Alien tribal

Started by Birdbrain, December 13, 2012, 09:58:41 AM

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Birdbrain

Cool cards. I want to do both control cards, and aggro cards for aliens though. But after seeing the last two cards posted, id like the aggro cards to have some complexity to them. Aliens are complex after all. I'll think about it an post ideas tommorow. Right now, I really need sleep

Dudecore

And how about "Cosmic" spells being a new Supertype. Instants and Sorceries are one-shot, short term spells at different speeds. I'll throw 2 ideas out there for Cosmic spells.

1) They're sorcery speed unless you've got a creature on the battlefield, then it moves at Instanf speed. Cosmic spells are in all colors, not just aliens can benefit from using them.
Flavor: See below.

2) Cosmic spells are available in "Cosmic Instant" or "Cosmic Sorcery" and has its own Cosmic value with plenty of design space tied to creature amount.
Flavor: you are a Planeswalker, so the existence of aliens would mean you're casting and creating aliens. So the more "creatures" you have, the more creatures that believe in your power. So the more loyal subjects you control, the greater your power becomes. It's almost as if you're the Alien in question.

Cosmic Wave {4}{R}{R}
Cosmic Insfant
Deal 5 damage to target creature or player.

Cosmic - Costs {1} less for each creature you control.

And/or

Aurora {3}{U}
Cosmic Sorcery

Draw a card.

Cosmic - Draw an extra card for each creature you control.

Birdbrain

I knew I said I would post some unique aggro cards. And I will. I just wanted to post a mechanic I sort of thought up. I say sort of, because it was dudecore that vaguely mentioned this in the first place

Probe
When a creature with probe comes into play. You can look at the top card of target players library, and put it on the top or bottom.

Now, other than {flicker} like abilities. Would would synergies well with this?

Mikefrompluto

To go with the flaws and drawbacks of a cloning machine, along with probe, you could have an ability like "Toss a coin. If you win, you may cast the card without paying its mana cost. If you lose, you lose X life, where X is the converted mana cost."

Birdbrain

That's a cool idea. Maybe one possible strategy for aliens with the probe mechanic could be library manipulation. Dictate what the opponent does and doesn't get. I'll try to think of more mechanics for aliens, and post them here. feel free to throw in some o your own mechanics for aliens everyone. Here Is a possible synergy creature with the probe mechanic. Not sure what to call it, so I won't call it anything yet

{U}{1}

{T}: target opponent discards the top or bottom card of there library

{T}: target opponent draws a card, then discards a card.
1/1

I know it's not original. But it could work
Here's something crazy I thought up.

{U}
Enchant player.
Enchanted player draws from the bottom of there library.

Birdbrain

Second try at this ship thing...poor attempt probably

Mother ship
{U}{U}{3}
Ledgendary Creature-artifact creature
Flying, shroud
Whenever you play a cosmic spell, probe. (look at the top card of target players library, and put it on the top or bottom.)

{T}: discard the top card of target players library. Return a cosmic card with a converted mana cost equal to the discarded cards mana cost from your graveyard to your hand.
4/4

Dudecore

Quote from: Birdbrain on December 15, 2012, 07:09:30 PM
Second try at this ship thing...poor attempt probably

Mother ship
{U}{U}{3}
Ledgendary Creature-artifact creature
Flying, shroud
Whenever you play a cosmic spell, probe. (look at the top card of target players library, and put it on the top or bottom.)

{T}: discard the top card of target players library. Return a cosmic card with a converted mana cost equal to the discarded cards mana cost from your graveyard to your hand.
4/4

Not bad at all. Btw, Probe as you have it, is not a new ability. It's basically Scry 1.

Birdbrain

Well. It's a new twist on scry, since scry only affects your library. While this affects an opponents.

I've been thinking on what you said about cosmic cards...and honestly, I'm at a loss for what to do. Yes, I want to make them unique. Though, I just don't know whether to use your idea or not. I'll think more on it

Dudecore

Quote from: Birdbrain on December 15, 2012, 07:17:23 PM
Well. It's a new twist on scry, since scry only affects your library. While this affects an opponents.

I've been thinking on what you said about cosmic cards...and honestly, I'm at a loss for what to do. Yes, I want to make them unique. Though, I just don't know whether to use your idea or not. I'll think more on it

Oooo. Maybe Probe can come in different values too, like Probe 2. Cosmic spells have to be something different then instants and sorceries, the rules have to be made for it. I like my first idea best. Sorceries becoming instant with a creature. That way it can just be "Cosmic" instead of the other stuff.

Also, with Cosmic {Tarmogoyf} becomes bigger.

MisterJH

Try making cosmic related to how man different types of aliens you have.. Name  aggro aliens one type, control aliens one type, maybe have a third alien type like and alien lord card (alien beater, alien researcher, and alien general/lord/captain?) also you could throw in like a human-alien ambassador, or a human that sides with the aliens for power and betrays other hunans?

Dudecore

Quote from: MisterJH on December 15, 2012, 07:41:25 PM
Try making cosmic related to how man different types of aliens you have.. Name  aggro aliens one type, control aliens one type, maybe have a third alien type like and alien lord card (alien beater, alien researcher, and alien general/lord/captain?) also you could throw in like a human-alien ambassador, or a human that sides with the aliens for power and betrays other hunans?

The difficulty with tying it into Aliens is, we run into a problem that Arcane cards had. They're limited to a few cards that use them, and can't be used without aliens. A new card type that feels good, and has a lot of space to design within makes it run.

Birdbrain

Maybe they could hit instant speed if you have a certain number of creatures. Like equal to the cards mana cost? Or some number indicated on the card or something?

MisterJH

Or tie it into the number of subtypes of creatures in general, because cosmic suggests like different species and intergalactic stuff, so its something that can be utilized by anyone not using themed decks

Dudecore

Quote from: Birdbrain on December 15, 2012, 07:47:45 PM
Maybe they could hit instant speed if you have a certain number of aliens. Like equal to the cards mana cost? Or some number indicated on the card or something?

Requiring Aliens limits the use of other colors and other sets to use it.

Indicating something on the card would be just keywording an ability. It's speed wouldn't change, unless the ability of the card said it would.

Instant - Cosmic
Sorcery - Cosmic

Really, it's difficult to come up with a new speed spell unless you makes rules for what it effects.

Enchantments - sorcery speed.
Artifacts - sorcery speed.
Planeswalkers - sorcery speed.

If any of them hypothetically could be played at instant speed all they'll is add "flash" or something to it. Let's try enchantments.

Enchantment - effects the battlefield
Enchantment - Aura - attaches to permanents
Enchantment - Curse - attach to a player

No design room there. I'm kinda out of ideas.

Birdbrain

I'm thinking if I give probe values, I'll have to make it slightly more diluted mana cost wise than scry. After all, scry only affects you. While probe manipulates what the opponent gets, and doesn't get.

And I had changed "aliens" to "creatures". In that post before you posted I think. What alien mechanics can you all come up with? I'm thinking I want to make 3 different ones. And what color combinations would alien preconstructs be? I'm thinking 3 different decks, each with a 2 color combination. I want to know for card making purposes