http://mythicspoiler.com/ktk/index.html
Release date: September 26 2014
Lead Designer: Mark Rosewater
Known information right now:
Bringing back something old and something new.
Set size order:
Large-small-large
Nor will there be fetchlands...
http://www.mtgsalvation.com/forums/the-game/modern/554589-aaron-forsythe-no-fetchlands-anytime-soon#
see post #1 for info
We know this:
Bring back something that players have wanted for a loooong time.
I say Fetches.
Also I say Damnationreprint. Bc Theros doesn't have any board wipes really. And this set is from a war torn plane therefore board wipes are a must.
Also they're putting something in that's never been done before but players have asked for.
Idk what this means. Maybe a new type of spell?
Maybe an all dragon set lol
Quote from: Mattao19 on May 18, 2014, 03:07:38 PM
We know this:
Bring back something that players have wanted for a loooong time.
I say Fetches.
Also I say Damnationreprint. Bc Theros doesn't have any board wipes really. And this set is from a war torn plane therefore board wipes are a must.
Also they're putting something in that's never been done before but players have asked for.
Idk what this means. Maybe a new type of spell?
Maybe an all dragon set lol
Well there's definitely going to be dragons, and hopefully some really good ones. It is, after all, the home plane of {Sarkhan Vol}.
My guess is that the thing we wanted but haven't gotten ever before is the wedges as a theme
Quote from: LordJanova on May 18, 2014, 03:19:24 PM
Quote from: Mattao19 on May 18, 2014, 03:07:38 PM
We know this:
Bring back something that players have wanted for a loooong time.
I say Fetches.
Also I say Damnationreprint. Bc Theros doesn't have any board wipes really. And this set is from a war torn plane therefore board wipes are a must.
Also they're putting something in that's never been done before but players have asked for.
Idk what this means. Maybe a new type of spell?
Maybe an all dragon set lol
Well there's definitely going to be dragons, and hopefully some really good ones. It is, after all, the home plane of {Sarkhan Vol}.
Apparently all the dragons have been slain BUT maybe Sarkhan revives some. Ing Elder Dragons???
Sorry idk magic lore
Quote from: Mattao19 on May 18, 2014, 03:23:14 PM
Quote from: LordJanova on May 18, 2014, 03:19:24 PM
Quote from: Mattao19 on May 18, 2014, 03:07:38 PM
We know this:
Bring back something that players have wanted for a loooong time.
I say Fetches.
Also I say Damnationreprint. Bc Theros doesn't have any board wipes really. And this set is from a war torn plane therefore board wipes are a must.
Also they're putting something in that's never been done before but players have asked for.
Idk what this means. Maybe a new type of spell?
Maybe an all dragon set lol
Well there's definitely going to be dragons, and hopefully some really good ones. It is, after all, the home plane of {Sarkhan Vol}.
Apparently all the dragons have been slain BUT maybe Sarkhan revives some. Ing Elder Dragons???
Sorry idk magic lore
Well it's said that they were nearly extinct, so there's probably a few somewhere on that plane that avoided being killed or were too powerful to be killed by humans. Also, {Nicol Bolas, Planeswalker} will most likely make an appearance.
Quote from: rarehuntertay on May 18, 2014, 02:59:49 PM
Nor will there be fetchlands...
http://www.mtgsalvation.com/forums/the-game/modern/554589-aaron-forsythe-no-fetchlands-anytime-soon#
see post #1 for info
Okay, anyone else think this is a bad thing to follow up the complete trash that was the Modern Event Deck with? Not only did they not reprint ANY of the cards that would make Modern accessible, but they're also saying now that we won't see fetches anytime soon (which are probably the most important things to reprint to being the barrier of entry down)?
Yeah, I'm starting to think Wizards isn't serious at all about making Modern an accessible format.
WEDGE SQUIRRELS!
Quote from: Brawler_1337 on May 18, 2014, 03:44:50 PM
Quote from: rarehuntertay on May 18, 2014, 02:59:49 PM
Nor will there be fetchlands...
http://www.mtgsalvation.com/forums/the-game/modern/554589-aaron-forsythe-no-fetchlands-anytime-soon#
see post #1 for info
Okay, anyone else think this is a bad thing to follow up the complete trash that was the Modern Event Deck with? Not only did they not reprint ANY of the cards that would make Modern accessible, but they're also saying now that we won't see fetches anytime soon (which are probably the most important things to reprint to being the barrier of entry down)?
