Something we haven't done yet...

Started by FlickerYourOwnIdentity, March 19, 2013, 12:46:26 AM

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FlickerYourOwnIdentity

But we still need to set clear boundaries, so like progress has more card draw, things that get through your deck, but seeing as it is progress should we cut down on total bounce, and counters because they are anti-progress.

Sorry if I sound stupid!

FlickerYourOwnIdentity

Plus I gotta go, sleep is vital, and my brain is fried so bye! :) have fun while I'm gone.

Frothandslosh

I'd hate to push myself as a designer, but I recently just came up with a mechanic that's: A. Meant to be simple.
B. Creature-based

Cluster X- If you control at least X other CREATURETYPE creature(s), CARDNAME gets ABILITY.

And here's the color wheel for what creature types should get the ability.

{U}: Faerie
{G}: Beast
{R}: Dragon
{W}: Bird
{B}: Skeleton

Dudecore

This is what I mean by design space:

"Whenever Volshaz deals combat damage to a player, you may pay {2}{U}. If you do, return target creature to it's owners hand. If {B} was used to activate this ability, destroy it instead."

"Whenever Volshaz deals combat damage to a player, you may pay {2}{U}. If you do, return target creature to it's owners hand. If {G} was used to activate this ability, you gain 2 life."

"Whenever Volshaz deals combat damage to a player, you may pay {2}{U}. If you do, return target creature to it's owners hand. If {R} was used to activate this ability, deal 2 damage to that creatures controller."

"Whenever Volshaz deals combat damage to a player, you may pay {2}{U}. If you do, return target creature to it's owners hand. If {W} was used to activate this ability, tap target permanent that player controls."

It could also work as a detriment - not all cards with powerful abilities should have upside: 

...If {B} was used to activate this ability, discard a card.
...If {R} was used to activate this ability, you are dealt 2 damage.
...If {G} was used to activate this ability, target opponent gains 2 life.
...If {W} was used to activate this ability, that creatures controller taps target permanent you control.

The possibilities are endless - they all agree with their colors and it leaves open lots of options. These are all things to consider in the development portion of set design. This is currently creative/design time.

All-Mana Mania

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Birdbrain

I don't think we're at the card making process. first, We still have to vote on a world an mechanics. Just because you push hard for your world, doesn't mean we have to use it

I accept that my mechanic might not get used

All-Mana Mania

Quote from: Birdbrain on March 19, 2013, 11:27:55 PM
I don't think we're at the card making process first. We still have to vote on a world an mechanics. Just because you push hard for your world, doesn't mean we have to use it


I know ahaha

All-Mana Mania

I never even said we are using my world. I think it will just be a cool setting

Birdbrain

Quote from: All-Mana Mania on March 19, 2013, 11:29:22 PM
I never even said we are using my world. I think it will just be a cool setting
it would be a cool setting. However, lets hear other people's ideas first

Frothandslosh

Storywise, if we're focusing on a plane on the verge of destruction, here's my two cents:

-The plane we're on has always been unstable

-The "core" of this plane is all that's keeping it from collapsing into itself and evaporating from existence

-Nicol Bolas comes to attempt to absorb the plane's core into his spark, believing it would finalize his god-like power

The three sets would follow this structure:

1st set: How the plane is before Bolas's arrival

2nd set: Bolas's rampage through the plane once he arrives, searching for the "core"

3rd set: Bolas's ultimate defeat and exile from the plane

All-Mana Mania

Quote from: Frothandslosh on March 19, 2013, 11:32:42 PM
Storywise, if we're focusing on a plane on the verge of destruction, here's my two cents:

-The plane we're on has always been unstable

-The "core" of this plane is all that's keeping it from collapsing into itself and evaporating from existence

-Nicol Bolas comes to attempt to absorb the plane's core into his spark, believing it would finalize his god-like power

The three sets would follow this structure:

1st set: How the plane is before Bolas's arrival

2nd set: Bolas's rampage through the plane once he arrives, searching for the "core"

3rd set: Bolas's ultimate defeat and exile from the plane


You just made the plane 1,0000000000 times better

Dudecore

It'll be good to have a pre established protagonist like Nicol Bolas. Give an excuse to design a new Planeswalker for him also. The story is a simple 3 act structure, ideal for this type of bizarre design setting.

I yielded my vote, and this is likely my last post. I gave as much wisdom as I'm willing - good luck all. I will be lurking.

Kaleo42

Im not sure on using pre established characters. My personal approach to dream set design is 100% own creation with core sets of your design using reprints you feel are needed. 

All-Mana Mania

I say we follow a certain character through his journey to saving his plane from nicol bolas. A planeswalker but every set he gets a... Lets say "upgrade"

Birdbrain

Quote from: Frothandslosh on March 19, 2013, 11:32:42 PM
Storywise, if we're focusing on a plane on the verge of destruction, here's my two cents:

-The plane we're on has always been unstable

-The "core" of this plane is all that's keeping it from collapsing into itself and evaporating from existence

-Nicol Bolas comes to attempt to absorb the plane's core into his spark, believing it would finalize his god-like power

The three sets would follow this structure:

1st set: How the plane is before Bolas's arrival

2nd set: Bolas's rampage through the plane once he arrives, searching for the "core"

3rd set: Bolas's ultimate defeat and exile from the plane
i give up. Guess this is what were using. What if it had a steampunk ellement to it?

Diplomacy and democratic approach arnt my strong points I guess. Guess I am better off using a blunt approach to things