Something we haven't done yet...

Started by FlickerYourOwnIdentity, March 19, 2013, 12:46:26 AM

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izik99

Quote from: Birdbrain on March 19, 2013, 11:50:31 PM
Quote from: Frothandslosh on March 19, 2013, 11:32:42 PM
Storywise, if we're focusing on a plane on the verge of destruction, here's my two cents:

-The plane we're on has always been unstable

-The "core" of this plane is all that's keeping it from collapsing into itself and evaporating from existence

-Nicol Bolas comes to attempt to absorb the plane's core into his spark, believing it would finalize his god-like power

The three sets would follow this structure:

1st set: How the plane is before Bolas's arrival

2nd set: Bolas's rampage through the plane once he arrives, searching for the "core"

3rd set: Bolas's ultimate defeat and exile from the plane
i give up. Guess this is what were using. What if it had a steampunk ellement to it?

Diplomacy and democratic approach arnt my strong points I guess. Guess I am better off using a blunt approach to things

1st block, before Bolas: "Development" is more powerful.
2nd, Bolas' Rampage: "nature", because he is destroying civilization.
3rd, defeat: Nature and Development balance out and work together to defeat him, solving both problems.

Birdbrain

All mana's template is just a general guideline right? I want to be able to at least stretch it a little. Sure restrictions breed creativity, but too many restrictions hinder it

FlickerYourOwnIdentity

Should we get another draw source or something?

All-Mana Mania

The lifelink comes from the little group that tries to be heros and heal the plane. But they sadly fail since these commons are the only lifelinkers

ntheawsome

Would it be possible for me to join in on this?

All-Mana Mania


Birdbrain


Kaleo42

Quote from: Kaleo42 on March 19, 2013, 11:58:23 PM
The main enemy in my personal set remains hidden while the conflict of two equally understandable points unsettles the plane allowing the real enemy to gain a foothold in the final set. This idea seems very applicable here.
Looks like this got lost under the spine discussion and I think it is important to take a look at it as far as set direction and story go.

FlickerYourOwnIdentity

Whatever happened mechanic discussion?

Birdbrain

Quote from: FlickerYourOwnIdentity on March 20, 2013, 01:22:09 PM
Whatever happened mechanic discussion?
lets all suggest mechanics then. I think dudecore is right that the first set should be simple mechanics. Although I disagree that they HAVE to be the nuts and bolts mechanics of every block

Anyone else have any thoughts on this?

Birdbrain

Also. I've also wanted to see a deck that rewards you for creature type diversity

Maybe something like

Ecosystem-
If you have at least 3 creature types under your control -insert effect here-

There might be a lot of design space there. Though it would need support cards. And other cards that reward you for creature diversity

Kaleo42

Mechanics bring your story to life, understanding your story helps build the flavor that refines your mechanics.

Birdbrain

Quote from: Kaleo42 on March 20, 2013, 03:34:58 PM
Mechanics bring your story to life, understanding your story helps build the flavor that refines your mechanics.
so we need to come up with a story first than?

All-Mana Mania

I say the story is... On the brink of destruction, Humans are fighting for their lives. Before the planar war, this plane was beautiful. But after, there is barely any water to sustain humans. There are monsters lurking at every corner, waiting to take over the humans. Can the humans survive these catostrophese? or will they be destroyed with the rest of the plane.

All-Mana Mania

And i am starting on the uncommon stuff today.