Yeah, I'm starting to think Wizards isn't serious at all about making Modern an accessible format.
I just listened to the last little bit of that talk when he talked about fetchlands and all I really heard was they will reprinted soon but he never said that there are no plans to so I wouldn't be too worried
I fervently believe we will a see dega- the art of that first card shows soldiers dressed in Blackc Red, and White, and as well all know Wizards loves to have the colours of card art match mana colours!
Good point!!
It's been spoiled were getting full art land reprints !
Quote from: Vindog on May 18, 2014, 05:35:26 PM
It's been spoiled were getting full art land reprints !
NO WAY JOSE
Quote from: bravado883 on May 18, 2014, 05:19:50 PM
My guess would be no duals on this set since I anticipate new duals in M15 and find it unlikely they'd give us 3 rare dual land cycles at the same time.
As an aside, although I know where it comes from, I don't know anyone else anywhere that uses the -volver names to talk about the wedges other than people on this forum. Is it like a regional thing? I know SCG never uses them but doesn't mean it's not a local thing. Just curious.
IMO, SCG doesn't use the proper names of the wedges because they never caught on with the newer players. The wedges were given names in Apocalypse from cycles of creatures and enchantments:
http://wiki.mtgsalvation.com/article/Apocalypse
Now, one a speculation note: Khan was originally used a title. Perhaps Sarkhan Vol's real name is Sar Vol and Khan was added on when he became a general? In this case, maybe we are exploring his past in this set, before he ascended?
http://wiki.mtgsalvation.com/article/Sarkhan_Vol
Quote from: Noblellama on May 18, 2014, 06:12:36 PM
Quote from: rarehuntertay on May 18, 2014, 05:51:54 PM
Quote from: bravado883 on May 18, 2014, 05:19:50 PM
My guess would be no duals on this set since I anticipate new duals in M15 and find it unlikely they'd give us 3 rare dual land cycles at the same time.
As an aside, although I know where it comes from, I don't know anyone else anywhere that uses the -volver names to talk about the wedges other than people on this forum. Is it like a regional thing? I know SCG never uses them but doesn't mean it's not a local thing. Just curious.
Now, one a speculation note: Khan was originally used a title. Perhaps Sarkhan Vol's real name is Sar Vol and Khan was added on when he became a general? In this case, maybe we are exploring his past in this set, before he ascended?
http://wiki.mtgsalvation.com/article/Sarkhan_Vol
Some of the best historical speculation I've seen in a while, well played my friend, +1
Not so sure about that. This was from the bottom of the page in the above link.
The word "Ε‘arkan", pronounced |sharkhan|, means "dragon" in Slovak language.
Sarkhan, as Mark Rosewater said in the spoiler of the set's name today, worshipped dragons. I think his name was always Sarkhan.
Quote from: E.kann1 on May 18, 2014, 06:28:59 PM
Quote from: Noblellama on May 18, 2014, 06:12:36 PM
Quote from: rarehuntertay on May 18, 2014, 05:51:54 PM
Quote from: bravado883 on May 18, 2014, 05:19:50 PM
My guess would be no duals on this set since I anticipate new duals in M15 and find it unlikely they'd give us 3 rare dual land cycles at the same time.
As an aside, although I know where it comes from, I don't know anyone else anywhere that uses the -volver names to talk about the wedges other than people on this forum. Is it like a regional thing? I know SCG never uses them but doesn't mean it's not a local thing. Just curious.
Now, one a speculation note: Khan was originally used a title. Perhaps Sarkhan Vol's real name is Sar Vol and Khan was added on when he became a general? In this case, maybe we are exploring his past in this set, before he ascended?
http://wiki.mtgsalvation.com/article/Sarkhan_Vol
Some of the best historical speculation I've seen in a while, well played my friend, +1
Not so sure about that. This was from the bottom of the page in the above link.
The word "Ε‘arkan", pronounced |sharkhan|, means "dragon" in Slovak language.
Sarkhan, as Mark Rosewater said in the spoiler of the set's name today, worshipped dragons. I think his name was always Sarkhan.
That's why it is speculation. We won't know until Wizards decide what they want to tell us and not tell us. Besides, they have taken creative license with prior blocks...
