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Create a Commander.

Started by LordJanova, May 11, 2014, 12:33:39 PM

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Brawler_1337

Quote from: The1337Magician on May 19, 2014, 05:52:45 PM
Quote from: Brawler_1337 on May 18, 2014, 05:57:43 PM
Quote from: The1337Magician on May 18, 2014, 05:50:32 PM
The horror! Just cast {Batterskull} and start swinging. If someone tries to answer him, you simply search out the Sword that gives him protection. I don't think this guy could be safely printed.
How do you balance it more? When I was creating it, I was thinking: "Ok. Play Batterskull, then What? What else could he do? Oh fetch a equipment! Then how do you kill it? Grab {Champion's Helm} and it's suddenly b0rken. How does I fix?
Honestly, I'm not sure how you'd fix it.

The1337Magician







Kereis, the Weaponsmith (MK II)
Legendary Creature -- Germ
(A spell without a casting cost cannot be cast.)
Kereis is colorless.
Whenever you cast an Equipment with Living Weapon, you may choose not to have Living Weapon trigger, if you do put Kereis onto the battlefield and attach the equipment to it.
Equipment cards you own have Living Weapon.
                                                                      0/0
I feel like that is better. Even though for equipment that doesn't add p/t it doesn't really work. Probably could combo with something I'm not thinking about.

The1337Magician







Bob                                      {1}{W}{U}{B}{R}{G}
Legendary Snow Enchantment Artifact Land Creature -- Plains Island Swamp Mountain Forest Shapeshifter
Defender
Changeling
Spells you cast that share a color, type or creature type with Bob cost {1} less to cast for each instance. (A white Human Warrior creature would cost {4} less)
                                                                    0/10

Don't worry. This is just a joke card. Otherwise,
All changelings would cost {1}.


Millionlittlee

Quote from: The1337Magician on May 20, 2014, 08:21:11 AM






Kereis, the Weaponsmith (MK II)
Legendary Creature -- Germ
(A spell without a casting cost cannot be cast.)
Kereis is colorless.
Whenever you cast an Equipment with Living Weapon, you may choose not to have Living Weapon trigger, if you do put Kereis onto the battlefield and attach the equipment to it.
Equipment cards you own have Living Weapon.
                                                                      0/0
I feel like that is better. Even though for equipment that doesn't add p/t it doesn't really work. Probably could combo with something I'm not thinking about.

I like those 9 living weapon cards

Brawler_1337

Quote from: The1337Magician on May 20, 2014, 08:21:11 AM






Kereis, the Weaponsmith (MK II)
Legendary Creature -- Germ
(A spell without a casting cost cannot be cast.)
Kereis is colorless.
Whenever you cast an Equipment with Living Weapon, you may choose not to have Living Weapon trigger, if you do put Kereis onto the battlefield and attach the equipment to it.
Equipment cards you own have Living Weapon.
                                                                      0/0
I feel like that is better. Even though for equipment that doesn't add p/t it doesn't really work. Probably could combo with something I'm not thinking about.
Turn 1: {Reliquary Tower}, play {Skullclamp}, draw 2? Seems busted to me. Unless his static ability doesn't work from the command zone (which as it's worded right now, it doesn't), in which case he's kind of bad.

FlickerYourOwnIdentity

Goraim, Titan of Time         {5}
Legendary Creature - Avatar Golem

Level Up: Skip your next turn, this ability can only be activated once per turn, this ability can only be activated on your turn.

[Level 1] Indestructible      [4/7]
[Level 2] Industructible
               Whenever an instant, or sorcery targets Goreim, Titan of Time for the first time each turn, counter it.           [5/7]
[Level 3] Industructible
              Shroud
              Remove all Level up counters on Goreim, Titan of Time:  You get X additional turns, where X is equal to the number of counters removed from Goreim, Titan of Time.    [7/7]

[3/6]
             

DylanW18

Terra, Eidolon of Time  {1}{W}{U}{U}

Legendary Creature - Shadar-Kai

Haste, Flash

{1}{W}{U}{T}, Restart the turn at the point of your choice. If you do, you may exile target spell, then draw a card. Players must play the turn the same as they did if able. Players cannot cast new spells they did not cast prior to the turn restarting. (This card does not untap when resetting the turn.)


