Monday, August 25th

Started by Agrus Kos, Enforcer of Truth, August 18, 2014, 06:15:25 PM

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Dudecore

Quote from: Mattao19 on August 24, 2014, 09:41:39 AM
Quote from: Rass on August 24, 2014, 09:34:29 AM
Quote from: Mattao19 on August 24, 2014, 12:55:21 AM
Quote from: Dudecore on August 24, 2014, 12:08:27 AM
I think FoW is probably not too bad in Modern. I know Wizards doesn't want to find out. It is powerful in Legacy and Vintage because it stops combo decks on turn 1, in Modern there really aren't combo decks that go off that early - the format is founded on that principle. Like Agrus said, {Pact of Negation} probably is better - at least more relevant. I haven't playtested it, but {Force of Will} seems like a bad 2-for-1. I know people will jam it, even though it's not that good, and I am sure it'll lead to some tapout control decks which may not be a good thing.

Tbh FoW is still awesome sure it's a 2-1 but it's a manaless Counterspell. Why do you think {Mental Mistep} was banned?!!

Because any color deck could use it. FoW you still need to have blue. Kinda how  {Dismember} is used in a lot of decks that play little to no black.

Look at Modern a ton of decks run U do you really want Twin to have a free counter?

They already have a free counter: {Pact of Negation}. {Force of Will} isn't even that great by the time {Splitter Twin} would even want to use it. All I'm saying is it is worth Wizards looking into, but maybe it is broken.

Agrus Kos, Enforcer of Truth

A counterspell's power is determined by what it is able to accomplish. In legacy, it just wins games a lot of the time or at the very least sets back the combo deck A LOT. Counter the one of {Dread Return} in an Oops All Spells deck and you win, all they have to do is get another draw phase. Counter a {Show and Tell} and all of the sudden you don't have to deal with an {Emrakul, the Anus Torn} for a few turns. Countless Legacy decks fold or get set back by turns because of a well timed counterspell and that is why it's good. In modern, there really aren't that many combo decks that just straight up lose to a counter. Any deck trying to protect a combo will use {Pact of Negation} because you don't have to pitch a card and you just win this turn, no need to pay for the pact. Now let's look at the combo we are trying to stop:
Storm-even if you stop them, all it takes is a {Past in Flames} to get them back into the game
Splinter Twin-they don't even have to combo if they don't want to. It's basically a control deck.
Living End-they run 8-12 copies of cascade spells, counter the first, a second is coming.
Bloom Titan-plays {Tolaria West} and {Pact of Negation} to protect their combo
Scapeshift-runs 4 copies of it and counter magic

The only combo I think of off the top of my head that just loses to a {Force of Will} is {Ad Nauseum} combo.

MuggyWuggy

Hmmm maybe a show and tell reprint :)

Kaworu, the Fifth Child

If it was a GDS, I would totally nominate Dudecore.

I want Un-dual decks.

Agrus Kos, Enforcer of Truth

Its weird though because an official announcement would be "Announcing Portal 17" or whatever.

Dudecore

Magic Origins could also be a Hearthstone Competitor. A kind of app/web-based version of a high-speed Magic. It would have a lot less coding complexity then Magic Online does (Programming 20 years worth of card and new mechanics 6+ times a year). It would be more accessible to a mass audience and let people play with good cards that are in digital form.

Agrus Kos, Enforcer of Truth

Quote from: Dudecore on August 24, 2014, 06:31:43 PM
Magic Origins could also be a Hearthstone Competitor. A kind of app/web-based version of a high-speed Magic. It would have a lot less coding complexity then Magic Online does (Programming 20 years worth of card and new mechanics 6+ times a year). It would be more accessible to a mass audience and let people play with good cards that are in digital form.
That would be awesome. How is the coding less complex though? I dont know anything about it.

