Alien tribal

Started by Birdbrain, December 13, 2012, 09:58:41 AM

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Dudecore

Probe
To "probe N" means to look at the top N cards of target opponents library, put any number of them on the bottom of their library in any order, and put the rest on top of their library in any order.

Abduct
Exile target creature, then return it to the battlefield under your control. That creature loses all abilities and becomes a 0/1 blue Human until end of turn.

Birdbrain

Quote from: Dudecore on December 15, 2012, 08:17:41 PM
Probe
To "probe N" means to look at the top N cards of target opponents library, put any number of them on the bottom of their library in any order, and put the rest on top of their library in any order.

Abduct
Exile target creature, then return it to the battlefield under your control. That creature loses all abilities and becomes a 0/1 blue Human until end of turn.
So now aliens can change an opponents creatures? They could turn a spider, or a bird, or {ghoul tree} into a human? Lol.

And I'm not sure you read my previous post

Dudecore

I do. Different forms of probe can just cost different amounts. Obviously Probe 2 would cost more. In terms of power level, I don't know if probe is a great ability or a broken ability. It would be wise to keep the most amount of room available to change it if it proves one or the other. If probe is set in stone as "1 card" without room to venture elsewhere and tune it, it could lose its appeal.

Turning it into a 0/1 human was so I didn't have to write a bunch of rules text about how it retains it's creature type, and making it too complex.

http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/mm/44

Mikefrompluto

It would be cool to have a card(s) or ability that changes a creature's type to "Alien" (ala District 9.) Each upkeep, place a Morph Counter onto the creature, then when it gets the predetermined number of Morph Counters, it changes into an alien. You would have to have other tribal or creature-specific cards for this to make sense.

Mikefrompluto

It would also be cool to reintroduce the living weapons. That would be perfect with the alien theme. After so many turns of being equipped, the equipped creature could permanently get the equipment effect, and it could attach itself to another creature.

Birdbrain

Quote from: Mikefrompluto on December 15, 2012, 08:46:18 PM
It would also be cool to reintroduce the living weapons. That would be perfect with the alien theme. After so many turns of being equipped, the equipped creature could permanently get the equipment effect, and it could attach itself to another creature.
How would you work that? +1/+1 counters?

Mikefrompluto

Either that, or a +/+ power up, or some kind of ability such as "{T}: pay 1 life and draw a card". Not necessarily that specific ability, just an example of something. You could put an Adapt Counter on the creature at each upkeep, then when it has so many, detach the equipment and put it on a new creature, and the old creature gains the ability permanently.

MisterJH

WotC future presidents^

Will there also be predators?

Birdbrain

Quote from: MisterJH on December 15, 2012, 09:51:18 PM
WotC future presidents^

Will there also be predators?
I'm actually leaning toward originality on this. I want to try and design my own, but it will probably come out looking hand drawn like {silkwing scout}. Though, how would predators behave as a card?

Birdbrain

Quote from: Mikefrompluto on December 15, 2012, 09:48:51 PM
. You could put an Adapt Counter on the creature at each upkeep, then when it has so many, detach the equipment and put it on a new creature, and the old creature gains the ability permanently.
The number could be equal to its converted mana cost. Can someone merge thi post with my last one? And what would be some other cool mechanics for aliens?

MisterJH

The Predator could be the tria level upcard.. Whenever you sac a human(via abduct) or alien he gets some kind of counter/ability, until eventually hes a geared beast like in the movie.. Hed have to be spendy and dfficult to get leveled, but he could be like a WC card.. Also think of an alien queen planeswalker and the possibilities

InfinitiveDivinity

Use Magic Set Editor, it's so sick dude. I've been working on a Legend of Zelda: Ocarina of Time set for about a year now, I'm somewhere around the 280 individual card range now. I love doing this stuff dude. I've learned a .poo. ton about Magic wording and punctuation. Dude, punctuation of a card is almost more powerful than the words on the cards themselves, it's crazy.

Mikefrompluto

Another thing to think about is the evasive nature of aliens. Have some abilities and cards that can make them unblockable, and some that teleport them back to their ship (AKA your hand.)

Birdbrain

I actually posted something earlier in this thread were an alien that was unblockable unless defending player payed {1}. The theory behind that is the alien was using telekenises to slow down blockers

Mikefrompluto

Quote from: Birdbrain on December 16, 2012, 09:14:35 AM
I actually posted something earlier in this thread were an alien that was unblockable unless defending player payed {1}. The theory behind that is the alien was using telekenises to slow down blockers

Ah yes. I remember reading that now that you mention it.