Prossh Commander

Started by VQMracing, May 26, 2015, 04:22:50 PM

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VQMracing

Quote from: Munchlax on May 30, 2015, 11:12:54 AM
Well Right now you actually need to cut s card
Thanks munch, it says 100 in my builder, but i guess it doesn't count the commander in the 100 awkwardly enough until you post it. Haha

MommaB

Quote from: VQMracing on May 30, 2015, 10:29:26 AM
Quote from: MommaB on May 30, 2015, 04:38:13 AM
Maybe an  {Impact Tremors} and or  {Outpost Siege}

Thank you for the ideas, I like the tremors but don't know what to pull, and for the siege, I guess my biggest concern is curving it out on turn 4, then flipping a boardwipe to it that I don't really need at that moment and it is gone for good, you know?

Choosing dragons allow you synergize with this

Quote from: Kaylesh on May 30, 2015, 02:24:53 AM
Quote from: Kaalia with haste on May 29, 2015, 10:48:39 PM
Last laugh seems bad. It kills your kobolds.
And then deals damage equal to the number of kobolds to each creature and player, and then some more as more creatures die.
Seems legit.

DimirOverlord1300

Quote from: VQMracing on May 30, 2015, 10:22:33 AM
I like chancellor, I have one laying here I can look at putting in, as for craterhoof, I don't think I will have enough of a creature base to make him the massive over run I'd hope, I may try him I'm just thinking I'm not gonna have mass creature swarm unless prossh hits
Craterhoof plus the first Prossh cast is 74 damage on its own... There is basically 0 threat of not being able to cast prossh because countering him doesnt stop the kobolds. Crater hoof is so much damage on its own that you can't leave him out.

JordanCirk

Small suggestions:  {Kessig Wolf Run} For your commander,  {Blasphemous Act} Seems good,  {Darksteel Ingot} Is just better than {Obelisk of Jund},  {Greater Good} Because greater good.