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Decks (Magic The Gathering) => Standard => Topic started by: Elitehalo360 on June 10, 2012, 05:37:51 PM

Title: Derpy Infect
Post by: Elitehalo360 on June 10, 2012, 05:37:51 PM

Derpy Infect

75 cards, 15 sideboard


4 {Inkmoth Nexus}
4 {Hinterland Harbor}
5 {Island}
5 {Forest}

18 lands


4 {Ichorclaw Myr}
4 {Blighted Agent}
4 {Glistener Elf}

12 creatures


2 {Gut Shot}
4 {Revenge of the Hunted}
4 {Livewire Lash}
4 {Wild Defiance}
4 {Mutagenic Growth}
4 {Titanic Growth}
3 {Apostle's Blessing}
1 {Artful Dodge}
4 {Ranger's Guile}

30 other spells


Sideboard

2 {Gut Shot}
4 {Mental Misstep}
2 {Putrefax}
3 {Artful Dodge}
4 {Negate}

15 sideboard cards


Title: Re: Derpy Infect
Post by: Elitehalo360 on June 10, 2012, 05:38:09 PM
I have no idea for a side
Title: Re: Derpy Infect
Post by: Silent1236 on June 10, 2012, 06:05:19 PM
That's pretty awesome.  I had no idea Livewire Lash even existed :-\ haha
Title: Re: Derpy Infect
Post by: cltrn81 on June 10, 2012, 07:57:15 PM
Quote from: Silent1236 on June 10, 2012, 06:05:19 PM
That's pretty awesome.  I had no idea Livewire Lash even existed :-\ haha
I didn't either til I seen it in someone's infect deck
Title: Re: Derpy Infect
Post by: Kuberr on June 10, 2012, 08:00:06 PM
(rotating out)
Title: Re: Derpy Infect
Post by: Coffee Vampire on June 10, 2012, 08:07:26 PM
This is a cool infect deck. {Revenge of the Hunted} + {Ichorclaw Myr} would be really awesome!!!
Title: Re: Derpy Infect
Post by: Millionlittlee on June 10, 2012, 08:28:57 PM
{Blight agent} and {revenge of the hunted} would be better
Title: Re: Derpy Infect
Post by: Greg54js on June 10, 2012, 09:24:36 PM
This list reminds me of Jack LaCroix's deck he was talking about on the last horde of notions
Title: Re: Derpy Infect
Post by: Kuberr on June 10, 2012, 09:26:49 PM
Des anyone else realize infect is rotating out?
Title: Re: Derpy Infect
Post by: GoJuDragon on June 10, 2012, 09:31:21 PM
Yeah, but not till October so y not use it till then?
Title: Re: Derpy Infect
Post by: Kuberr on June 10, 2012, 09:34:25 PM
Quote from: GoJuDragon on June 10, 2012, 09:31:21 PM
Yeah, but not till October so y not use it till then?

You don't want to know my opinion. Haha
Title: Re: Derpy Infect
Post by: GoJuDragon on June 10, 2012, 09:44:39 PM
Yeah, I acctually do
Title: Re: Derpy Infect
Post by: Kuberr on June 10, 2012, 09:47:46 PM
I think infect is really a cheap way to win. Instead of 20 life only needing to do 10 damage is kind of op.

Even 2 headed giant you only need 15. It's like a dumbed down version of magic. Idk. Seems like it to me.

Wizards seems to agree.
Title: Re: Derpy Infect
Post by: GoJuDragon on June 10, 2012, 09:51:00 PM
This may be true, but infect creatures are typipically (<-- emphasis on not always) weaker than other creatures or have things that make them not as good, see {phyrexian hydra}, see {putrefax}
Title: Re: Derpy Infect
Post by: Kuberr on June 10, 2012, 10:00:31 PM
Quote from: GoJuDragon on June 10, 2012, 09:51:00 PM
This may be true, but infect creatures are typipically (<-- emphasis on not always) weaker than other creatures or have things that make them not as good, see {phyrexian hydra}, see {putrefax}

Tell that to {Blightsteel Colossus}
Title: Re: Derpy Infect
Post by: Coffee Vampire on June 10, 2012, 10:04:29 PM
Quote from: Kuberr on June 10, 2012, 09:47:46 PM
I think infect is really a cheap way to win. Instead of 20 life only needing to do 10 damage is kind of op.

