe's (sorry George) hands and given it to someone who has proven to be an excellent filmmaker.
Next, Disney needs to focus on getting the rights to Indiana Jones and making us forget that last movie ever happened.
From arguing over the principles of Magic, to the debate of a ruling, to Star Wars and Pirates, and now even Indiana Jones. Men, we truly are nerds of the highest caliber. But we are proud. Why you might ask? Because nerds always have the most fun :)
My friends and I play magic so much at school we're seeing if we can get a club next year, I truly am a nerd
Quote from: Death Gaara on April 15, 2013, 08:41:24 PM
Quote from: Mikefrompluto on April 15, 2013, 08:39:10 PM
Quote from: Dudecore on April 15, 2013, 08:32:21 PM
Quote from: Death Gaara on April 15, 2013, 08:29:00 PM
Quote from: Mikefrompluto on April 15, 2013, 08:25:52 PM
Quote from: Death Gaara on April 15, 2013, 08:20:15 PM
Quote from: Mikefrompluto on April 15, 2013, 08:18:02 PM
Quote from: Dudecore on April 15, 2013, 08:08:08 PM
Quote from: Mikefrompluto on April 15, 2013, 08:00:06 PM
Accusing someone of complaining when they're just voicing their opinion is usually a sign that you have no valid argument. I agree with everything DG and DC have said. Aggro has made for a stale environment. FNM is no longer fun because as soon as you hear "Turn one, I play {stomping ground}/{sacred foundry}," you know exactly what you're in for. Aggro (like net decks) have their place in Magic, but should Wizards cater to it and ban unnecessary things? Absolutely not. Magic is turning into Star Wars. Where else have you seen such a rabid fan base turn against the creator of its passion? I haven't seen it since the very first time Lucas retouched Star Wars in '98 or '99. That's starting to happen in Magic.
Tl;dr Leave what we love alone and stop changing the fundamentals of it to cater to one group.
In all fairness to those people, have you SEEN The Phantom Menace? It's purely one of the worst movies ever made, it failed on every single level, George Lucas or not - it was a career ender.
Also, Magic has never been more popular - I've also never seen this much resistance to Wizafds of the Coast. As far as I'm aware, they're the only thing really keeping Hasbro afloat financially - and Hasbro allegedly strip mines all the money from Wizards and leaves them with very small budgets and pushes them towards making powerful cards at mythic.
Oh no, I was talking about when he added stuff to the originals. Bigger explosion of the Deathstar, Greedo shot first, putting Jabba in the first one, changing the names to Episodes 4, 5, and 6. Episodes 1, 2, and 3 were garbage.
While I agree, to be fair at least 3 was watchable. Not great, but at least it was decent enough to watch. My favorite happens to be The Empire Strikes Back.
I can agree with that. It certainly hardens back (forward?) to the darkness that Empire had. I would feel better about the new ones if instead of saying "I always meant to have a prequel trilogy to Star Wars" he said "Im doing this for the money." I certainly wouldn't be as harsh against him or his empire. At least he wouldn't be making veiled excuses to wanting more money in his bank account.
You think Lucas is bad? Wait until Disney releases 7, 8, and 9. I cannot wait to see how this turns out. Although Disney also owns Marvel and Avengers turned out well, I cannot fathom the idea of Leia being a Disney Princess. The only good thing that could come from this is a possible Star Wars level in a future Kingdom Hearts game (as if they release those anymore lol).
It has promise. Disney turned an amusement park ride into a crap-billion dollar movie franchise (Pirates of the Caribbean). JJ Abrams at very least gives more then 0 effort to films, uses real sets and actors. None of that could be said about Lucas and the prequel trilogy.
And Revenege of the Sith will always suck because of how Anakin became Darth Vader. He was tricked into it by Darth Sidious and fought with Obi Wan for seemingly no reason other then putting him in the suit. NOOOOOOOOOO!!
I have high hopes for it solely because its JJ. From his modernized rendition of Cthulu (you can't tell me he wasnt inspired by Lovecraft when he made Cloverfield) to Star Trek (made a non-Trekkie such as myself get into the series) to my newest obsession Lost, he has never disappointed me. If anything, Disney has gotten a masterpiece out of an evil genius-wannabe's (sorry George) hands and given it to someone who has proven to be an excellent filmmaker.
Next, Disney needs to focus on getting the rights to Indiana Jones and making us forget that last movie ever happened.
From arguing over the principles of Magic, to the debate of a ruling, to Star Wars and Pirates, and now even Indiana Jones. Men, we truly are nerds of the highest caliber. But we are proud. Why you might ask? Because nerds always have the most fun :)
Huzzah
No shame in being passionate about something!
So many quotes! o.O
Quote from: Mikefrompluto on April 15, 2013, 08:44:11 PM
No shame in being passionate about something!
Agreed. Hang your heads high fellow nerds! March proudly through the streets and keep continuing to show passion for what you love!
*Little did the iMtG forum know that DG was amassing his nerd army to take over North Korea and make them watch all 3 prequel films at once then finish by watching Joe Shumacher's Batman and Robin! We will show that country who runs the show in this world!
What has me excited about new Star Wars movies is Hamill, Ford, and Fisher have all agreed to come back. Hamill is a highly successful VoiceOver and broadway actor, and Harrison Ford is, well, Harrison Ford. They didnt have to agree to come back. This shows that they're passionate about the SW legacy and have high hopes for it as well.
/rant
Indiana Jones and the Crystal Skull was just a meaningless cash grab. The movie wasn't going to work because Indiana Jones is old, no one wants to be old. The fun and excitement of Indiana Jones was wanting to do what Indiana Jones was doing, going on adventures and seeing the world. Most of us (by that, I mean nobody) go on crazy adventures and have a lifetime of action happen daily. When Indiana Jones is old...well..you don't want to be OLD, you wanna go on adventures. Audiences don't truly want to be Indiana Jones, we like the things he does.
Lucas is just an insufferable hack, and actually makes Michael Bay seem like a brilliant film maker. That's a bad day for everyone.
Disney has shown in the past that they're actually invested into their intellectual properties, they will exploit them mercilessly, like anyone with a cash machine, but they aren't afraid to get the right people to do it.
I can, and have, talked about how miserably ineffective the Starwars Prequels work as films. They're not movies, just big toy commercials with no a shred of humanity to them.
Edit: also, I am not so desperate to reclaim my youth daily that I'll say "George Lucas ruined my childhood!" I'm a grown man that has moved well past valuing things I enjoyed when I was a kid, live moves and everything is fire. It is literally funny to me to talk about how bad those movies are. It is messing up on the highest level - a macro fail - I will never outgrow laughing about how everyone's hopes were completely dashed.
Quote from: Death Gaara on April 15, 2013, 08:47:44 PM
Quote from: Mikefrompluto on April 15, 2013, 08:44:11 PM
No shame in being passionate about something!
Agreed. Hang your heads high fellow nerds! March proudly through the streets and keep continuing to show passion for what you love!
*Little did the iMtG forum know that DG was amassing his nerd army to take over North Korea and make them watch all 3 prequel films at once then finish by watching Joe Shumacher's Batman and Robin! We will show that country who runs the show in this world!
Haha if only the North Koreans were as easy to beat as battle droids.
Also, you forgot, we could send over jar jar Binks and annoy the 💩 out of them.
DAMMIT, I'm the drink lady tonight.
Someone mentioned that the new {legion Initiative} would work at sorcery speed.. Um why?? Thought activated abilities worked at instant speed or when you have priority?
My thinking was someone board wipes, you sack Initiative and again Boros comes out on top.
Whoever was talking about kingdom hearts, thy still make them... On the DS, and I wish they would make kingdom hearts 3 for ps4 when it comes out or something. I don't exactly thing star wars would quite fit in that game though, although I lightsaber, that's also a keyblade would be pretty cool. :)
Quote from: Quackmaster5 on April 15, 2013, 08:55:06 PM
Quote from: Death Gaara on April 15, 2013, 08:47:44 PM
Quote from: Mikefrompluto on April 15, 2013, 08:44:11 PM
No shame in being passionate about something!
Agreed. Hang your heads high fellow nerds! March proudly through the streets and keep continuing to show passion for what you love!
*Little did the iMtG forum know that DG was amassing his nerd army to take over North Korea and make them watch all 3 prequel films at once then finish by watching Joe Shumacher's Batman and Robin! We will show that country who runs the show in this world!
Haha if only the North Koreans were as easy to beat as battle droids.
Also, you forgot, we could send over jar jar Binks and annoy the 💩 out of them.
DAMMIT, I'm the drink lady tonight.
Great, you can start by getting me an iced tea. I love to drink tea while I watch the opposition fold to the annoyance of a character who was purely in the movie for comic relief.
Quote from: FlickerYourOwnIdentity on April 15, 2013, 09:01:01 PM
Whoever was talking about kingdom hearts, thy still make them... On the DS, and I wish they would make kingdom hearts 3 for ps4 when it comes out or something. I don't exactly thing star wars would quite fit in that game though, although I lightsaber, that's also a keyblade would be pretty cool. :)
Give it a year or so. Mickey will be in that Darth Vader suit in no time, swinging a lightsaber around.
I can see it now: stead shot, you hear the iconic Vader respirator. Darth Vader suit with the Mickey ears hanging out. Then the camera settles on a medium shot of Mickey Mouse, he takes the helmet off an give "oh boy!". Then some tag line at the end saying something about "Friendship in a Galaxy Far, Far Away"
Kingdom Hearts 4 (3? 5? I don't know), they can coldly exploit the imagery of Starwars using Disney characters.
Quote from: FlickerYourOwnIdentity on April 15, 2013, 09:01:01 PM
Whoever was talking about kingdom hearts, thy still make them... On the DS, and I wish they would make kingdom hearts 3 for ps4 when it comes out or something. I don't exactly thing star wars would quite fit in that game though, although I lightsaber, that's also a keyblade would be pretty cool. :)
That would be me you are talking about. No, I know they still make them. Let me rephrase that. If they still made GOOD Kingdom Hearts games lol. Dream Drop Distance was fun, but seriously; where the hell is Kingdom Hearts 3? The last main numbered game was only released 7 years ago.
Well, they are rebooting Mikey Mouse and making new shorts...It could happen.
I only know this because Kali Kazoo (listen to her. She's great.) is one of the animators.
Quote from: Dudecore on April 15, 2013, 09:06:21 PM
Quote from: FlickerYourOwnIdentity on April 15, 2013, 09:01:01 PM
Whoever was talking about kingdom hearts, thy still make them... On the DS, and I wish they would make kingdom hearts 3 for ps4 when it comes out or something. I don't exactly thing star wars would quite fit in that game though, although I lightsaber, that's also a keyblade would be pretty cool. :)
Give it a year or so. Mickey will be in that Darth Vader suit in no time, swinging a lightsaber around.
I can see it now: stead shot, you hear the iconic Vader respirator. Darth Vader suit with the Mickey ears hanging out. Then the camera settles on a medium shot of Mickey Mouse, he takes the helmet off an give "oh boy!". Then some tag line at the end saying something about "Friendship in a Galaxy Far, Far Away"
Kingdom Hearts 4 (3? 5? I don't know), they can coldly exploit the imagery of Starwars using Disney characters.
Hey if you acually follow the story we all know that star wars won't fit in.
Then again neither did little mermaid...
I Swear to god they better not bring back little mermaid!
Then they'll do Epic Mickey Starwars. Isn't it the same game? I'm completely ignorant regarding Epic Mickey and Kingdom Hearts...I was going for the joke.
Quote from: Dudecore on April 15, 2013, 09:11:04 PM
Then they'll do Epic Mickey Starwars. Isn't it the same game? I'm completely ignorant regarding Epic Mickey and Kingdom Hearts...I was going for the joke.
