Something we haven't done yet...

Started by FlickerYourOwnIdentity, March 19, 2013, 12:46:26 AM

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Dudecore

Quote from: Ageniv on March 19, 2013, 10:32:29 PM
Or something like {Dawnglow Infusion} ?

Yeah basically. As part of the top down design. Creatures with that, and new mechanics and way of making it seem nature vs. nurture. Maybe a sort of corruption mechanics? A capture the flag style war dynamic? Who knows.

FlickerYourOwnIdentity

I step away to edit for two seconds and there are like 5 more comments since I left. 0_o

izik99

It should reward for balance. Do the if _ was payed, but do it with enemy colors (according to nature vs development, not color wheel). This creates a sense of "if I only play Nature, I do well. If I only play Development, I do well. If I play a balance of both, I do really well." This contributes to the philosophy that we need a mix of technology and nature.

Dudecore

The casting cost mechanic strikes me as very flavorful too. Like a blue creature that gains haste if you use red - it's like an intelligent person suddenly having a fit of rage, then he'll cool off and be the blue dude he was supposed to be.

It works with all colors too - not just mechanic wise. There is tons and tons of design space there, I am almost compelled to keep all the good stuff for myself.

And as Birdbrain knows, I'm a huge fan of enemy colors interacting. Not by restricting what they actually do, but rather exploiting their fondness for the same things.

Birdbrain

Quote from: FlickerYourOwnIdentity on March 19, 2013, 10:36:50 PM
I step away to edit for two seconds and there are like 5 more comments since I left. 0_o
it looks like your idea is starting to get out of control and take on a mind of its own

FlickerYourOwnIdentity

Ok I know I skipped a step now.  Everyone is talking about planes, and which plane we should be on.  Should I switch step 2 with that?

All-Mana Mania

So what are we doing?? Im so confused. What is the plane. I say:


It is a broken down plane, on the tip of obliteration. Where creepy creatures lurk at every corner, waiting to get control of the humans, soldiers an warriors. The humans and planeswalkers are struggling for their life having 2 huge problems.

And DC's idea:
Lets say we have a {W} colored card and then his ability says i tap {B} and {3} and i get rewarded. Something like that

All-Mana Mania

As I said the plane should be broken down and should be to the tip of obliteration

Birdbrain

Quote from: Dudecore on March 19, 2013, 10:39:46 PM
The casting cost mechanic strikes me as very flavorful too. Like a blue creature that gains haste if you use red - it's like an intelligent person suddenly having a fit of rage, then he'll cool off and be the blue dude he was supposed to be.

It works with all colors too - not just mechanic wise. There is tons and tons of design space there, I am almost compelled to keep all the good stuff for myself.

And as Birdbrain knows, I'm a huge fan of enemy colors interacting. Not by restricting what they actually do, but rather exploiting their fondness for the same things.
would rewarding the player for playing many different creature types be good? You could put that in any color, and it fits well for both {G} and {U}. Green because of a strong ecosystem. Blue for many different viewpoints

Zman47

I think we should use all mana's idea for the plains

All-Mana Mania

And actually i made a few custom sets myself. My family has a creative "Flow"

Birdbrain

Quote from: Zman47 on March 19, 2013, 10:43:53 PM
I think we should use all mana's idea for the plains
i think we should throw in many ideas and vote. Maybe someone else has a better idea. Not saying I do, just saying we shouldn't let one person dominate, and we should be diplomatic about choosing mechanics, and plane ideas

Dudecore

Quote from: All-Mana Mania on March 19, 2013, 10:42:17 PM
So what are we doing?? Im so confused. What is the plane. I say:


It is a broken down plane, on the tip of obliteration. Where creepy creatures lurk at every corner, waiting to get control of the humans, soldiers an warriors. The humans and planeswalkers are struggling for their life having 2 huge problems.

And DC's idea:
Lets say we have a {W} colored card and then his ability says i tap {B} and {3} and i get rewarded. Something like that

That is some design space for the mechanic, it could work not only in casting, but and/or when those with abilities are activated.

As far as the plane goes, that's all you creative dudes. I also don't wanna drive this topic somewhere it wasn't intended. The idea of the colors count mechanic isn't even very tribal, I just think it's cool. It has a little flavor with nature vs. Nuture by having those colors change the demeanor/nature of the cards innate color identity

FlickerYourOwnIdentity

Quote from: All-Mana Mania on March 19, 2013, 10:44:52 PM
And actually i made a few custom sets myself. My family has a creative "Flow"
Funny thing Is so do I, only I'm the only one making the set...  Nobody else took it as seriously as any of you guys.

And by the way, JESUS CHRIST EVERYTIME I REFRESH THE PAGE THERE ARE USUALLY 2 MORE COMMENTS.  Although this is good, please slow down, im dying here.

FlickerYourOwnIdentity

Quote from: Dudecore on March 19, 2013, 10:46:46 PM
Quote from: All-Mana Mania on March 19, 2013, 10:42:17 PM
So what are we doing?? Im so confused. What is the plane. I say:


It is a broken down plane, on the tip of obliteration. Where creepy creatures lurk at every corner, waiting to get control of the humans, soldiers an warriors. The humans and planeswalkers are struggling for their life having 2 huge problems.

And DC's idea:
Lets say we have a {W} colored card and then his ability says i tap {B} and {3} and i get rewarded. Something like that

That is some design space for the mechanic, it could work not only in casting, but and/or when those with abilities are activated.

As far as the plane goes, that's all you creative dudes. I also don't wanna drive this topic somewhere it wasn't intended. The idea of the colors count mechanic isn't even very tribal, I just think it's cool. It has a little flavor with nature vs. Nuture by having those colors change the demeanor/nature of the cards innate color identity
So I think my brain caught up, interesting, so it's like have some extreme nature, some extreme progress, then we have those bipolar cards in the middle that kick ass.  In other words kinda like the perfect blend between the two.