Even 2 headed giant you only need 15. It's like a dumbed down version of magic. Idk. Seems like it to me.

Wizards seems to agree.

I will have to disagree because if you don't manage to get a fast win with infect then you can't win at all. And even if you win the first game, your opponent won't be surprised now. He or she will set up appropiate defenses!

Also if you want to use infect you have to base your whole deck off of it. Ever seen someone splash infect? (actualy, yes.) Well it doesn't work. So you are basing a whole deck on getting a very fast win. To make a good infect deck takes skill. This is why I do not see infect as a dumbed down version of Magic.

And also I don't think wizards agrees with you. Even if they made a dumbed down version of their own game, they would at least see this and stop printing infect cards. Infect wasn't just limited to one set.

Yes infect is rotating out. As are a lot of other things, but that doesn't mean wizards didn't like them. Just because they aren't going to print infect cards forever, does not mean they thought it was a big mistake. They just want to go to something new right now. Infect had its moment in the sun.

IMO, for what it's worth.
Title: Re: Derpy Infect
Post by: Kuberr on June 10, 2012, 10:10:34 PM
Have you ever played legacy?

Most competitive legacy decks end turn 3-5. If you can't win by then you scoop. That's usually how it works.

So basing a deck on how fast it kills doesn't make it bad. I'm saying how easy it is to use infect doesn't really make me have much respect for it.
Title: Re: Derpy Infect
Post by: Millionlittlee on June 10, 2012, 10:24:07 PM
Tell that to turn 12
Title: Re: Derpy Infect
Post by: Kuberr on June 10, 2012, 10:25:35 PM
Quote from: Millionlittlee on June 10, 2012, 10:24:07 PM
Tell that to turn 12

Lol urza's lands FTW. :D wtb more legacy players.
Title: Re: Derpy Infect
Post by: Coffee Vampire on June 10, 2012, 10:33:32 PM
Well yes, I was talking about standard, this being in a standard thread. If you want to talk about infect in legacy though, just remember that your idea that wizards doesn't like it because it is cycling out does not really apply in legacy format.

Plus, if you think infect is OP in competitive legacy (that's what you were comparing it to anyways), then just remember that any deck that wants to be competitive in legacy should be able to win turn 3. If infect dumbs down magic because it can win turn 3, then...let's just say magic is pretty dumb by now....lol
Title: Re: Derpy Infect
Post by: Kuberr on June 10, 2012, 10:36:36 PM
Quote from: Coffee Vampire on June 10, 2012, 10:33:32 PM
Well yes, I was talking about standard, this being in a standard thread. If you want to talk about infect in legacy though, just remember that your idea that wizards doesn't like it because it is cycling out does not really apply in legacy format.

Plus, if you think infect is OP in competitive legacy (that's what you were comparing it to anyways), then just remember that any deck that wants to be competitive in legacy should be able to win turn 3. If infect dumbs down magic because it can win turn 3, then...let's just say magic is pretty dumb by now....lol

Now you're just taking my words out of context. Therefor I'm not going to continue this. Please read all of what I post. Thanks.
Title: Re: Derpy Infect
Post by: Coffee Vampire on June 10, 2012, 10:39:09 PM
Ok sorry if I misread something you posted...your welcome? :p
Title: Re: Derpy Infect
Post by: scarsabrex on June 10, 2012, 10:43:09 PM
Quote from: Kuberr on June 10, 2012, 10:10:34 PM
Have you ever played legacy?

Most competitive legacy decks end turn 3-5. If you can't win by then you scoop. That's usually how it works.