No in fact they are completely different, but they are both cool games, and kingdom hearts is amazing, as long as the main character isn't saying Kiari every five seconds.
But other then that it is cool.
Funny joke though. :)
Quote from: FlickerYourOwnIdentity on April 15, 2013, 09:14:21 PM
Quote from: Dudecore on April 15, 2013, 09:11:04 PM
Then they'll do Epic Mickey Starwars. Isn't it the same game? I'm completely ignorant regarding Epic Mickey and Kingdom Hearts...I was going for the joke.
No in fact they are completely different, but they are both cool games, and kingdom hearts is convoluted, as long as the main character isn't saying Kiari every five seconds.
But other then that it is cool.
Funny joke though. :)
Fixed it for you.
I played the first Kingdom Hearts - got to the Aladin World (I don't know how far that is) and got supremely disinterested. I felt like I kept going to different movie sets and playing Luigi's Masion in different rooms. Did they ever make one for PS3?
Quote from: Stoneco1d869 on April 15, 2013, 08:56:47 PM
Someone mentioned that the new {legion Initiative} would work at sorcery speed.. Um why?? Thought activated abilities worked at instant speed or when you have priority?
My thinking was someone board wipes, you sack Initiative and again Boros comes out on top.
I mentioned it, because I thought I saw someone else say it, and went off that. Then I read the card, and it says nothing of the sort. You can use its ability at instant speed.
Wonderland was the best level (referring to first game for PS2.) Olympus was pretty cool too.
I feel bad for the people who are going to come on this thread looking for spoilers, only to find five pages of nerd talk to sift through hahah.
Quote from: Mikefrompluto on April 15, 2013, 09:20:23 PM
Wonderland was the best level (referring to first game for PS2.) Olympus was pretty cool too.
I enjoyed the Nightmare Before Christmas world. That was tons of fun and I loved how they got the theme to match up well with the tone of the game.
Quote from: Mikefrompluto on April 15, 2013, 09:20:23 PM
I feel bad for the people who are going to come on this thread looking for spoilers, only to find five pages of nerd talk to sift through hahah.
As do I, but lets be honest; you gotta let the nerd out every once in a while. It's far more dangerous to keep it all inside. I hope those looking for spoilers will understand this, because its for the better for the community to let it all out.
I didn't know that this was a bad thing.
I've loved all the kingdom hearts games. Each one has a different play style. Plus It makes me revisit my childhood. Personally, I loved the tron board in KH2 and the entire KH2 game for that matter. Still, to this day, I can never beat Xaldin on hardcore. Lmao. Trying to beat him is almost as hard as sephiroth in KH1.
Well if there is anything we know about SquareEnix - they are not afraid to beat a dead horse. They'll package, and repackage, and remaster, then remix the remaster that was a repackaged package. Then sell those editions on other platforms. If they could find a way to make Final Fantasy 15 a series of micro-transactions to complete the game, they will. Then they'll make a sequel that is just a remix of the previous ipad remaster of the Nintendo game boy remakes of the Nintendo game.
Then include Cloud as a downloadable skin for $1.99, because "remember him?".
Quote from: Quackmaster5 on April 15, 2013, 09:27:17 PM
I've loved all the kingdom hearts games. Each one has a different play style. Plus It makes me revisit my childhood. Personally, I loved the tron board in KH2 and the entire KH2 game for that matter. Still, to this day, I can never beat Xaldin on hardcore. Lmao. Trying to beat him is almost as hard as sephiroth in KH1.
I beat Sephiroth in KH1. It is not as hard as you think once you notice the patterns he goes through. Time consuming? Yes. Difficult? Not really.
Quote from: Death Gaara on April 15, 2013, 09:22:00 PM
Quote from: Mikefrompluto on April 15, 2013, 09:20:23 PM
Wonderland was the best level (referring to first game for PS2.) Olympus was pretty cool too.
I enjoyed the Nightmare Before Christmas world. That was tons of fun and I loved how they got the theme to match up well with the tone of the game.
Ah I forgot about that one! Yeah im changing my favorite to that. Man I haven't played that game in a while.
Quote from: Keyeto on April 15, 2013, 09:19:34 PM
Quote from: Stoneco1d869 on April 15, 2013, 08:56:47 PM
Someone mentioned that the new {legion Initiative} would work at sorcery speed.. Um why?? Thought activated abilities worked at instant speed or when you have priority?
My thinking was someone board wipes, you sack Initiative and again Boros comes out on top.
I mentioned it, because I thought I saw someone else say it, and went off that. Then I read the card, and it says nothing of the sort. You can use its ability at instant speed.
Yeah it's a pretty nasty card.
Hahaha I love people who mention anyone beside cloud when discussing FF. like any other game beside VII matters.
The first kingdom hearts (ps2) was freaking hard! Well on expert, but still! On wonderland the boss was supposed to be easier then that! Tarzan was annoying too. It mainly said, beat this OP boss, then you can leave this place. And if you went to wonderland first, you had to go to Tarzan.
Anybody ever find the secret boss in Peter Pan.
Quote from: FlickerYourOwnIdentity on April 15, 2013, 09:30:19 PM
The first kingdom hearts (ps2) was freaking hard! Well on expert, but still! On wonderland the boss was supposed to be easier then that! Tarzan was annoying too. It mainly said, beat this OP boss, then you can leave this place. And if you went to wonderland first, you had to go to Tarzan.
Anybody ever find the secret boss in Peter Pan.
Yeah, he is actually easy to find. Just learn his movements quickly or you will lose rather easily.
TL;DR (I know it's not that long lol) DG hates timers
Quote from: Death Gaara on April 15, 2013, 09:29:02 PM
Quote from: Quackmaster5 on April 15, 2013, 09:27:17 PM
I've loved all the kingdom hearts games. Each one has a different play style. Plus It makes me revisit my childhood. Personally, I loved the tron board in KH2 and the entire KH2 game for that matter. Still, to this day, I can never beat Xaldin on hardcore. Lmao. Trying to beat him is almost as hard as sephiroth in KH1.
I beat Sephiroth in KH1. It is not as hard as you think once you notice the patterns he goes through. Time consuming? Yes. Difficult? Not really.
I beat sephiroth in kh 1 eventually. It was just annoying. And when that game came out, I was 13. So I didn't have patience. Lmao.
Sephhiroth in KH2 was 100 times easier. But Xaldin on expert or hardcore (or whatever that difficulty was) had that one sweeping move that could not be defended against. Grrrr. Now I'm busting out my PS2 as we speak.
Yeah, I love how that works, when people talk about KH, nostalgia kicks in, then we try to beat whatever his name is, and his big sweeping move on hardcore.
Oh memories... :)
Getting back to Magic. Why would anyone want to play a Cluestone? Cantrip for 5? Bit steep no? Is it just a limited thing?
Quote from: Dudecore on April 15, 2013, 10:32:29 PM
Getting back to Magic. Why would anyone want to play a Cluestone? Cantrip for 5? Bit steep no? Is it just a limited thing?
Agreed it'd be nice if they at least worked like eggs.
I'm still mad about the enchantment...frickin. I might as well sell my whole bant control deck because now naya, and all other aggro decks have EIGHT SLOTS to prevent boardwipes and FOUR SLOTS to prevent lifegain and FOUR SLOTS to counter sphinxs rev which is the only good draw spell in standard besides think twice. I frickin hate this omg! How about a counterspell that doesn't cost 3 colored mana???
How about NOT printing two mythics for aggro THAT ARE 2 DROPS
Quote from: Coffee Vampire on April 15, 2013, 11:00:42 PM
I'm still mad about the enchantment...frickin. I might as well sell my whole bant control deck because now naya, and all other aggro decks have EIGHT SLOTS to prevent boardwipes and FOUR SLOTS to prevent lifegain and FOUR SLOTS to counter sphinxs rev which is the only good draw spell in standard besides think twice. I frickin hate this omg! How about a counterspell that doesn't cost 3 colored mana???
How about NOT printing two mythics for aggro THAT ARE 2 DROPS
Lol! Relax man. Don't throw in the towel yet. 2 of the 3 colors you run in bant can handle enchantment really easy. {W}{G}. {Naturalize}, {Ray of Revelation} just to name a couple.
Hah thanks I will try to relax. I guess I had better wait until the whole set is spoiled to rage.
{Erase} and the new split card will be critical soon. ;-) until it rotates.
New golgari enchantment. Check it out http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/sf/243
I love it! Graveyard love is always nice.
6 cmc though!? Pretty lame. It's gonna be pretty unplayable unless there's some way to cheat it in to play, which there isn't outside of legacy (that I'm aware of). Also, it only costs {W} to remove.
Yeah it is costly, but its half green, so ramp is an option.
Junk reanimator will live on!!
New dimir removal spell spoiled (and some w/e cards)!
{B}{U}:Target creature gets +x/-x until eot, where x is cards in your hand.
I like it a lot. Hits anything, and it will usually hit up to 4 toughness, maybe 5. Kills regen and indestructable. {Falkenrath Aristocrat} weeps.
Quote from: Mikefrompluto on April 15, 2013, 08:00:06 PM
Accusing someone of complaining when they're just voicing their opinion is usually a sign that you have no valid argument. I agree with everything DG and DC have said. Aggro has made for a stale environment. FNM is no longer fun because as soon as you hear "Turn one, I play {stomping ground}/{sacred foundry}," you know exactly what you're in for. Aggro (like net decks) have their place in Magic, but should Wizards cater to it and ban unnecessary things? Absolutely not. Magic is turning into Star Wars. Where else have you seen such a rabid fan base turn against the creator of its passion? I haven't seen it since the very first time Lucas retouched Star Wars in '98 or '99. That's starting to happen in Magic.
Tl;dr Leave what we love alone and stop changing the fundamentals of it to cater to one group.
Ehm I totaly agree with DC and DG but was not it exactly opposite way bfr RtR block? Everyone playing Delver...? Not that it would justify this agrro madness...:D
Quote from: Dudecore on April 15, 2013, 06:43:41 PM
Quote from: whitedrake on April 15, 2013, 06:25:37 PM
Mhmm the creatures will appear in opponents turn during combat phase... And opponent can wipe main phase 2..;) it is not At beggining of ur next Combat phase it is At begging of next combat phase... If u use it in ur turn they will appear in opponents turn right...?
Then you make them double Wrath for 8 mana+. If you go to wrath, pop the initiative and dodge it, then they come back during your combat and stick. Not to mention reusing your {Huntmaster of the Fells}, {Restoration Angel} and {Thragtusk} in the Naya decks.
Oh yeah, it buffs them with an anthem effect to boot. Something Boros definitely needed...more power.
Also what isn't being mentioned is that this card is 150% a ploy to sell packs. It's insanely playable and printed at Mythic rare as a chase card. Mythics were originally designed to print cards that they've never done before, or something less playable that had big effects on it. Now? Anything useable is printed at that rarity. Magic has become a sickening joke at this point, completely devoid of its more interesting aspects.
I totaly agree with that mythic part analysis... But u cannot avoid wrath during ur opponents turn bcs of that enchantment... That card is not OP... It plays ability as a sorcery and u must exile it as a part of cost...
Quote from: whitedrake on April 16, 2013, 03:11:00 AM
Quote from: Dudecore on April 15, 2013, 06:43:41 PM
Quote from: whitedrake on April 15, 2013, 06:25:37 PM
Mhmm the creatures will appear in opponents turn during combat phase... And opponent can wipe main phase 2..;) it is not At beggining of ur next Combat phase it is At begging of next combat phase... If u use it in ur turn they will appear in opponents turn right...?
