Jynx's Four-turn Clock

Started by CajunJynx, October 12, 2012, 11:04:39 PM

Previous topic - Next topic

CajunJynx


Jynx's Four-turn Clock

75 cards, 15 sideboard


20 {Mountain}

20 lands


4 {Vexing Devil}
4 {Goblin Guide}
3 {Keldon Marauders}

11 creatures


4 {Lightning Bolt}
4 {Chain Lightning}
4 {Lava Spike}
3 {Price of Progress}
4 {Magma Jet}
4 {Rift Bolt}
4 {Fireblast}
2 {Thunderous Wrath}

29 other spells


Sideboard

4 {Red Elemental Blast}
4 {Smash to Smithereens}
4 {Sulfuric Vortex}
3 {Phyrexian Metamorph}

15 sideboard cards



Notes:


El_snoope

Damn, that looks pretty quick, do you win consistently on turn 4 often?

Mr.?

Am I missing something or is there only 60 cards?

CajunJynx

Quote from: El_snoope on October 13, 2012, 11:36:04 PM
Damn, that looks pretty quick, do you win consistently on turn 4 often?
Yeah, that's why I call it the clock.

CajunJynx

Quote from: Mr.? on October 14, 2012, 12:49:02 AM
Am I missing something or is there only 60 cards?
20 lands, 11creatures, 29 spells. The sb is currently set like this until I have more experience with legacy in the local meta.

CajunJynx

Quote from: El_snoope on October 13, 2012, 11:36:04 PM
Damn, that looks pretty quick, do you win consistently on turn 4 often?
And fetch lands makes my job so much easier.

Mr.?

So you just use burn spells to go for the win?

CajunJynx

Quote from: Mr.? on October 17, 2012, 11:43:33 PM
So you just use burn spells to go for the win?
The key to burn is speed and efficiency of mana. For a burn deck to be competitive, you have to win consistently on turn 4. You want cheep, effective creatures, {gobbling guide}  being one of the best, and lots of burn. Unless there is a horribly threatening creature out, all the spells go straight to the face.

CajunJynx

Even the creatures are essentially burn spells. People using fetch and shock lands makes life easier too.

Double-O-Scotch

Goblins and no goblin grenades?

Leevai420

Quote from: Double-O-Scotch on October 18, 2012, 12:40:09 PM
Goblins and no goblin grenades?

Chances Of getting one of the goblins AND having the grenade is slim.  Grenade goes with full goblin themed synergy decks not burn...

CajunJynx

Quote from: Leevai420 on October 18, 2012, 01:32:33 PM
Quote from: Double-O-Scotch on October 18, 2012, 12:40:09 PM
Goblins and no goblin grenades?

Chances Of getting one of the goblins AND having the grenade is slim.  Grenade goes with full goblin themed synergy decks not burn...

Dudecore

How do you matchup with Merfolk? {Cursecatcher}, {Daze} and {Force of Will}?

CajunJynx

Quote from: Dudecore on October 18, 2012, 03:19:36 PM
How do you matchup with Merfolk? {Cursecatcher}, {Daze} and {Force of Will}?
There are ways to play into/draw out the counter spells, I pretty much bait with something like the jet, or suspend the rifts, or just pray I can pull enough burn faster than they can counter for game one, game two the elemental blasts come in.

CajunJynx

The current SB is my "generic/unknown meta" sb, I change it up depending on which gs/tourney I am at.