I wanted to open this up because I want to know peoples opinions about which cards NO one should ever use in commander. The cards have to be ones that ruin the fun of the format, have a lot of "feel bads" afterwords, and just cards that in your opinion shouldn't be played.
1. Land Destruction of any kind
2. {Iona, Shield of Emeria}
3. {Eye of the Storm}
4. {Nevermore} naming someone's commander
5. {Enter the Infinite} because it takes people forever to resolve it
6. Cards that give extra turns
7. {Back to Basics}, {Blood Moon}
8. {Stasis}
9. {Balance}
10. {Desertion}
11. {Jin-Gitaxias}
12. {Consecrated Sphinx}
13. {Rhystic Study}
Bear in mind that my list is subjective, it's based off of my experiences and I'm sure other people have tons to add. Hope this helps!
I agree with most of that except extra turns, idt 1 extra turn would make people too mad.. Infinite however? Well thats a different story
Quote from: MisterJH on April 23, 2014, 03:05:55 PM
I agree with most of that except extra turns, idt 1 extra turn would make people too mad.. Infinite however? Well thats a different story
Depends on the player I guess. I have a friend who is already a slow player, when he casts {Time Stretch} and then copies it most of us just concede. not because he would beat us, but because him taking an extra four turns would take upwards of 20 minutes.
Lmfao thatd drive me nuts!
Also stuff like {Sorin Markov} and {Magister Sphinx}
Quote from: Xaol on April 23, 2014, 02:58:39 PM
1. Land Destruction of any kind
2. {Iona, Shield of Emeria}
3. {Eye of the Storm}
4. {Nevermore} naming someone's commander
5. {Enter the Infinite} because it takes people forever to resolve it
6. Cards that give extra turns
7. {Back to Basics}, {Blood Moon}
8. {Stasis}
9. {Balance}
10. {Desertion}
11. {Jin-Gitaxias}
12. {Consecrated Sphinx}
13. {Rhystic Study}
Bear in mind that my list is subjective, it's based off of my experiences and I'm sure other people have tons to add. Hope this helps!
Someone hates blue lol
Legendary Eldrazi
I love casting {Enter the Infinite} with my deck. Means I win. Unless they have infinite life...
{Exclusion Ritual}
Is more annoying than {Nevermore} due to the fact that you exile the commander
Quote from: Sparkle Ninja on April 23, 2014, 05:03:24 PM
{Exclusion Ritual}
Is more annoying than {Nevermore} due to the fact that you exile the commander
I'm gonna point you to words on Exclusion Ritual. Because it specifies the exiled card, the card needs to be in exile for the ability to work. If the commander is placed in the Command Zone, then it's not in Exile and Ritual ends up being a really overcosted exile effect.
Anyways, I'm fine with almost anything, as long as people have somewhat of a sporting chance to win the game. Mass Land Destruction is fine, as long as it isn't just used Willy-Nilly. I'm fine with normal land destruction to take out problematic lands. Extra turns are fine as long as they don't take forever.
{Vorinclex, Voice of Hunger}
{Hall of Gemstone}
{winter orb}
Title it: deck most likely to be thrown in trash
Quote from: Muggywuggy on April 23, 2014, 06:19:03 PM
Title it: deck most likely to be thrown in trash
Some guy raged at my Animar deck and ripped an {Ornithopter} in half
I love ornithopter no :(
I have found that infect based decks get hated out the most, and then any player with more than one extra turn in a row usually wins or instantly dies due to the dogpile of hate.
I think infect when played to 20 is more than fair cuz its not meant togrind out to 20 ldamage anyways so its actually underpower imo if you scale it to edh
Just 2 centa from me
{Sorin Markov} and {Blood Moon} have been my least favorite.
infect like {blightsteel colossus} is pretty nasty. im surprised someone put {rhystic study} in their top 10. i mean its a good card but most ppl i know dont shudder when it hits the field like a {blightsteel colossus}. also players whose whole deck is counterspells and pillowfort. yea run a few counters if you play blue but dont make that the whole deck.
My EDH playgroup hates my {Sapling of Colfenor} + {Worldslayer} combo... I have no idea why...
Quote from: IntoFire on April 24, 2014, 11:44:26 AM
My EDH playgroup hates my {Sapling of Colfenor} + {Worldslayer} combo... I have no idea why...
{mycosynth lattice} + {darksteel forge} + {worldslayer} seems a lot worse.
{Spell Crumple}
{Hateflayer}, all the untap cards really. And the {Sorin Markov} + {Erebos, God of the Dead} combo
Quote from: ConanEdo on April 24, 2014, 03:01:26 AM
I read an article on this a while back and things generally boil down to a few categories:
1) things that prevent people from playing the game
Hard locks like {{Teferi, Mage of Zhalfhir}} and {{Knowledge Pool}}, {{Stasis}} effects, and pointless MLD. Now, MLD has it's place IMO. People playing greedy mana-based or rampingout 14 lands on turn 5 without fear of repercussions should be punished. But blowing it up without a win con on board is bad.
2) Infinite combos/Turns
No one likes you taking 20 minutes to slowly kill the table with your {{Time Stretch}} + {{Deadeye Navigator}}/{{Archaeomancer}} + {{Fork}} on a {{Isochron Sceptor}}. On the other end of the spectrum, playing a deck with the sole function of killing everyone turn four like {{Ad Nauseum}} decks do is not appropriate for EDH. Go play legacy ANT.
3) Playing unfun/overplayed/overpowered generals
There is a reason people playing a whole list of generals get hated out. This includes:
Azami
Jhoira
Riku
Maelstrom Wanderer
Animar
Maralen
Zhur
Rafiq
4) Things that ignore the fact that you have 40 life.
Basically, any abusable shortcut basedon the fact that you have 40 life instead of twenty. This includes:
{{Magister's Sphinx}}
{{Sorin Markov}}
Any infect
{{Felidar Sovereign}}
{{Serra Ascedant}}
{{Divinity of Pride}}
{{Rune-Tail, Kitsune Ascendant}}
{{Test of Endurance}}
Animar isn't that overplayed. I've seen 4 Animar decks in total in the past year
Kaalia should totes be in that list as well. Screw her
My least favorte card has got to be {Stranglehold}. The person playing it gets to use tutors and everyone else is supremely screwed in the you-know-what?! No thanks! >:(
But stranglehold stops opponent infinite turn combos and is awesome with {Maralen of the Mornsong} ;) hahahahahahha so I can have my infinite turn combo.
i dunno what to specify a card but i hate opponents with super fast mana ramps its like i have 1 land on 1st turn and opponents 2nd turn have 4 mana producing permanent
Quote from: imFourth of Phils on April 28, 2014, 04:31:22 PM
i dunno what to specify a card but i hate opponents with super fast mana ramps its like i have 1 land on 1st turn and opponents 2nd turn have 4 mana producing permanent
seriously? edh is all about mana rocks. run that sol ring.
Tsunami.
This/these is/are great lists! Now I know exactly what to put in all my decks! :D
Exactly ;)
For me, {Humility} and {Winter Orb} are two card that I despise seeing in games.
Quote from: Moneekahh on May 02, 2014, 12:14:59 AM
For me, {Humility} and {Winter Orb} are two card that I despise seeing in games.