Then you make them double Wrath for 8 mana+. If you go to wrath, pop the initiative and dodge it, then they come back during your combat and stick. Not to mention reusing your {Huntmaster of the Fells}, {Restoration Angel} and {Thragtusk} in the Naya decks.
Oh yeah, it buffs them with an anthem effect to boot. Something Boros definitely needed...more power.
Also what isn't being mentioned is that this card is 150% a ploy to sell packs. It's insanely playable and printed at Mythic rare as a chase card. Mythics were originally designed to print cards that they've never done before, or something less playable that had big effects on it. Now? Anything useable is printed at that rarity. Magic has become a sickening joke at this point, completely devoid of its more interesting aspects.
I totaly agree with that mythic part analysis... But u cannot avoid wrath during ur opponents turn bcs of that enchantment... That card is not OP... It plays ability as a sorcery and u must exile it as a part of cost...
The ability does not play as a sorcery. That just isn't true...you can use the 2 mana ability at instant speed. The exile as part of its cost is to avoid {Sun Titan} and {Auramancer} loops that would break the game.
You wait for them to announce wrath, use the Initiative and dodge it. It's a simple concept. Now if your opponent wants to 2-for on Wreth effects - they are more then welcome.
I wonder what happened to the 'make the card 4' I know it was enchantment...
Wouldn't {Pithing Needle} be an awesome way to shut it down? I mean it's already being played in some sideboards.
Also if you removed the enchantment once everything was exiled, would they still return or do you just wrath with a {Naturalize}?
Quote from: Dudecore on April 16, 2013, 06:43:19 AM
Quote from: whitedrake on April 16, 2013, 03:11:00 AM
Quote from: Dudecore on April 15, 2013, 06:43:41 PM
Quote from: whitedrake on April 15, 2013, 06:25:37 PM
Mhmm the creatures will appear in opponents turn during combat phase... And opponent can wipe main phase 2..;) it is not At beggining of ur next Combat phase it is At begging of next combat phase... If u use it in ur turn they will appear in opponents turn right...?
Then you make them double Wrath for 8 mana+. If you go to wrath, pop the initiative and dodge it, then they come back during your combat and stick. Not to mention reusing your {Huntmaster of the Fells}, {Restoration Angel} and {Thragtusk} in the Naya decks.
Oh yeah, it buffs them with an anthem effect to boot. Something Boros definitely needed...more power.
Also what isn't being mentioned is that this card is 150% a ploy to sell packs. It's insanely playable and printed at Mythic rare as a chase card. Mythics were originally designed to print cards that they've never done before, or something less playable that had big effects on it. Now? Anything useable is printed at that rarity. Magic has become a sickening joke at this point, completely devoid of its more interesting aspects.
I totaly agree with that mythic part analysis... But u cannot avoid wrath during ur opponents turn bcs of that enchantment... That card is not OP... It plays ability as a sorcery and u must exile it as a part of cost...
The ability does not play as a sorcery. That just isn't true...you can use the 2 mana ability at instant speed. The exile as part of its cost is to avoid {Sun Titan} and {Auramancer} loops that would break the game.
You wait for them to announce wrath, use the Initiative and dodge it. It's a simple concept. Now if your opponent wants to 2-for on Wreth effects - they are more then welcome.
Omg I really read on that card that u can play the ability it only as a sorcery... And I was not alone few pages back Keyeto says the same...:D that's weird...:D
Edit: of course if there is not that, then ur analysis is correct and I get why you are so upset about that card...:D
Quote from: Wally on April 16, 2013, 07:20:36 AM
Wouldn't {Pithing Needle} be an awesome way to shut it down? I mean it's already being played in some sideboards.
Also if you removed the enchantment once everything was exiled, would they still return or do you just wrath with a {Naturalize}?
You could indeed use {Pithing Needle}, and as I said earlier - I don't see Aggro decks even using this card to avoid {Supreme Verdict}. {Boros Charm} is a much better tempo play, 4 total mana for Initiative and it's ability sets those decks back too far. It'd almost be worth it to eat a wrath and be up an extra card.
With all that being said, it's a card that those decks don't need. Maybe Control will get a tempo card that says "whenever a creature is put into exile, it cannot return. Draw a card", then I'll be happy.
So many of these spoiled cards are for pre-purchase on eBay at $10-20 bucks each! So crazy.
Quote from: Wally on April 16, 2013, 07:43:15 AM
So many of these spoiled cards are for pre-purchase on eBay at $10-20 bucks each! So crazy.
The only card im worrying about preordering is {Obzedat's aid} at $10 a playset. Maybe a common/uncommon set as well.
I like the idea of BUG self mill while we still have {laboratory maniac}, we can use the new golgari enchantment to boost field presence too! I'm excited
Quote from: Wackaman9001 on April 16, 2013, 01:15:02 PM
I like the idea of BUG self mill while we still have {laboratory maniac}, we can use the new golgari enchantment to boost field presence too! I'm excited
But we still are using the {omniscience} combo for that deck. Not really selfmill.
I think the azouris mythic will help that deck.
Quote from: Wackaman9001 on April 16, 2013, 01:15:02 PM
I like the idea of BUG self mill while we still have {laboratory maniac}, we can use the new golgari enchantment to boost field presence too! I'm excited
I was working on BUG self mill but then I got occupied with BUG one drops and eventually MBC. Might go back to it.
Basically mill a lot, activate {duskmantle guildmage}'s ability, then drop a giant {psychic spiral}. {Labratory maniac} as an alt win con. It was a bit mana intensive, but I might revisit it since we have {crypt ghast} and {watery grave} now.
Heh that Notion Thief is quite unbelievable...:D
http://www.mythicspoiler.com/dgm/cards/notionthief.html (http://www.mythicspoiler.com/dgm/cards/notionthief.html)
Ah you wanted to draw 5 cards by your revelation... Mhmm you will not but I will gladly draw them...:D
Quote from: whitedrake on April 16, 2013, 04:14:16 PM
Heh that Notion Thief is quite unbelievable...:D
http://www.mythicspoiler.com/dgm/cards/notionthief.html (http://www.mythicspoiler.com/dgm/cards/notionthief.html)
Ah you wanted to draw 5 cards by your revelation... Mhmm you will not but I will gladly draw them...:D
It's questionable anti- {Sphinx's Revelation} tech. Kinda squishy, too. Weird they'd print it for Dimir, considering Esper is taking advantage of it most. Maybe to sideboard against Bant? My interest has been piqued.
Mhm I guess it is to side against any kind of control..;)
Quote from: Dudecore on April 16, 2013, 04:51:50 PM
Quote from: whitedrake on April 16, 2013, 04:14:16 PM
Heh that Notion Thief is quite unbelievable...:D
http://www.mythicspoiler.com/dgm/cards/notionthief.html (http://www.mythicspoiler.com/dgm/cards/notionthief.html)
Ah you wanted to draw 5 cards by your revelation... Mhmm you will not but I will gladly draw them...:D
It's questionable anti- {Sphinx's Revelation} tech. Kinda squishy, too. Weird they'd print it for Dimir, considering Esper is taking advantage of it most. Maybe to sideboard against Bant? My interest has been piqued.
combo it with
{Bloodgift Demon}
{Sign in Blood}
Where is {Temple Bell} when you need it. Or {Jace Beleren}'s first ability. I miss group draw, {Rites of Flourishing} would've been fun too!
I love it as anti control and great in multiplayer, and his cost still let's him be playable
If only this effect also applied to {Duskmantle Seer}...
But it won't sadly so, he still won't be played for awhile.
Hey, {blood scrivener}, if you have two out, would you draw 3 total and lose 2 life, or draw 2 total and lose 2 life?
I would love to know, because that card that forces you to discard your hand could go well with that! :)
Quote from: Dudecore on April 16, 2013, 04:51:50 PM
Quote from: whitedrake on April 16, 2013, 04:14:16 PM
Heh that Notion Thief is quite unbelievable...:D
http://www.mythicspoiler.com/dgm/cards/notionthief.html (http://www.mythicspoiler.com/dgm/cards/notionthief.html)
Ah you wanted to draw 5 cards by your revelation... Mhmm you will not but I will gladly draw them...:D
It's questionable anti- {Sphinx's Revelation} tech. Kinda squishy, too. Weird they'd print it for Dimir, considering Esper is taking advantage of it most. Maybe to sideboard against Bant? My interest has been piqued.
mirror match sb tech
When you fuse, does it still count as 2 spells or one. Think about it! {Goblin Electromancer} would be even more annoying! :)
Quote from: FlickerYourOwnIdentity on April 16, 2013, 10:18:04 PM
Hey, {blood scrivener}, if you have two out, would you draw 3 total and lose 2 life, or draw 2 total and lose 2 life?
I would love to know, because that card that forces you to discard your hand could go well with that! :)
3 because once one activates you draw two. Then the 2nd one activates and your already have cards in your hand so then you draw one card :)
Thanks! :)
No the word "if" messes it all up. It's called an intervening if clause. This means when the second would resolve instead it doesnt because the word if creates a check on trigger AND on resolution.
Quote from: FlickerYourOwnIdentity on April 16, 2013, 10:35:51 PM
When you fuse, does it still count as 2 spells or one. Think about it! {Goblin Electromancer} would be even more annoying! :)
It counts as casting one spell, that has the characteristics of both halves.
On Notion Thief: Flash makes it playable, it could work as a Planeswalker beater conditionally...the cost is a bit high, so I pin it for a 2-of in some sideboards. Does not quite get there as far as it seems, I wonder again if it even matters to Esper decks (which I play currently) to let the opponent draw some cards because you're milling them out with {Nephalia Drownyard}. Even to have a beater like {Restoration Angel} I've completely cut. It seems like one of the pseudo-answers they print from time to time as potential tech, that never gets there.
Edit: Seems odd to print Esper mirror/vs. Bant tech. It isn't like Esper has been running wild on the format, it's got occasional but inconsistent tournament finishes - and opposing {Sphinx's Revelation} isn't the reason. It's been indestructible aggro. They might have pushed that card too far.
Makes me wonder if it is actually {Jace, the Mind Sculptor} tech...to accurately hose him a smidge.
Uncovered clues, there you go people, and at common. Also nivix cyclops oozes sex. Best art every year/all years. Catch/release is also so yummy.
Quote from: Silent1236 on March 24, 2013, 09:01:58 PM
Dimir = {Mirko Vosk, Mind Drinker}
Orzhov = {Teysa, Envy of Ghosts}
Azorious = {Lavinia of the Tenth}
Simic = {Vorel of the Hull Clade}
Selesnya = {Emara Tandris}
Boros = {Tajic, Blade of the Legion}
Golgari = {Varolz, the Scar Striped}
Rakdos = {Exava, Rakdos Blood Witch}
Izzet = {Melek, Izzet Paragon}
Tcgplayer spoiled names and artworks of the Champions on Facebook. The cards weren't spoiled yet, though :(
Vorel of the Hull Clade is freakin awesome! I've pre order my play set at $1.99. I'll bet his price sky rockets. I see him enabling crazy counters with a {Master Biomancer} deck. Which is why I'm trying to trade for cards to fill this deck list. Should be fun... Counters a plenty + rancor.
Not a fan of Catch // Release. 9 mana to fuse? Release isn't bad by itself though.
Quote from: Ragingtiger on April 17, 2013, 09:01:59 AM
Quote from: Silent1236 on March 24, 2013, 09:01:58 PM
Dimir = {Mirko Vosk, Mind Drinker}
Orzhov = {Teysa, Envy of Ghosts}
Azorious = {Lavinia of the Tenth}
Simic = {Vorel of the Hull Clade}
Selesnya = {Emara Tandris}
Boros = {Tajic, Blade of the Legion}
Golgari = {Varolz, the Scar Striped}
Rakdos = {Exava, Rakdos Blood Witch}
Izzet = {Melek, Izzet Paragon}
Tcgplayer spoiled names and artworks of the Champions on Facebook. The cards weren't spoiled yet, though :(
Vorel of the Hull Clade is freakin awesome! I've pre order my play set at $1.99. I'll bet his price sky rockets. I see him enabling crazy counters with a {Master Biomancer} deck. Which is why I'm trying to trade for cards to fill this deck list. Should be fun... Counters a plenty + rancor.
