Grixis Control

Started by Clint9119, July 04, 2012, 02:53:15 PM

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ChrisRodriguez

Quote from: Clint9119 on July 06, 2012, 02:08:35 AM
I totally screwed that up, I posted the number of dual lands I was going to have and the number of basics I already have . The real land count is 26 as updated . I apologize to anyone I have offended as well, that was a very large mistake on my part.

Should the temporal masteries come out ?
As far as {temporal mastery} goes yes take them out. If early creatures are what give you a problem then {Whipflare} and {slagstorm} are what I would add.

Coffee Vampire

I think that if you already own 1 temporal mastery, you should make it a 1-of in your deck. That way you will probably draw it late-game, and it won't take up too mugh space. But definitely don't go and buy one if you have none. :p

My advice would be to test it out with the sample draw feature in this app and keep editing the deck. When you get a bad hand, it may be tempting to press the "shuffle" button and restart. Do not do this! It creates flawed testing results. Instead, press the muligan. Keep track of the number of times you have to take a muligan. A good deck will have fewer muligans. Consistency is the key, not the few times a deck can pull off a lucky hand.

Clint9119

I have the entire deck built in real life..been a blue black control player since innistrad came out.. Just thought red would help when black suns rotates out, seeing if it can hold ground..

Clint9119

As for consistency, out of maybe ..50-60 games I've only ever had to go down to 5 twice and one of those times was down to 4 . On the play I'm very reluctant to go to 6 sometimes but If I'm going second, 6 isn't a problem and I can usually retain card advantage. I honest would appreciate if someone were to build this deck on cockatrice and see how it plays out