Quote from: Splicer on March 29, 2015, 01:38:57 PM
Quote from: Kaylesh on March 29, 2015, 01:26:33 PM
Quote from: Munchlax on March 29, 2015, 01:13:31 PM
Quote from: Kaylesh on March 29, 2015, 10:06:58 AM
Yeah. Apocalypse really hurts. I think I might have to tweak some rules. Maybe come into play tapped? Makes for a bit slower play?
Also take out the Shepard. They are losing life equal to three times the number of zombies on the board.
Also I'm in for the next one
The Shepard is in to provide a challenge. The fact that he was top decked as first zombie combined with the apocalypse makes for a bit of overkill. But compare it to a turn 3 where you top 5 tokens before flipping a special. Merchant of Asphodel is a different story, since you can't do anything against his etb trigger in the case of apocalypse. Makes apocapalypse an instant wipe later in the game. Or scale them down by counting 1 player for purposes of their damage. Open for reflection on this one.
Putting you on the list, Munchlax.
I believe that since we share a life total, you should count us as one player for effects that affect life total.
That was the line along which I was thinking. Started out with the 2HG idea, where you have 2 opponents sharing a life total. The balance is getting off however. The merchant and Shepard become too powerful.
I'm messing up here. I apologize. The zombies came in tapped, so couldn't attack. I'll repost the board state. Also I'll have Shepard and Asphodel do damage once instead of thrice. Again I apologize for the somewhat chaotic turn of events, but I'd like to get this balanced.
Kaylesh User -74 ... Today at 05:53:09 AM Graveyard: 8
Field: 11 2/2 zombies 3 5/5 zombies Gray merchant of asphodel Gem palm polluter Highborn ghoul 2 Infectious horror Gravebane zombie Organ grinder abattoir ghoul shepherd of rot
Life: 46 Library: 69
The zombie cleric is joined by quite a lot more, who crest the ridge and shamble right at you. Deebiia casts a spell that gives both Anax and Cymede a shine over armor and weapons. Just looking at them makes you all feel safer. They lead the paladin into the mob lumbering over the ridge, supported by the poisonous arrows from the thornweald archer (9 milled). Spencer meanwhile calls his friend, Krenko, over. "You think your goblins can handle these guys?" "Yeah, sure they can, lemme convince them to work with the elves on this one". Then 3 of the zombies break out of the melee and shamble towards you. Two are your run-of-the-mill-didn't-you-die guys, but one seems more malicious, somewhat faster, and is wielding a big hatchet.
Luckily, Cymede spots the danger, and the strike party quickly moves to intercept the loose zombies. Anax and Cymede team up on the hatchet-wielding zombie, making short work of him. The truefire paladin sees an opportunity: with a mighty strike of his sword he not only lobs the upper body clean off of one of the zombies, but he sends the flailing mindless carcass into the chanting shepherd of rot. It becomes silent. Very silent. Could this be the end of it? Then, you notice the lower body crawling back towards the priest. As you look closer, all the corpses vibrate and quiver.. They are coming back to life! It's ZOMBIE APOCALYPSE! 23 corpses stare at you: one thought burning in their eyes: Revenge!
Asphodel triggers at 11 devotion, you lose 11 lives. The humans are not destroyed by the apocalypse.
I'm messing up here. I apologize. The zombies came in tapped, so couldn't attack. I'll repost the board state. Also I'll have Shepard and Asphodel do damage once instead of thrice. Again I apologize for the somewhat chaotic turn of events, but I'd like to get this balanced.
No problem, I figured that's what we're here for. I think it was also just an unlucky turn of events where the zombie deck pulled out some real problems, really early in.
Quote from: Deebiia on March 29, 2015, 02:18:32 PM
Quote from: Kaylesh on March 29, 2015, 02:15:44 PM
I'm messing up here. I apologize. The zombies came in tapped, so couldn't attack. I'll repost the board state. Also I'll have Shepard and Asphodel do damage once instead of thrice. Again I apologize for the somewhat chaotic turn of events, but I'd like to get this balanced.
No problem, I figured that's what we're here for. I think it was also just an unlucky turn of events where the zombie deck pulled out some real problems, really early in.
True. Luck was definitely a factor. For example: the 7th card I milled after the last attack was a swamp. Imagine the difference it would have made, a 2/2 token + some unknown special zombie, or the apocalypse, if those two cards were in each others slot.
Alright Turn 6 Draw Mountain Aurelia the Warleader Attack with everyone for 16, attack again for 10(leaving fortress cyclops untapped, since he does not have vigilance) and deal a total of 26 damage to the horde Pass 1 card in hand.
Quote from: Splicer on March 29, 2015, 03:12:27 PM
Alright Turn 6 Draw Mountain Aurelia the Warleader Attack with everyone for 16, attack again for 10(leaving fortress cyclops untapped, since he does not have vigilance) and deal a total of 26 damage to the horde Pass 1 card in hand.
Yoinks. This provides a funny situation. Since you share turns, everyone will get two combat phases. However, only creatures controlled by Splicer will untap after the first combat phase. Mentioning this in case of creatures with vigilance.
T6 Mountain Tap out for warstorm surge Tap krenko for 4 tokens Warstorm surge deals 2 damage to 4 2/2 zombies Illusionists bracers triggers Get 8 more tokens Deal 6 damage to 2 5/5 zombies and 4 damage to the hoard 13 tokens total Sac 7 tokens for 7 Play akromas memorial Attack with 6 2/2 with flying, vigilance, trample, haste, first strike, pro black and red. Swing again because of the angel I can't remember Turn 2 cards in hand
Total of 28 damage done to the hoard
Last Edit: March 29, 2015, 05:41:39 PM by Spencer Addington