Dragons of Tarkir (Baseless Speculation and Spoilers)

Started by Agrus Kos, Enforcer of Truth, November 01, 2014, 09:00:40 PM

Previous topic - Next topic

LinkCelestrial

Quote from: Avnger345 on March 04, 2015, 07:37:37 PM
Quote from: Agrus Kos, Enforcer of Truth on March 04, 2015, 05:20:40 PM
Quote from: Kaalia with haste on March 04, 2015, 05:13:59 PM
Quote from: Avnger345 on March 04, 2015, 05:03:23 PM
Evolving wilds reprint at #248/264.   
Means no fetches!
Can you explain why? Not doubting just curious
Assuming 15 Basics, there wouldn't be room for the fetches (number wise). This means the chance of fetches is very low, but not zero.

Edit: just to be realistic most large sets have 20 Basics, but Avacyn Restored only had 15 and Gatecrash didn't have any. Chances are crazy low now (we're talking 1-5% range), but it may still happen.


Looks like only 15 basic.  Forest, island, mountain, plains, swamp.  All alphabetically after evolving wilds.  3 new arts each.
3x5=15

248+15= 263.  So that leaves 1 slot somewhere between.

Just {Scalding Tarn}. Nothing else.

Agrus Kos, Enforcer of Truth

Quote from: Avnger345 on March 04, 2015, 07:37:37 PM
Quote from: Agrus Kos, Enforcer of Truth on March 04, 2015, 05:20:40 PM
Quote from: Kaalia with haste on March 04, 2015, 05:13:59 PM
Quote from: Avnger345 on March 04, 2015, 05:03:23 PM
Evolving wilds reprint at #248/264.   
Means no fetches!
Can you explain why? Not doubting just curious
Assuming 15 Basics, there wouldn't be room for the fetches (number wise). This means the chance of fetches is very low, but not zero.

Edit: just to be realistic most large sets have 20 Basics, but Avacyn Restored only had 15 and Gatecrash didn't have any. Chances are crazy low now (we're talking 1-5% range), but it may still happen.


Looks like only 15 basic.  Forest, island, mountain, plains, swamp.  All alphabetically after evolving wilds.  3 new arts each.
3x5=15

248+15= 263.  So that leaves 1 slot somewhere between.
Most likely but not confirmed

Avnger345

But if wizards wants to throw us off and only do 2 of each basic. then all fetches are possible.

Falcon182

Quote from: Avnger345 on March 04, 2015, 07:46:44 PM
But if wizards wants to throw us off and only do 2 of each basic. then all fetches are possible.

They don't need to print zendikar fetches again. $18-40 is not unreasonable for cards that can be used in every format. Printing the ally ones was enough to bring the prices down to a reasonable level and you can use ally fetches if you can't afford enemy ones.

Agrus Kos, Enforcer of Truth

Quote from: Falcon182 on March 04, 2015, 07:51:25 PM
Quote from: Avnger345 on March 04, 2015, 07:46:44 PM
But if wizards wants to throw us off and only do 2 of each basic. then all fetches are possible.

They don't need to print zendikar fetches again. $18-40 is not unreasonable for cards that can be used in every format. Printing the ally ones was enough to bring the prices down to a reasonable level and you can use ally fetches if you can't afford enemy ones.
Tarns already at $60, where will it be after Modern Masters 2 if it doesn't get a reprint? At least in the case of Scalding Tarn we could be looking at $100 fetch again this summer

Falcon182

Quote from: Agrus Kos, Enforcer of Truth on March 04, 2015, 09:31:04 PM
Quote from: Falcon182 on March 04, 2015, 07:51:25 PM
Quote from: Avnger345 on March 04, 2015, 07:46:44 PM
But if wizards wants to throw us off and only do 2 of each basic. then all fetches are possible.