Yeah, for me it's anything that brings a game to a near standstill. Humility doesn't do anything except buy its caster time to find his stupid combo. Sometimes I hate Chaos cards too, because cards like Possibility Storm make turns last too long.
Quote from: Juice369 on May 02, 2014, 12:56:26 AM
Quote from: Moneekahh on May 02, 2014, 12:14:59 AM
For me, {Humility} and {Winter Orb} are two card that I despise seeing in games.
Yeah, for me it's anything that brings a game to a near standstill. Humility doesn't do anything except buy its caster time to find his stupid combo. Sometimes I hate Chaos cards too, because cards like Possibility Storm make turns last too long.
But possibility storm is soooo good if anyone is running blue :)
{silence} on an {isochron sceptre} is my least favourite
Quote from: KILLERBEE on May 31, 2014, 08:49:48 PM
{silence} on an {isochron sceptre} is my least favourite
{Orim's Chant} is worse
I play most of these cards...... In either my marath, elesh norn, kaalia, or oona edh decks.....
My entire jhoria deck, I'll take every turn and counter everything.
Quote from: particle on April 24, 2014, 11:47:42 AM
Quote from: IntoFire on April 24, 2014, 11:44:26 AM
My EDH playgroup hates my {Sapling of Colfenor} + {Worldslayer} combo... I have no idea why...
{mycosynth lattice} + {darksteel forge} + {worldslayer} seems a lot worse.
- {Worldslayer}
+ {Nevinyrral's Disk}
π«
Quote from: InfinitiveDivinity on June 01, 2014, 04:52:59 AM
Quote from: particle on April 24, 2014, 11:47:42 AM
Quote from: IntoFire on April 24, 2014, 11:44:26 AM
My EDH playgroup hates my {Sapling of Colfenor} + {Worldslayer} combo... I have no idea why...
{mycosynth lattice} + {darksteel forge} + {worldslayer} seems a lot worse.
- {Worldslayer}
+ {Nevinyrral's Disk}
π«
The disk won't hit planeswalkers though. Also, am I a huge a-hole for making a {Skithiryx, the Blight Dragon} voltron EDH?
Quote from: LordJanova on June 01, 2014, 12:55:10 PM
Quote from: InfinitiveDivinity on June 01, 2014, 04:52:59 AM
Quote from: particle on April 24, 2014, 11:47:42 AM
Quote from: IntoFire on April 24, 2014, 11:44:26 AM
My EDH playgroup hates my {Sapling of Colfenor} + {Worldslayer} combo... I have no idea why...
{mycosynth lattice} + {darksteel forge} + {worldslayer} seems a lot worse.
- {Worldslayer}
+ {Nevinyrral's Disk}
π«
The disk won't hit planeswalkers though. Also, am I a huge a-hole for making a {Skithiryx, the Blight Dragon} voltron EDH?
Yes
Quote from: Sparkle Ninja on June 01, 2014, 01:51:07 PM
Quote from: LordJanova on June 01, 2014, 12:55:10 PM
Quote from: InfinitiveDivinity on June 01, 2014, 04:52:59 AM
Quote from: particle on April 24, 2014, 11:47:42 AM
Quote from: IntoFire on April 24, 2014, 11:44:26 AM
My EDH playgroup hates my {Sapling of Colfenor} + {Worldslayer} combo... I have no idea why...
{mycosynth lattice} + {darksteel forge} + {worldslayer} seems a lot worse.
- {Worldslayer}
+ {Nevinyrral's Disk}
π«
The disk won't hit planeswalkers though. Also, am I a huge a-hole for making a {Skithiryx, the Blight Dragon} voltron EDH?
Yes
Am I an even bigger a-hole for wanting to put {Tainted Strike} in the deck that way I can piggy back on other peoples creatures to take out opponents I don't think I can beat in multiplayer games?
Only if you throw it on isochron scepter
Quote from: Sparkle Ninja on May 31, 2014, 10:06:35 PM
Quote from: KILLERBEE on May 31, 2014, 08:49:48 PM
{silence} on an {isochron sceptre} is my least favourite
{Orim's Chant} is worse
True enough. I'm so out of touch, I forgot about Orims Chant.
My least fav cards are people that use a general with horsemanship and a ton of buffs
I HATE {NECROPOTENCE}.
That card has been the bane of my existence since I started playing in Ice Age. In EDH, with twice as much starting life, it gets supremely OP very quickly. And all the while, I'm praying for an {erase} to top deck and thinking to myself, "hmmmm, it would be a lot easier to draw an {erase} if I had a {necropotence} out.....DAMMIT!"
Stupid {Necropotence}...
π
Quote from: ConanEdo on April 24, 2014, 03:01:26 AM
I read an article on this a while back and things generally boil down to a few categories:
1) things that prevent people from playing the game
Hard locks like {{Teferi, Mage of Zhalfhir}} and {{Knowledge Pool}}, {{Stasis}} effects, and pointless MLD. Now, MLD has it's place IMO. People playing greedy mana-based or rampingout 14 lands on turn 5 without fear of repercussions should be punished. But blowing it up without a win con on board is bad.
2) Infinite combos/Turns
No one likes you taking 20 minutes to slowly kill the table with your {{Time Stretch}} + {{Deadeye Navigator}}/{{Archaeomancer}} + {{Fork}} on a {{Isochron Sceptor}}. On the other end of the spectrum, playing a deck with the sole function of killing everyone turn four like {{Ad Nauseum}} decks do is not appropriate for EDH. Go play legacy ANT.
3) Playing unfun/overplayed/overpowered generals
There is a reason people playing a whole list of generals get hated out. This includes:
Azami
Jhoira
Riku
Maelstrom Wanderer
Animar
Maralen
Zhur
Rafiq
4) Things that ignore the fact that you have 40 life.
Basically, any abusable shortcut basedon the fact that you have 40 life instead of twenty. This includes:
{{Magister's Sphinx}}
{{Sorin Markov}}
Any infect
{{Felidar Sovereign}}
{{Serra Ascedant}}
{{Divinity of Pride}}
{{Rune-Tail, Kitsune Ascendant}}
{{Test of Endurance}}
I can tell somone hasn't played against any serious {Uril, the mistalker} edh decks...he makes half of these guys look like childs play. It's not at all uncommon for a Uril draw to be nearly impossible to answer. There are times where the only things that can stop him are either a terminus/hallowed burial, or an overloaded cyclonic rift. The deck is so far from being fun to play against. I really only have it so I can bust it out on those players who get too cocky and start thinking that they're too good to lose ;)
Quote from: Gocougs509 on June 03, 2014, 02:19:12 AM
Quote from: ConanEdo on April 24, 2014, 03:01:26 AM
I read an article on this a while back and things generally boil down to a few categories:
1) things that prevent people from playing the game
Hard locks like {{Teferi, Mage of Zhalfhir}} and {{Knowledge Pool}}, {{Stasis}} effects, and pointless MLD. Now, MLD has it's place IMO. People playing greedy mana-based or rampingout 14 lands on turn 5 without fear of repercussions should be punished. But blowing it up without a win con on board is bad.
