For those who don't know the format, let me quickly explain Zombie Horde. Zombie Horde is a multiplayer game mode of magic (that I had nothing to do with making but enjoy playing) where players team up against a 100 card special deck on auto-pilot.
- Players share a turn like 2-headed giant. - Players have life = 20x(#ofPlayers) - The horde has no life total, but takes damage in the form of mill. - Players win once the horde has no cards remaining on the battlefield and in the library. - Players receive 3 turns to "prepare for battle" before the Horde takes it's first turn. - players draw a card at the draw phase of their first turn.
[By default]The Horde deck is composed of 70 2/2 zombie tokens, 10 5/5 zombie giant tokens (zendikar), and 20 power zombie creatures/spells. At the beginning of the horde's turn, instead of a draw step, it reveals the top card of its library. If it is a token, it puts it on the battlefield and repeats this process. If it's a non token, it plays it without paying its mana cost, and the draw phase ends.
House rules: The draw step as described above counts as 1 draw for game references. Whenever the horde would draw cards, it reveals that many cards and plays them. If a zombie is bounced, the horde will play its hand on the next turn. The zombies coming from hand will enter tapped. shepherd of rot loses your team 1 life per zombie on the field. He does not attack. You'll have to deal with him some other way. infectious horror loses your team 2 lives when he attacks. zombie apocalypse returns all zombies from the graveyard to play, tapped. It does NOT kill of humans in play however. Whenever an effect changes phases or turns, this effect affects the entire team. Akroma, angel of wrath for example will give the entire team a second combat phase, but will only untap it's controllers creatures. knowledge pool: horde doesn't use knowledge, so they are unaffected (??)
Last Edit: October 18, 2015, 12:21:43 PM by Kaylesh
Great! Three competitors would do nicely. In the commander deck: it's ok with me, just take a moment to consider its power level. Will it go to infinite mill or something turn 3, or is it an Aanimar one that will just spew out all your creatures turn 3? In those cases, consider the fact that you get three turns to set up before the horde makes a move, and consider if it will still be a challenge with this deck you plan on playing. Remember this is supposed to be casual fun, and you'll be good.
Remember: you get three turns to prepare. You can just post your turns, just wait until everyone has posted his before posting the next one. After the three turns are in, the horde starts.
This is one of my only decks that will mostly honor the "don't be a jerk" rule so if I'm outta line somewhere please inform me. Also first wall game so if I mess anything up please correct me, thanks.
Great! Three competitors would do nicely. In the commander deck: it's ok with me, just take a moment to consider its power level. Will it go to infinite mill or something turn 3, or is it an Aanimar one that will just spew out all your creatures turn 3? In those cases, consider the fact that you get three turns to set up before the horde makes a move, and consider if it will still be a challenge with this deck you plan on playing. Remember this is supposed to be casual fun, and you'll be good.
It's a casual multiplayer deck My commander is krenko mob boss
What's the groups starting life total?
Last Edit: March 26, 2015, 06:22:15 PM by Spencer Addington