Deadeye Navigator

Started by DimirOverlord1300, June 13, 2014, 08:41:27 PM

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rarehuntertay

Quote from: Mattao19 on June 14, 2014, 07:02:37 PM
He's arguing a different point he's saying once they're bonded they can:

1. Attempt to flicker
2. Opponent {Doom Blades}
3. Attempt to flicker again

That is correct. However, particle was replying to Sardok's comment, in which you cannot flicker because that ability is not active at the time.

Arbitratur

2 words... {Suddon Spoiling}... Try to flicker now B¡tch!

Jlamb5

I play him in my Animar EDH deck but I disagree with him being completely broken and that he should be banned. He is like {Mikaeus the unhallowed}; you have to have a second piece in order for him to be effective, and there are plenty of ways to get rid of him or negate his effect. A wrath takes care of them and there are PLENTY in EDH. {topor orb} deals with it too (except the flicker part to avoid spot removal}.

He's definitely powerful, but so is {sol ring}, {sensei's divining top}, and {akromas memorial} but all those cards can be dealt with just like deadeye can

Mattao19

Quote from: Jlamb5 on June 16, 2014, 10:39:11 AM
I play him in my Animar EDH deck but I disagree with him being completely broken and that he should be banned. He is like {Mikaeus the unhallowed}; you have to have a second piece in order for him to be effective, and there are plenty of ways to get rid of him or negate his effect. A wrath takes care of them and there are PLENTY in EDH. {topor orb} deals with it too (except the flicker part to avoid spot removal}.

He's definitely powerful, but so is {sol ring}, {sensei's divining top}, and {akromas memorial} but all those cards can be dealt with just like deadeye can

The thing is is that any enter/leaves the battlefield trigger is broken with him in EDH

TreeSmoker


Jlamb5

Quote from: Mattao19 on June 16, 2014, 10:44:46 AM
Quote from: Jlamb5 on June 16, 2014, 10:39:11 AM
I play him in my Animar EDH deck but I disagree with him being completely broken and that he should be banned. He is like {Mikaeus the unhallowed}; you have to have a second piece in order for him to be effective, and there are plenty of ways to get rid of him or negate his effect. A wrath takes care of them and there are PLENTY in EDH. {topor orb} deals with it too (except the flicker part to avoid spot removal}.

He's definitely powerful, but so is {sol ring}, {sensei's divining top}, and {akromas memorial} but all those cards can be dealt with just like deadeye can

The thing is is that any enter/leaves the battlefield trigger is broken with him in EDH

The problem is that he's not extremely difficult to deal with.  If your play group plays Infinite combos all the time with him, with tutors to put the pieces together, then I think you gotta find ways to make sure he/she doesn't get there. Breaking a mechanic isn't that bad....things like {sylvan primordial} are different because it's ETB effect breaks the game by itself, on the initial ETB trigger. Playing it in a 4 player game and then ramping 3 full lands ahead is outrageous. It's far more broken then deadeye. And deadeye requires at least two pieces. It may see a ban at some point but I wouldn't think highly of it because there are plenty of combos that can be used that should be banned then. Things like {food chain} can be far more potent in a deck than a deadeye can be

Remillo

Quote from: Jlamb5 on June 16, 2014, 12:45:48 PMhings like {sylvan primordial} are different because it's ETB effect breaks the game by itself, on the initial ETB trigger. Playing it in a 4 player game and then ramping 3 full lands ahead is outrageous.

So, question for you.  How do you feel about Fast Mana?  Sol Ring, Mana Crypt, Ramp spells in general?  With the Primordial costing seven mana, it usually doesn't come down too soon.  But if it does come down where being up by three, maybe five, mana actually matters, the player was already way too far ahead to be able to catch up.  Because of the nature of the "Big Mana" format that is EDH, anything that costs more than six mana should have a game-changing effect, like Sylvan Primordial or Dead-Eye Navigator.  The problem is not the impact of the spells themselves, but rather, the Archetype that uses them.  Sylvan Primordial is only a problem because the ever-present Ramp decks can power it out fast enough to pull themselves out of reach.  Maybe the metas I play in are completely different from yours and that creates different views, but I honestly would like to know: If Sylvan Primordial should be banned for the mana advantage it creates, shouldn't Fast Mana?

Spencer Addington


particle

Quote from: rarehuntertay on June 14, 2014, 07:30:07 PM
Quote from: Mattao19 on June 14, 2014, 07:02:37 PM
He's arguing a different point he's saying once they're bonded they can:

1. Attempt to flicker
2. Opponent {Doom Blades}
3. Attempt to flicker again

That is correct. However, particle was replying to Sardok's comment, in which you cannot flicker because that ability is not active at the time.

yea i thought he was talking about flickering not soul bonding.

NyghtHawk

Except {Sylvan Primordial} doesn't just ramp, it destroys stuff too...

MuggyWuggy

Good bye noncreature essentials

Jlamb5

Quote from: NyghtHawk on June 17, 2014, 08:59:57 PM
Except {Sylvan Primordial} doesn't just ramp, it destroys stuff too...

This here is the same way I feel! Because it's an ETB ability it's abuseable (not really a word but whatevs) there are TONS of ways to make it so that you can destroy everything and pull all the land from your deck without much work. Mana accelerants such as {sol ring} do provide a quick boost but it's a single use per turn (with a few exceptions) they also don't give you a 6/8 body that block the likes of things like {kaalia of the vast} and other semi threatening (yes I think kaalia is only semi threatening) flyers with ease.