2) Infinite combos/Turns
No one likes you taking 20 minutes to slowly kill the table with your {{Time Stretch}} + {{Deadeye Navigator}}/{{Archaeomancer}} + {{Fork}} on a {{Isochron Sceptor}}. On the other end of the spectrum, playing a deck with the sole function of killing everyone turn four like {{Ad Nauseum}} decks do is not appropriate for EDH. Go play legacy ANT.
3) Playing unfun/overplayed/overpowered generals
There is a reason people playing a whole list of generals get hated out. This includes:
Azami
Jhoira
Riku
Maelstrom Wanderer
Animar
Maralen
Zhur
Rafiq
4) Things that ignore the fact that you have 40 life.
Basically, any abusable shortcut basedon the fact that you have 40 life instead of twenty. This includes:
{{Magister's Sphinx}}
{{Sorin Markov}}
Any infect
{{Felidar Sovereign}}
{{Serra Ascedant}}
{{Divinity of Pride}}
{{Rune-Tail, Kitsune Ascendant}}
{{Test of Endurance}}
I can tell somone hasn't played against any serious {Uril, the mistalker} edh decks...he makes half of these guys look like childs play. It's not at all uncommon for a Uril draw to be nearly impossible to answer. There are times where the only things that can stop him are either a terminus/hallowed burial, or an overloaded cyclonic rift. The deck is so far from being fun to play against. I really only have it so I can bust it out on those players who get too cocky and start thinking that they're too good to lose ;)
See, I have never understood why Uril is so popular. You would think with 3 other players and the amount of boardwipes and enchantment removal, Uril would just be terrible. I know he would be in my play group, one deck runs {Cyclonic Rift], {Merciless Eviction}, {Supreme Verdict}, {Wrath of God}, {Hallowed Burial}, ect. and more than enough ways to tutor or draw into them.
^You clearly haven't seen a top tier Uril deck. There are countless ways to make him indestructable (your wrath of god/supreme verdict will rarely be effective) and there are even ways to make his enchantments hexproof (not that destroying one of his many enchantments is ever really relevant anyways). It's easy to drop him on turn 5 and kill someone on turn 6. So hopefully they were able to draw or tutor into that hallowed burial and also get the mana to play it by then.
Quote from: Gocougs509 on June 03, 2014, 02:15:11 PM
^You clearly haven't seen a top tier Uril deck. There are countless ways to make him indestructable (your wrath of god/supreme verdict will rarely be effective) and there are even ways to make his enchantments hexproof (not that destroying one of his many enchantments is ever really relevant anyways). It's easy to drop him on turn 5 and kill someone on turn 6. So hopefully they were able to draw or tutor into that hallowed burial and also get the mana to play it by then.
My Derevi deck ate both a top tier Uril deck and a top tier Azami deck back to back in 1v1 games last week. {Spring Cleaning} protected by {Arcane Denial} seems to get the job done nicely especially if I have enchanted evening out already. Ive seen {Godhead of Awe} help to do nasty things to uril type decks as well.
1vs1 is significantly different than M-player. Hence why Derevi is banned in French commander (1vs1)
Quote from: Double-O-Scotch on June 03, 2014, 08:25:23 PM
1vs1 is significantly different than M-player. Hence why Derevi is banned in French commander (1vs1)
That's exactly why I didn't bother to give him a response. That and the fact that I really can't stand people who talk about 1v1 edh like it's an actual format.
Quote from: Gocougs509 on June 03, 2014, 08:40:20 PM
Quote from: Double-O-Scotch on June 03, 2014, 08:25:23 PM
1vs1 is significantly different than M-player. Hence why Derevi is banned in French commander (1vs1)
That's exactly why I didn't bother to give him a response. That and the fact that I really can't stand people who talk about 1v1 edh like it's an actual format.
It is an actual format... It has it's own ban list and everything...
Isn't deveri banned as a commander in 1 v 1 commander?
Quote from: ConanEdo on June 04, 2014, 11:30:23 AM
Quote from: Gocougs509 on June 03, 2014, 02:19:12 AM
Quote from: ConanEdo on April 24, 2014, 03:01:26 AM
I read an article on this a while back and things generally boil down to a few categories:
1) things that prevent people from playing the game
Hard locks like {{Teferi, Mage of Zhalfhir}} and {{Knowledge Pool}}, {{Stasis}} effects, and pointless MLD. Now, MLD has it's place IMO. People playing greedy mana-based or rampingout 14 lands on turn 5 without fear of repercussions should be punished. But blowing it up without a win con on board is bad.
2) Infinite combos/Turns
No one likes you taking 20 minutes to slowly kill the table with your {{Time Stretch}} + {{Deadeye Navigator}}/{{Archaeomancer}} + {{Fork}} on a {{Isochron Sceptor}}. On the other end of the spectrum, playing a deck with the sole function of killing everyone turn four like {{Ad Nauseum}} decks do is not appropriate for EDH. Go play legacy ANT.
3) Playing unfun/overplayed/overpowered generals
There is a reason people playing a whole list of generals get hated out. This includes:
Azami
Jhoira
Riku
Maelstrom Wanderer
Animar
Maralen
Zhur
Rafiq
4) Things that ignore the fact that you have 40 life.
Basically, any abusable shortcut basedon the fact that you have 40 life instead of twenty. This includes:
{{Magister's Sphinx}}
{{Sorin Markov}}
Any infect
{{Felidar Sovereign}}
{{Serra Ascedant}}
{{Divinity of Pride}}
{{Rune-Tail, Kitsune Ascendant}}
{{Test of Endurance}}
I can tell somone hasn't played against any serious {Uril, the mistalker} edh decks...he makes half of these guys look like childs play. It's not at all uncommon for a Uril draw to be nearly impossible to answer. There are times where the only things that can stop him are either a terminus/hallowed burial, or an overloaded cyclonic rift. The deck is so far from being fun to play against. I really only have it so I can bust it out on those players who get too cocky and start thinking that they're too good to lose ;)
Eh, my playgroup usually doesn't have problems with Voltron decks. Too easy to beat. Everyone runs an out and someone will play it:
{{Hallowed Burial}}
{{Teminus}}
{{Living Death}}
{{Merciless Eviction}}
{{Cyclonic Rift}}
Any Edict effect (Gravepact wrecks Voltron)
Any {{Wing Shards}} Effect
And the new {{Council's Judgement}}
Honestly, if you can't handle a Voltron commander, you need to rework your deck.
Honestly, if sacrifice effects work against the voltron decks you've played against, you haven't played against a good voltron deck.
What? How would they not work?
Quote from: InfinitiveDivinity on June 04, 2014, 04:04:50 PM
What? How would they not work?
{tajuru preserver}
{sigarda, host of herons}
{Flickerform}
{gift of immortality}
There are just a few off of the top of my head.
Quote from: Gocougs509 on June 03, 2014, 08:40:20 PM
Quote from: Double-O-Scotch on June 03, 2014, 08:25:23 PM
1vs1 is significantly different than M-player. Hence why Derevi is banned in French commander (1vs1)
That's exactly why I didn't bother to give him a response. That and the fact that I really can't stand people who talk about 1v1 edh like it's an actual format.
First off I didnt talk about 1v1 edh like it was an actual format. I said I played 1v1 EDH vs two highly competetive well built expensive commander deck and racked them both.