So basing a deck on how fast it kills doesn't make it bad. I'm saying how easy it is to use infect doesn't really make me have much respect for it.

sure infect essentially halves the game of magic. but all the cards that wizard printed were for the most part weak and very fair.
Title: Re: Derpy Infect
Post by: Kuberr on June 10, 2012, 10:44:14 PM
Quote from: scarsabrex on June 10, 2012, 10:43:09 PM
Quote from: Kuberr on June 10, 2012, 10:10:34 PM
Have you ever played legacy?

Most competitive legacy decks end turn 3-5. If you can't win by then you scoop. That's usually how it works.

So basing a deck on how fast it kills doesn't make it bad. I'm saying how easy it is to use infect doesn't really make me have much respect for it.

sure infect essentially halves the game of magic. but all the cards that wizard printed were for the most part weak and very fair.

Even a 1/1 with three giant growths is weak and fair?
Title: Re: Derpy Infect
Post by: Greg54js on June 10, 2012, 10:46:00 PM
lol {giant growth} isn't standard 
Title: Re: Derpy Infect
Post by: Kuberr on June 10, 2012, 10:48:44 PM
Quote from: Greg54js on June 10, 2012, 10:46:00 PM
lol {giant growth} isn't standard 

Hence why I didn't link it. It's the same for wrath. Mill. Tutor. Ect.

A lot of terms are used from older cards. Giant growth is a term, (in my opinion) is used for any easy low drop pumps. I don't know the name of the standard ones, but it gives like +2/+2 and trample.
Title: Re: Derpy Infect
Post by: Coffee Vampire on June 10, 2012, 10:49:43 PM
Plus you need a preetty damn good hand for 3 giant growths!
Title: Re: Derpy Infect
Post by: Kuberr on June 10, 2012, 10:50:59 PM
Quote from: Coffee Vampire on June 10, 2012, 10:49:43 PM
Plus you need a preetty damn good hand for 3 giant growths!

Not really. Maybe not on turn three but pretty close. It's very possible.
Title: Re: Derpy Infect
Post by: Coffee Vampire on June 10, 2012, 10:56:41 PM
By the time it is turn 3, it won't matter how much a 1/1 with infect is pumped because an opponent would almost certainly have at least a 1/1 out to block it.
Title: Re: Derpy Infect
Post by: scarsabrex on June 10, 2012, 10:57:14 PM
Quote from: Kuberr on June 10, 2012, 10:44:14 PM
Quote from: scarsabrex on June 10, 2012, 10:43:09 PM
Quote from: Kuberr on June 10, 2012, 10:10:34 PM
Have you ever played legacy?

Most competitive legacy decks end turn 3-5. If you can't win by then you scoop. That's usually how it works.

So basing a deck on how fast it kills doesn't make it bad. I'm saying how easy it is to use infect doesn't really make me have much respect for it.

sure infect essentially halves the game of magic. but all the cards that wizard printed were for the most part weak and very fair.

Even a 1/1 with three giant growths is weak and fair?

me thinks a 4 card win is much more fair than a 2 card win {splinter twin}
Title: Re: Derpy Infect
Post by: Kuberr on June 10, 2012, 10:59:16 PM
Quote from: Coffee Vampire on June 10, 2012, 10:56:41 PM
By the time it is turn 3, it won't matter how much a 1/1 with infect is pumped because an opponent would almost certainly have at least a 1/1 out to block it.

Like I said. Pumps with trample.
Title: Re: Derpy Infect
Post by: scarsabrex on June 10, 2012, 11:02:24 PM
Quote from: scarsabrex on June 10, 2012, 10:57:14 PM
Quote from: Kuberr on June 10, 2012, 10:44:14 PM
Quote from: scarsabrex on June 10, 2012, 10:43:09 PM
Quote from: Kuberr on June 10, 2012, 10:10:34 PM
Have you ever played legacy?

Most competitive legacy decks end turn 3-5. If you can't win by then you scoop. That's usually how it works.

So basing a deck on how fast it kills doesn't make it bad. I'm saying how easy it is to use infect doesn't really make me have much respect for it.

sure infect essentially halves the game of magic. but all the cards that wizard printed were for the most part weak and very fair.