I like how they all have a name and a title except the selesnya one
Teysa is the ENVOY (n. 1. A representative of a government who is sent on a special diplomatic mission.) of Ghosts. Not the Envy, although she may indeed be their envy. I think I've seen that errantly posted lots of places.
Quote from: Dudecore on April 17, 2013, 11:02:16 AM
Teysa is the ENVOY (n. 1. A representative of a government who is sent on a special diplomatic mission.) of Ghosts. Not the Envy, although she may indeed be their envy. I think I've seen that errantly posted lots of places.
The original spoilers from Pax or wherever it was had it misspelled.
Emmara Tandris has been spoiled, and as a loyal G/W Populate player, I am so disappointed.
{5}{G}{W}
Legendary Creature- Elf Shaman
5/7
Prevent all damage that would be dealt to creature tokens you control.
That's it. That's all she does. By the time he enters the field, she doesn't change anything. {Rootborn Defenses} does what her ability does, but BETTER. For {3}{G} less at instant speed. Her 5/7 body is win-more, because by turn six or seven, you should have at least 12 power on the board, if you haven't won already. She doesn't even make the token featured on her card!
Emmara was the card I was hoping would make G/W highly competitive, instead of the joke at everyone's FNM. If this is how WotC treats fan-favorites now, like Teysa, the future of flavor is looking bleak.
Quote from: Frothandslosh on April 17, 2013, 01:26:25 PM
Emmara Tandris has been spoiled, and as a loyal G/W Populate player, I am so disappointed.
{5}{G}{W}
Legendary Creature- Elf Shaman
5/7
Prevent all damage that would be dealt to creature tokens you control.
That's it. That's all she does. By the time he enters the field, she doesn't change anything. {Rootborn Defenses} does what her ability does, but BETTER. For {3}{G} less at instant speed. Her 5/7 body is win-more, because by turn six or seven, you should have at least 12 power on the board, if you haven't won already. She doesn't even make the token featured on her card!
Emmara was the card I was hoping would make G/W highly competitive, instead of the joke at everyone's FNM. If this is how WotC treats fan-favorites now, like Teysa, the future of flavor is looking bleak.
It's official. Selesyna got the 💩 end of the stick in this entire block. As a GW player, I am mortified. Name a game changing GW card besides maybe {Armada Wurm}? You can't. This is pissing me off. Once again, boros has the best stuff because its what WoTC wants. It's downright annoying.
Quacker {Advent of the Wurm} could be playable...;)
Eh why they bothered to make that new helix...??
http://mythicspoiler.com/dgm/cards/warleadershelix.html (http://mythicspoiler.com/dgm/cards/warleadershelix.html)
Quote from: Quackmaster5 on April 17, 2013, 01:38:02 PM
Quote from: Frothandslosh on April 17, 2013, 01:26:25 PM
Emmara Tandris has been spoiled, and as a loyal G/W Populate player, I am so disappointed.
{5}{G}{W}
Legendary Creature- Elf Shaman
5/7
Prevent all damage that would be dealt to creature tokens you control.
That's it. That's all she does. By the time he enters the field, she doesn't change anything. {Rootborn Defenses} does what her ability does, but BETTER. For {3}{G} less at instant speed. Her 5/7 body is win-more, because by turn six or seven, you should have at least 12 power on the board, if you haven't won already. She doesn't even make the token featured on her card!
Emmara was the card I was hoping would make G/W highly competitive, instead of the joke at everyone's FNM. If this is how WotC treats fan-favorites now, like Teysa, the future of flavor is looking bleak.
It's official. Selesyna got the 💩 end of the stick in this entire block. As a GW player, I am mortified. Name a game changing GW card besides maybe {Armada Wurm}? You can't. This is pissing me off. Once again, boros has the best stuff because its what WoTC wants. It's downright annoying.
Let's put it this way: The maze cycle green card that gives all your creatures trample is better than the Selenya guild champion.
This is ridiculous. I don't even care that she costs seven, as long as she would have had abilities that synergize with your guild in a meaningful way. She doesn't even do that.
And all the while, {Tajic, Blade of the Legion} and {Legion's Initiative} come in and with UNBELIEVABLY low costs to make the best guild even better!
I'm a simple guy. I like to "hurr durr turn all my cards sideways, swing for 20, gg". The Standard environment doesn't even let me get close to doing that without me taking 3+ damage from {Boros Reckoner}, getting my whole battlefield wiped with a snapcasted {Supreme Verdict}, or giving my opponent 3/3 Beasts with {Thragtusk}.
And Selesnyans are the lucky ones! Dimir, Izzet, and Golgari are considered "Standard unplayable", not because the decks are bad but because the environment is stagnant. I really hope the remaining spoilers change the opinions I have on this subject.
Quote from: whitedrake on April 17, 2013, 01:58:33 PM
Quacker {Advent of the Wurm} could be playable...;)
Eh why they bothered to make that new helix...??
http://mythicspoiler.com/dgm/cards/warleadershelix.html (http://mythicspoiler.com/dgm/cards/warleadershelix.html)
{Advent of the Wurm} is very good, and fills in a good mid-game spot for most Populate decks (no more unnessicary "splashing black for {Lingering Souls}). I look forward to its interaction with Populate.
The helix is alright, and fits well into BRW "you lose, I gain" motif that Orzhov pushes.
But you pay {2} extra for 1 more damage. Than old helix. Now granted 3 is the magic number right now to kill things, but this can hit things {searing spear} can't, like a {restoration angel}. I don't think it will see much play at all though
Edit: I could run it if I ran {goblin electromancer} or {arcane melee}
Quote from: Wackaman9001 on April 17, 2013, 02:16:05 PM
But you pay {2} extra for 1 more damage. Than old helix. Now granted 3 is the magic number right now to kill things, but this can hit things {searing spear} can't, like a {restoration angel}. I don't think it will see much play at all though
Edit: I could run it if I ran {goblin electromancer} or {arcane melee}
Exactly my thoughts...;)
Quote from: Frothandslosh on April 17, 2013, 02:06:15 PM
Quote from: whitedrake on April 17, 2013, 01:58:33 PM
Quacker {Advent of the Wurm} could be playable...;)
Eh why they bothered to make that new helix...??
http://mythicspoiler.com/dgm/cards/warleadershelix.html (http://mythicspoiler.com/dgm/cards/warleadershelix.html)
{Advent of the Wurm} is very good, and fills in a good mid-game spot for most Populate decks (no more unnessicary "splashing black for {Lingering Souls}). I look forward to its interaction with Populate.
The helix is alright, and fits well into BRW "you lose, I gain" motif that Orzhov pushes.
Old helix cmc2 new one cmc4 and one damage more... Mhmm am not sure if it will be played that much... I would say it could be played more in USA than in BRW but we will see...;)
It is a limited card. Not a replacement for {Lightning Helix}
And Viashino Firstblade at common is overkill. Guess I know which guild is gonna dominate pre-release.
Warleader's Helix. Gross. Why did they pussyfoot around reprinting {lightning helix}?
Hehe I guess there is no doubt which one....:D
Quote from: Mikefrompluto on April 17, 2013, 02:30:52 PM
Warleader's Helix. Gross. Why did they pussyfoot around reprinting {lightning helix}?
Because they had free spot for another worse version of a good card from past...;)
Quote from: Dudecore on April 17, 2013, 02:29:18 PM
It is a limited card. Not a replacement for {Lightning Helix}
And Viashino Firstblade at common is overkill. Guess I know which guild is gonna dominate pre-release.
Viashino Firstblade is sickening.
Quote from: Mikefrompluto on April 17, 2013, 02:35:04 PM
Quote from: Dudecore on April 17, 2013, 02:29:18 PM
It is a limited card. Not a replacement for {Lightning Helix}
And Viashino Firstblade at common is overkill. Guess I know which guild is gonna dominate pre-release.
Viashino Firstblade is sickening.
Yeah. Sealed is all about creature trading, he trades pretty darn well once he outlived his initial burst of usefulness. And at common? You might get 3 in a sealed pool pretty easy. Boros all day.
And the "Maze" creature cycle is really lame. They cost a bunch and they're at common.
Quote from: Dudecore on April 17, 2013, 02:29:18 PM
It is a limited card. Not a replacement for {Lightning Helix}
And Viashino Firstblade at common is overkill. Guess I know which guild is gonna dominate pre-release.
Firstblade + Legion's Initiative = 5/5 haste for 3. Seems STRONG
{Sire of Insanity} + {Shrieking Affliction} 😍😍😍. Im in love.
Quote from: Mikefrompluto on April 17, 2013, 04:24:28 PM
{Sire of Insanity} + {Shrieking Affliction} 😍😍😍. Im in love.
I know!
Nobody else noticed too!
i want to play the card that is a {Sign in Blood} and some other card, fuse those with this combo out, at the end of their turn.
Add Notion Theif to ensure {Spynix's Revalation} doesnt get past this! :)
Oh my gosh! They made another helix!
Quote from: bravado883 on April 17, 2013, 04:48:40 PM
I think the best card to combat Sire is {Blood Scrivener}. At least you get three cards to work with per turn rather than just one.
How so? {Blood Scrivener} only lets you draw two cards.
{W}
Wake the Reflections
Sorcery
Populate.
Finally! An ability with one word of rules text!
(http://forums.mtgsalvation.com/attachment.php?attachmentid=141467&stc=1&d=1366233244)
lolololololololololol that is hilarious
Not only hilarious but incredibly useful! I can see it packing a punch in limited at the least.
Quote from: Wackaman9001 on April 17, 2013, 05:47:39 PM
Not only hilarious but incredibly useful! I can see it packing a punch in limited at the least.
I myself was thinking it was a limited dreg haha
Quote from: Bozo_Law on April 17, 2013, 05:38:54 PM
(http://forums.mtgsalvation.com/attachment.php?attachmentid=141467&stc=1&d=1366233244)
lolololololololololol that is hilarious
This card is much better than the champ
Quote from: Muggywuggy on April 17, 2013, 06:15:09 PM
Quote from: Bozo_Law on April 17, 2013, 05:38:54 PM
(http://forums.mtgsalvation.com/attachment.php?attachmentid=141467&stc=1&d=1366233244)
lolololololololololol that is hilarious
This card is much better than the champ
Champ? The thing is, I think that this card will work less than Beckon Apparition, and that is usually considered a dreg. I think about cards relative to other cards in the format.
Emmara is unplayable. Pretty dissapointing. Maybe in as a commander?
7 cost 5/7
Prevent damage to tokens you control
Definitely a great pair with trosti for commander but that's it.
There a lot of combos to be found with {Notion Theif}, like for standard, have {Reliquary Tower} out, then play {Reforge the Soul}.
Props for Keyeto who showed me this! :)
Quote from: bravado883 on April 17, 2013, 04:17:31 PM
I still think {Voice of Resurgence} and {Advent of the Wurm} are two of the best cards spoiled in this set as far as straight value goes, so Selesnya got something there. Agreed that the champ is terrible, which makes me sad since the art is so awesome. Most of the champs seem pretty terrible though, with {Exava, Blood Witch of Rakdos} and {Tajic, Blade of the Legion} being, in my opinion, the best constructed possiblilities (the Simic one I'm not sure about). It seems like all the champs have powerful effects, but are too overcosted to see play.