MuggyWuggy

Unless MTGO players could xfer their existing collections I feel that would have a backlash

Dudecore

Quote from: Agrus Kos, Enforcer of Truth on August 24, 2014, 06:36:30 PM
Quote from: Dudecore on August 24, 2014, 06:31:43 PM
Magic Origins could also be a Hearthstone Competitor. A kind of app/web-based version of a high-speed Magic. It would have a lot less coding complexity then Magic Online does (Programming 20 years worth of card and new mechanics 6+ times a year). It would be more accessible to a mass audience and let people play with good cards that are in digital form.
That would be awesome. How is the coding less complex though? I dont know anything about it.

From what I understand, Hearthstone lacks any of the really complex coding options Magic Online has. Effects like {Aurelia, the Warleader} has for extra combat aren't coded. There are no {Sundial of the Infinite} cards. There are no creatures with Flash and other combat abilities. I haven't played the game too much, it is different then Magic. There is a market for games like Hearthstone. It's quick, easy to pick-up, less grindy and has fewer then 500 cards in it's pool. Magic has close to 15,000. Hearthstone doesn't have paper sets looming every 3 months, so it's able to be a different game. Magic Online is a super daunting endeavor, and once something is printed it is set in stone. Blizzard can still nerf, change functionality, errata a small handful of cards for competitive reason and not have problems.

I like how Hearthstone avoids memory issues, because it is digital. If a card is modified by lets say a {Pacifism} effect, it stays like that until the game is over. Magic has a stopgap of cards changing zones become fresh permanents because of these memory issues. It's also quicker, more accessible in a way Magic isn't currently. DotP 2015 was a big mistake, Hearthstone on Twitch.TV routinely has tens of thousands of views. Magic on Twitch? Hovers around 4,000 or so, maybe. Magic is quite a bit more complex, but that doesn't always mean it's more fun. Limiting the amount of cards available to a carefully curated number, and releasing that as an app/web browser game could be beneficial moving forward.

Agrus Kos, Enforcer of Truth

Oh! I thought you meant a revamp of Magic Online with less comolex coding. Yeah, I dont know how a Magic: the Hearthstone would work or go over. I have played Hearthstone and it is basically Magic dumbed down to the level of second graders; no instants or any interaction on you opponents turn (except wierd traps that just trigger), damage is permanent, you have an ability (like Vanguard), and you are able to attack creatures directly.

Munchlax

Quote from: Agrus Kos, Enforcer of Truth on August 24, 2014, 07:29:48 PM
Oh! I thought you meant a revamp of Magic Online with less comolex coding. Yeah, I dont know how a Magic: the Hearthstone would work or go over. I have played Hearthstone and it is basically Magic dumbed down to the level of second graders; no instants or any interaction on you opponents turn (except wierd traps that just trigger), damage is permanent, you have an ability (like Vanguard), and you are able to attack creatures directly.
Dude. Hearthstone is great. It may be dumbed down slightly but because of how the game is set up, literally any deck has a chance to beat any deck. The game is run off of experience. It's not run off of pay to win like I feel Magic is turning into. Also, hearthstone is way more accessible than almost any other card game. So trying to compare magic to hearthstone is like trying to compare me to you. We both have good sides. We both have bad sides. Get over it.

Sorry if I offended anyone i believe he just attacked my favourite game and I responded. Please correct me if I was wrong

/endpost

Ace

So after reading maros tumblr, he had said that tomorrow's topic is not about GDS and is not about a new un-set. He also said that it will be a " "game changer" ", and also said the name of the article starts with the letter M and ends with a S. Modern masters seems to easy, So this leads me to believe that they are either making a big change in the rules (Magic ruleS) or they are introducing a new game type...just my thoughts

Swamplord99


rarehuntertay

Quote from: GlowackAttack on August 25, 2014, 09:44:47 AM
What major rules change could occur? double strike shenanigans. Like if you kill a {Goblin king} with a 2/2 double strike, an a 1/1 goblin token blocks a second 2/2 vanilla, instead of it being a goblin slaughter, everybody but the 2/2 dies. I always found it so stupid how the first strike damage kills the one giving the +1/+1 to the rest of the team, so they don't get the boost in their damage step.

I feel that it just isn't right.
It's all how you assign blockers and damage assignments...

Dudecore