I really cant stand people who are sore losers and feel it necessary to build an 'example' deck to hide in the bottom of their bag in case anyone gets 'cocky'. This is MTG man nearly everyone has some bit of cockiness and or are eccentric in some way.
Here is the Official ban list and it doesnt have Derevi on it.
https://www.wizards.com/Magic/TCG/Resources.aspx?x=magic/rules/100cardsingleton-commander
Im not particularly interested in what duelcommander has to say on the topic since they arent the ruling body on the matter. Wizards has recognized EDH as a format and has its own ban list, which is the only ban list that should matter at this time.
Now say I were to go to a tournament and they said I couldnt use derevi at their particular tournament Id be fine with that, but Im not going to go by an unofficial ban list when all Im doing is playing casual 1v1 EDH or MP EDH for my own amusement.
Quote from: Gocougs509 on June 03, 2014, 08:40:20 PM
Quote from: Double-O-Scotch on June 03, 2014, 08:25:23 PM
1vs1 is significantly different than M-player. Hence why Derevi is banned in French commander (1vs1)
That's exactly why I didn't bother to give him a response. That and the fact that I really can't stand people who talk about 1v1 edh like it's an actual format.
I play almost exclusively 1v1 EDH but I do have a few Multiplayer ones. I loveb1v1 EDH and I want it taken more seriously
Quote from: Sparkle Ninja on June 04, 2014, 07:01:36 PM
Quote from: Gocougs509 on June 03, 2014, 08:40:20 PM
Quote from: Double-O-Scotch on June 03, 2014, 08:25:23 PM
1vs1 is significantly different than M-player. Hence why Derevi is banned in French commander (1vs1)
That's exactly why I didn't bother to give him a response. That and the fact that I really can't stand people who talk about 1v1 edh like it's an actual format.
I play almost exclusively 1v1 EDH but I do have a few Multiplayer ones. I loveb1v1 EDH and I want it taken more seriously
I also enjoy 1v1 as well as multiplayer commander, and I wouldnt mind playing it more competetively but the reality as of now is that its not. In time I believe it will be though.
Well he's not on THAT ban list, because that's the multiplayer ban list. Oh well, I just thought he was on the 1 v 1 ban list is all.
In the interest of back on topic, I HATE pure proxy decks. If you play edh with only proxies use a different deck. I understand if it is a money issue, but proxying cards like rampant growth, or giant growth feels wrong. Especially if they are in sleeves and perfect fits with basics behind.
The following cards are also banned from being played as a commander :
Braids, Cabal Minion
Derevi, Empyrial Tactician
Edric, Spymaster of Trest
Erayo, Soratami Ascendant
Rofellos, Llanowar Emissary
Zur the Enchanter
http://duelcommander.com/banlist/
Quote from: E.kann1 on June 04, 2014, 09:22:31 PM
The following cards are also banned from being played as a commander :
Braids, Cabal Minion
Derevi, Empyrial Tactician
Edric, Spymaster of Trest
Erayo, Soratami Ascendant
Rofellos, Llanowar Emissary
Zur the Enchanter
http://duelcommander.com/banlist/
Sorry is this the official wizards banlist? Or a banlist invented by those who just dont like the given card interactions?
Quote from: PrEZchoICE1 on June 04, 2014, 10:00:05 PM
Quote from: E.kann1 on June 04, 2014, 09:22:31 PM
The following cards are also banned from being played as a commander :
Braids, Cabal Minion
Derevi, Empyrial Tactician
Edric, Spymaster of Trest
Erayo, Soratami Ascendant
Rofellos, Llanowar Emissary
Zur the Enchanter
http://duelcommander.com/banlist/
Sorry is this the official wizards banlist? Or a banlist invented by those who just dont like the given card interactions?
It is not an official ban list. I see no problem with Edric, played against it many times, and it is a professional player playing the professional deck. It isn't hard to beat.
Quote from: FlickerYourOwnIdentity on June 04, 2014, 10:52:33 PM
Quote from: PrEZchoICE1 on June 04, 2014, 10:00:05 PM
Quote from: E.kann1 on June 04, 2014, 09:22:31 PM
The following cards are also banned from being played as a commander :
Braids, Cabal Minion
Derevi, Empyrial Tactician
Edric, Spymaster of Trest
Erayo, Soratami Ascendant
Rofellos, Llanowar Emissary
Zur the Enchanter
http://duelcommander.com/banlist/
Sorry is this the official wizards banlist? Or a banlist invented by those who just dont like the given card interactions?
It is not an official ban list. I see no problem with Edric, played against it many times, and it is a professional player playing the professional deck. It isn't hard to beat.
Good builders and players mostly feel the same way I would say. Ive beaten my derevi build with mono u azami and mono b erebos (wife's) and sharuum (friend's) I dont understand the need for her to be banned. She can be controlled one way or another just need to be well prepared. Thanks for the banned list confirmation.
I thought this was the official ban list for 1v1 tournaments but maybe I'm wrong. Can someone look on the site and tell me? I'm too tired right now... Just finished watching finals of pro tour RTR because I'd never actually seen eggs played before :P
Quote from: E.kann1 on June 04, 2014, 11:30:12 PM
I thought this was the official ban list for 1v1 tournaments but maybe I'm wrong. Can someone look on the site and tell me? I'm too tired right now... Just finished watching finals of pro tour RTR because I'd never actually seen eggs played before :P
There is no official ban list for 1v1 edh, because (despite what many of the people on here might try to tell you) it's not an actual format. Wizards probably doesn't want to waste their time coming up with and constantly revising a list for such a wack play style.
That link you posted is the closest thing you'll find.
Quote from: E.kann1 on June 04, 2014, 11:30:12 PM
I thought this was the official ban list for 1v1 tournaments but maybe I'm wrong. Can someone look on the site and tell me? I'm too tired right now... Just finished watching finals of pro tour RTR because I'd never actually seen eggs played before :P
What you quoted is a separate ban list known as the Duel Commander or French Rules banned list. It was developed in France (hence, the name) to be used specifically for (hyper-)Competitive 1v1 games, and has bans done accordingly. In that format, Edric and Derevi proved to be overwhelmingly powerful, and so the French RC banned them as commanders. Zur was banned because they were tired of trying to ban enough of his enchantments to neuter him, and just struck the whole deck down.
Almost all discussion here, though, is about the Traditional Banned List, which is headed by Sheldon Menery and the list that Wizards posts on their site.
Yeah, that's what I thought it was. should've been more clear that it wasn't wizards' banlist. There are competitive 1v1 tournaments that use this ban list right?
Well, nothing official according to wizards. But in french edh tournaments they all use the same list. i didnt realize edric was on the banned commander list. seems a lot less powerful in 1v1 then the other banned commanders. i mean turn 1 sol ring turn 2 {braids, cabal minion} seem a lot stronger than edric in 1v1.
Quote from: particle on June 05, 2014, 10:38:05 AM
Well, nothing official according to wizards. But in french edh tournaments they all use the same list. i didnt realize edric was on the banned commander list. seems a lot less powerful in 1v1 then the other banned commanders. i mean turn 1 sol ring turn 2 {braids, cabal minion} seem a lot stronger than edric in 1v1.
