Khans of Tarkir (Speculations and Spoilers)

Started by Xaol, May 18, 2014, 02:43:46 PM

Previous topic - Next topic

rarehuntertay

Quote from: cltrn81 on August 14, 2014, 01:51:43 PM
Quote from: Mattao19 on August 14, 2014, 01:35:35 PM
Wow! That's pretty cool!! And it's such a good thing to teach the youngens!! Bc in my mind there's something scary about untapped mana during the combat phase lol!
Exactly!

That is one reason I like rabblemaster.  A lot of times your opponent may not block your 1/1 with their 3/3 cuz they fear a combat trick.  Whereas rabble forces your goblins to attack so they don't know if you are up to combat tricks or bluffing
What I like best about rabblemaster, he doesn't force himself to attack (unless there is another master on the field). He can just sit back and belch out tokens every turn until he is dead...
Thinking about altering him to look like the white Orc...

LinkCelestrial


Agrus Kos, Enforcer of Truth

Quote from: LinkCelestrial on August 14, 2014, 06:43:20 PM
Other four mechanics? Hwhaaat?
Yep, morph is returning and each clan gets a mechanic.

LinkCelestrial


Agrus Kos, Enforcer of Truth


Spikepit

Quote from: Taysby on August 14, 2014, 12:42:40 PM
New mechanic.  RAID.  When creature enters the battlefield, if you attacked with a creature this turn, it does x.

Finally! Something to teach the new players (and me unfortunately) to attack and then play spells.
Do you have a link buddy? I'd love to read up!

The1337Magician


Dudecore


Agrus Kos, Enforcer of Truth

Quote from: Dudecore on August 14, 2014, 11:05:11 PM
Intro Packs will now have Alternate Art Rares. Someone is listening :)
Wait....so they are making the product so that they might be worth buying?!? Wow Wizards, why did it take so long to figure that out...

Dudecore

Also, i believe the answer to why the wedges are named after one of the two ally colors rather than the enemy color, due to Watermarks on the card. Having those watermarked cards stay on color allows for monocolored - clan centered distinction.

Thetrufflehunter

Quote from: Dudecore on August 14, 2014, 11:47:12 PM
Also, i believe the answer to why the wedges are named after one of the two ally colors rather than the enemy color, due to Watermarks on the card. Having those watermarked cards stay on color allows for monocolored - clan centered distinction.
Named after the two ally colors...?

Agrus Kos, Enforcer of Truth

Quote from: Thetrufflehunter on August 14, 2014, 11:53:49 PM
Quote from: Dudecore on August 14, 2014, 11:47:12 PM
Also, i believe the answer to why the wedges are named after one of the two ally colors rather than the enemy color, due to Watermarks on the card. Having those watermarked cards stay on color allows for monocolored - clan centered distinction.
Named after the two ally colors...?
Rather than having the clans be focused on one color and its two enemies, it is centered on two colors and the enemy that they share.

Agrus Kos, Enforcer of Truth

Quote from: GlowackAttack on August 15, 2014, 12:49:10 PM
For example take the R/W/B wedge. Instead of A white themed wedge with emphasis on red/black, it's red/black with emphasis on white. So expect a lot of Orzhov and Boros cards for the Mardu instead of the opposite?
No, I think its the opposite, expect RB emphasis with some white. (Could be wrong)

Dudecore

Like Abzen ({W}{B}{G}) for example. The main color is {W} instead of {B}. {B} would be the enemy of {G} and {W}. It's weird that they would focus on {W} instead of {B}. But it makes sense with the watermark.

5/9 Turtle

Quote from: Dudecore on August 15, 2014, 07:02:51 PM
Like Abzen ({W}{B}{G}) for example. The main color is {W} instead of {B}. {B} would be the enemy of {G} and {W}. It's weird that they would focus on {W} instead of {B}. But it makes sense with the watermark.

What is this watermark were referencing?