I'm still not convinced {Legion's Initiative} will see as much play as people are thinking. That being said, after some reconsideration (and some SCG articles) I'm more nervous about {Master of Cruelties} and {Sire of Insanity}, two cards that just absolutely WRECK control without an immediate answer. Master essentially FORCES control players to play creatures, since there's no way to ensure you always have an answer. Sire turns the game into a top-deck war, and yeah, Control doesn't usually win that matchup. I think G/W/x tokens will be a thing (probably the thing I play unless Voice goes even higher).
I think it was Dudecore that discussed the rise of midrange, and I think that's a totally correct assessment. The format contains a lot of removal that hits small creatures, but not a lot that can get you value against the amazing middle-costed creatures we have right now. Jund is getting absolutely ridiculous, and will probably be the best deck after Dragon's maze comes out, at least in the immediate. And while I don't really see {Legion's Initiative} seeing play in aggro, it really might in a midrange deck. While the anthem effect is I think the less important aspect of the card, blinking multiple Thragtusks and Huntmasters seems pretty good.
I'm don't think the spoilers released are uproarious, but I will admit that the standard environment right now is not very hospitable for control, and it stands to get worse unless some other cards are printed. I don't, however, see the format as stagnant, considering how many different archetypes there are right now, even though most conform to the general categories of aggro and midrange. What happens will remain to be seen, and I still can't wait!
bravado which way do you see Master of Cruelties being played? jund or grixis? i'm trying to decide which deck I feel fits him better. Jund would be more of a ramp into masters and then burn them. While the Grixis option would be more of a stall until i can play master turn 5 then kill you turn 6 type deck
Reap Intellect <3
Honestly I sort of like this one guy...
He is not really big card but I could imagine playing him and quite nice card for limited...
http://mythicspoiler.com/dgm/cards/skylashermock.html (http://mythicspoiler.com/dgm/cards/skylashermock.html)
And of course Naya needs one more way how to avoid wipes...;)
http://mythicspoiler.com/dgm/cards/readywillingmock.html (http://mythicspoiler.com/dgm/cards/readywillingmock.html)
Edit: Dark Naya will definitely will have use for that card...
I love the spider, I can surely see it being played in any format. It at the least is a surprise blocker, but it stunts all blue flyers, like delver, who it also kills! I'm excited, and flyover is finished if you get that
Anyone think they've sufficiently hammered {Sphinx's Revelation} and {Supreme Verdict} enough? Split cards, enchantments, creatures, instants. It's all pretty comical. I don't care about using new cards and developing new strategies, but jeez, every other card spoiled hoses one of those 2 cards.
They are trying to ruin controls for us... It looks like they decided to limit standard on creature battles... Thanks god that there are also other ways how to deal with creatures... At least until rotation I will play Sphere deck or Fog Superfriends...;)
Anyway now I realised that the fuse card + {Boros Reckoner}... Mhmm no need for three cards combo anymore... Two cards are enough... Hello infinitive life loop... Of course it is a little expensive mana-wise... But come on... Wizards went crazy...
Edit: they could finaly come with some nice Bant friendly cards...:)
Mythic for Dimir...
Well it hates control.
Quote from: FlickerYourOwnIdentity on April 18, 2013, 08:55:40 PM
Mythic for Dimir...
Well it hates control.
Odd, isn't Dimir supposed to be a relatively control-based guild? Why would it hate itself? That makes me sad.
Quote from: Gorzo on April 19, 2013, 12:10:20 AM
Quote from: FlickerYourOwnIdentity on April 18, 2013, 08:55:40 PM
Mythic for Dimir...
Well it hates control.
Odd, isn't Dimir supposed to be a relatively control-based guild? Why would it hate itself? That makes me sad.
Dimir is my favorite guild, but I must say; I'm very disappointed in them this time around. The guild seems to have lost a lot of its flavor to me, and it just seems way too "all over the place" with its Cipher effects. There's only three or four cards out of Dimir that even caught my eye this time around.
Quote from: Keyeto on April 19, 2013, 12:14:43 AM
Quote from: Gorzo on April 19, 2013, 12:10:20 AM
Quote from: FlickerYourOwnIdentity on April 18, 2013, 08:55:40 PM
Mythic for Dimir...
Well it hates control.
Odd, isn't Dimir supposed to be a relatively control-based guild? Why would it hate itself? That makes me sad.
Dimir is my favorite guild, but I must say; I'm very disappointed in them this time around. The guild seems to have lost a lot of its flavor to me, and it just seems way too "all over the place" with its Cipher effects. There's only three or four cards out of Dimir that even caught my eye this time around.
I feel you. I admit Dimir is extremely fun to play in limited formats, but its lack of playability in constucted outside of just a few cards was really a let down.
Quote from: Gorzo on April 19, 2013, 12:19:13 AM
Quote from: Keyeto on April 19, 2013, 12:14:43 AM
Quote from: Gorzo on April 19, 2013, 12:10:20 AM
Quote from: FlickerYourOwnIdentity on April 18, 2013, 08:55:40 PM
Mythic for Dimir...
Well it hates control.
Odd, isn't Dimir supposed to be a relatively control-based guild? Why would it hate itself? That makes me sad.
Dimir is my favorite guild, but I must say; I'm very disappointed in them this time around. The guild seems to have lost a lot of its flavor to me, and it just seems way too "all over the place" with its Cipher effects. There's only three or four cards out of Dimir that even caught my eye this time around.
I feel you. I admit Dimir is extremely fun to play in limited formats, but its lack of playability in constucted outside of just a few cards was really a let down.
It really was. One of the first decks I ever built was a Dimir deck, based off of the guild in Ravnica. I've loved Dimir (and mill) ever since. I was really looking forward to an awesome update for the deck. I got the Aberration and the Guildmage. Don't get me wrong, the cards do great, but really? Two cards?
Or maybe I'm just really picky/spoiled by {Glimpse the Unthinkable} :P
I want a sweeper for control that is an enchantment, just to counteract all the control hate.
Poison in the River {3}{U}{B}
Creatures get -0/-X, where X is their power.
Quote from: izik99 on April 19, 2013, 07:15:17 AM
I want a sweeper for control that is an enchantment, just to counteract all the control hate.
Poison in the River {3}{U}{B}
Creatures get -0/-X, where X is their power.
I would buy a playset of this ^
Quote from: izik99 on April 19, 2013, 07:15:17 AM
I want a sweeper for control that is an enchantment, just to counteract all the control hate.
Poison in the River {3}{U}{B}
Creatures get -0/-X, where X is their power.
Lol. This would sooooo screw agro.
They need to be hosing aggro, not control. Hose them all so that there all on an equal plane, and only hose when something gets too dominate, or is ruining the meta. Sheesh
Unless theros gives massive boosts to the control format. Then i can understand why there doing what there doing
Im surprised we haven't gotten more stuff to deal with {thragtusk}. I mean we got {skullcrack} and that's it. And even that card is subpar.
Quote from: Mikefrompluto on April 19, 2013, 08:59:00 AM
Im surprised we haven't gotten more stuff to deal with {thragtusk}. I mean we got {skullcrack} and that's it. And even that card is subpar.
{B}{3}
Flash death
Destroy target creature. Any abilities that may activate due to it dying are negated
--------
{R}{R}{X}
C-4
This card cannot be countered
Deal X damage divided as you choose to target creature's. If any were to die, exile it instead. Any abilities that may activate due to it dying are negated
{U}{U}{1}
Exile
Exile target creature. Any abilities that may activate due to it leaving the battlefield are negated
Quote from: izik99 on April 19, 2013, 07:15:17 AM
I want a sweeper for control that is an enchantment, just to counteract all the control hate.
Poison in the River {3}{U}{B}
Creatures get -0/-X, where X is their power.
What a ridiculous card
Quote from: Mikefrompluto on April 19, 2013, 08:59:00 AM
Im surprised we haven't gotten more stuff to deal with {thragtusk}. I mean we got {skullcrack} and that's it. And even that card is subpar.
Well, we got {Turn // Burn}?
Quote from: MementoMori on April 19, 2013, 11:42:27 AM
Quote from: Mikefrompluto on April 19, 2013, 08:59:00 AM
Im surprised we haven't gotten more stuff to deal with {thragtusk}. I mean we got {skullcrack} and that's it. And even that card is subpar.
Well, we got {Turn // Burn}?
Well yeah, but they still net five life. Which, to me, is the bigger annoyance of {thragtusk}.
I kinda like aetherling though, wizards spoiled it today
Quote from: Wackaman9001 on April 19, 2013, 12:09:50 PM
I kinda like aetherling though, wizards spoiled it today
Yeah I like it too. I think resolving it in a control mirror would be winning the game a lot of times.
Id like to build a deck around it?
The gruul champion might go well in an all creature deck
Quote from: Birdbrain on April 19, 2013, 03:21:10 PM
The gruul champion might go well in an all creature deck
I just had a horrible flashback of the Legions set. Shudder.
Quote from: Mikefrompluto on April 19, 2013, 03:24:50 PM
Quote from: Birdbrain on April 19, 2013, 03:21:10 PM
The gruul champion might go well in an all creature deck
I just had a horrible flashback of the Legions set. Shudder.
were there all creature decks in legions?
Quote from: Birdbrain on April 19, 2013, 03:26:36 PM
Quote from: Mikefrompluto on April 19, 2013, 03:24:50 PM
Quote from: Birdbrain on April 19, 2013, 03:21:10 PM
The gruul champion might go well in an all creature deck
I just had a horrible flashback of the Legions set. Shudder.
were there all creature decks in legions?
It was an all creatures set that was awful.
Quote from: Mikefrompluto on April 19, 2013, 03:27:56 PM
Quote from: Birdbrain on April 19, 2013, 03:26:36 PM
Quote from: Mikefrompluto on April 19, 2013, 03:24:50 PM
Quote from: Birdbrain on April 19, 2013, 03:21:10 PM
The gruul champion might go well in an all creature deck
I just had a horrible flashback of the Legions set. Shudder.
were there all creature decks in legions?
It was an all creatures set that was awful.
ill check it out in the card database to get a idea of how bad it is
It seems like a Johnny set. And I can see they definitely was limiting the power levels on some things
Control will be back somewhere. USA Control decks don't have all that difficult matchups with {Izzet Charm}, {Counterflux}, {Searing Spear}, {Supreme Verdict}, {Boros Charm}, {Thundermaw Hellkite}. But those decks are all like "good stuff" decks, with no real synergies. Taplands create greedy mana bases and thus - "good stuff" (where you just jam the best cards of those colors into 1 deck).
Naya Blitz is just a boring deck to face, it's extremely difficult to gain traction against. The Aristocrats is the same way, it's difficult to keep those creatures from resolving and not being punished for controlling the board.
A number of very broken cards are going to rotate in October, neutering mostly all of the decks that are good today. With that being said, Gatecrash and Dragon's Maze are absolutely throttling control at this point. We gotta just wait and see.
Part of my overall problem with Modern is what you're saying. Wizards doesn't give it a chance to "hate out" all of the decks that are garbage, like what happens in Legacy all of the time. During RtR we had 5-color Reanimator, Azorius Control, Selesnya Tokens and Midrange. Tons of Midrange decks, then a whole bunch of Good stuff decks. The less desirable decks get hated out - come back as rogue and everyone moves on. In Modern they just ban cards. Eggs is a deck, but people play {Leyline of the Void} and {Rest in Peace} to hate them out of competition - eventually there won't be as many of them and other decks will win. They will ban something from Eggs, like {Reshape} or {Lotus Bloom}
What real way does control have to hate out aggro decks? Weak counterspells? Board wipes? Who wants to {Nephalia Drownyard} for 20 turns?