Well thankfully I don't live in France. If anyone has a prob with me using Derevi I'll just use Roon as commander and slip Derevi back in the deck...
For clarity sake I believe it important to also point out that sol ring is also banned in french commander.
Quote from: PrEZchoICE1 on June 05, 2014, 12:56:44 PM
Quote from: particle on June 05, 2014, 10:38:05 AM
Well, nothing official according to wizards. But in french edh tournaments they all use the same list. i didnt realize edric was on the banned commander list. seems a lot less powerful in 1v1 then the other banned commanders. i mean turn 1 sol ring turn 2 {braids, cabal minion} seem a lot stronger than edric in 1v1.
Well thankfully I don't live in France. If anyone has a prob with me using Derevi I'll just use Roon as commander and slip Derevi back in the deck...
french is more the format than the location. french normally means 1v1 and those tournaments happen in europe and america and prolly many other places. this is only the competitive edh 1v1. im sure your friends wont mind too much.
Quote from: particle on June 05, 2014, 12:58:43 PM
Quote from: PrEZchoICE1 on June 05, 2014, 12:56:44 PM
Quote from: particle on June 05, 2014, 10:38:05 AM
Well, nothing official according to wizards. But in french edh tournaments they all use the same list. i didnt realize edric was on the banned commander list. seems a lot less powerful in 1v1 then the other banned commanders. i mean turn 1 sol ring turn 2 {braids, cabal minion} seem a lot stronger than edric in 1v1.
Well thankfully I don't live in France. If anyone has a prob with me using Derevi I'll just use Roon as commander and slip Derevi back in the deck...
french is more the format than the location. french normally means 1v1 and those tournaments happen in europe and america and prolly many other places. this is only the competitive edh 1v1. im sure your friends wont mind too much.
Indeed I made the france comment sarcastically. Thing is I'm not playing with those rules and either is my playgroup. All the other discussion about it is just rhetoric really. The way ppl talk about Derevi like she ruins the format makes me chuckle though. My deck is enhanced by her there's no doubt but it wont lose significant power if I use Roon instead. Fear the deck, not the commander.
I can understand Zur being banned because its him specifically that makes the deck broken. His colors cant really do wat he does with a comparable efficiency if hes not there.
Bant on the other hand lives up to its namesake and has a number of degenerate combos and cards that are already gross without derevi. There are times when I like to play something fun like zedruu and other times where Im feeling like duck everyone and when I feel that way I like to use Derevi, Empyrial Degenerate.
Quote from: particle on June 05, 2014, 10:38:05 AM
Well, nothing official according to wizards. But in french edh tournaments they all use the same list. i didnt realize edric was on the banned commander list. seems a lot less powerful in 1v1 then the other banned commanders. i mean turn 1 sol ring turn 2 {braids, cabal minion} seem a lot stronger than edric in 1v1.
It may be a discussion for another thread, but consider this: in 1v1, Edric is just {Coastal Piracy}, on a body, for three mana. The ability is completely one-sided. Now, add in that you have Green, so you can play an immense number of mana dorks and weenies to swing in to draw cards. Add in Blue for counterspells. It's no secret that it's hard to beat a blue deck that's drawing 3-5 cards every turn, and Edric does just that, and fast.
Quote from: PrEZchoICE1 on June 05, 2014, 12:58:42 PM
For clarity sake I believe it important to also point out that sol ring is also banned in french commander.
This is a ban I'm increasingly in favor of for Traditional, too. Sol Ring and Mana Crypt are incredibly powerful cards that I find myself running in decks out of necessity to keep up with others. You never want that in a format.
Quote from: Remillo on June 05, 2014, 01:46:20 PM
Quote from: particle on June 05, 2014, 10:38:05 AM
Well, nothing official according to wizards. But in french edh tournaments they all use the same list. i didnt realize edric was on the banned commander list. seems a lot less powerful in 1v1 then the other banned commanders. i mean turn 1 sol ring turn 2 {braids, cabal minion} seem a lot stronger than edric in 1v1.
It may be a discussion for another thread, but consider this: in 1v1, Edric is just {Coastal Piracy}, on a body, for three mana. The ability is completely one-sided. Now, add in that you have Green, so you can play an immense number of mana dorks and weenies to swing in to draw cards. Add in Blue for counterspells. It's no secret that it's hard to beat a blue deck that's drawing 3-5 cards every turn, and Edric does just that, and fast.
Quote from: PrEZchoICE1 on June 05, 2014, 12:58:42 PM
For clarity sake I believe it important to also point out that sol ring is also banned in french commander.
This is a ban I'm increasingly in favor of for Traditional, too. Sol Ring and Mana Crypt are incredibly powerful cards that I find myself running in decks out of necessity to keep up with others. You never want that in a format.
I've always looked at {Sol Ring} as a sorta (quoting the incredibles) "If everyone's super, no one is." If everyone can have sol ring it's not nearly as overpowered. {Mana Crypt} seems like a different deal just because of it's price tag, I would advocate for that banning more than the ring.
Quote from: DimirOverlord1300 on June 05, 2014, 01:53:44 PM
I've always looked at {Sol Ring} as a sorta (quoting the incredibles) "If everyone's super, no one is." If everyone can have sol ring it's not nearly as overpowered. {Mana Crypt} seems like a different deal just because of it's price tag, I would advocate for that banning more than the ring.
While that's the reason Sol Ring is still legal in the format, and with the 'the other three people can manage to regulate it' philosophy, it still comes down to timing. No question that the player who has it turn one is going to have an incredible, possibly game-winning advantage over the players that draws in to it turn five or beyond. The card is basically as strong as casting {Time Stretch} on turn two (for two mana), but for only one mana. It's crazy.
Quote from: DimirOverlord1300 on June 05, 2014, 01:53:44 PM
Quote from: Remillo on June 05, 2014, 01:46:20 PM
Quote from: particle on June 05, 2014, 10:38:05 AM
Well, nothing official according to wizards. But in french edh tournaments they all use the same list. i didnt realize edric was on the banned commander list. seems a lot less powerful in 1v1 then the other banned commanders. i mean turn 1 sol ring turn 2 {braids, cabal minion} seem a lot stronger than edric in 1v1.
It may be a discussion for another thread, but consider this: in 1v1, Edric is just {Coastal Piracy}, on a body, for three mana. The ability is completely one-sided. Now, add in that you have Green, so you can play an immense number of mana dorks and weenies to swing in to draw cards. Add in Blue for counterspells. It's no secret that it's hard to beat a blue deck that's drawing 3-5 cards every turn, and Edric does just that, and fast.
Quote from: PrEZchoICE1 on June 05, 2014, 12:58:42 PM
For clarity sake I believe it important to also point out that sol ring is also banned in french commander.
This is a ban I'm increasingly in favor of for Traditional, too. Sol Ring and Mana Crypt are incredibly powerful cards that I find myself running in decks out of necessity to keep up with others. You never want that in a format.
I've always looked at {Sol Ring} as a sorta (quoting the incredibles) "If everyone's super, no one is." If everyone can have sol ring it's not nearly as overpowered. {Mana Crypt} seems like a different deal just because of it's price tag, I would advocate for that banning more than the ring.
