Prossh Commander

Started by VQMracing, May 26, 2015, 04:22:50 PM

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VQMracing


Prossh Commander

101 cards, 0 sideboard


1 {Prossh, Skyraider of Kher}
1 {Cabal Coffers}
1 {Rootbound Crag}
1 {Kher Keep}
1 {Command Tower}
1 {Mana Confluence}
1 {Urborg, Tomb of Yawgmoth}
1 {Rogue's Passage}
1 {Maze of Ith}
1 {Opal Palace}
1 {Jund Panorama}
1 {Savage Lands}
1 {Dragonskull Summit}
1 {Woodland Cemetery}
1 {Evolving Wilds}
1 {Reflecting Pool}
5 {Mountain}
5 {Forest}
1 {Bayou}
1 {Stomping Ground}
1 {Overgrown Tomb}
1 {Bloodstained Mire}
1 {Wooded Foothills}
1 {Blood Crypt}
5 {Swamp}

36 lands


1 {Purphoros, God of the Forge}
1 {Deathrite Shaman}
1 {Erebos, God of the Dead}
1 {Sidisi, Undead Vizier}
1 {Archfiend of Depravity}
1 {Kiki-Jiki, Mirror Breaker}
1 {Melira, Sylvok Outcast}
1 {Maralen of the Mornsong}
1 {Birds of Paradise}
1 {Zealous Conscripts}
1 {Urabrask the Hidden}
1 {Sheoldred, Whispering One}
1 {Murderous Redcap}
1 {Solemn Simulacrum}
1 {Mogis, God of Slaughter}
1 {Blood Artist}

16 creatures


1 {Bloodchief Ascension}
1 {Demonic Tutor}
1 {Exsanguinate}
1 {Decree of Pain}
1 {Doubling Season}
1 {Vampiric Tutor}
1 {Decree of Annihilation}
1 {Price of Glory}
1 {Uphill Battle}
1 {Crucible of Worlds}
1 {Grave Pact}
1 {No Mercy}
1 {Commander's Sphere}
1 {Vicious Shadows}
1 {Dictate of Erebos}
1 {Smoke}
1 {Mizzium Mortars}
1 {Bitterblossom}
1 {Pernicious Deed}
1 {Necropotence}
1 {Deadbridge Chant}
1 {Food Chain}
1 {Liliana of the Veil}
1 {Rakdos Signet}
1 {Gruul Signet}
1 {Tooth and Nail}
1 {Exquisite Blood}
1 {Obelisk of Jund}
1 {Furnace of Rath}
1 {Barter in Blood}
1 {Sylvan Library}
1 {Last Laugh}
1 {Killing Wave}
1 {Survival of the Fittest}
1 {Jokulhaups}
1 {Sol Ring}
1 {Dictate of the Twin Gods}
1 {Smokestack}
1 {Sanguine Bond}
1 {Painful Quandary}
1 {Sensei's Divining Top}
1 {Parallel Lives}
1 {Praetor's Grasp}
1 {Whip of Erebos}
1 {Syphon Mind}
1 {Primal Vigor}
1 {Stranglehold}
1 {Primal Command}

48 other spells


Sideboard

Notes:
Opinions? Made to control the board and put it on lockdown until I can combo out or drop prossh and kill with commander damage

VQMracing

What does anyone think? Ideas to make better?

Munchlax

Quote from: VQMracing on May 29, 2015, 06:49:18 PM
What does anyone think? Ideas to make better?
Seems solid. What happens if you can't cast your commander?

Kaalia with haste

Last laugh seems bad. It kills your kobolds.

Kaylesh

Quote from: Kaalia with haste on May 29, 2015, 10:48:39 PM
Last laugh seems bad. It kills your kobolds.
And then deals damage equal to the number of kobolds to each creature and player, and then some more as more creatures die.
Seems legit.

VQMracing

Quote from: Munchlax on May 29, 2015, 10:36:38 PM
Quote from: VQMracing on May 29, 2015, 06:49:18 PM
What does anyone think? Ideas to make better?
Seems solid. What happens if you can't cast your commander?

If I can't cast prossh, then hopefully I can get a lock such as {Maralen the mornsong} and {stranglehold} to bleed them out, or hit one of the infinite combos through {tooth and nail} or mogis

MommaB

Maybe an  {Impact Tremors} and or  {Outpost Siege}

DimirOverlord1300

Craterhoof??? Also, chancellor of the forge is pretty good

VQMracing

I like chancellor, I have one laying here I can look at putting in, as for craterhoof, I don't think I will have enough of a creature base to make him the massive over run I'd hope, I may try him I'm just thinking I'm not gonna have mass creature swarm unless prossh hits

VQMracing

Quote from: MommaB on May 30, 2015, 04:38:13 AM
Maybe an  {Impact Tremors} and or  {Outpost Siege}

Thank you for the ideas, I like the tremors but don't know what to pull, and for the siege, I guess my biggest concern is curving it out on turn 4, then flipping a boardwipe to it that I don't really need at that moment and it is gone for good, you know?

VQMracing

Also wanting a slot for {citadel of pain} and {manabarbs}

Munchlax

Well Right now you actually need to cut s card

griffin131

Quote from: VQMracing on May 30, 2015, 10:29:26 AM
Quote from: MommaB on May 30, 2015, 04:38:13 AM
Maybe an  {Impact Tremors} and or  {Outpost Siege}

Thank you for the ideas, I like the tremors but don't know what to pull, and for the siege, I guess my biggest concern is curving it out on turn 4, then flipping a boardwipe to it that I don't really need at that moment and it is gone for good, you know?
Put it on Dragons instead of Kahns.

VQMracing

Very good point Griffin haha totally forgot about that. Too much standard lol

Nymuera

Quote from: VQMracing on May 30, 2015, 10:29:26 AM
Quote from: MommaB on May 30, 2015, 04:38:13 AM
Maybe an  {Impact Tremors} and or  {Outpost Siege}

Thank you for the ideas, I like the tremors but don't know what to pull, and for the siege, I guess my biggest concern is curving it out on turn 4, then flipping a boardwipe to it that I don't really need at that moment and it is gone for good, you know?

Just choose dragons on the siege.