Grixis Control

Started by Clint9119, July 04, 2012, 02:53:15 PM

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Clint9119

Land:
X4 {dragonskull summit}
x4 {sulfur falls}
X2 {evolving wilds}
X4 {drowned catacomb}
x1 {nephalia drownyard}
x3 mountain
X4 island
X4 swamp

Creatures:
{Olivia voldaren}
{lone revenant}
x2 {snapcaster Mage}

sorceries:
X4 {temporal mastery}
x3 {bonfire of the damned}
x1 {black suns zenith}
x4 {ponder}

Instant:
X1 {ancient grudge}
x1 {desperate Ravings}
x1 {dissipate}
x1 {doom blade}
x2 {forbidden alchemy}
x2 {galvanic blast}
x4 {mana leak}
x3 {think twice}
x1 { tragic slip}

Planeswalker:
X1 {liliana of the veil}


Sideboard:
X1 {karn liberated}
x1 {ancient grudge}
x3 {rootbound crag}
X1 forest
X2 {tribute to hunger}
X4 {thunderous wrath}
x1 {lunar mystic}

Notes:
This is meant to be as competitive as possible in GP and regional tournaments.
The main key is delver hate, i have no problem with any other deck, so I need a few more ways to beat it .

Help filling out the rest of the sideboard would be great.
When m13 is released, the hellion put will be in the main.

Also, is one liliana enough?

All comments will be taken into consideration

Kuberr

I thought the m13 liliana was best in mono black decks?

Trevor

Quote from: Kuberr on July 04, 2012, 03:03:30 PM
I thought the m13 liliana was best in mono black decks?
His is of the veil. M13 is of dark realms

Coffee Vampire

I would say if you only have one type of plainswalker, it should be a 2-of. Otherwise you won't be able to draw it consistantly. Also since lilly is a 3 drop and cannot make creatures to defend herself, having 2 will help.

Karrthus

#4
I would drop the 2 {Evolving Wilds}, 1 {Nephalia Downyard}, 1 mountain, 2 swamps, and 1 island.
That would put you at 23 lands and give you 7 cards to play with.
I would also drop the {Desperete Ravings} and add another {Think Twice}. And I would side board the {Ancient Grudge} and {Tragic Slip} and put in 2 more {Dissipate}.

Clint9119

2 is definitely needed after a long hard day of testing..is a third too much?

And @karthuur ..I don't think you really understand the whole control thing..a control deck with 25- lands is not a control deck and will have serious problems. Also, drownyard is a very achievable win condition . 3 colors need more land as well especially when I can't afford it to come into play tapped

Karrthus

#6
I disagree completely. If you need a deck with 30 lands you should be playing mana ramp. And just out of curiosity, how is your deck here going to mill anyone. You have 1 drownyard, how is it an achievable win condition? That game would take at least 21 turns assuming you got the land turn 4 and were able to use it.

Karrthus

All in all I think this deck has to many major flaws. Cards you should play sets of are replaced by lands. Like {Forbidden Alchemy}, a card to help you get that land you need or a kill spell, etc. I've never ran a standard deck with more 24 lands unless I was playin ramp, including my control decks. And I've never had a mana problem.

Clint9119

Can someone who knows about control help me here?

smokin terry

In all honesty 30 land us a bit much I had 26 in my 4 color field control and drew plenty of land. Definantly want some easy draw power like {think twice} and {ponder} I would try to get {drowned catacombs} they should help more so many basics. Or maybe even take out a few of the core set lands for the scars of mirrodin duel lands for early control.

ChrisRodriguez

A control deck should never have less then 24 lands and never exceed 27. It's important to it a land drop every turn, but with 30 lands you will hit more lands then useable spells. I say use 25 which I found to be best most cases, and it let's you put in 5 more spells/creatures/Planeswalkers.

Desolatus

It's safe to assume these guys know what they're talking about. Plus, I've never heard of anyone using 30 lands in standard. To be honest, I think you're going to be drawing into lands when you need to be drawing into something to tap them for. I'd take the earlier comment into consideration. Maybe don't take out 7, maybe 4-6, but you really shouldn't need 30.

Desolatus

Quote from: ChrisRodriguez on July 06, 2012, 12:47:11 AM
A control deck should never have less then 24 lands and never exceed 27. It's important to it a land drop every turn, but with 30 lands you will hit more lands then useable spells. I say use 25 which I found to be best most cases, and it let's you put in 5 more spells/creatures/Planeswalkers.
Beat me to it!

Clint9119

I totally screwed that up, I posted the number of dual lands I was going to have and the number of basics I already have . The real land count is 26 as updated . I apologize to anyone I have offended as well, that was a very large mistake on my part.

Should the temporal masteries come out ?

Karrthus

Although there is a conflict with land situation, the concept of the deck is nice. I haven't seen anyone play grixis in my area since the Alara's went out.