I agree with this and I draw that paralel for a specific reason imo Sol Ring is banned for much the same reason Derevi and Edric are banned; because ppl dont 'enjoy' playing against someone who has them in early game when they don't. Both Derevi and Edric can be dealt with in multiple ways some more effective than others. I tend to agree that everyone has the ability to own a Sol Ring as its been recently reprinted in all of the commander decks that have been released. Crypt on the other hand is rare to come by and an expensive card to acquire if one were to strangely stumble on one in someones traders.
I've read several articles/posts with ppl debating the legitimacy of the duelcommander banlist because there are certain includes on that list that are real head scratchers.
When they ban things like sol ring which should really be an obvious include in any commander deck, people begin to question the motives behind the people creating said lists.
I can go over the banlist on wizards and each ban makes good sense, a solid case can be built for each one. When I look at the duelcommander banlist there is more than a good handful of cards that I think why in the world would that be banned?
Quote from: PrEZchoICE1 on June 05, 2014, 02:07:56 PM
I agree with this and I draw that paralel for a specific reason imo Sol Ring is banned for much the same reason Derevi and Edric are banned; because ppl dont 'enjoy' playing against someone who has them in early game when they don't. Both Derevi and Edric can be dealt with in multiple ways some more effective than others. I tend to agree that everyone has the ability to own a Sol Ring as its been recently reprinted in all of the commander decks that have been released. Crypt on the other hand is rare to come by and an expensive card to acquire if one were to strangely stumble on one in someones traders.
I've read several articles/posts with ppl debating the legitimacy of the duelcommander banlist because there are certain includes on that list that are real head scratchers.
When they ban things like sol ring which should really be an obvious include in any commander deck, people begin to question the motives behind the people creating said lists.
I can go over the banlist on wizards and each ban makes good sense, a solid case can be built for each one. When I look at the duelcommander banlist there is more than a good handful of cards that I think why in the world would that be banned?
See, I have the opposite reaction. Sheldon Menery and his group (the Rules Committee, 'RC')came up with the format and still maintain the Ban List, which WotC holds as the 'official' ban list. The problem I have with the RC is that they don't seem to take enough input from outside their own group. Maybe it's just because there are cards that I feel should be banned or unbanned (or shouldn't have been banned in the first place), but the list just feels... Scattered. The biggest problem with having a Ban List like this for a Social/'Casual' format is that there's nothing like Tournament Info to see what's oppressive. It's all word-of-mouth, and players are prone to vividly remember the 5% of the time they got totally trashed by something, rather than the 95% that it did nothing, so they complain about how that 5% is unfair.
The French List, however, is used for Tournaments over in Europe and on Cockatrice. You could say that it's kind of the 'Highlander Legacy' that some people want EDH to be, and it's played as a very competitive format. Because of the numerous tournaments held, there's tons of data that the French RC can use to determine how to ban things to make the format healthier. Edric, Derevi and Zur were problems, so they banned them. Fast-Mana provides so much of an advantage in 1v1 that it makes it very hard to play against a turn one Sol Ring, so those are banned, too. It's built to balance duel play, not to have a game of 'Hey, who has their Sol Ring on turn one?' To me, the French List makes much more sense, since they can base it off of real data, as opposed to the Traditional list that just seems to be 'People are complaining about this one a lot, let's consider banning it'.
{Mystical Tutor} gets degenerate when you fetch a {Temporal Mastery} π¨
{cyclonic rift} trashes people 95% of the time...
Quote from: Gocougs509 on June 05, 2014, 09:10:45 PM
{cyclonic rift} trashes people 95% of the time...
I'd say 85-90% to account for the amount of counterspells I see both online and off.. Definitely a bomb though.
Quote from: PrEZchoICE1 on June 05, 2014, 11:08:44 PM
Quote from: Gocougs509 on June 05, 2014, 09:10:45 PM
{cyclonic rift} trashes people 95% of the time...
I'd say 85-90% to account for the amount of counterspells I see both online and off.. Definitely a bomb though.
Yeah that's probably more accurate, but eitet way I would not question a banning on that card!
Quote from: Gocougs509 on June 05, 2014, 11:32:55 PM
Quote from: PrEZchoICE1 on June 05, 2014, 11:08:44 PM
Quote from: Gocougs509 on June 05, 2014, 09:10:45 PM
{cyclonic rift} trashes people 95% of the time...
I'd say 85-90% to account for the amount of counterspells I see both online and off.. Definitely a bomb though.
Yeah that's probably more accurate, but eitet way I would not question a banning on that card!
Banning {Cyclonic Rift}? That seems a little over-the-top. Sure, rift is good, but most of the time, your opponent will be able to sort of come back from it. It's not like you say "Overload {Cyclonic Rift}" and your opponent just scoops. I don't think banning it would be all that necessary.
Quote from: Silent1236 on June 06, 2014, 12:03:35 AM
Quote from: Gocougs509 on June 05, 2014, 11:32:55 PM
Quote from: PrEZchoICE1 on June 05, 2014, 11:08:44 PM
Quote from: Gocougs509 on June 05, 2014, 09:10:45 PM
{cyclonic rift} trashes people 95% of the time...
I'd say 85-90% to account for the amount of counterspells I see both online and off.. Definitely a bomb though.
Yeah that's probably more accurate, but eitet way I would not question a banning on that card!
Banning {Cyclonic Rift}? That seems a little over-the-top. Sure, rift is good, but most of the time, your opponent will be able to sort of come back from it. It's not like you say "Overload {Cyclonic Rift}" and your opponent just scoops. I don't think banning it would be all that necessary.
Come back from it? When your opponent plays it at the end of YOUR turn, then gets to take a turn (quite possibly more then one) of their own, when exactly are you supposed to come back from it? Lol I never thought I'd actually find someone to argue that {cyclonic rift} is a fair edh card!
Quote from: Gocougs509 on June 06, 2014, 01:11:37 AM
Quote from: Silent1236 on June 06, 2014, 12:03:35 AM
Quote from: Gocougs509 on June 05, 2014, 11:32:55 PM
Quote from: PrEZchoICE1 on June 05, 2014, 11:08:44 PM
Quote from: Gocougs509 on June 05, 2014, 09:10:45 PM
{cyclonic rift} trashes people 95% of the time...
I'd say 85-90% to account for the amount of counterspells I see both online and off.. Definitely a bomb though.
Yeah that's probably more accurate, but eitet way I would not question a banning on that card!
Banning {Cyclonic Rift}? That seems a little over-the-top. Sure, rift is good, but most of the time, your opponent will be able to sort of come back from it. It's not like you say "Overload {Cyclonic Rift}" and your opponent just scoops. I don't think banning it would be all that necessary.
Come back from it? When your opponent plays it at the end of YOUR turn, then gets to take a turn (quite possibly more then one) of their own, when exactly are you supposed to come back from it? Lol I never thought I'd actually find someone to argue that {cyclonic rift} is a fair edh card!
I wouldnt complain if they officially banned it, a pretty good case would need to be made though I would imagine. I run it in Derevi but Evacuation can be just as effective, in the same spot. I understand Rift is a better card hence why I run it, but if it were banned I wouldnt gripe, similiar to if they officially banned derevi.