They don't need to print zendikar fetches again. $18-40 is not unreasonable for cards that can be used in every format. Printing the ally ones was enough to bring the prices down to a reasonable level and you can use ally fetches if you can't afford enemy ones.
Tarns already at $60, where will it be after Modern Masters 2 if it doesn't get a reprint? At least in the case of Scalding Tarn we could be looking at $100 fetch again this summer

Seriously doubt it because there are $10 alternatives that are just as good 98% of the time. What they should be concerned with is $200+ Tarmogoyf.

lotrwk

Quote from: LinkCelestrial on March 04, 2015, 06:58:31 PM
Quote from: Teysa karlov on March 04, 2015, 06:39:11 PM
The new planeswalker!  https://m.facebook.com/ThePlaneswalkerPantheon/photos/a.138741062998903.1073741838.138614316344911/342132459326428/?type=1&source=48

Reading those comments gave me cancer...broken? OP? {Venser the Sojurner}'a emblem. {Dack Fayden}'s emblem. And those have better alternate abilities. The only real kicker is the loyalty but {Jace, the Living Guildpact} was just one off and everybodu hated him. (I did too until I cracked two and used him). People flip out too much without realizing what it takes to get a PW from 6-9 loyalty vs decks that care. *sighs*

Still want one though...
She's pretty .loving. good man

particle

Why does {dragonlord kolaghan} not have text similiar to {maelstrom wanderer}? Creatures you control have haste instead of himself having haste and other creatures you control have haste.

Skullguy725

Quote from: particle on March 05, 2015, 04:24:49 AM
Why does {dragonlord kolaghan} not have text similiar to {maelstrom wanderer}? Creatures you control have haste instead of himself having haste and other creatures you control have haste.

It allows him to have haste in other zones, such as the GY and your library. {Maelstrom wanderer's} ability only applies to him (and other creatures) while on the battlefield.

Cender

Quote from: Skullguy725 on March 05, 2015, 06:59:00 AM
Quote from: particle on March 05, 2015, 04:24:49 AM
Why does {dragonlord kolaghan} not have text similiar to {maelstrom wanderer}? Creatures you control have haste instead of himself having haste and other creatures you control have haste.

It allows him to have haste in other zones, such as the GY and your library. {Maelstrom wanderer's} ability only applies to him (and other creatures) while on the battlefield.
Specifically, I'd say {Soulflayer} synergy

Skullguy725

New mythic spoiled:

Risen executioner 2BB

Creature-Zombie Warrior

Risen executioner can't block

Other zombies you control get +1/+1

You may cast Risen Executioner from your graveyard if you pay 1 extra for each other creature in your graveyard.

4/3

Cender

Quote from: bravado883 on March 05, 2015, 08:44:25 AM
Atarka's Command {R}{G}
Instant
Choose Two:
-Your opponents can't gain life this turn.
-Atarka's Command deals 3 damage to each opponent.
-You may put a land card from your hand onto the battlefield.
-Creatures you control get +1/+1 and gain Reach until end of turn.
Outside of standard, this might be essentially a fifth {Skullcrack} for burn, and I'm not sure burn needs that at all.

Kaalia with haste

Quote from: bravado883 on March 05, 2015, 08:44:25 AM
Atarka's Command {R}{G}
Instant
Choose Two:
-Your opponents can't gain life this turn.
-Atarka's Command deals 3 damage to each opponent.
-You may put a land card from your hand onto the battlefield.
-Creatures you control get +1/+1 and gain Reach until end of turn.
Seems standard playable. Skullcrack 60% of the time, but ramping out T3 polukranos is possible with this and nice combat trick. I like it

Mattao19

How does the life gain interact with {Resolute Archangel}? Also I can see it played in Modern burn bc it has a pump ability that can really do some damage

Cender

Quote from: Mattao19 on March 05, 2015, 09:53:37 AM
How does the life gain interact with {Resolute Archangel}? Also I can see it played in Modern burn bc it has a pump ability that can really do some damage

I believe it is considered life gain. I know it interacts with {Ageless Entity} in the same manner as {Arbiter of Knollridge}.