I love aetherling! ;)
Simic will love aetherling, Azouris will love it too!
It dodges board wipes too, because we need a card that can do that.... Not really...
Quote from: FlickerYourOwnIdentity on April 19, 2013, 05:07:20 PM
I love aetherling! ;)
Simic will love aetherling, Azouris will love it too!
It dodges board wipes too, because we need a card that can do that.... Not really...
We need something that can dodge a terminus, we sure dont have that, excluding {legions initiative}
Restore the Peace is like a damage matters {Upheaval}. Priced pretty fairly. May see some action? I always feel that if I'm taking damage, I'm not winning, but it doesn't seem horrible. I'm sure that they're printing an aggro card to dodge it right now.
Quote from: Wackaman9001 on April 19, 2013, 05:18:53 PM
Quote from: FlickerYourOwnIdentity on April 19, 2013, 05:07:20 PM
I love aetherling! ;)
Simic will love aetherling, Azouris will love it too!
It dodges board wipes too, because we need a card that can do that.... Not really...
We need something that can dodge a terminus, we sure dont have that, excluding {legions initiative}
We definitely do not need that...:)
Oh Esper will love this card...:) especially against Aristocrats...:)
http://mythicspoiler.com/dgm/cards/cryptincursionmock.html (http://mythicspoiler.com/dgm/cards/cryptincursionmock.html)
I like some commons more than most of rare ones...
http://mythicspoiler.com/dgm/cards/pilferedplansmock.html (http://mythicspoiler.com/dgm/cards/pilferedplansmock.html)
http://mythicspoiler.com/dgm/cards/hiddenstringsmock.html (http://mythicspoiler.com/dgm/cards/hiddenstringsmock.html)
Wow those are both really nice commons
Someone should make a five-color blitz deck and call it skittles! Lol, just kidding
Crypt Incursion - if it is real - appears like a real plus card.
Quote from: Dudecore on April 19, 2013, 07:14:37 PM
Crypt Incursion - if it is real - appears like a real plus card.
I agree completely, it gives amazing use to cards like {Mind Sculpt}! Big boost against aggro! :D
Gaze of Granite {X}{B}{B}{G}
Sorcery
Destroy each nonland permanent with converted mana cost X or less.
Golgari reclaimers resent the gorgons, begrudging the loss of so many fine nutrients locked away in stone.
Illus. Nils Hamm #72/166
PERNICIOUS DEED IS BACK BABY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
In other more boring news:
Pontiff of Blight {4}{B}{B}
Creature - Zombie Cleric
Extort
Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)
Illus. Seb McKinnon #27/166 2/7
Gleam of Battle {4}{R}{W}
Enchantment (U)
Whenever a creature you control attacks, put a +1/+1 counter on it.
Every soldier returns from battle changed: by hardship, by blood, by a glimpse of glory.
73/156
Art by Raymond Swanland
Ponnif is cool, a little slow.
He will go straight into my heartless deck! Love extort
Oh men, now I am starting to look forward to that pre-releas... Commons and uncommons saved my hopes...:D
http://mythicspoiler.com/dgm/cards/gruulwarchantmock.html (http://mythicspoiler.com/dgm/cards/gruulwarchantmock.html)
Nice card for limited I guess...;)
Quote from: whitedrake on April 20, 2013, 05:30:33 AM
Oh men, now I am starting to look forward to that pre-releas... Commons and uncommons saved my hopes...:D
http://mythicspoiler.com/dgm/cards/gruulwarchantmock.html (http://mythicspoiler.com/dgm/cards/gruulwarchantmock.html)
Nice card for limited I guess...;)
limited?! LIMITED!!? That card makes naya zoo INSANE! Turn four, they have a bunch of creatures already pushing the power curve, drop that sucker and smash the opponents face far beyond recognition. And at that point, the opponent might be able to block 1 MAYBE 2 creatures? Oh man, looks like something in zoo will get the ban hammer
Hehe concentrating on pre-release right now.. I do not think about its usefulness in constructed right now...:)
Quote from: Birdbrain on April 20, 2013, 09:04:53 AM
Quote from: whitedrake on April 20, 2013, 05:30:33 AM
Oh men, now I am starting to look forward to that pre-releas... Commons and uncommons saved my hopes...:D
http://mythicspoiler.com/dgm/cards/gruulwarchantmock.html (http://mythicspoiler.com/dgm/cards/gruulwarchantmock.html)
Nice card for limited I guess...;)
limited?! LIMITED!!? That card makes naya zoo INSANE! Turn four, they have a bunch of creatures already pushing the power curve, drop that sucker and smash the opponents face far beyond recognition. And at that point, the opponent might be able to block 1 MAYBE 2 creatures? Oh man, looks like something in zoo will get the ban hammer
I totally agree. That card is gonna be great in a beat down deck
Quote from: Birdbrain on April 20, 2013, 09:04:53 AM
Quote from: whitedrake on April 20, 2013, 05:30:33 AM
Oh men, now I am starting to look forward to that pre-releas... Commons and uncommons saved my hopes...:D
http://mythicspoiler.com/dgm/cards/gruulwarchantmock.html (http://mythicspoiler.com/dgm/cards/gruulwarchantmock.html)
Nice card for limited I guess...;)
limited?! LIMITED!!? That card makes naya zoo INSANE! Turn four, they have a bunch of creatures already pushing the power curve, drop that sucker and smash the opponents face far beyond recognition. And at that point, the opponent might be able to block 1 MAYBE 2 creatures? Oh man, looks like something in zoo will get the ban hammer
The card costs too much for Blitz. They don't have time for four mana spells.
I think that we have some potential for more draw spells. YES!!!!!
I think spikes will like uncovered clues. I like it too. I must be a Timmy/Johnny/Spike. I play to have fun, like to be creative, and I like to win
I found this
http://mythicspoiler.com/
You found the site everyone's been using to post spoilers this far..? Haha just messing, but whitedrake has been posting the same link periodically.
But his link has only a few at a time. This link has dozens and dozens
YES!!!!! THEY'VE REPRINTED {Armadillo Cloak}!!!!
Unflinching courage is da cloak!!!
True, and it can sometimes net you nothing, right? But alchemy always nets you a card. I agree, maybe good post rotation.
Edit: OH and did you see that 3/1 haste for 2 mana? Man rakdos/boros will for surebe the best color combo in limited!!!
That goblin test pilot creature seems like a good side-board option in case you face selesnya
Well...a mediocre sideboard option
Oh! But it's a decent option versus boros
He would be awesome in a deck that had lots of creatures with death triggers
I like goblin test pilot. It is awesome
Quote from: All-Mana Mania on April 20, 2013, 07:04:31 PM
I like goblin test pilot. It is awesome
But (imo) not very good.
I believe Goblin Test Pilot is the Johnny du jour for Dragon's Maze.
I'm not very excited for Dragons Maze being relevant in constructed. The draft format also seems pretty bad. (no offense, aggro fans)
You could still do some pretty goofy stuff with some of the cards. Though this seems like a Timmy set
Im actually playing golgari for dgm. I played simic ad izzet an now im playing something other than blue lol
I think I'm gunna do boros or Simic and hope that I get golgari or azorius as the Randoms.
Sweet Gruul got a ramp...:)
http://mythicspoiler.com/dgm/cards/zhurtaadruid.html (http://mythicspoiler.com/dgm/cards/zhurtaadruid.html)
Quote from: whitedrake on April 21, 2013, 01:38:01 PM
Sweet Gruul got a ramp...:)
http://mythicspoiler.com/dgm/cards/zhurtaadruid.html (http://mythicspoiler.com/dgm/cards/zhurtaadruid.html)
This card will see lots of play when (if) Arbor Elf rotates out.
Quote from: whitedrake on April 21, 2013, 01:38:01 PM
Sweet Gruul got a ramp...:)
http://mythicspoiler.com/dgm/cards/zhurtaadruid.html (http://mythicspoiler.com/dgm/cards/zhurtaadruid.html)
Why can't they just reprint {Llanowar Elves}??? >:(
I still hope they will reprint him in M14... He was mostly in Core Sets...;)
Anyway that Gruul guy is nice tap for mana ping opponent...;)
Im loving {Ætherling} the more I look at it. I severely underrated that card when I first saw it. I see him putting in work post-rotation when reanimator loses some of its heavy hitters.
Quote from: Mikefrompluto on April 21, 2013, 11:55:21 PM
Im loving {Ætherling} the more I look at it. I severely underrated that card when I first saw it. I see him putting in work post-rotation when reanimator loses some of its heavy hitters.
I don't know. He's nice for an unblockable beater with some combat tricks, but 6 mana is a bit intensive. And for reanimator, I kinda think there are going to be stronger targets to choose. Without {Unburial Rites} being in standard and having to use {Obzedat's Aid}, I just see things like {Nicol Bolas, Planeswalker}, {Omniscience}, or even {Angel of Serenity}, {Armada Wurm}, or even something like {Ruric Thar, the Unbowed} being better targets. Just my 2 cents. He definitely could have potential, though.
Quote from: Silent1236 on April 22, 2013, 12:05:51 AM
Quote from: Mikefrompluto on April 21, 2013, 11:55:21 PM
Im loving {Ætherling} the more I look at it. I severely underrated that card when I first saw it. I see him putting in work post-rotation when reanimator loses some of its heavy hitters.
I don't know. He's nice for an unblockable beater with some combat tricks, but 6 mana is a bit intensive. And for reanimator, I kinda think there are going to be stronger targets to choose. Without {Unburial Rites} being in standard and having to use {Obzedat's Aid}, I just see things like {Nicol Bolas, Planeswalker}, {Omniscience}, or even {Angel of Serenity}, {Armada Wurm}, or even something like {Ruric Thar, the Unbowed} being better targets. Just my 2 cents. He definitely could have potential, though.
Yeah I see your point. Im just looking at the fact that without {tragic slip} and {pillar of flame} (slightly irrelevant since its sorcery speed,) needing it up to 8/1 AND unblockable is pretty sturdy. But we'll just have to see what else we get, plus what M14 brings us.
Quote from: Mikefrompluto on April 22, 2013, 12:13:07 AM
Yeah I see your point. Im just looking at the fact that without {tragic slip} and {pillar of flame} (slightly irrelevant since its sorcery speed,) needing it up to 8/1 AND unblockable is pretty sturdy. But we'll just have to see what else we get, plus what M14 brings us.
Man, it would've been great if they had tacked on one more ability that gave him hexproof. I'd probably consider it very playable then haha. Pump to 9/1, give hexproof & unblockable, beat face.
Complete spoilers Monday, if I am correct.
As for {Ætherling}, I kinda think it misses slightly. You can pump it, but it sorta walks into burn spells - it is awfully expensive to lose value on him. It could be good in Simic paired with {Simic Charm} for either beefing him up more, or dodging removal. It triggers Evolve too. Overall it's the type of creature you'd like to see at that power level, but I wonder if {Prime Speaker Zegana} is a better card for decks that want to curve into something like {Ætherling} - and the more mid-range decks near the end of their curve.
You have reminded me that {Gyre Sage} is a real card, DC. I am starting to like {Ætherling} in a Simic ramp deck. But that also just reminds me that they printed the easy {Llanowar Elves}-esque dork in Gruul.
Quote from: Dudecore on April 22, 2013, 12:35:14 AM
Complete spoilers Monday, if I am correct.
As for {Ætherling}, I kinda think it misses slightly. You can pump it, but it sorta walks into burn spells - it is awfully expensive to lose value on him. It could be good in Simic paired with {Simic Charm} for either beefing him up more, or dodging removal. It triggers Evolve too. Overall it's the type of creature you'd like to see at that power level, but I wonder if {Prime Speaker Zegana} is a better card for decks that want to curve into something like {Ætherling} - and the more mid-range decks near the end of their curve.