It it were a sorcery OR if it returned ALL nonland permanents, it would be fair. But that instant speed is just too much. Blue is already (arguably of course) the best color in edh, it has the power to take lots of extra turns. It shlouldn't have a card like {cyclonic rift} if you ask me. So to relate to the topic of this thread, {cyclonic rift} might be my most hated card atm
Yeah now that we're back on topic {Hokori, Dust Drinker} is my most hated card right now Id have to say but I dont think it deserves to be bant
Quote from: Gocougs509 on June 06, 2014, 01:58:57 AM
It it were a sorcery OR if it returned ALL nonland permanents, it would be fair. But that instant speed is just too much. Blue is already (arguably of course) the best color in edh, it has the power to take lots of extra turns. It shlouldn't have a card like {cyclonic rift} if you ask me. So to relate to the topic of this thread, {cyclonic rift} might be my most hated card atm
I like seeing Rift =] Usually means I get to slam down Gary again.
Quote from: Silent1236 on June 06, 2014, 12:03:35 AMBanning {Cyclonic Rift}? That seems a little over-the-top. Sure, rift is good, but most of the time, your opponent will be able to sort of come back from it. It's not like you say "Overload {Cyclonic Rift}" and your opponent just scoops. I don't think banning it would be all that necessary.
It's a really powerful and versatile card. You either stop a problem permanent from staying on the board, or you rift the world and kill everyone. I see it in the same way I see things like Armageddon: Using it to clench a win is perfectly fine. Card's amazing and totally busted, but within reason.
{Primal surge} in a r/g/x deck that can give haste to the whole library and ko every one playing same withe {deadeye navigator} and any EbT effect
Quote from: Zellius on June 06, 2014, 08:45:13 AM
{Primal surge} in a r/g/x deck that can give haste to the whole library and ko every one playing same withe {deadeye navigator} and any EbT effect
Yeah but in order to effectively run a {primal surge} you have to run hardly any instants/sorceries, and that massively hinders edh decks
Quote from: Gocougs509 on June 06, 2014, 02:49:02 PM
Quote from: Zellius on June 06, 2014, 08:45:13 AM
{Primal surge} in a r/g/x deck that can give haste to the whole library and ko every one playing same withe {deadeye navigator} and any EbT effect
Yeah but in order to effectively run a {primal surge} you have to run hardly any instants/sorceries, and that massively hinders edh decks
{Primal Surge} is pretty sweet with {Cream of the Crop} π
Quote from: InfinitiveDivinity on June 06, 2014, 05:06:54 PM
Quote from: Gocougs509 on June 06, 2014, 02:49:02 PM
Quote from: Zellius on June 06, 2014, 08:45:13 AM
{Primal surge} in a r/g/x deck that can give haste to the whole library and ko every one playing same withe {deadeye navigator} and any EbT effect
Yeah but in order to effectively run a {primal surge} you have to run hardly any instants/sorceries, and that massively hinders edh decks
{Primal Surge} is pretty sweet with {Cream of the Crop} π
Holy crap yeah it is!
Quote from: Gocougs509 on June 06, 2014, 05:14:16 PM
Quote from: InfinitiveDivinity on June 06, 2014, 05:06:54 PM
Quote from: Gocougs509 on June 06, 2014, 02:49:02 PM
Quote from: Zellius on June 06, 2014, 08:45:13 AM
{Primal surge} in a r/g/x deck that can give haste to the whole library and ko every one playing same withe {deadeye navigator} and any EbT effect
Yeah but in order to effectively run a {primal surge} you have to run hardly any instants/sorceries, and that massively hinders edh decks
{Primal Surge} is pretty sweet with {Cream of the Crop} π
Holy crap yeah it is!
One of my combos in my {Rhys, the Redeemed} EDH.
Quote from: InfinitiveDivinity on June 06, 2014, 05:06:54 PM
Quote from: Gocougs509 on June 06, 2014, 02:49:02 PM
Quote from: Zellius on June 06, 2014, 08:45:13 AM
{Primal surge} in a r/g/x deck that can give haste to the whole library and ko every one playing same withe {deadeye navigator} and any EbT effect
Yeah but in order to effectively run a {primal surge} you have to run hardly any instants/sorceries, and that massively hinders edh decks
{Primal Surge} is pretty sweet with {Cream of the Crop} π
Problem here is that you don't put the Cream of the Crop triggers on the stack until after Primal Surge is done resolving completely. You don't get to set what Surge is hitting next, sorry.
Lol if your deck isnt good enough to stop most of these 8+drops or doesnt run spot removal you deserve to be mad and lose (: i dont think anything should be banned besides what is already banned.. If you want stupid magic look at the french ban list its pretty dumb..
Quote from: Ubercharge on June 08, 2014, 10:58:41 PM
Lol if your deck isnt good enough to stop most of these 8+drops or doesnt run spot removal you deserve to be mad and lose (: i dont think anything should be banned besides what is already banned.. If you want stupid magic look at the french ban list its pretty dumb..
No it's not. It's meant to balance out 1v1 commander.
Well, in just one evening, my utter hatred for {Prophet of Kruphix} has expanded from what I previously thought could not be expanded more. Card just isn't fair. Seedborn Muse is powerful enough, but when you make a strictly better one for the same cost, it's just absurd. Over the course of this evening, three different decks completely took over the game with this one five-drop, searching for it, specifically, with things like {Birthing Pod} and {Momir Vig, Simic Visionary}. I've never had fun in a game where someone has resolved it.
Quote from: Remillo on June 09, 2014, 11:49:09 PM
Well, in just one evening, my utter hatred for {Prophet of Kruphix} has expanded from what I previously thought could not be expanded more. Card just isn't fair. Seedborn Muse is powerful enough, but when you make a strictly better one for the same cost, it's just absurd. Over the course of this evening, three different decks completely took over the game with this one five-drop, searching for it, specifically, with things like {Birthing Pod} and {Momir Vig, Simic Visionary}. I've never had fun in a game where someone has resolved it.
I definitely think that {prophet of kruphix} is one of the most powerful cards in edh, but I don't think it deserves a ban. It dies to almost every removal card in the game. If you are consistently losing to prophet you should probably put a few more kill spells in your deck :p
{seedborn muse} gets points as it can't normally fall victim to a {lightning bolt}. The same can not be said of {prophet of kruphix}. Plus permanents over creatures and lands is pretty advantageous, too. I'd take the muse over the prophet any day. Preferrably my day.
Quote from: Double-O-Scotch on June 09, 2014, 11:55:22 PM
{seedborn muse} gets points as it can't normally fall victim to a {lightning bolt}. The same can not be said of {prophet of kruphix}. Plus permanents over creatures and lands is pretty advantageous, too. I'd take the muse over the prophet any day. Preferrably my day.
{lightning bolt} in edh? Lolwut
I just got a Russian muse today
The biggest problem is this: Against the decks that run it, you need the removal before they untap. For most creatures, this isn't a problem, because each player will have a turn to try and answer it. With Prophet, though, that untap is immediate. You need to have your removal ready to go the moment it comes down, or the chance is lost. The colors that its in also happen to be the two that have the easiest time protecting it. Green through Hexproof and regeneration and Blue with numerous counterspells, instant-speed Clones (thanks to Prophet) and {Dead-Eye Navigator} (which is ANOTHER problem card for another time). With a competent pilot, once that thing is down, it's going to stay for a while.