4/2

rarehuntertay

Quote from: FlickerYourOwnIdentity on May 21, 2014, 02:01:12 PM
Goraim, Titan of Time         {5}
Legendary Creature - Avatar Golem

Level Up: Skip your next turn, this ability can only be activated once per turn, this ability can only be activated on your turn.

[Level 1] Indestructible      [4/7]
[Level 2] Industructible
               Whenever an instant, or sorcery targets Goreim, Titan of Time for the first time each turn, counter it.           [5/7]
[Level 3] Industructible
              Shroud
              Remove all Level up counters on Goreim, Titan of Time:  You get X additional turns, where X is equal to the number of counters removed from Goreim, Titan of Time.    [7/7]

[3/6]
             

I can see problems with this with  {Time Vault} and  {Voltaic Key} out at the same time...

Brawler_1337

Quote from: DylanW18 on May 21, 2014, 04:01:33 PM
Terra, Eidolon of Time  {1}{W}{U}{U}

Legendary Creature - Shadar-Kai

Haste, Flash

{1}{W}{U}{T}, Restart the turn at the point of your choice. If you do, you may exile target spell, then draw a card. Players must play the turn the same as they did if able. Players cannot cast new spells they did not cast prior to the turn restarting. (This card does not untap when resetting the turn.)


4/2
Haste isn't in blue or white's color pie. Also, this effect is weird and could probably be abused somehow. It wouldn't be a win condition; just an "I bore the hell out of you guys by repeating the same turn over and over until you scoop."

DylanW18

The haste in there because he manipulates time {U} ability. It's just using it more offensively. It's a stretch though I admit

How could I work it do you could only activate it once per turn? Because if you restart the turn I'm not sure if it counts


It's made to break combo EDH. They set up a combo and you go back and counter a piece of it

Brawler_1337

Quote from: DylanW18 on May 22, 2014, 03:01:23 AM
The haste in there because he manipulates time {U} ability. It's just using it more offensively. It's a stretch though I admit

How could I work it do you could only activate it once per turn? Because if you restart the turn I'm not sure if it counts


It's made to break combo EDH. They set up a combo and you go back and counter a piece of it
What's to stop the combo player from just responding to the ability by comboing off anyway?

DylanW18

You're supposed to respond to the trigger, not the other way around, but maybe this doesn't really work :/ oh well

InfinitiveDivinity

Quote from: DylanW18 on May 21, 2014, 04:01:33 PM
Terra, Eidolon of Time  {1}{W}{U}{U}

Legendary Creature - Shadar-Kai

Haste, Flash

{1}{W}{U}{T}, Restart the turn at the point of your choice. If you do, you may exile target spell, then draw a card. Players must play the turn the same as they did if able. Players cannot cast new spells they did not cast prior to the turn restarting. (This card does not untap when resetting the turn.)


4/2
If you have anything on the field that can untap it, this card becomes disgusting. Easy infinite anything with the proper tools.

IntoFire

Karaek, Master of Time 3{U}{U}
Legendary Creature - Illusion Wizard

You may cast Karvaek, Master of Time from the command zone for it's suspend cost. If you do, target permanent you control doesn't untap on your next turn.

Suspend 3 — {1}{U}{U} (Rather than play this csrd from your hand, you may pay {1}{U}{U} and remove it from the game with a time counter in it. At the beginning of your upkeep, remove a time counter. When you rove the last,play it without paying for it's mana cost.)

As long as Karvaek is suspended, gain control of target creature until Karvaek comes into play.
            4/4

The1337Magician









Rozelk, Replication Adept                    {2}{U}{B}
Legendary Creature -- Human Artificer
Infect
{U}{B}: Put a +1/+1 counter, -1/-1 counter, or a charge counter on target permanent.
{3}{T}: Proliferate (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
                                                                      2/5