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Started by Iandtormentor, April 09, 2013, 01:02:36 AM

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Iandtormentor

Post your cards here and please nothing but cards. Thanks! :D

Iandtormentor

{W}{4}

Winged giraffe

Flying

Creature-giraffe

3/4

__________________________



Salma, the wild one

{G}{G}{R}{R}

+1: search your library for a land, reveal it, then add it to your hand. Shuffle your library afterward

-4: deal X damage to target creature. Were X is the number of lands you control

-XX: reveal the top X cards of your library. Put all creature cards revealed this way onto the battlefield, an the rest in the graveyard. they gain haste. Exile them at the end of the turn

Starting loyalty: 3


__________________________


Apostle of the Golden Tome    {3}{W}{W}

Creature-Human Shaman

Vigilance
{2}{W}, Sacrifice CARDNAME: Return all exiled cards that have scroll to their owners' hand.

2/3


__________________________


{W}{2}

Sentry hound

Creature-hound

First strike

Ecobound-if you control 3 creature types from different sources. When your attacked, untap all creatures you control

2/2


__________________________


{U}

Robot recruits

Put a 1/1 colorless myr artifact creature token onto the battlefield

Scroll 2-{U}{1}

__________________________


{U}

Aether scroll

Target instant or sorcery without scroll on the stack is shuffled into it's owners library after resolving

{U} scroll 4

__________________________

                                     {5}
Artifact                                               Rare


Whenever a creature attacks, put a warned counter on it.

{3}{T}: Destroy all creatures with warning counters on them.

Flavor Text~Well it worked so well for those ground worshipping fanatics.  So we decided to use it at its full potential.
         ~<progress planeswalker>

__________________________


{G}{U}

Advancing biotechnology

Put a +1/+1 counter on target creature

{G}{2}-scroll 2

-----------------------------------------------------
{B}{1}

Glimps the beyond

Sacrifice target creature. Than, return it to the battlefield under its owners control

{B}{2}-scroll 2

Flavor text-"sometimes we have to look to the beyond, to understand what truly matters and progress."

__________________________


Monstrous Call                             {G}{G}{R}{3}

Sorcery                                          Uncommon


Ecobound - as long as you control 3 or more creature types from different sources, search your library for a beast, and put it on the battlefield.

__________________________



Trapmaker
{1}{R}


{3}: target creature gets -1/-2 until end of turn.

1/1

__________________________



Knight of Salvation {2}{G}{W}
Creature- Human Knight
Vigilance, Trample
When ~ etb, return target creaturr card from your graveyard to your hand.
4/4

---------------------------------------

Sunfalcon Hunter {3}{B}
Creature- Human
{T}: Destroy target creature and ~.

(And maybe an ecobound)
Ecobound- If you control 3 or more creature types, whenever ~ becomes tapped its indestructible until end of turn.
1/2

---------------------------------------

Desperate Measures {W}
Instant
Choose a creature you don't control. If its power is greater than or equal to your life total, destroy it.

---------------------------------------

Willow of Kindred {1}{G}{G}
Creature- Treedolk
At the beginning of your upkeep, put a 1/1 green Treefolk creature onto the battlefield for each Treefolk you control.
1/1

__________________________


Recurring Nightmares                 {B}{B}

Sorcery                               Uncommon


Target creature gains -3/-0 until the end of the turn.

Scroll 3:{B}{B}{B}

Flavor Text~"Hush little animal don't say a word, I'm gonna make you a ectophasticameobeeastic."
          -Lullaby Book Experiment 228.0064

__________________________



{3}

Robot command

Colorless instant

Untap target artifact creature

{4}-scroll 3

__________________________


Flying Squirrel
{U}{G}{1}
Creature-Squirrel
Flying Trample

4/1

__________________________


{G}{1}

Shaman of the deep forest

Creature: treefolk shaman

Tap two untapped creature's you control: tap or untap target basic land
1/1

__________________________


Unstable Intern                   {U}{R}{R}

Creature-Human             Uncommon


{T}{U}{R}{3}: Choose an artifact from your hand, and put it on the battlefield under your control.  Sacrifice it at the beginning of the next upkeep.

FT~"Just when you think he has something."

__________________________


Progress's laboratory

Land

Whenever this land comes into play under your control. Send target land you control to its owners hand

Whenever an opponent plays a creature. You may untap this land

{T}: add one mana of any color to your mana pool. You lose 1 life
----------

Natures abode

Land

When this land comes into play under your control, return target land you control to its owners hand

Whenever an opponent plays an instant or sorcery. Untap this land

{T}: add 1 mana of any color to your mana pool. Target opponent gains 1 life

__________________________



{W/G} {W/G} {W/G}{3}

Queen Bee

Creature-insect

Flying

At the beginning of your upkeep, put a 1/1 white and green flying insect creature token into play.

