Derpy Infect 75 cards, 15 sideboard 4 {Inkmoth Nexus} 4 {Hinterland Harbor} 5 {Island} 5 {Forest} 18 lands 4 {Ichorclaw Myr} 4 {Blighted Agent} 4 {Glistener Elf} 12 creatures 2 {Gut Shot} 4 {Revenge of the Hunted} 4 {Livewire Lash} 4 {Wild Defiance} 4 {Mutagenic Growth} 4 {Titanic Growth} 3 {Apostle's Blessing} 1 {Artful Dodge} 4 {Ranger's Guile} 30 other spells Sideboard 2 {Gut Shot} 4 {Mental Misstep} 2 {Putrefax} 3 {Artful Dodge} 4 {Negate} 15 sideboard cards |
Quote from: Silent1236 on June 10, 2012, 06:05:19 PMI didn't either til I seen it in someone's infect deck
That's pretty awesome. I had no idea Livewire Lash even existed :-\ haha
Quote from: GoJuDragon on June 10, 2012, 09:31:21 PM
Yeah, but not till October so y not use it till then?
Quote from: GoJuDragon on June 10, 2012, 09:51:00 PM
This may be true, but infect creatures are typipically (<-- emphasis on not always) weaker than other creatures or have things that make them not as good, see {phyrexian hydra}, see {putrefax}
Quote from: Kuberr on June 10, 2012, 09:47:46 PM
I think infect is really a cheap way to win. Instead of 20 life only needing to do 10 damage is kind of op.
Even 2 headed giant you only need 15. It's like a dumbed down version of magic. Idk. Seems like it to me.
Wizards seems to agree.
Quote from: Millionlittlee on June 10, 2012, 10:24:07 PM
Tell that to turn 12
Quote from: Coffee Vampire on June 10, 2012, 10:33:32 PM
Well yes, I was talking about standard, this being in a standard thread. If you want to talk about infect in legacy though, just remember that your idea that wizards doesn't like it because it is cycling out does not really apply in legacy format.
Plus, if you think infect is OP in competitive legacy (that's what you were comparing it to anyways), then just remember that any deck that wants to be competitive in legacy should be able to win turn 3. If infect dumbs down magic because it can win turn 3, then...let's just say magic is pretty dumb by now....lol
Quote from: Kuberr on June 10, 2012, 10:10:34 PM
Have you ever played legacy?
Most competitive legacy decks end turn 3-5. If you can't win by then you scoop. That's usually how it works.
So basing a deck on how fast it kills doesn't make it bad. I'm saying how easy it is to use infect doesn't really make me have much respect for it.
Quote from: scarsabrex on June 10, 2012, 10:43:09 PMQuote from: Kuberr on June 10, 2012, 10:10:34 PM
Have you ever played legacy?
Most competitive legacy decks end turn 3-5. If you can't win by then you scoop. That's usually how it works.
So basing a deck on how fast it kills doesn't make it bad. I'm saying how easy it is to use infect doesn't really make me have much respect for it.
sure infect essentially halves the game of magic. but all the cards that wizard printed were for the most part weak and very fair.
Quote from: Greg54js on June 10, 2012, 10:46:00 PM
lol {giant growth} isn't standard
Quote from: Coffee Vampire on June 10, 2012, 10:49:43 PM
Plus you need a preetty damn good hand for 3 giant growths!
Quote from: Kuberr on June 10, 2012, 10:44:14 PMQuote from: scarsabrex on June 10, 2012, 10:43:09 PMQuote from: Kuberr on June 10, 2012, 10:10:34 PM
Have you ever played legacy?
Most competitive legacy decks end turn 3-5. If you can't win by then you scoop. That's usually how it works.
So basing a deck on how fast it kills doesn't make it bad. I'm saying how easy it is to use infect doesn't really make me have much respect for it.
sure infect essentially halves the game of magic. but all the cards that wizard printed were for the most part weak and very fair.
Even a 1/1 with three giant growths is weak and fair?
