Quote from: Deebiia on March 29, 2015, 04:03:49 AM
Sorry for the pause as well. I have a friend over and we've been messin around all weekend. Tomorrow I should be on all day checking in.
NP. Things can happen that cause delays like that. For me, my daughter will be having surgery tomorrow, and my twins get checked up too. (Two hour drive to the hospital) so it could be I'm on less frequent. I'll check every evening though, so we get at least one round a day.
Field: 11 2/2 zombies 3 5/5 zombies Gray merchant of asphodel Gem palm polluter Highborn ghoul 2 Infectious horror Gravebane zombie Organ grinder abattoir ghoul shepherd of rot
Life: 57 Library: 69
The zombie cleric is joined by quite a lot more, who crest the ridge and shamble right at you. Deebiia casts a spell that gives both Anax and Cymede a shine over armor and weapons. Just looking at them makes you all feel safer. They lead the paladin into the mob lumbering over the ridge, supported by the poisonous arrows from the thornweald archer (9 milled). Spencer meanwhile calls his friend, Krenko, over. "You think your goblins can handle these guys?" "Yeah, sure they can, lemme convince them to work with the elves on this one". Then 3 of the zombies break out of the melee and shamble towards you. Two are your run-of-the-mill-didn't-you-die guys, but one seems more malicious, somewhat faster, and is wielding a big hatchet.
Luckily, Cymede spots the danger, and the strike party quickly moves to intercept the loose zombies. Anax and Cymede team up on the hatchet-wielding zombie, making short work of him. The truefire paladin sees an opportunity: with a mighty strike of his sword he not only lobs the upper body clean off of one of the zombies, but he sends the flailing mindless carcass into the chanting shepherd of rot. It becomes silent. Very silent. Could this be the end of it? Then, you notice the lower body crawling back towards the priest. As you look closer, all the corpses vibrate and quiver.. They are coming back to life! It's ZOMBIE APOCALYPSE! 23 corpses stare at you: one thought burning in their eyes: revenge!
(Reactions? While I work out the etb triggers?)
Asphodel triggers at 11 devotion, dealing 33 damage and putting the g/y on the bottom of the library. The shepherd has his wits tumbled a bit so his victorious screech just causes the horde to mass an attack on you, instead of you losing life. The attack does cost you 12 lives from the infectious horrors. That's 57-45 so 12 left and the horde above minus the shepherd attacking.
The zombie cleric is joined by quite a lot more, who crest the ridge and shamble right at you. Deebiia casts a spell that gives both Anax and Cymede a shine over armor and weapons. Just looking at them makes you all feel safer. They lead the paladin into the mob lumbering over the ridge, supported by the poisonous arrows from the thornweald archer (9 milled). Spencer meanwhile calls his friend, Krenko, over. "You think your goblins can handle these guys?" "Yeah, sure they can, lemme convince them to work with the elves on this one". Then 3 of the zombies break out of the melee and shamble towards you. Two are your run-of-the-mill-didn't-you-die guys, but one seems more malicious, somewhat faster, and is wielding a big hatchet.
Luckily, Cymede spots the danger, and the strike party quickly moves to intercept the loose zombies. Anax and Cymede team up on the hatchet-wielding zombie, making short work of him. The truefire paladin sees an opportunity: with a mighty strike of his sword he not only lobs the upper body clean off of one of the zombies, but he sends the flailing mindless carcass into the chanting shepherd of rot. It becomes silent. Very silent. Could this be the end of it? Then, you notice the lower body crawling back towards the priest. As you look closer, all the corpses vibrate and quiver.. They are coming back to life! It's ZOMBIE APOCALYPSE! 23 corpses stare at you: one thought burning in their eyes: revenge!
(Reactions? While I work out the etb triggers?)
Asphodel triggers at 11 devotion, dealing 33 damage and putting the g/y on the bottom of the library. The shepherd has his wits tumbled a bit so his victorious screech just causes the horde to mass an attack on you, instead of you losing life. The attack does cost you 12 lives from the infectious horrors. That's 57-45 so 12 left and the horde above minus the shepherd attacking.
Quote from: Munchlax on March 29, 2015, 01:13:31 PM
Quote from: Kaylesh on March 29, 2015, 10:06:58 AM
Yeah. Apocalypse really hurts. I think I might have to tweak some rules. Maybe come into play tapped? Makes for a bit slower play?
Also take out the Shepard. They are losing life equal to three times the number of zombies on the board.
Also I'm in for the next one
The Shepard is in to provide a challenge. The fact that he was top decked as first zombie combined with the apocalypse makes for a bit of overkill. But compare it to a turn 3 where you top 5 tokens before flipping a special. Merchant of Asphodel is a different story, since you can't do anything against his etb trigger in the case of apocalypse. Makes apocapalypse an instant wipe later in the game. Or scale them down by counting 1 player for purposes of their damage. Open for reflection on this one.
Yeah. Apocalypse really hurts. I think I might have to tweak some rules. Maybe come into play tapped? Makes for a bit slower play?
Also take out the Shepard. They are losing life equal to three times the number of zombies on the board.
Also I'm in for the next one
The Shepard is in to provide a challenge. The fact that he was top decked as first zombie combined with the apocalypse makes for a bit of overkill. But compare it to a turn 3 where you top 5 tokens before flipping a special. Merchant of Asphodel is a different story, since you can't do anything against his etb trigger in the case of apocalypse. Makes apocapalypse an instant wipe later in the game. Or scale them down by counting 1 player for purposes of their damage. Open for reflection on this one.
Putting you on the list, Munchlax.
I believe that since we share a life total, you should count us as one player for effects that affect life total.