{Ætherling} should never die as long as you have up {U}... Or am I reading it wrong?
Blaze commando and {Blasphemous Act}
http://mythicspoiler.com/dgm/cards/blazecommando.html
Quote from: Silent1236 on April 22, 2013, 12:38:48 AM
You have reminded me that {Gyre Sage} is a real card, DC. I am starting to like {Ætherling} in a Simic ramp deck. But that also just reminds me that they printed the easy {Llanowar Elves}-esque dork in Gruul.
The reason I mention it is, all things considered - you drop {Prime Speaker Zegana}, draw cards and then someone kills it - you got value. You can even use {Simic Charm} to pump up a creature to draw more from Zegana.
Same scenario with {Ætherling}, except you didn't draw cards for it. I dunno. Both have benefits and drawbacks. I like Zegana more here at the 6 spot, because I love drawing cards - I get a profound sense of satisfaction.
And all the cards are spoiled as well as Dragon's Maze rulings. They are on the Magic website
Quote from: Falcon182 on April 22, 2013, 12:49:15 AM
Quote from: Dudecore on April 22, 2013, 12:35:14 AM
Complete spoilers Monday, if I am correct.
As for {Ætherling}, I kinda think it misses slightly. You can pump it, but it sorta walks into burn spells - it is awfully expensive to lose value on him. It could be good in Simic paired with {Simic Charm} for either beefing him up more, or dodging removal. It triggers Evolve too. Overall it's the type of creature you'd like to see at that power level, but I wonder if {Prime Speaker Zegana} is a better card for decks that want to curve into something like {Ætherling} - and the more mid-range decks near the end of their curve.
{Ætherling} should never die as long as you have up {U}... Or am I reading it wrong?
You get the end of turn flicker effect. It's nice to dodge things, it's not great to gain tempo off it. If you're losing turns protecting it - it isn't doing that much. It's plus benefit is from flickering Evolve cheaply.
Plus it can be a sizable threat, imagining {Progenitor Slime}ing that (or at least that's what I think it's called).
Anyway, I love {AEtherling}, I also love some nice {Notion Theif} shenanigans. {Sign in Blood} goes nice with it. Put it in grixis with the Izzet champion, which by the way is EXTREMELY underrated, and double up the damage and drawing! :)
The reason AEtherling is so powerful is that if you untap with it, you pretty much win.
***** IF *****
...you are smart. I'll explain. Some people assume it's bad because 8/1 unblockable is fragile, and you lose all of your 5 mana you spent on it and pay a 6th to save it. You just wasted a turn. However, a smart player will only pump it once, if even that, and make it unblockable. Getting in for 5 unblockable every turn is insane. You only have to spend one blue mana aand leave the rest to protect it. Your opponent has maybe 2 removal spells. Big whoop, you probably have over two blue mana sources open.
Let's look at the other things it can do, and compare it to other options.
- You can boardwipe and keep your wincon. Seriously. This is groundbreaking. No other creature lets you do that without help from another card. Untap. Pay {U}. What's your opponent going to do, waste a killspell while you have all the rest of your mana open? No. It will be exiled. Then boardwipe. Then get it back. Welcome to value city.
- Blocks {Thragtusk}, and lives. Just pump the toughness up, and you've got the magic number: 3/6. For a colorless. This is after blocks are declared, so if for some reason you have to exile it, you still blocked.
- Races Obzedat, and wins. Hardly any other playable creature does this. Not even {Thundermaw Hellkite} races obzedat and wins...even if you cast it first! However, AEtherling does. Pump it once, so it's a 5/4. Swing. Exile it. Pass turn.
Obzedat comes in. He swings life 4, by draining for 2. But you have a blocker. You can either pump it's toughness ONCE, and it lives, or just block and exile again.
- A few more things:
It can't be burned, because you can go into negative power to gain toughness.
Avoids sacrifice effects, boardwipes, and targeted removal.
It may effectively cost seven mana, but it wins you the game. And it's 5 bucks right now, I think. Time to get a playset.
Oh and one more thing I would like to touch on:
Creatures in this format are judged by their ETB effect, and that's a fact. AEtherling has none. However, it cannot be removed if you untap with it and don't take chances (pumping to an 8/1...). It can take a hit from any relevant creature in standard, and trades with any relevant creature in standard. So that's why you should not judge this like other cards.
The way you just changed my opinion was beautiful, CV....
Thank you for that. And that is exactly the reason I love this card and, {Supreme Verdict}. It's a good combo that clears the board, but you keep your creature. This combo might be able to even race boros aggro (even though we know it won't)! :D
I'm so happy
The problem I'm still seeing is the mana. 6 is a pretty hefty cost. And there isn't much controlling going on for him to be a late game finisher. He doesn't fit that well in midrange due to his lack of ETB effects as well. I definitely like him a lot more now, but I still don't know that he'd be my first pick.
All cards spoiled... And I do not know why, but I feel a bit disappointed...:(
Yeah people usually feel disappointed when a set is spoiled, but take heart! Often we confuse our disappointment that the excitement of spoilers is over for not liking the set. Take a good look at the cards and you might start noticing that you like some of what you see!
I just tested a control build on cockatrice. It was fun. I used 12 counters (7 more in the sideboard), 4 {AEtherling}s, {Deathrite Shaman}, and other stuff to build five-color-control. Basically bant splashing black for deathrite (and maybe {Unburial Rites} and {Slaughter Games}, and red for {Counterflux} and {Ral Zarek} and slaughta gamez. {Farseek} is in there too. Basically counter or boardwipe everything that moves until you drop aetherling! Besides lands, the deck is very cheap. Most expensive things are the plainswalkers. The deathrites can be exchanged for {Think Twice}, or whatever utility you need.
Of course Coffee you are right and I am not completely disappointed, only a bit... I returned to Magic with RtR after 10 yrs... And RtR seemed to me as a really wonderful set... It was balanced and really well designed... gatecrash did not impress me almost at all.. I know there is a lot of nice cards... But simply in comparison with RtR... (Talking about my personal feelings..)
I expected DGM more balanced than GTC but it simply failed my expectations...:( Not that the set would be bad... There is quite a lot nice cards... But I am worried that most of them will never see even standard playing...
I'm just upset that the best card in selesnya are {Advent of the Wurm} and the alternate version of {Armadillo Cloak}. Can't think of the name. But ya, that's about it. Otherwise, I know I can use some cards in this set, and the likelihood of me getting those cards increases bc the set is smaller, but still, I don't think I'm gunna invest much in this set.
Glad i preordered a Box and fatpack, I'm sure I'll get some good pulls, this set makes GTC a little bit better for sure, but I feel like R/W/B is the way to go for standard for a bit.
People that get {W}{R}{B} or {W}{R}{G} at prerelease will be the winners, methinks.
Quote from: Coffee Vampire on April 22, 2013, 01:49:54 PM
People that get {W}{R}{B} or {W}{R}{G} at prerelease will be the winners, methinks.
Naya for sure.
The common B/W extort creatures just make great annoying pingers
Debt to the Debtless = best art of all freaking time
Woah lots going on here. {Wind Drake}?? Where the hell is {Snapping Drake}?? And wtf is going on on {Maw of Obzedat}? And am I the only one thinking {Boros Mastiff} is going to see some play?
Quote from: Coffee Vampire on April 22, 2013, 05:15:43 AM
Yeah people usually feel disappointed when a set is spoiled, but take heart! Often we confuse our disappointment that the excitement of spoilers is over for not liking the set. Take a good look at the cards and you might start noticing that you like some of what you see!
I just tested a control build on cockatrice. It was fun. I used 12 counters (7 more in the sideboard), 4 {AEtherling}s, {Deathrite Shaman}, and other stuff to build five-color-control. Basically bant splashing black for deathrite (and maybe {Unburial Rites} and {Slaughter Games}, and red for {Counterflux} and {Ral Zarek} and slaughta gamez. {Farseek} is in there too. Basically counter or boardwipe everything that moves until you drop aetherling! Besides lands, the deck is very cheap. Most expensive things are the plainswalkers. The deathrites can be exchanged for {Think Twice}, or whatever utility you need.
Wait.
You can go on cockatrice
When does this app get the card update
Ready the thread in the announcements "wizards bought iMtG!!!!!" And you will know
Quote from: Birdbrain on April 22, 2013, 04:13:58 PM
Ready the thread in the announcements "wizards bought iMtG!!!!!" And you will know
???
Damn auto correct. That's supposed to be "read" not ready. Lol
Debt of the Debtless
Let's play ramp, play four color, with that red/green that doubles everybodies mana.
Then your dead. :O
NOOOO!!!!
FIVE OF THE GUILDS AREN'T INCLUDED IN THE INTRO PACKS. ITS JUST ASOURIS, GRUUL, SIMIC, ORZHOV, AND RAKDOS!!
I'm so depressed. :'(
Quote from: FlickerYourOwnIdentity on April 22, 2013, 05:19:39 PM
NOOOO!!!!
FIVE OF THE GUILDS AREN'T INCLUDED IN THE INTRO PACKS. ITS JUST ASOURIS, GRUUL, SIMIC, ORZHOV, AND RAKDOS!!
I'm so depressed. :'(
Its because the other guilds are much better lol. Golgari is awesome, izzet is just beast, dimir goes pro, selesnya is amazing, and boros is boros. Im going to the prerelease as golgari and hoping to get simic, gruul or orzhov. Hopefully orzhov so i can play selesnya too
I know I was going to pick up the golgari one 4 times, I need a playset, plus there are half decent stuff in intro decks...
I needed it for my {death Shadow}, {Blighted Agent} build with this.
Unstickied as the whole set has been spoiled. Good times everyone.
Best of luck at the prereleases, everyone!
I hope I get to play =/
Want {Debt to the Deathless}
I'm just sticking with two colors in the prerelease since it is pushing everyone towards three so I will have a more stable and faster mana base
Edit: ill also try to make my deck top heavy so my guys get out faster
It cos I play magic in a way that I ignore my oppnants life and just get as much as I can, so they die and I have 100+ life
Quote from: Teysa karlov on April 24, 2013, 09:24:31 PM
It cos I play magic in a way that I ignore my oppnants life and just get as much as I can, so they die and I have 100+ life
You are very orzovish...
Quote from: All-Mana Mania on April 22, 2013, 05:26:07 PM
Quote from: FlickerYourOwnIdentity on April 22, 2013, 05:19:39 PM
NOOOO!!!!
FIVE OF THE GUILDS AREN'T INCLUDED IN THE INTRO PACKS. ITS JUST ASOURIS, GRUUL, SIMIC, ORZHOV, AND RAKDOS!!
I'm so depressed. :'(
Its because the other guilds are much better lol. Golgari is awesome, izzet is just beast, dimir goes pro, selesnya is amazing, and boros is boros. Im going to the prerelease as golgari and hoping to get simic, gruul or orzhov. Hopefully orzhov so i can play selesnya too
This is so inaccurate... Gruul is one of the best guilds for sealed, and rakdos and azorious are awesome as well
Quote from: Wsuryanjeska on April 25, 2013, 04:40:24 AM
Quote from: All-Mana Mania on April 22, 2013, 05:26:07 PM
Quote from: FlickerYourOwnIdentity on April 22, 2013, 05:19:39 PM
NOOOO!!!!
FIVE OF THE GUILDS AREN'T INCLUDED IN THE INTRO PACKS. ITS JUST ASOURIS, GRUUL, SIMIC, ORZHOV, AND RAKDOS!!