Quote from: Coffee Vampire on June 10, 2012, 10:56:41 PM
By the time it is turn 3, it won't matter how much a 1/1 with infect is pumped because an opponent would almost certainly have at least a 1/1 out to block it.
Quote from: scarsabrex on June 10, 2012, 10:57:14 PMQuote from: Kuberr on June 10, 2012, 10:44:14 PMQuote from: scarsabrex on June 10, 2012, 10:43:09 PMQuote from: Kuberr on June 10, 2012, 10:10:34 PM
Have you ever played legacy?
Most competitive legacy decks end turn 3-5. If you can't win by then you scoop. That's usually how it works.
So basing a deck on how fast it kills doesn't make it bad. I'm saying how easy it is to use infect doesn't really make me have much respect for it.
sure infect essentially halves the game of magic. but all the cards that wizard printed were for the most part weak and very fair.
Even a 1/1 with three giant growths is weak and fair?
me thinks a 4 card win is much more fair than a 2 card win {splinter twin}
Quote from: Coffee Vampire on June 10, 2012, 11:07:05 PM
Last time I checked we were talking about giant growth...which doesn't give trample.
It feels like we are just playing a game of magic on the internet to see if something is op or not...
"I win in half as mich time with infect = OP!"
"But U need win fast!"
"I pump 1/1 with buffs!"
"I block with a 1/1!"
"I give my creature trample!"
I mean...seriously. You are just saying the ideal ways to win with infect and I am just saying ways to counter those strategies. We are not really discussing anything important or contributing to the original poster's thread. I say we call this little argument quits, or you may start a new infect discussion thread.
Quote from: Coffee Vampire on June 10, 2012, 11:12:40 PM
Like I said, let's pack our bags and set up a white picket fence in a new thread. You can argue there if you would like.
edit: There. I made a thread. Knock yourself out.
Quote from: Silent1236 on June 10, 2012, 11:11:25 PM{artful dodge}? Lol and omg why my deck has so many post!?
Infect decks really aren't that OP at all. You have to be able to back up your creatures if the game takes too long, but most creatures that have infect and can actually defend well are (for the most part) garbage and will get themselves killed and protect you for maybe one or two turns. But, having a way to kill them by turn two or three isn't really all that easy. Giving them {Mutagenic Growths} + {Ghostform} (can't remember the name of the 1 mana cost card that gives them unblockable), etc is a good strategy, but you would have to stack your deck to be able to draw a perfect hand with cards like that in it every time. You can't just will the right cards to be in your opening hand. The are some pretty OP infect cards like Skittles and Blightsteel, but note the mana cost of Blightsteel. It's easy to build a deck around him and make him the win condition ({Shape Anew}), but that requires a deck based around drawing cards to get Shape anew. I know I'm probably just restating what most people have already said and that this is probably too long for a lot of people to care about, but, in a nutshell, infect really isn't that OP. Last time I was at my local card shop, I watched a decent infect deck get trashed by a Delver deck twice in a row. I honestly think infect is a bit underappreciated in the shadow of Delver, Wolfrun, etc.
Quote from: Coffee Vampire on June 11, 2012, 02:13:53 AMIt's actually my buddys deck, it's pretty much the one that keeps beating me -.-
Because I have no self control and can't avoid an argument lol
But seriously, it looks like a fine deck...I wish I could ctrl v it to my deck builder so I could run some sample draws.
Quote from: GoJuDragon on June 10, 2012, 09:51:00 PMI would have to agree with you. The most common downside to infect creatures would have to be cmc vs strength and toughness. They raised mana cost so it wasn't to broken.
This may be true, but infect creatures are typipically (<-- emphasis on not always) weaker than other creatures or have things that make them not as good, see {phyrexian hydra}, see {putrefax}
Quote from: GoJuDragon on June 10, 2012, 09:51:00 PM
This may be true, but infect creatures are typipically (<-- emphasis on not always) weaker than other creatures or have things that make them not as good, see {phyrexian hydra}, see {putrefax}
Quote from: Coffee Vampire on June 23, 2012, 07:27:30 PMThanks :)
Looks pretty slick! My friend ran something like this at FNM and won some games.