Official Card Making

Started by FlickerYourOwnIdentity, March 31, 2013, 07:16:56 PM

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Iandtormentor

Catacomb Assassin
{B}{B}{1}

Pay 3 life at the beginning of your upkeep or exile catacomb assassin.

{T}: destroy target creature tapped creature.

{T}: tap target creature

2/1

Iandtormentor

Trap of the anvil
{5}

{3}{T}: destroy target attacking creature.

Iandtormentor

Call of the wind
{W}{1}
Instant
Scroll 2
Put a 1/1 flying token onto the battle field that can be an aven, bird, bat or elemental. If it is a aven it has hexproof. If it is a bird it has

ntheawsome

Brimstone Hurricane      {5}{R}{R}

Instant

Scroll 3 {4}{R}

Brimstone Hurricane deals 7 damage to target creature.

Birdbrain

I know this (like natures harbinger) doesn't look that exciting, but this (like natures harbinger) can help Ecobound go off sooner (and I made it a while back in that one thread)

{G}

Natures recruits

Put a 1/1 green creature token into play that's either a: elf, insect, or saproling

Here is something else. That should support nature side well

Natures purification

{G}

Destroy target artifact or enchantment. It's controller searches there library for a basic land card, and puts that onto the battlefield tapped, then, shuffles there library

{W}{W}{2}

Balanced ecosystem

Whenever a creature type comes into play under your control that's not a creature type already on the battlefield, gain 2 life.

Creatures you control gain +1/+1

And just so you know, on this last one. The first effect won't happen as often as you might think. So this is balanced

Birdbrain

This is an rare

{W}

Jungle lion

Creature-cat

Ecobound-If you control 3 or more creature types, this creature gains first strike

2/1

Oh, and compare this to {champion of the parish} and {savanah lions}

It's power level is well under the first, and only just above the second

Birdbrain

{G}{4}

Gorilla family

Trample

Gorilla families power and toughness are each equal to the number of creatures you control

Ecobound-if you control 3 or more creature types, whenever a creature enters the battlefield under your control, gain 1 life.

*/*

Most creatures with a power and toughness dependent on the number of creatures you control are 4 costed

FlickerYourOwnIdentity

Tripwire                                         {1}{B/W}

Instant-trap                                   Uncommon


If more than 3 creatures are attacking you, this cards mana cost is {0}

Tap all attacking creatures, prevent all combat damage until the end of the turn.  Destroy an opponents creature that has the highest power.  If there is a tie, choose from the highest powers.


Flavor text~"The bigger they are, the harder they die."
               ~Trap Instructor

Millionlittlee

Quote from: FlickerYourOwnIdentity on April 01, 2013, 11:38:39 AM
Tripwire                                         {1}{B/W}

Instant-trap                                   Uncommon


If more than 3 creatures are attacking you, this cards mana cost is {0}

Tap all attacking creatures, prevent all combat damage until the end of the turn.  Destroy an opponents creature that has the highest power.  If there is a tie, choose from the highest powers.


Flavor text~"The bigger they are, the harder they die."
               ~Trap Instructor

Way to op up the mana cost and how many creatures need to attack to trap it

Birdbrain

Quote from: Millionlittlee on April 01, 2013, 11:43:19 AM
Quote from: FlickerYourOwnIdentity on April 01, 2013, 11:38:39 AM
Tripwire                                         {1}{B/W}

Instant-trap                                   Uncommon


If more than 3 creatures are attacking you, this cards mana cost is {0}

Tap all attacking creatures, prevent all combat damage until the end of the turn.  Destroy an opponents creature that has the highest power.  If there is a tie, choose from the highest powers.


Flavor text~"The bigger they are, the harder they die."
               ~Trap Instructor

Way to op up the mana cost and how many creatures need to attack to trap it
yea. The power of Ecobound isn't that high. I'm avoiding the battalion power level for a reason

FlickerYourOwnIdentity

I thought as much, maybe change the cost to {4}{U/W}

Birdbrain

You could make the trap activation 2 or 3 or something like that. Just a suggestion, you don't have to take it

FlickerYourOwnIdentity

Quote from: Birdbrain on April 01, 2013, 11:51:30 AM
You could make the trap activation 2 or 3 or something like that. Just a suggestion, you don't .possess. to take it
like the number of creatures attacking.

Birdbrain

Quote from: FlickerYourOwnIdentity on April 01, 2013, 12:07:58 PM
Quote from: Birdbrain on April 01, 2013, 11:51:30 AM
You could make the trap activation 2 or 3 or something like that. Just a suggestion, you don't .possess. to take it
like the number of creatures attacking.
i don't know, do what you want with te card

FlickerYourOwnIdentity

I dont understand the question.