Zombie hoard revival

Wall Games
Down
Kaylesh
Boss -18
March 21, 2015, 07:49:38 AM
Ok. I hope I can bring proper homage to Gorzo's tradition. Zombies are ready to go!

Round 1:
-splicer
-spencer addincton
-deebiia

Round 2: (all EDH)
-the intelligentleman (nekusar)
-munchlax (Alesha)
-theravenseye (Teferi)
-spencer (slivers)

- round 3 (Halloween 2015 edition)
Theravenseye
Spencer Addington?
AMC

Quote
For those who don't know the format, let me quickly explain Zombie Horde. Zombie Horde is a multiplayer game mode of magic (that I had nothing to do with making but enjoy playing) where players team up against a 100 card special deck on auto-pilot.

- Players share a turn like 2-headed giant.
- Players have life = 20x(#ofPlayers)
- The horde has no life total, but takes damage in the form of mill.
- Players win once the horde has no cards remaining on the battlefield and in the library.
- Players receive 3 turns to "prepare for battle" before the Horde takes it's first turn.
- players draw a card at the draw phase of their first turn.

[By default]The Horde deck is composed of 70 2/2 zombie tokens, 10 5/5 zombie giant tokens (zendikar), and 20 power zombie creatures/spells. At the beginning of the horde's turn, instead of a draw step, it reveals the top card of its library. If it is a token, it puts it on the battlefield and repeats this process. If it's a non token, it plays it without paying its mana cost, and the draw phase ends.

House rules:
The draw step as described above counts as 1 draw for game references. Whenever the horde would draw cards, it reveals that many cards and plays them.
If a zombie is bounced, the horde will play its hand on the next turn. The zombies coming from hand will enter tapped.
shepherd of rot loses your team 1 life per zombie on the field. He does not attack. You'll have to deal with him some other way.
infectious horror loses your team 2 lives when he attacks.
zombie apocalypse returns all zombies from the graveyard to play, tapped. It does NOT kill of humans in play however.
Whenever an effect changes phases or turns, this effect affects the entire team. Akroma, angel of wrath for example will give the entire team a second combat phase, but will only untap it's controllers creatures.
knowledge pool: horde doesn't use knowledge, so they are unaffected (??)



Last Edit: October 18, 2015, 12:21:43 PM by Kaylesh
Splicer
User 100
March 25, 2015, 12:32:40 PM
I'm in.



Kaylesh
Boss -18
March 25, 2015, 12:54:27 PM
Cheer! Looking for more. Aiming at three at least, though I could run a deck as well as the zombies. So LF1M?



Spencer Addington
Boss 100
March 25, 2015, 06:19:57 PM
I'm in too. Can I use a commander deck?



Deebiia
Boss 35
March 25, 2015, 10:56:59 PM
I'm up for it as well if you need another.



Kaylesh
Boss -18
March 26, 2015, 03:28:20 AM
Great! Three competitors would do nicely. In the commander deck: it's ok with me, just take a moment to consider its power level. Will it go to infinite mill or something turn 3, or is it an Aanimar one that will just spew out all your creatures turn 3? In those cases, consider the fact that you get three turns to set up before the horde makes a move, and consider if it will still be a challenge with this deck you plan on playing.
Remember this is supposed to be casual fun, and you'll be good.



Kaylesh
Boss -18
March 26, 2015, 03:42:53 AM
Remember: you get three turns to prepare. You can just post your turns, just wait until everyone has posted his before posting the next one. After the three turns are in, the horde starts.



Splicer
User 100
March 26, 2015, 11:15:00 AM
Draw
Play a Boros Guildgate
Pass
7 cards in hand



Deebiia
Boss 35
March 26, 2015, 02:55:40 PM
Kept initial hand
Draw
Forest
Taunting Elf
Hand: 6
Pass

This is one of my only decks that will mostly honor the "don't be a jerk" rule so if I'm outta line somewhere please inform me. Also first wall game so if I mess anything up please correct me, thanks.



Spencer Addington
Boss 100
March 26, 2015, 05:52:39 PM
T1
Keep hand
Draw
Mountain
Pass
?/7



Last Edit: March 26, 2015, 06:14:47 PM by Spencer Addington
Spencer Addington
Boss 100
March 26, 2015, 06:12:42 PM
Great! Three competitors would do nicely. In the commander deck: it's ok with me, just take a moment to consider its power level. Will it go to infinite mill or something turn 3, or is it an Aanimar one that will just spew out all your creatures turn 3? In those cases, consider the fact that you get three turns to set up before the horde makes a move, and consider if it will still be a challenge with this deck you plan on playing.
Remember this is supposed to be casual fun, and you'll be good.
It's a casual multiplayer deck :)) My commander is krenko mob boss

What's the groups starting life total?



Last Edit: March 26, 2015, 06:22:15 PM by Spencer Addington
Spencer Addington
Boss 100
March 26, 2015, 06:14:05 PM
T2
Draw
Mountain
Tap out for illusionists bracers
?/6



Deebiia
Boss 35
March 26, 2015, 06:22:31 PM
T2
Untap
Draw
Forest
Tap for
Wellwisher
Hand: 5
Pass



Splicer
User 100
March 26, 2015, 07:05:12 PM
T2
Draw
Plains
Tap all for Truefire Paladin
Pass
6 cards



Up
Login
Last

Page 1 of 17

Next