Even a 1/1 with three giant growths is weak and fair?

me thinks a 4 card win is much more fair than a 2 card win {splinter twin}
Title: Re: Derpy Infect
Post by: Coffee Vampire on June 10, 2012, 11:07:05 PM
Last time I checked we were talking about giant growth...which doesn't give trample.

It feels like we are just playing a game of magic on the internet to see if something is op or not...

"I win in half as mich time with infect = OP!"
"But U need win fast!"
"I pump 1/1 with buffs!"
"I block with a 1/1!"
"I give my creature trample!"

I mean...seriously. You are just saying the ideal ways to win with infect and I am just saying ways to counter those strategies. We are not really discussing anything important or contributing to the original poster's thread. I say we call this little argument quits, or you may start a new infect discussion thread.
Title: Re: Derpy Infect
Post by: Kuberr on June 10, 2012, 11:09:05 PM
Quote from: Coffee Vampire on June 10, 2012, 11:07:05 PM
Last time I checked we were talking about giant growth...which doesn't give trample.

It feels like we are just playing a game of magic on the internet to see if something is op or not...

"I win in half as mich time with infect = OP!"
"But U need win fast!"
"I pump 1/1 with buffs!"
"I block with a 1/1!"
"I give my creature trample!"

I mean...seriously. You are just saying the ideal ways to win with infect and I am just saying ways to counter those strategies. We are not really discussing anything important or contributing to the original poster's thread. I say we call this little argument quits, or you may start a new infect discussion thread.

Like I Said. Please reAd all of my posts
Title: Re: Derpy Infect
Post by: scarsabrex on June 10, 2012, 11:10:03 PM
he already claimed that giant growth was his generic term for cheap pump effect.
Title: Re: Derpy Infect
Post by: Silent1236 on June 10, 2012, 11:11:25 PM
Infect decks really aren't that OP at all.  You have to be able to back up your creatures if the game takes too long, but most creatures that have infect and can actually defend well are (for the most part) garbage and will get themselves killed and protect you for maybe one or two turns.  But, having a way to kill them by turn two or three isn't really all that easy.  Giving them {Mutagenic Growths} + {Ghostform} (can't remember the name of the 1 mana cost card that gives them unblockable), etc is a good strategy, but you would have to stack your deck to be able to draw a perfect hand with cards like that in it every time.  You can't just will the right cards to be in your opening hand.  The are some pretty OP infect cards like Skittles and Blightsteel, but note the mana cost of Blightsteel.  It's easy to build a deck around him and make him the win condition ({Shape Anew}), but that requires a deck based around drawing cards to get Shape anew.  I know I'm probably just restating what most people have already said and that this is probably too long for a lot of people to care about, but, in a nutshell, infect really isn't that OP.  Last time I was at my local card shop, I watched a decent infect deck get trashed by a Delver deck twice in a row.  I honestly think infect is a bit underappreciated in the shadow of Delver, Wolfrun, etc.
Title: Re: Derpy Infect
Post by: Coffee Vampire on June 10, 2012, 11:12:40 PM
Like I said, let's pack our bags and set up a white picket fence in a new thread. You can argue there if you would like.

edit: There. I made a thread. Knock yourself out.
Title: Re: Derpy Infect
Post by: Silent1236 on June 10, 2012, 11:16:36 PM
Quote from: Coffee Vampire on June 10, 2012, 11:12:40 PM
Like I said, let's pack our bags and set up a white picket fence in a new thread. You can argue there if you would like.

edit: There. I made a thread. Knock yourself out.