For every 1 point of damage you're dealt, put a 1/1 white and green flying insect creature token into play

3/3
---------------------
{U}{R}{2}

Research scientist

Whenever you play an instant or sorcery, put a +1/+1 counter on CARDNAME

Remove a +1/+1 counter from CARDNAME: add {R} to your mana pool

2/2

__________________________


Escape from Reality       {3}{W}{U}

Instant

Scroll 7, {1}hybrid W/U

Exile target creature you control, then return it onto the battlefield under your control 

Existing on (insert plane name here) is easy come, easy go.

__________________________

Ever Growing destiny
{W}{G}

Instant

Put a +1/+1 counter on target creature.

{W}{G}{1}-Scroll 3

Uncommon

__________________________


Biotechnic Harmony         {4}{U}{G}{G}

Enchantment, mythic rare

Whenever you copy a spell, put a 1/1 creature token with one creature type of your choice onto the battlefield.

At the beginning of your upkeep, if you control ten or more creatures that don't share a creature type, you win the game.

__________________________

Chains of Flamewood     {2}

Artifact-Equipment

Equip {3}

Equipped creature can't attack or block.

Equipped creature has "tap: deal one damage to target creature or player and add one mana of any color to your mana pool"

__________________________


Power Surge                  {U}{R}{2}

Instant                       Uncommon


Scroll 3: {R}{R}{U}

Target creature you control gains +X/+X, where X is equal to the number of artifacts you control.

Flavor Text~"Well, it wasn't supposed to happen, but we are ok with that."

__________________________



{U}{4}

(No name yet)

Creature- human wizard

This creatures power and toughness is equal to the number of cards you have exiled

{T} {U}{1}, exile a permanent: put a permanent from your hand into play whose converted mana cost is up to 1 more than the exiled permanent

*/*

__________________________



{U}{1}

Negation scroll

Counter target spell of converted mana cost X or less were X is the number of cards you have exiled

---------------------------------
{G}

Natures grace

Counter target spell that targets a creature you control

You gain 4 life

__________________________


Dark deflection
{B}

As an additional cast to CARDNAME you may pay any amount of life.

Counter target spell unless its controller pays {X}. where X is is the amount of life payed when casting this spell.

__________________________


{G}{1}

Odd spores

Hexproof

A deck can have any number of cards named CARDNAME.

When CARDNAME comes into play, search your library for two cards named CARDNAME, reveal them, then add them to your hand. Shuffle your library afterward

0/1

__________________________

Mutation                        {B}{U}{G}

Enchantment-Aura    Uncommon


Enchant target creature.

Enchanted creature gains +2/+2 and is a mutant in addition to its other types.

__________________________



{R}{R}{3}

Discard your hand. Target creature or player takes X damage were X is the number of cards discarded this way. Draw X cards.

__________________________


Fate of the Unworthy {2}{B}{B}

Sorcery               Common

Destroy target creature, it's controller loses 2 life


__________________________



The Swarm    {G/W} {G/W} {G/W}

Creature-Insect          Uncommon


CARDNAME gains +1/+1 for each card named CARDNAME on the field.

Flavor Text~"BUZZ"

1/1

__________________________




Conversion Chamber        {5}

Artifact                    Common


{4}: Target creature is a mutant in addition to its other types
{4}: Target mutant gains +1/+1 until the end of the turn.

Flavor Text~"The power is temporary, but you'll stay deformed, and weird forever!"
        ~<progress planeswalker>


__________________________



Photofilter    {4}

Artifact

Replace all instances of color words with a single color of your choice. This does not affect color symbols in abilities.(The colors are White, Blue, Black, Red, and Green)


__________________________


Metallic spies
{4}

Artifact creature-spy

When CARDNAME etb your opponent discards a card at random. then, reveals his/her hand.

