Something we haven't done yet...

Started by FlickerYourOwnIdentity, March 19, 2013, 12:46:26 AM

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Zman47


Dudecore

I am basically describing Threshold as the Nuture mechanic, or something that functions similar to it. Every single mechanic in the game basically has a Primary, Secondary and Tertiary color.

The speed bump is that some colors do things really well (Blue and counterspells) and some don't do it at all (Green and fliers).

I don't want to lead design the set. I do know the color pie and lots of design elements. I only wish to guide. Making a set on a forum is very difficult, we have lots of different tastes and some of us are different players.

I would say someone make an outline for what this is gonna be. What is the setting? What are the major themes? How is this unique?

Innistrad is based on horror: Major themes are tribes and the graveyard. It is unique because of the top down design.

Birdbrain

Quote from: Dudecore on March 19, 2013, 10:17:36 PM
I am basically describing Threshold as the Nuture mechanic, or something that functions similar to it. Every single mechanic in the game basically has a Primary, Secondary and Tertiary color.

The speed bump is that some colors do things really well (Blue and counterspells) and some don't do it at all (Green and fliers).

I don't want to lead design the set. I do know the color pie and lots of design elements. I only wish to guide. Making a set on a forum is very difficult, we have lots of different tastes and some of us are different players.

I would say someone make an outline for what this is gonna be. What is the setting? What are the major themes? How is this unique?

Innistrad is based on horror: Major themes are tribes and the graveyard. It is unique because of the top down design.
thi just proves my point he'd be perfect for the job. But if he doesn't want to, lets not force him

Quote from: All-Mana Mania on March 19, 2013, 10:17:00 PM
How many more people should we need
alot. Lol

FlickerYourOwnIdentity

Ok CLEARLY we have all mentally decided that we are doing nature vs progress, so I have decided we might as well close step one production. 
We must now do step 2!!!  Which is going up in a second (DON'T RUSH ME I'm typing as fast as I can.).  We shall also have to have a sidetask.  So that shall also be posted at the bottom of the first post.
Good luck guys! :)

All-Mana Mania

I say the setting is a Big City, nothing like ravnica. Some of the parts are destroyed and taken over by animals, barbarians and gruulish people. While the rest has soldiers, regular humans....

Birdbrain

I was thinking it would be just the opposite. Starting on a wild plane, with pockets of intelegence emerging, and slowly progressing and taking over

All-Mana Mania

The theme is the two parts want to fight for supremecy. What is unique about it is going to be the mechanics!! And that it is actually mostly outside of the city.

Another idea:
It is a destroyed plane because of a inter-plane war millions years ago. Has creepy creatures, soldiers warriors and planeswalkers. The theme is that the humans dont want there place to get taken over or destroyed. It is on the tip of destruction! What is unique is that it is a new plane that already starts destroyed!!

Zman47


Birdbrain

If it starts out developed, wouldn't nature be the encroaching one? I thought the theme was encroaching intelegence

But if that gets decided. That's cool

Dudecore

Two color tribes is another thing: How do you seperate them from the already pre established iconic mythologies of the Guilds of Ravnica? Those guilds already share plenty of color philosophies - they're also very well known and hugely popular.

Tribes have been done heavily in Lorwyn and Innistrad, and pretty much every set. Make it interesting, think outside what has already been done. What would you like to see?

I've been experimenting with the idea of "if <color> was spent casting this card - it gets _____". It was already a mechanic in Ravnica: City of Guilds, and I think that newer players didnt like it - but I think it could be a cool tool in this nature vs. Nuture.

Think about a {1}{U} creature, and if he got a cool bonus if you used {R} for his colorless cost, it'll gain haste or something.

Examples: {Azorius Herald}, {Boros Fury-Shield}.

All-Mana Mania

No it is that vs this.
So it starts as that and that tries to not get taken over by this. And i like that it is on the tip of destruction. I like it a lot

Ageniv

Or something like {Dawnglow Infusion} ?

Birdbrain

Quote from: Dudecore on March 19, 2013, 10:31:01 PM
Two color tribes is another thing: How do you seperate them from the already pre established iconic mythologies of the Guilds of Ravnica? Those guilds already share plenty of color philosophies - they're also very well known and hugely popular.

Tribes have been done heavily in Lorwyn and Innistrad, and pretty much every set. Make it interesting, think outside what has already been done. What would you like to see?

I've been experimenting with the idea of "if <color> was spent casting this card - it gets _____". It was already a mechanic in Ravnica: City of Guilds, and I think that newer players didnt like it - but I think it could be a cool tool in this nature vs. Nuture.

Think about a {1}{U} creature, and if he got a cool bonus if you used {R} for his colorless cost, it'll gain haste or something.

Examples: {Azorius Herald}, {Boros Shield-Fury}.
could work. You could also turn tribal on its head and reward players for playing many different creature types

All-Mana Mania

Quote from: Dudecore on March 19, 2013, 10:31:01 PM
Two color tribes is another thing: How do you seperate them from the already pre established iconic mythologies of the Guilds of Ravnica? Those guilds already share plenty of color philosophies - they're also very well known and hugely popular.

Tribes have been done heavily in Lorwyn and Innistrad, and pretty much every set. Make it interesting, think outside what has already been done. What would you like to see?

I've been experimenting with the idea of "if <color> was spent casting this card - it gets _____". It was already a mechanic in Ravnica: City of Guilds, and I think that newer players didnt like it - but I think it could be a cool tool in this nature vs. Nuture.

Think about a {1}{U} creature, and if he got a cool bonus if you used {R} for his colorless cost, it'll gain haste or something.

Examples: {Azorius Herald}, {Boros Fury-Shield}.



Lets do that. But i am in love with my plane idea

Birdbrain

Quote from: All-Mana Mania on March 19, 2013, 10:34:23 PM
Quote from: Dudecore on March 19, 2013, 10:31:01 PM
Two color tribes is another thing: How do you seperate them from the already pre established iconic mythologies of the Guilds of Ravnica? Those guilds already share plenty of color philosophies - they're also very well known and hugely popular.

Tribes have been done heavily in Lorwyn and Innistrad, and pretty much every set. Make it interesting, think outside what has already been done. What would you like to see?

I've been experimenting with the idea of "if <color> was spent casting this card - it gets _____". It was already a mechanic in Ravnica: City of Guilds, and I think that newer players didnt like it - but I think it could be a cool tool in this nature vs. Nuture.

Think about a {1}{U} creature, and if he got a cool bonus if you used {R} for his colorless cost, it'll gain haste or something.

Examples: {Azorius Herald}, {Boros Fury-Shield}.



Lets do that. But i am in love with my plane idea
we should suggest many ideas and have people vote on them