I'm so depressed. :'(
Its because the other guilds are much better lol. Golgari is awesome, izzet is just beast, dimir goes pro, selesnya is amazing, and boros is boros. Im going to the prerelease as golgari and hoping to get simic, gruul or orzhov. Hopefully orzhov so i can play selesnya too
This is so inaccurate... Gruul is one of the best guilds for sealed, and rakdos and azorious are awesome as well
In my opinion, the only good guild out of those is rakdos. Gruul is imo pretty aweful
I don't know how azouris will do after prerelease. Boros will kick everyone to the curb, mostly because. "EVERYBODY LOVES AGGRO" mentality is running rampet throughout the mtg communities...
I wanted Izzet to be an awesome guild, but it was in all honesty a disappointment. :(
I think I'm jumping off the aggro bandwagon after dragons maze. Although I'm trying for aggro control right now
Quote from: Birdbrain on April 25, 2013, 08:12:50 PM
I think I'm jumping off the aggro bandwagon after dragons maze. Although I'm trying for aggro control right now
Hooray! We have cured another! ;D
Quote from: FlickerYourOwnIdentity on April 25, 2013, 08:14:46 PM
Quote from: Birdbrain on April 25, 2013, 08:12:50 PM
I think I'm jumping off the aggro bandwagon after dragons maze. Although I'm trying for aggro control right now
Hooray! We have cured another! ;D
however, I will put at least one power pushing creature in each deck I make as a backup. But for the most part, I'm getting out of aggro
Quote from: Birdbrain on April 25, 2013, 08:37:43 PM
Quote from: FlickerYourOwnIdentity on April 25, 2013, 08:14:46 PM
Quote from: Birdbrain on April 25, 2013, 08:12:50 PM
I think I'm jumping off the aggro bandwagon after dragons maze. Although I'm trying for aggro control right now
Hooray! We have cured another! ;D
however, I will put at least one power pushing creature in each deck I make as a backup. But for the most part, I'm getting out of aggro
Meh, most people have a fallback plan :)
Oh I have so many combo's to use with DGM. Can't wait to get my hands on it.
I like the idea of boros as my main, throw in green to add Gruul or selesnya, or black for rakdos/orzhov
First prerelease though I'll see the vibe of my lgs
Quote from: Muggywuggy on April 26, 2013, 03:38:26 AM
I like the idea of boros as my main, throw in green to add Gruul or selesnya, or black for rakdos/orzhov
First prerelease though I'll see the vibe of my lgs
Can't have gruul and boros
Quote from: FlickerYourOwnIdentity on April 26, 2013, 07:24:37 AM
Quote from: Muggywuggy on April 26, 2013, 03:38:26 AM
I like the idea of boros as my main, throw in green to add Gruul or selesnya, or black for rakdos/orzhov
First prerelease though I'll see the vibe of my lgs
Can't have gruul and boros
What can you have????
Quote from: Iandtormentor on April 26, 2013, 07:40:08 AM
Quote from: FlickerYourOwnIdentity on April 26, 2013, 07:24:37 AM
Quote from: Muggywuggy on April 26, 2013, 03:38:26 AM
I like the idea of boros as my main, throw in green to add Gruul or selesnya, or black for rakdos/orzhov
First prerelease though I'll see the vibe of my lgs
Can't have gruul and boros
What can you have????
gruul and boros are both guilds in the plane of ravnica. You can't have them together because there in the same set
Quote from: Birdbrain on April 26, 2013, 07:44:56 AM
Quote from: Iandtormentor on April 26, 2013, 07:40:08 AM
Quote from: FlickerYourOwnIdentity on April 26, 2013, 07:24:37 AM
Quote from: Muggywuggy on April 26, 2013, 03:38:26 AM
I like the idea of boros as my main, throw in green to add Gruul or selesnya, or black for rakdos/orzhov
First prerelease though I'll see the vibe of my lgs
Can't have gruul and boros
What can you have????
gruul and boros are both guilds in the plane of ravnica. You can't have them together because there in the same set
Oh, I thought you couldn't choose some guilds...
Quote from: Birdbrain on April 26, 2013, 07:44:56 AM
Quote from: Iandtormentor on April 26, 2013, 07:40:08 AM
Quote from: FlickerYourOwnIdentity on April 26, 2013, 07:24:37 AM
Quote from: Muggywuggy on April 26, 2013, 03:38:26 AM
I like the idea of boros as my main, throw in green to add Gruul or selesnya, or black for rakdos/orzhov
First prerelease though I'll see the vibe of my lgs
Can't have gruul and boros
What can you have????
gruul and boros are both guilds in the plane of ravnica. You can't have them together because there in the same set
No completely true as if he gets boros and selesnyia then he can do gruul,
Quote from: Teysa karlov on April 26, 2013, 09:06:05 AM
Quote from: Birdbrain on April 26, 2013, 07:44:56 AM
Quote from: Iandtormentor on April 26, 2013, 07:40:08 AM
Quote from: FlickerYourOwnIdentity on April 26, 2013, 07:24:37 AM
Quote from: Muggywuggy on April 26, 2013, 03:38:26 AM
I like the idea of boros as my main, throw in green to add Gruul or selesnya, or black for rakdos/orzhov
First prerelease though I'll see the vibe of my lgs
Can't have gruul and boros
What can you have????
gruul and boros are both guilds in the plane of ravnica. You can't have them together because there in the same set
No completely true as if he gets boros and selesnyia then he can do gruul,
if he gets boros and ohrzov he could do gruul too. Would just have to completely ignore the secret ally
Quote from: Birdbrain on April 26, 2013, 09:10:51 AM
Quote from: Teysa karlov on April 26, 2013, 09:06:05 AM
Quote from: Birdbrain on April 26, 2013, 07:44:56 AM
Quote from: Iandtormentor on April 26, 2013, 07:40:08 AM
Quote from: FlickerYourOwnIdentity on April 26, 2013, 07:24:37 AM
Quote from: Muggywuggy on April 26, 2013, 03:38:26 AM
I like the idea of boros as my main, throw in green to add Gruul or selesnya, or black for rakdos/orzhov
First prerelease though I'll see the vibe of my lgs
Can't have gruul and boros
What can you have????
gruul and boros are both guilds in the plane of ravnica. You can't have them together because there in the same set
No completely true as if he gets boros and selesnyia then he can do gruul,
if he gets boros and ohrzov he could do gruul too. Would just have to completely ignore the secret ally
I could see boros ignoring Orzhov
I signed up for gruul, but if I wanted to I could make an izzet + selesnya deck at the prerelease
Edit: even if the secret ally was rakdos or golgari
If there was an artifact guild. What would it be like and what would its function be in ravnica?
Just a recap:
Azoirious: upholders of the law
Boros: the army
Izzet: utilities and stuff
Simic: doctors and physicians
Golgari: I heard they were in charge of agricultural stuff. It also seems like they would recycle garbage
Selesnya:?
Ohrzov: bankers?
Rakdos: entertainers, catering companies
Dimir: shady operations of all kinds
Gruul: supposed to have been in charge of the wild places, but not they make room for wild places to regrow
Quote from: Birdbrain on April 26, 2013, 05:54:36 PM
If there was an artifact guild. What would it be like and what would its function be in ravnica?
Just a recap:
Azoirious: upholders of the law
Boros: the army
Izzet: utilities and stuff
Simic: doctors and physicians
Golgari: I heard they were in charge of agricultural stuff. It also seems like they would recycle garbage
Selesnya:?
Ohrzov: bankers?
Rakdos: entertainers, catering companies
Dimir: shady operations of all kinds
Gruul: supposed to have been in charge of the wild places, but not they make room for wild places to regrow
Would probably be allied with the guildless I suspect.
Quote from: Birdbrain on April 26, 2013, 05:54:36 PM
If there was an artifact guild. What would it be like and what would its function be in ravnica?
Just a recap:
Azoirious: upholders of the law
Boros: the army
Izzet: utilities and stuff
Simic: doctors and physicians
Golgari: I heard they were in charge of agricultural stuff. It also seems like they would recycle garbage
Selesnya:?
Ohrzov: bankers?
Rakdos: entertainers, catering companies
Dimir: shady operations of all kinds
Gruul: supposed to have been in charge of the wild places, but not they make room for wild places to regrow
Pretty sure the azorius and boros were both police, Azorius are police and judges Boros are like SWAT. Dimir are there to divide and destroy all the other guilds. selesnya preserve nature
No the gruul were supposed to preserve nature
http://wiki.mtgsalvation.com/article/Gruul_Clans
Selesnya maintain's peace, life, and unity in ravnica
http://wiki.mtgsalvation.com/article/Selesnya_Conclave
And here are azurious and boros
http://wiki.mtgsalvation.com/article/Boros_Legion
http://wiki.mtgsalvation.com/article/Azorius_Senate
The boros are the army. The other is the lawmakers, police, and government
Also. The azurious have the detain mechanic. I think they are the police
Quote from: Teysa karlov on April 26, 2013, 09:12:13 AM
Quote from: Birdbrain on April 26, 2013, 09:10:51 AM
Quote from: Teysa karlov on April 26, 2013, 09:06:05 AM
Quote from: Birdbrain on April 26, 2013, 07:44:56 AM
Quote from: Iandtormentor on April 26, 2013, 07:40:08 AM
Quote from: FlickerYourOwnIdentity on April 26, 2013, 07:24:37 AM
Quote from: Muggywuggy on April 26, 2013, 03:38:26 AM
I like the idea of boros as my main, throw in green to add Gruul or selesnya, or black for rakdos/orzhov
First prerelease though I'll see the vibe of my lgs
Can't have gruul and boros
What can you have????
gruul and boros are both guilds in the plane of ravnica. You can't have them together because there in the same set
No completely true as if he gets boros and selesnyia then he can do gruul,
if he gets boros and ohrzov he could do gruul too. Would just have to completely ignore the secret ally
I could see boros ignoring Orzhov
I thought for the prerelease the allied guild was from the other set
In terms of the order the maze should be run in the story (from cluestone to cluestone) is it:
Izzet to
Dimir to
Golgari to
Orzhov to
Rakdos to
Boros to
Azorius to
Simic to
Gruul?
I tried to figure out the order by connecting the cluestone's flavor text. Although I am not sure i connected them correctly. Does anyone know what order they are run in the story?
Or possibly
Rakdos to
Boros to
Selesnya to
Gruul to
Izzet to
Dimir to
Golgari to
Simic to
Azorius to
Orzhov
Wait! I have it
Azorius to
Orzhov to
Rakdos to
Boros to
Selesnya to
Gruul to
Simic to
Dimir to
Izzet
Simic to
Azorius to
Orzhov to
Rakdos to
Boros to
Selesnya to
Gruul to
Izzet to
Dimir to
Golgari?
Yea. That one makes the most sense
I like figuring out complicated puzzles
Quote from: Birdbrain on April 27, 2013, 09:19:57 PM
Simic to
Azorius to
Orzhov to
Rakdos to
Boros to
Selesnya to
Gruul to
Izzet to
Dimir to
Golgari?
Yea. That one makes the most sense
Wanna link the cluestones so some of us know what you're talking about?
{Simic cluestone}
{Azorius cluestone}
{Orzhov cluestone}
{Rakdos cluestone}
{Boros cluestone}
{Selesnya cluestone}
{Gruul cluestone}
{Izzet cluestone}
{Dimir cluestone}
{Golgari cluestone}
This is the order I think the maze is run. I went by the flavor text and linking by colors as well
Edit: its only linking me to the keyrunes...
Update the data base. I'm seeing cluestones.
So voice of resurgence is ~25$. I understand it is really good but does it fit in any top tier decks as a 4 of?
Quote from: Empathie on April 28, 2013, 07:47:51 PM
So voice of resurgence is ~25$. I understand it is really good but does it fit in any top tier decks as a 4 of?
naya zoo comes to mind