2/4

__________________________


Hunk of steel
{0}

Artifact

{1} hunk of steel becomes a 1/1 creature until End of turn

__________________________


{9}

Scrap yard heap

CARDNAME costs 1 less for each artifact in your graveyard

{T}: add {2} to your mana pool

{T}, exile CARDNAME: shuffle all artifacts in your graveyard into your library

__________________________


Forbidon Vial           {3}

Artifact                 Rare


{B}{3}: Sacrifice a creature, target Player gains control of CARDNAME

During controller's upkeep, sacrifice a creature

Flavor Text~Open me, and release the plague.  Open me, and kill your enemies.  But to open me, give me your soul.
          ~Vial's Inscription


__________________________

{B}{B}{1}

(Not sure of name yet)

Creature-demon

Haste, death touch

Ecobound- of you control 3 or more creature types from seprate sources, this creature gains, "tap 2 untapped creatures you control: CARDNAME gains +1/+1 untill the end of the turn

2/2

__________________________



Group Homicide {2}{B}

Sorcery

Destroy target creature

Ecobound-if you control three creatures that don't share a creature type, that creature's controller loses life equal to that creature's CMC


__________________________



{R}{R}{3}

Pyro clastic flow

Sorcery

For every land target player has untapped, deal 2 damage to each creature they control an 1 damage to them. Creatures destroyed this way are exiled.

__________________________



Tree Temple Healer. {1}{G}{W}

Creature-Elf Shaman

{T} Tree Temple Healer becomes all creature types until end of turn.

1/2

__________________________



Demonic scribbler. {3}{B}

Creature-demon

Demonic scribbler can't block, whenever combat damage is delt to demonic scribbler remover a scroll counter from target exiled spell, that spell can not be cast.

3/2

"The past is already written, but I hold the eraser"

__________________________


Development site

Land

CARDNAME comes into play tapped.

When CARDNAME comes into play, pick a basic land type. CARDNAME is a copy of the choosen land.

{T}: add 1 mana of the choosen color to your mana pool

--------------------------------------------------------------
Natures expanse

Land

{T}: look at the top 5 cards of your library. You may reveal a land card from them, and add it to your hand, put the rest at the bottom of your library.

{T}: add {1} or {2} to your mana pool. Use this mana only to play creatures

__________________________

Metallic recruit
{1}

First strike

1/1
Flavor text: mindless, heartless, mersiless, ageless, and perfect!-vaxton

__________________________

Vaxton, darksteel smith
{B}{U}{R}{2}

Legendary creature-human

{3}, sacrifice a artifact, pay 3 life: target artifact is indestructible.

{1} pay 1 life: put a 1/1 myr artifact creature token onto the battle field.

3/5


__________________________



Wilderness Pack. {3}

Artifact-equipment
Equip {2}

If equipped creature is green, it gains +2/+3 and haste
If equipped creature is blue, it gains flying and firststrike

Flavor text. We packed as much as we could carry, you can never be too prepared.
-travel guide

__________________________



Minor water elemental
{U}

When minor water elamental enters the battle field tap target permanent.

1/1

__________________________


{3}
Vaxton's body guard

First strike

3/1

__________________________


Unexpected eruption
{R}{R}{2}

Sorcery

Deal 3 damage to two target creatures.

__________________________


Hellkite Recluse  {5}{R}{R}

Creature - dragon

Haste
When CARDNAME enters the battlefield it deals damage to target player equal to the number of different creature types they control.

5/5


__________________________




Cat like reflexes {1}{W}

Instant
Target attacking creature gains first strike until end of turn.

______________________

Dawn of Nowhere. {B}{B}{B}
Sorcery
Player reveled his or her hand then discards the card with the lowest CMC

________________________

Rising Tidesmith. {U}

Creature- elemental

{T} tap target creature or land

1/1

________________________

Bleak beginnings {2}{B}{R}

Sorcery

Destroy target land

"Progress only happens when you're willing to break ground"


Almosteric

(No name yet) {U}{U}{3}
Creature-
Whenever you play a non token creature spell, you may pay {U}{U}{X} instead of paying its mana cost. If you CARDNAME becomes a copy of target creature where x is the converted mana cost of that creature
2/2

-------------------------------

Natures Champion {R}{G}{G}{W}{2}
Legendary creature- elemental
Vigilance, trample
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on it, deal 1 damage to target creature. when Natures champion dies,  put 4 1/1 tree folk into play.

Echo bound- whenever this creature attacks, creatures you control gain +X+X and trample where X is the number of creature types you control
3/3
--------------------------------

Knight of the tree folk  {G}{2}
Creature- tree knight
First strike
3/2

--------------------------------

Regrowth  {G}{1}
Instant
Return up to two land from your graveyard to the battlefield.

--------------------------------

Flames from shadows. {B}{R}{1}
Sorcery
Flames from shadows deals 4 damage to target creature and each creature of the same type.