haha there were four or five new things posted in the time it took me to type that and I didn't even see you post this :P
Title: Re: Derpy Infect
Post by: Elitehalo360 on June 11, 2012, 02:10:59 AM
Quote from: Silent1236 on June 10, 2012, 11:11:25 PM
Infect decks really aren't that OP at all.  You have to be able to back up your creatures if the game takes too long, but most creatures that have infect and can actually defend well are (for the most part) garbage and will get themselves killed and protect you for maybe one or two turns.  But, having a way to kill them by turn two or three isn't really all that easy.  Giving them {Mutagenic Growths} + {Ghostform} (can't remember the name of the 1 mana cost card that gives them unblockable), etc is a good strategy, but you would have to stack your deck to be able to draw a perfect hand with cards like that in it every time.  You can't just will the right cards to be in your opening hand.  The are some pretty OP infect cards like Skittles and Blightsteel, but note the mana cost of Blightsteel.  It's easy to build a deck around him and make him the win condition ({Shape Anew}), but that requires a deck based around drawing cards to get Shape anew.  I know I'm probably just restating what most people have already said and that this is probably too long for a lot of people to care about, but, in a nutshell, infect really isn't that OP.  Last time I was at my local card shop, I watched a decent infect deck get trashed by a Delver deck twice in a row.  I honestly think infect is a bit underappreciated in the shadow of Delver, Wolfrun, etc.
{artful dodge}? Lol and omg why my deck has so many post!?
Title: Re: Derpy Infect
Post by: Coffee Vampire on June 11, 2012, 02:13:53 AM
Because I have no self control and can't avoid an argument lol

But seriously, it looks like a fine deck...I wish I could ctrl v it to my deck builder so I could run some sample draws.
Title: Re: Derpy Infect
Post by: Elitehalo360 on June 11, 2012, 02:16:24 AM
Quote from: Coffee Vampire on June 11, 2012, 02:13:53 AM
Because I have no self control and can't avoid an argument lol

But seriously, it looks like a fine deck...I wish I could ctrl v it to my deck builder so I could run some sample draws.
It's actually my buddys deck, it's pretty much the one that keeps beating me -.-
Title: Re: Derpy Infect
Post by: Coffee Vampire on June 11, 2012, 02:27:34 AM
Ohoho! That's wonderful...even better, actually! Let's try to make a deck to beat it then! >:) Before I start mapping things out though, we need to consider some things:

1) budget: what is the cash limit or how much are you willing to trade?

2) purpose: does it only need to beat this deck, or should it be able to hold its own against other decks (fairly well at least) while still fighting off the infect

3) format: does your buddy mind if you use non standard to beat him? More importantly: will you live with yourself knowing it took a non standard deck to beat a standard one?

4) where to start: edit a current deck or start anew?

And don't feel bad btw...he probs just stole this deck from someone else or the internet! ;)
Title: Re: Derpy Infect
Post by: Karrthus on June 11, 2012, 05:46:38 AM
Quote from: GoJuDragon on June 10, 2012, 09:51:00 PM
This may be true, but infect creatures are typipically (<-- emphasis on not always) weaker than other creatures or have things that make them not as good, see {phyrexian hydra}, see {putrefax}
I would have to agree with you. The most common downside to infect creatures would have to be cmc vs strength and toughness. They raised mana cost so it wasn't to broken.
Title: Re: Derpy Infect
Post by: Elitehalo360 on June 23, 2012, 06:47:13 PM
I updated and discussed it with my friend and I molded this to more of my style of play :) got the sideboard down too
Title: Re: Derpy Infect
Post by: Jdogtoocool on June 23, 2012, 07:24:26 PM
Quote from: GoJuDragon on June 10, 2012, 09:51:00 PM
This may be true, but infect creatures are typipically (<-- emphasis on not always) weaker than other creatures or have things that make them not as good, see {phyrexian hydra}, see {putrefax}

Yeah that's why green is a must when building an infect deck
Title: Re: Derpy Infect
Post by: Coffee Vampire on June 23, 2012, 07:27:30 PM
Looks pretty slick! My friend ran something like this at FNM and won some games.
Title: Re: Derpy Infect
Post by: Elitehalo360 on June 23, 2012, 11:21:22 PM
Quote from: Coffee Vampire on June 23, 2012, 07:27:30 PM
Looks pretty slick! My friend ran something like this at FNM and won some games.
Thanks :)