Derpy Infect

Started by Elitehalo360, June 10, 2012, 05:37:51 PM

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Coffee Vampire

#15
Quote from: Kuberr on June 10, 2012, 09:47:46 PM
I think infect is really a cheap way to win. Instead of 20 life only needing to do 10 damage is kind of op.

Even 2 headed giant you only need 15. It's like a dumbed down version of magic. Idk. Seems like it to me.

Wizards seems to agree.

I will have to disagree because if you don't manage to get a fast win with infect then you can't win at all. And even if you win the first game, your opponent won't be surprised now. He or she will set up appropiate defenses!

Also if you want to use infect you have to base your whole deck off of it. Ever seen someone splash infect? (actualy, yes.) Well it doesn't work. So you are basing a whole deck on getting a very fast win. To make a good infect deck takes skill. This is why I do not see infect as a dumbed down version of Magic.

And also I don't think wizards agrees with you. Even if they made a dumbed down version of their own game, they would at least see this and stop printing infect cards. Infect wasn't just limited to one set.

Yes infect is rotating out. As are a lot of other things, but that doesn't mean wizards didn't like them. Just because they aren't going to print infect cards forever, does not mean they thought it was a big mistake. They just want to go to something new right now. Infect had its moment in the sun.

IMO, for what it's worth.

Kuberr

Have you ever played legacy?

Most competitive legacy decks end turn 3-5. If you can't win by then you scoop. That's usually how it works.

So basing a deck on how fast it kills doesn't make it bad. I'm saying how easy it is to use infect doesn't really make me have much respect for it.

Millionlittlee

Tell that to turn 12

Kuberr

Quote from: Millionlittlee on June 10, 2012, 10:24:07 PM
Tell that to turn 12

Lol urza's lands FTW. :D wtb more legacy players.

Coffee Vampire

Well yes, I was talking about standard, this being in a standard thread. If you want to talk about infect in legacy though, just remember that your idea that wizards doesn't like it because it is cycling out does not really apply in legacy format.

Plus, if you think infect is OP in competitive legacy (that's what you were comparing it to anyways), then just remember that any deck that wants to be competitive in legacy should be able to win turn 3. If infect dumbs down magic because it can win turn 3, then...let's just say magic is pretty dumb by now....lol

Kuberr

Quote from: Coffee Vampire on June 10, 2012, 10:33:32 PM
Well yes, I was talking about standard, this being in a standard thread. If you want to talk about infect in legacy though, just remember that your idea that wizards doesn't like it because it is cycling out does not really apply in legacy format.

Plus, if you think infect is OP in competitive legacy (that's what you were comparing it to anyways), then just remember that any deck that wants to be competitive in legacy should be able to win turn 3. If infect dumbs down magic because it can win turn 3, then...let's just say magic is pretty dumb by now....lol

Now you're just taking my words out of context. Therefor I'm not going to continue this. Please read all of what I post. Thanks.

Coffee Vampire

Ok sorry if I misread something you posted...your welcome? :p

scarsabrex

Quote from: Kuberr on June 10, 2012, 10:10:34 PM
Have you ever played legacy?

Most competitive legacy decks end turn 3-5. If you can't win by then you scoop. That's usually how it works.

So basing a deck on how fast it kills doesn't make it bad. I'm saying how easy it is to use infect doesn't really make me have much respect for it.

sure infect essentially halves the game of magic. but all the cards that wizard printed were for the most part weak and very fair.

Kuberr

Quote from: scarsabrex on June 10, 2012, 10:43:09 PM
Quote from: Kuberr on June 10, 2012, 10:10:34 PM
Have you ever played legacy?

Most competitive legacy decks end turn 3-5. If you can't win by then you scoop. That's usually how it works.

So basing a deck on how fast it kills doesn't make it bad. I'm saying how easy it is to use infect doesn't really make me have much respect for it.

sure infect essentially halves the game of magic. but all the cards that wizard printed were for the most part weak and very fair.

Even a 1/1 with three giant growths is weak and fair?

Greg54js

lol {giant growth} isn't standard 

Kuberr

Quote from: Greg54js on June 10, 2012, 10:46:00 PM
lol {giant growth} isn't standard 

Hence why I didn't link it. It's the same for wrath. Mill. Tutor. Ect.

A lot of terms are used from older cards. Giant growth is a term, (in my opinion) is used for any easy low drop pumps. I don't know the name of the standard ones, but it gives like +2/+2 and trample.

Coffee Vampire

Plus you need a preetty damn good hand for 3 giant growths!

Kuberr

Quote from: Coffee Vampire on June 10, 2012, 10:49:43 PM
Plus you need a preetty damn good hand for 3 giant growths!

Not really. Maybe not on turn three but pretty close. It's very possible.

Coffee Vampire

By the time it is turn 3, it won't matter how much a 1/1 with infect is pumped because an opponent would almost certainly have at least a 1/1 out to block it.

scarsabrex

Quote from: Kuberr on June 10, 2012, 10:44:14 PM
Quote from: scarsabrex on June 10, 2012, 10:43:09 PM
Quote from: Kuberr on June 10, 2012, 10:10:34 PM
Have you ever played legacy?

Most competitive legacy decks end turn 3-5. If you can't win by then you scoop. That's usually how it works.

So basing a deck on how fast it kills doesn't make it bad. I'm saying how easy it is to use infect doesn't really make me have much respect for it.

sure infect essentially halves the game of magic. but all the cards that wizard printed were for the most part weak and very fair.

Even a 1/1 with three giant growths is weak and fair?

me thinks a 4 card win is much more fair than a 2 card win {splinter twin}