--------------------------------

Natures herald  {G}
Creature- elf
When natures herald enters the battlefield look at the too 4 cards of your library, reveal 1 and out it into your hand. Out the rest on the bottom of your library in any order

Echo bound- natures herald gains the type shaman

1/1
--------------------------------

Tezzerix, fist of the Townsfolk
Legendary creature- (type)
First strike, vigilance, trample
When CARDNAME deals combat damage to a player out X 1/1 human tokens into play where X is the amount of damage done by CARDNAME

--------------------------------

Wild Goblin. {1}{R}
Creature- goblin
Echo bound- when this creature attacks deal 1 damage to target creature
2/1

--------------------------------

Angry Tree folk  {2}{G}{R}
Creature- tree folk
When CARDNAME enters the battlefield it fights target creature
Ecobound-if you control 3 or more creature types from different sources, when a creature you control dies, return CARDNAME to your hand.

--------------------------------

Laxiz, Future seer
Legendary creature- spirit
Hexproof, flying, firststrike.
When CARDNAME attacks out X 1/1 human tokens tapped and attacking where X is CARDNAMES power
4/6

--------------------------------

Bleak teachings.{1}{B}
Sorcery
Scroll (1) {2}{B}
Target player discards two cards

--------------------------------

Diverse Blood {1}{W}{G}
Instant
Target creature gets 2 +1/+1 counters on a it if it has more than 1 creature type; or a +1/+1 counter on two different creatures if it only has one

--------------------------------

Reimbursement  {U}{U}{B}{X}
Sorcery
Add X scroll counters to target exiled card.

--------------------------------

CARDNAME  {1}{R}{W}
Creature- (type)
{T} deal 1 damage to target player or creature
Ecobound- untap CARDNAME whenever another nontoken creature
Enters the battlefield
1/1

--------------------------------

Morok, wander of ghosts {B}{B}{W}{W}
Creature-spirit
Deathtouch, life link
3/5

--------------------------------

CARDNAME {4}{G}{W}
Enchantment
At the beginning of your upkeep out a 1/1 green insect token with flying onto the battlefield
Ecobound- up a 3/3 beast into play instead

--------------------------------

Sundering growth. {G}
Instant
Scroll(1) {G}{G}
Target creature gets +2+2 until end of turn


--------------------------------

Field of discovery. {G}{G}{U}{4}
Enchantment
Whenever a nontoken creature enters the battlefield under your control gain control of target creature, it's a mutant in addition to its other types.

--------------------------------

Birdbrain

{G}{G}{3}

Gorrila family

CARDNAME's power and toughness are equal to the number of creatures you control

Ecobound-if you control 3 creature types from different sources, when a non-token creature comes ino play under your control, gain 1 life

*/*

Compare this to {Geist honored saint}

And I fixed it so its not a combo with queen bee anymore

And the reason augur of bolas is so good is its a 1/3, and therefore and insane early blocker, and so natures herald being a 1/1 can get away with top 4 for 2. And if you want, I'll compromise with double {G}. That will make the mana cost more intense without raising the cost

To give an idea of the power level of the effect. {commune with nature} lets you look at the top 5 and pick a creature for only 1, and {peer through the depths} lets you pick and instant or sorcery off the top 5 for 2. also, {augur of bolas} lets you pick and instant which can be played on te opponents turn. Creatures (most of the time) can't be played on te opponents turn, and therefore, the effect is weaker than instances an sorceries.

Also, instances and sorcerys are two card types while creatures are only one. And if we have something like that for instances and sorceries too, it balances out

I had put a lot of thought into that card

Birdbrain

{R}{W}{1}

(Not sure of the name yet)

{T}: deal 1 damage to target creature or player

Ecobound-if you control 3 or more creatures. When a creature comes into play under your control, untap CARDNAME

1/1

This isn't broken either because it only triggers when a creature comes into play, and only deals 1 damage

This is an rare

{W}

Jungle lion

Creature-cat

Ecobound-If you control 3 or more creature types, this creature gains first strike

2/1

Oh, and compare this to {champion of the parish} and {savanah lions}

It's power level is well under the first, and only just above the second

Here's another one

{B}{B}{3}

Faceless crowd

All creatures target player controls lose there creature types and abilities until the end of the turn

Birdbrain

And angry tree folk is supposed to look like this

{R}{G}{2}

Angry tree folk

When CARDNAME enters the battlefield, it fights target creature

Ecobound-if you control 3 or more creature types from different sources, when a creature you control dies, return CARDNAME to your hand.

