Jynx's Four-turn Clock

Started by CajunJynx, October 12, 2012, 11:04:39 PM

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Dudecore

Quote from: CajunJynx on October 18, 2012, 05:52:51 PM
Quote from: Dudecore on October 18, 2012, 03:19:36 PM
How do you matchup with Merfolk? {Cursecatcher}, {Daze} and {Force of Will}?
There are ways to play into/draw out the counter spells, I pretty much bait with something like the jet, or suspend the rifts, or just pray I can pull enough burn faster than they can counter for game one, game two the elemental blasts come in.

Game 2 is when I side in my {blue elemental blast}, {enlightened tutor} and {Witchbane orb}.

Willthomjr

Quote from: Dudecore on October 18, 2012, 07:08:09 PM
Quote from: CajunJynx on October 18, 2012, 05:52:51 PM
Quote from: Dudecore on October 18, 2012, 03:19:36 PM
How do you matchup with Merfolk? {Cursecatcher}, {Daze} and {Force of Will}?
There are ways to play into/draw out the counter spells, I pretty much bait with something like the jet, or suspend the rifts, or just pray I can pull enough burn faster than they can counter for game one, game two the elemental blasts come in.

Game 2 is when I side in my {blue elemental blast}, {enlightened tutor} and {Witchbane orb}.

OMFG SICK BURN

Dudecore

Quote from: Willthomjr on October 18, 2012, 08:58:36 PM
Quote from: Dudecore on October 18, 2012, 07:08:09 PM
Quote from: CajunJynx on October 18, 2012, 05:52:51 PM
Quote from: Dudecore on October 18, 2012, 03:19:36 PM
How do you matchup with Merfolk? {Cursecatcher}, {Daze} and {Force of Will}?
There are ways to play into/draw out the counter spells, I pretty much bait with something like the jet, or suspend the rifts, or just pray I can pull enough burn faster than they can counter for game one, game two the elemental blasts come in.

Game 2 is when I side in my {blue elemental blast}, {enlightened tutor} and {Witchbane orb}.

OMFG SICK BURN

Uncalled for. Those cards are genuinely in my sideboard for my Merfolk deck...for this and numerous other reasons. I am interested in how it plays against tempo decks.

ChrisRodriguez

{Red Elemental Blast} and {Pyroblast} are good SB for {R}.

CajunJynx

Quote from: Dudecore on October 18, 2012, 07:08:09 PM
Quote from: CajunJynx on October 18, 2012, 05:52:51 PM
Quote from: Dudecore on October 18, 2012, 03:19:36 PM
How do you matchup with Merfolk? {Cursecatcher}, {Daze} and {Force of Will}?
There are ways to play into/draw out the counter spells, I pretty much bait with something like the jet, or suspend the rifts, or just pray I can pull enough burn faster than they can counter for game one, game two the elemental blasts come in.

Game 2 is when I side in my {blue elemental blast}, {enlightened tutor} and {Witchbane orb}.
Hence {smash to smithereens} :)

CajunJynx

Quote from: Dudecore on October 18, 2012, 09:13:16 PM
Quote from: Willthomjr on October 18, 2012, 08:58:36 PM
Quote from: Dudecore on October 18, 2012, 07:08:09 PM
Quote from: CajunJynx on October 18, 2012, 05:52:51 PM
Quote from: Dudecore on October 18, 2012, 03:19:36 PM
How do you matchup with Merfolk? {Cursecatcher}, {Daze} and {Force of Will}?
There are ways to play into/draw out the counter spells, I pretty much bait with something like the jet, or suspend the rifts, or just pray I can pull enough burn faster than they can counter for game one, game two the elemental blasts come in.

Game 2 is when I side in my {blue elemental blast}, {enlightened tutor} and {Witchbane orb}.

OMFG SICK BURN

Uncalled for. Those cards are genuinely in my sideboard for my Merfolk deck...for this and numerous other reasons. I am interested in how it plays against tempo decks.
Wall game? Won't have time for it until maybe Sunday, or perhaps cockatrice if I am not stupid busy.

Willthomjr

Quote from: Dudecore on October 18, 2012, 09:13:16 PM
Quote from: Willthomjr on October 18, 2012, 08:58:36 PM
Quote from: Dudecore on October 18, 2012, 07:08:09 PM
Quote from: CajunJynx on October 18, 2012, 05:52:51 PM
Quote from: Dudecore on October 18, 2012, 03:19:36 PM
How do you matchup with Merfolk? {Cursecatcher}, {Daze} and {Force of Will}?
There are ways to play into/draw out the counter spells, I pretty much bait with something like the jet, or suspend the rifts, or just pray I can pull enough burn faster than they can counter for game one, game two the elemental blasts come in.

Game 2 is when I side in my {blue elemental blast}, {enlightened tutor} and {Witchbane orb}.

OMFG SICK BURN

Uncalled for. Those cards are genuinely in my sideboard for my Merfolk deck...for this and numerous other reasons. I am interested in how it plays against tempo decks.

I was joking and even more so, it turned into ill SB this card, oh yeah ill SB this card...kind of silly.

CajunJynx

I love it how it surprises absolutely no one that my legacy deck is of the burn variety. 🔥🔥🔥🔥🔥🔥🔥🔥🔥

Willthomjr

Quote from: CajunJynx on October 19, 2012, 01:33:36 PM
I love it how it surprises absolutely no one that my legacy deck is of the burn variety. 🔥🔥🔥🔥🔥🔥🔥🔥🔥

I'd think less of you if it wasn't. I do like storm burn decks, those are fun to watch.

Dudecore

For the record, I didn't intend for this to he a measuring contest. I just presume most sideboards are built around these types of things.

I don't like wall games and cockatrice isn't fun to me, magic is a social game meant to be enjoyed with one another. I apologize if it seemed like I was trying to 1-up you.

CajunJynx


CajunJynx


Willthomjr

Is this budget? You could always throw in 8 fetch lands if it isn't.

Like {bloodstained mire}

CajunJynx

Quote from: Willthomjr on November 02, 2012, 12:01:13 PM
Is this budget? You could always throw in 8 fetch lands if it isn't.

Like {bloodstained mire}
Budget? This is my main deck! Leather deck box, my favorite sleeves (a neat shade of blue, ironically),  full art zendikar lands,  i mean, its me, and legacy burn. This deck pretty much defines how i play magic.

don't like fetches in this deck, pretty much taking everything my opponent is throwing at me with a half crazed smile as I come blindly. Also, I have seen math proofs involving the usefulness of Fetched, the advantage isn't worth it to me.

Willthomjr

Fetch just for thinning. If you're winning by t4 that's 3-4 life loss? And that's even if you get 3-4 of them. That's not too bad.

At least test it. 6 fetches and 12 mountains? 20 lands is a lot for legacy burn isn't it?