Khans of Tarkir (Speculations and Spoilers)

Started by Xaol, May 18, 2014, 02:43:46 PM

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LinkCelestrial

I just went camping and we brought intro decks for everyone. I enjoyed it and managed to pull {Jace, the Living Guildpact} from my booster. I like intro decks cause they're never terrible while not being super competitive. It also exposes me to builds and synergies I wouldn't normally play.

Agrus Kos, Enforcer of Truth

Quote from: Destore117 on August 10, 2014, 10:16:31 PM
Quote from: GlowackAttack on August 10, 2014, 10:07:14 PM
Quote from: Dudecore on August 10, 2014, 09:52:39 PM
Intro decks are a terrible product. I wish they'd conceive of something else. They aren't for beginners because they're absolutely horrid Rares you don't want to build around, and the 2 boosters might not even improve the thing. They should at least consider calling them "Bulk Card Decks".

If wizards put maybe 2 alt art foil cards in them, they could maybe trick collectors into picking it up.

Intro packs and Deck builder's Toolkit are pretty bad products if you ask me. At least with the toolkit you can feel like you're assembling your own deck, even if it is pretty weak. Intro decks feel like someone stole $13 from you.
i disagree. Intro decks are perfect for te people who want a casual but SOMEWHAT good deck to play against. Intro decks are what you buy along with a case of beer and play around with. The 2 packs negate essentially 8 bucks from he cost. So you end up paying 7$ For a reduced power deck, not a douchey cut throat standard deck.

they are a great INTRODUCTION product for new players. Sure they might not win but it gets there foot in the magic pool. And if you want to start a game with friends who havent played before you can all buy intro decks and mess around.
I have to agree with Dudecore. I wish they just gave one pack and made a better deck.

Dudecore

I can see what you're saying about it helping introduce new people, but there are 5 of these per set. Over 20 of them a year. They don't have to be ruthless, cutthroat, competitive decks, but I think new players and collectors would be better served with a product that covers more ground then just the very newest players.

I like the idea of the Clash Pack and Event Deck alternating, because it's at a higher price point and can serve multiple purposes, powering up Standard. Intro packs basically only introduce new players to Standard. I would like to see the Duels of the Planeswalker decks be made available again. They are fairly balanced, contain some of the older bulk stuff, new players learn more about synergies, have a branding potential (are you a blue mage? Do you like big green creatures?) and the throttle turned down somewhat. You can mirror your in-game upgrades with your paper deck, even learn something about deck construction.

But wizards wants to steer new people toward Standard, which sucks, so we get things like Intro decks instead of DotP theme decks that could serve as a place to supplement reprints. Every block they sell an "expansion" to DotP which has theme decks with new block mechanics: fresh product each set.

I don't think the intro deck is as good as it could be, it fills a small niche: brand new players who want to play standard or buddies who want to play magic but don't want to have power level issues. I didn't mean to blow up this discussion with my personal views on wizards products. They can hire me If they want my input :P

Destore117

So everyone's like alllll of tha fetches!
I'm curious. What if they did the lands like {Fetid Heath} again? (Not sure what those ones are called)

Mattao19

Quote from: Destore117 on August 12, 2014, 10:13:46 PM
So everyone's like alllll of tha fetches!
I'm curious. What if they did the lands like {Fetid Heath} again? (Not sure what those ones are called)

Filter lands and tbh I'd be very happy to see them reprinted but there's no way that they for in a wedge block

Destore117

Quote from: Mattao19 on August 12, 2014, 10:15:44 PM
Quote from: Destore117 on August 12, 2014, 10:13:46 PM
So everyone's like alllll of tha fetches!
I'm curious. What if they did the lands like {Fetid Heath} again? (Not sure what those ones are called)

Filter lands and tbh I'd be very happy to see them reprinted but there's no way that they for in a wedge block
Yeah. Well oh well. Never reaaaally know with those sneaky wizards. (Til the last spoiler is released that is.)

Agrus Kos, Enforcer of Truth

Quote from: Destore117 on August 12, 2014, 10:17:19 PM
Quote from: Mattao19 on August 12, 2014, 10:15:44 PM
Quote from: Destore117 on August 12, 2014, 10:13:46 PM
So everyone's like alllll of tha fetches!
I'm curious. What if they did the lands like {Fetid Heath} again? (Not sure what those ones are called)

Filter lands and tbh I'd be very happy to see them reprinted but there's no way that they for in a wedge block
Yeah. Well oh well. Never reaaaally know with those sneaky wizards. (Til the last spoiler is released that is.)
I say if we don't get fetchlands, filters are the most likely (of the potential reprints). That being said, there is a good chance that we see a completely new cycle.

The1337Magician

Looking back, we have these multilands:
Theros: Scry Lands
RTR: Shock Land Reprints
Innistrad: Enemy Checklands (Allied in M13)
                Bi-Colored Activated Ability Lands
Scars: Allied Fast Lands
Zendikar: Fetch Lands
                Allied Man Lands

What about enemy Fast Lands or Man Lands?
Eg. {Blackcleave Cliffs}, {Celestial Colonnade}

Destore117

Everyone keeps saying enemy lands
What do you mean?

Agrus Kos, Enforcer of Truth

Quote from: Destore117 on August 12, 2014, 11:48:49 PM
Everyone keeps saying enemy lands
What do you mean?
When you look at the back of a Magic card you will see that the colors are arranged like this:
          {W}
{G}              {U}
     
    {R}       {B}

The colors that are next to each other are allies, they share characteristics and work together more easily, the ones across from each other (like {W} and {B}) are enemies.

The1337Magician

Quote from: Taysby on August 14, 2014, 12:42:40 PM
New mechanic.  RAID.  When creature enters the battlefield, if you attacked with a creature this turn, it does x.

Finally! Something to teach the new players (and me unfortunately) to attack and then play spells.
It's like better Bloodthirst.

rarehuntertay

Quote from: Taysby on August 14, 2014, 12:42:40 PM
New mechanic.  RAID.  When creature enters the battlefield, if you attacked with a creature this turn, it does x.

Finally! Something to teach the new players (and me unfortunately) to attack and then play spells.
You mean, you've never learned that?? Gasp 😱
But yeah, it looks like a good teaching mechanic

cltrn81

Quote from: rarehuntertay on August 14, 2014, 12:46:55 PM
Quote from: Taysby on August 14, 2014, 12:42:40 PM
New mechanic.  RAID.  When creature enters the battlefield, if you attacked with a creature this turn, it does x.

Finally! Something to teach the new players (and me unfortunately) to attack and then play spells.
You mean, you've never learned that?? Gasp 😱
But yeah, it looks like a good teaching mechanic
I always play 90% of my cards in the second main phase.  {goblin rabblemaster} threw me for a loop because you can benefit from his haste token if you cast him 1st main phase

Mattao19

Wow! That's pretty cool!! And it's such a good thing to teach the youngens!! Bc in my mind there's something scary about untapped mana during the combat phase lol!

cltrn81

Quote from: Mattao19 on August 14, 2014, 01:35:35 PM
Wow! That's pretty cool!! And it's such a good thing to teach the youngens!! Bc in my mind there's something scary about untapped mana during the combat phase lol!
Exactly!

That is one reason I like rabblemaster.  A lot of times your opponent may not block your 1/1 with their 3/3 cuz they fear a combat trick.  Whereas rabble forces your goblins to attack so they don't know if you are up to combat tricks or bluffing