3/3

Almosterics version is broken as heck

Birdbrain

On salama the wild one. Think about it. What are the chances of getting a creature? 1 in 3? 1 in 4? Therefore, expending so much loyalty on her ulti...you would have to work her up to like 8 or 9 loyalty to make her ulti worth it. An the creatures don't stay. And you throw away some potentially good cards if its XX. I put a lot of thought into making sure she was balanced

FlickerYourOwnIdentity

Tree Temple Healer makes all cards changelings.

Birdbrain

We also need to nerf diverse blood. It give changelings infinite power and toughness. Though I didn't realize that when making the card

Iandtormentor

Enhancer myr
{2}

Whenever a spell you control with scroll is exiled put a scroll counter on it.

1/1

Iandtormentor

Spark to fire
{R}

At the beginning of your upkeep put a spark counter on CARDNAME.  Once CARDNAME has 3 or more spark counters on it ignore this ability. 

If CARDNAME ever Has 3 or more spark counters on it at the beginning of your upkeep put a fire counter on it.  Once it has 2 or more fire counters on it you may destroy up two 3 target permanents.

Almosteric

Quote from: Iandtormentor on April 01, 2013, 07:15:47 AM
Catacomb Assassin
{B}{B}{1}

Pay 3 life at the beginning of your upkeep or exile catacomb assassin.

{T}: destroy target creature tapped creature.

{T}: tap target creature

2/1

---------------------------

Quote from: Iandtormentor on April 01, 2013, 07:21:24 AM
Trap of the anvil
{5}

{3}{T}: destroy target attacking creature.

------------------------------

Quote from: Iandtormentor on April 01, 2013, 07:38:13 AM
Call of the wind
{W}{1}
Instant
Scroll 2
Put a 1/1 flying token onto the battle field that can be an aven, bird, bat or elemental. If it is a aven it has hexproof. If it is a bird it has

-----------------------------

Quote from: ntheawsome on April 01, 2013, 08:38:08 AM
Brimstone Hurricane      {5}{R}{R}

Instant

Scroll 3 {4}{R}

Brimstone Hurricane deals 7 damage to target creature.

------------------------------

{G}

Natures recruits

Put a 1/1 green creature token into play that's either a: elf, insect, or saproling

------------------------

Natures purification

{G}

Destroy target artifact or enchantment. It's controller searches there library for a basic land card, and puts that onto the battlefield tapped, then, shuffles there library

-------------------------

{W}{W}{2}

Balanced ecosystem

Whenever a creature type comes into play under your control that's not a creature type already on the battlefield, gain 2 life.

Creatures you control gain +1/+1

----------------------------

{W}

Jungle lion

Creature-cat

Ecobound-If you control 3 or more creature types, this creature gains first strike

2/1

---------------------------

Quote from: Birdbrain on April 01, 2013, 11:24:58 AM
{G}{4}

Gorilla family

Trample

Gorilla families power and toughness are each equal to the number of creatures you control

Ecobound-if you control 3 or more creature types, whenever a creature enters the battlefield under your control, gain 1 life.

*/*

------------------------------

Quote from: FlickerYourOwnIdentity on April 01, 2013, 11:38:39 AM
Tripwire                                         {1}{B/W}

Instant-trap                                   Uncommon


If more than 3 creatures are attacking you, this cards mana cost is {0}

Tap all attacking creatures, prevent all combat damage until the end of the turn.  Destroy an opponents creature that has the highest power.  If there is a tie, choose from the highest powers.


Flavor text~"The bigger they are, the harder they die."
               ~Trap Instructor

----------------------------

Quote from: FlickerYourOwnIdentity on April 01, 2013, 06:51:45 PM
Smoldering Foliage                       {R}{R}{G}{1}

Enchantment                                 Uncommon

Creatures you control are Elementals in addition to their other types.

---------------------------------

Quote from: Birdbrain on April 01, 2013, 07:32:50 PM
I see though that no support cards have been made for scroll. Let me make one

{G}{U}{3}

(No name yet)

Whenever you play an instant or sorcery, each creature you control gains +1/+1 untill the end of the turn

3/3

{B}{3}

-------------------------------------

Pestilence demon

Creature-demon

Whenever you play an instant or sorcery, target creature gains -1/-1 untill the en of the turn

2/2

-------------------------------------

Quote from: Birdbrain on April 01, 2013, 08:04:14 PM
Herald of progress

{U}{1}

Whenever CARDNAME comes into play, you may look at the top 4 cards of you library. You may reveal an instant or sorcery card from among them and add it to your hand. Place the rest at the bottom of you library.