Also, when I say Strictly better than Seedborn muse, I mean this: In UG, you're ramping. And you're relying on Lands and Creatures to fuel your Ramp. You don't care that it's only untapping lands and creatures, because that's where all your mana is. There, it's on-par with Seedborn Muse. But then you add a BETTER version of {Yeva, Nature's Herald}'s ability on top of it. It's just insane. Even if being dual-colored is supposed to be a downside, I've never known a Green-based EDH deck to be short on colors.
The other big problem, that I sort of forgot to mention, is just time and keeping track of things. When you're playing a Creature-based Deck, which UG with Prophet often is, it's basically a fully-leveled {Lighthouse Chronologist} without being able to draw a card each turn. Your opponents' turns are your turn. The number of times I hear the words, "During your end step, Flash in [blank]", is just too much. We had one game this evening where two players ended up with Prophets, and one or two players actually lost track of whose turn it really was.
The card, in my opinion, is actually just too powerful in a Big-Mana Format where a simple five-drop can completely and totally take over a game with that set of abilities. I'm also just tired and seeing ramp decks everywhere, but that's just me (and a few friends of mine).
Quote from: Double-O-Scotch on June 09, 2014, 11:55:22 PMI'd take the muse over the prophet any day. Preferrably my day.
No clue what day you're living in, bud.
I just run both... If Im full of creatures I get kruphix if Im full of instant/sorcery/artifact I grab seedborn.
Remilio's post needs a 'grinds my gears' pretext
Im sorry man Im one of those jerks that runs both with stuff like {Hokori, Dust Drinker}, {Winter Orb} and {Rising Waters}
Don't call me bud, pal...
Wow, I never figured this post would get so much feed back! βΊοΈ Thank you guys! Do any of you find {Memnarch} to be "unfun"? I really want to build an artifact EDH deck next, but I feel like I will instantly get hated out from memnarch, any other suggestions, or any tips on making my deck fair, fun, but still can win eventually?
Current EDH decks:
Mimeoplasm (Self-mill reanimator)
Karador, ghost chieftain ("value" creatures, reanimator)
Atheros, god of passage (CLERIC TRIBAL!)
Quote from: InfinitiveDivinity on June 10, 2014, 12:45:22 PM
Quote from: Double-O-Scotch on June 10, 2014, 12:19:57 PM
Quote from: InfinitiveDivinity on June 10, 2014, 10:50:34 AM
Quote from: Double-O-Scotch on June 10, 2014, 01:09:33 AM
Don't call me bud, pal...
Don't call me pal, friend...
Don't call me friend, bro...
Don't call me Shirley.
Roger, Roger, what's your vector, Victor?
Quote from: Double-O-Scotch on June 10, 2014, 04:20:39 PM
Quote from: InfinitiveDivinity on June 10, 2014, 12:45:22 PM
Quote from: Double-O-Scotch on June 10, 2014, 12:19:57 PM
Quote from: InfinitiveDivinity on June 10, 2014, 10:50:34 AM
Quote from: Double-O-Scotch on June 10, 2014, 01:09:33 AM
Don't call me bud, pal...
Don't call me pal, friend...
Don't call me friend, bro...
Don't call me Shirley.
Roger, Roger, what's your vector, Victor?
Have you ever seen a grown man naked?
Why yes, in the mirror and its quite sexy
Quote from: JordanCirk on June 10, 2014, 09:52:19 AM
Wow, I never figured this post would get so much feed back! βΊοΈ Thank you guys! Do any of you find {Memnarch} to be "unfun"? I really want to build an artifact EDH deck next, but I feel like I will instantly get hated out from memnarch, any other suggestions, or any tips on making my deck fair, fun, but still can win eventually?
Current EDH decks:
Mimeoplasm (Self-mill reanimator)
Karador, ghost chieftain ("value" creatures, reanimator)
Atheros, god of passage (CLERIC TRIBAL!)
For your artifact edh you might want to consider the newly minted Muzzio, Visionary Architect. He seems like he could be alot of fun. Nice low cmc and a great ability on a targetable body. Cant see too many hating him out quickly.
Quote from: PrEZchoICE1 on June 10, 2014, 05:10:08 PM
Quote from: JordanCirk on June 10, 2014, 09:52:19 AM
Wow, I never figured this post would get so much feed back! βΊοΈ Thank you guys! Do any of you find {Memnarch} to be "unfun"? I really want to build an artifact EDH deck next, but I feel like I will instantly get hated out from memnarch, any other suggestions, or any tips on making my deck fair, fun, but still can win eventually?
Current EDH decks:
Mimeoplasm (Self-mill reanimator)
Karador, ghost chieftain ("value" creatures, reanimator)
Atheros, god of passage (CLERIC TRIBAL!)
For your artifact edh you might want to consider the newly minted Muzzio, Visionary Architect. He seems like he could be alot of fun. Nice low cmc and a great ability on a targetable body. Cant see too many hating him out quickly.
I 100% agree, he will be a fun and somewhat competitive general
Muzzio is already in my Animar build
Quote from: PrEZchoICE1 on June 10, 2014, 05:10:08 PM
Quote from: JordanCirk on June 10, 2014, 09:52:19 AM
Wow, I never figured this post would get so much feed back! βΊοΈ Thank you guys! Do any of you find {Memnarch} to be "unfun"? I really want to build an artifact EDH deck next, but I feel like I will instantly get hated out from memnarch, any other suggestions, or any tips on making my deck fair, fun, but still can win eventually?
Current EDH decks:
Mimeoplasm (Self-mill reanimator)
Karador, ghost chieftain ("value" creatures, reanimator)
Atheros, god of passage (CLERIC TRIBAL!)
For your artifact edh you might want to consider the newly minted Muzzio, Visionary Architect. He seems like he could be alot of fun. Nice low cmc and a great ability on a targetable body. Cant see too many hating him out quickly.
Wow! I've never seen that card, thank you so much! Looks insane π³
He's much less threatening and a little more random than Arcum Daggson, that's for sure, and potentially just as devastating.
Quote from: Remillo on June 10, 2014, 08:28:05 PM
He's much less threatening and a little more random than {Arcum Daggson}, that's for sure, and potentially just as devastating.
Quote from: Sparkle Ninja on June 11, 2014, 12:03:41 AM
Quote from: Remillo on June 10, 2014, 08:28:05 PM
He's much less threatening and a little more random than {Arcum Daggson}, that's for sure, and potentially just as devastating.
{Arcum Dagsson}, rather.
Lady Muzzio took my heart upon print and has not let go. What a beaut.
I HATE {Vorinclex} so much... If he resolves I'd almost rather scoop than play it out.
While the Muzzio talk is still on this page...
We had a guy put together Muzzio, and the deck is hilarious. After being stuck and at 4 life most of the first game, he {Reshape}d a Sol Ring in to a Spine of Ish Sah and then went crazy on Muzzio activations. Deck is awesome and more derpy than Dagsson. He even came up with a backstory for Muzzio: he's Arcum's mentally challenged cousin with an abusive father that wouldn't let him build toys as a kid. So now he kinda accidently makes them as an adult.