Whenever you play an instant or sorcery, this creature gains flying until the end of the turn
1/1

------------------------

Quote from: Birdbrain on April 01, 2013, 08:16:48 PM
Here's another one

{B}{B}{3}

Faceless crowd
Instant
All creatures target player controls lose there creature types and abilities until the end of the turn

------------------------------

Quote from: Xaol on April 01, 2013, 08:22:13 PM
Kari,  Grand Huntress {G}{G}{G}
Legendary Creature- Druid Warrior
Whenever another creature enters the battlefield under your control, you may look at the top three cards of your library. You may reveal a creature card with CMC 3 or less and put it into play.
Forestwalk
2/3

-----------------------

Quote from: All-Mana Mania on April 01, 2013, 08:32:07 PM
Raging Villagers
{R}{R}{2}
Creature-Humans
Trample, Haste

Whenever Raging Villagers deals combat damage to a player, put a +1/+1 on Raging Villagers and 2 other creatures.

2/4

--------------------------------

Quote from: All-Mana Mania on April 01, 2013, 08:35:46 PM
Rapid Growth
{G}{G}{W}{W}{X}
Instant
Put X 3/3 Dryad tokens onto the battlefield.

--------------------------

Quote from: All-Mana Mania on April 01, 2013, 08:45:57 PM
Golosh, Drunken King
{U}{W}{1}

Legendary Creature-Drunken Warrior



Golosh Doesnt untap during his controllers untap step.

{U} or {W}: Put a ?? Counter on Golosh, if Golosh has 4 or more ?? Counters on him, untap him and he gains vigilance first strike and lifelink.

3/5

-----------------------

Quote from: ntheawsome on April 01, 2013, 09:13:52 PM

Integrated Spellcipher {3}

Artifact

Whenever a spell with scroll is exiled, put a scroll counter on it.

Yay, extra scroll uses!

---------------------------

Quote from: Birdbrain on April 01, 2013, 09:17:16 PM

{G}{G}{2}

Sheltering elemental

Creature-elemental

Creatures you control gain hexproof

3/3

-----------------------

Quote from: FlickerYourOwnIdentity on April 01, 2013, 09:35:15 PM
Back To Nature                           {G}{W}{W}{4}

Sorcery                                         Mythic Rare


Exile all enchantments, and artifacts.

Remove all counters from all spells.


Flavor Text~"Back to nature I always say."
            ~<Leader of dryads>

-------------------------

Quote from: All-Mana Mania on April 01, 2013, 09:39:56 PM
Burn the Trees
{R}{R}{R}{3}

Destroy all forests

Flavor text~You know what our secret weapon is...Fire

---------------------------

Quote from: FlickerYourOwnIdentity on April 01, 2013, 10:23:19 PM
Progress Planeswalker.

Ishtar, All Knowing.                  {U}{U}{U}{B}{2}

Planeswalker - Ishtar                    Mythic Rare


[+2]: Each player reveals a card from their hand.

[-5]: Target player reveals their hand. 

[-13]: You gain an emblem that says, "Each opponent plays with their hand revealed.  You may look at the top card of all libraries at anytime.

[4]
_____________________________________


---------------------

Quote from: All-Mana Mania on April 01, 2013, 10:28:41 PM
Teyversa, Dryad Queen
{G}{G}{3}
Planeswalker-Teyversa

+1: You may play an extra land card from your hand.

-3: return up to 3 target creature cards from all graveyards to the battlefield under your control.

-9: Put a X 3/3 dryads onto the battlefield, where X is the amount of creature types on the battlefield multiplied by two.

Loyalty Points:3

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Almosteric

Quote from: Almosteric on April 09, 2013, 10:46:46 PM

{B}{1}

Nercono cannibal
Creature- deranged human

This creature gains deathtouch if an opponent has ecobound


2/1

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Black Market Thief {B}{B}{B}{B}
Creature- master thief
If black market thief would deal combat damage, you may gain control of target artifact, un tap it, it gains haste, exile it at the beginning of your next end step
2/3

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Sun blind hawk {W}{W}
Flying

1/2

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Dying on the vine {G}
Instant
If three or more creatures you controlled died this turn, return one of them to the battlefield tapped.

Birdbrain

Suppose part of the creative process is coming up with weird things. And almost didnt get much of a chance to make cards...I wish we would have found the mechanical holes before more were made though

Birdbrain

I need to learn to express my feelings more nicely...