KHAAAAAANS!!!!
(Otherwise known as me adding nothing to the discussion but wanting to stay updated)
KHAAAAAANS!!!!
(Otherwise known as me adding nothing to the discussion but wanting to stay updated)
Quote from: bravado883 on May 18, 2014, 05:19:50 PM
My guess would be no duals on this set since I anticipate new duals in M15 and find it unlikely they'd give us 3 rare dual land cycles at the same time.
As an aside, although I know where it comes from, I don't know anyone else anywhere that uses the -volver names to talk about the wedges other than people on this forum. Is it like a regional thing? I know SCG never uses them but doesn't mean it's not a local thing. Just curious.
We had that many duel lands during the times of Innistrad and RTR
Quote from: Vindog on May 18, 2014, 05:35:26 PM
It's been spoiled were getting full art land reprints !
The full arts are judge promos.
Quote from: Wally on May 18, 2014, 07:07:58 PM
Quote from: Vindog on May 18, 2014, 05:35:26 PM
It's been spoiled were getting full art land reprints !
The full arts are judge promos.
Really ?
Quote from: Agrus Kos, Enforcer of Truth on May 18, 2014, 07:31:34 PM
Quote from: Vindog on May 18, 2014, 07:29:56 PM
Quote from: Wally on May 18, 2014, 07:07:58 PM
Quote from: Vindog on May 18, 2014, 05:35:26 PM
It's been spoiled were getting full art land reprints !
The full arts are judge promos.
Really ?
Yes, I saw this too.
I just saw the full arts but how does one obtain a judge promo also can I have a link I found mine on a wiki site
If it is Wedge color I'd need Ana support cards... Unfortunately this appears as a tribal block, I'd love something like this
Syphon Reality {X}{X}{U}{B} or {X}{U}{U}{B}{B}
Instant
Syphon Reality cannot be countered.
You draw X cards and target opponent discards X cards
Quote from: Vindog on May 18, 2014, 07:33:14 PM
Quote from: Agrus Kos, Enforcer of Truth on May 18, 2014, 07:31:34 PM
Quote from: Vindog on May 18, 2014, 07:29:56 PM
Quote from: Wally on May 18, 2014, 07:07:58 PM
Quote from: Vindog on May 18, 2014, 05:35:26 PM
It's been spoiled were getting full art land reprints !
The full arts are judge promos.
Really ?
Yes, I saw this too.
I just saw the full arts but how does one obtain a judge promo also can I have a link I found mine on a wiki site
http://mythicspoiler.com/newspoilers.html
Here ya go chillins, the video announcing Khans of Tarkir: https://www.youtube.com/watch?v=zpXwpmm8GXQ#t=215
Also: we will get a "substantial" amount of information during the panel at San Diego Comic-Con.
Here comes horsemanship...
Quote from: Agrus Kos, Enforcer of Truth on May 18, 2014, 07:42:40 PM
Here ya go chillins, the video announcing Khans of Tarkir: https://www.youtube.com/watch?v=zpXwpmm8GXQ#t=215
Also: we will get a "substantial" amount of information during the panel at San Diego Comic-Con.
Thanks for the link! When is SDCC?
That would be interesting
Quote from: Xaol on May 18, 2014, 08:04:58 PM
Quote from: Agrus Kos, Enforcer of Truth on May 18, 2014, 07:42:40 PM
Here ya go chillins, the video announcing Khans of Tarkir: https://www.youtube.com/watch?v=zpXwpmm8GXQ#t=215
Also: we will get a "substantial" amount of information during the panel at San Diego Comic-Con.
Thanks for the link! When is SDCC?
July 24-27, I already set a reminder in my phone lol.
"Hey guys! One dude wanted banding back. We call that clamoring!"
Quote from: Thetrufflehunter on May 18, 2014, 08:40:43 PM
"Hey guys! One dude wanted banding back. We call that clamoring!"
Banding a back... NOOOOOO
The returning mechanic is.......wait for it........gotcha! That is the most hilarious mechanic ever.
Quote from: Agrus Kos, Enforcer of Truth on May 19, 2014, 06:30:03 AM
The returning mechanic is.......wait for it........gotcha! That is the most hilarious mechanic ever.
Yes!!! I'm been waiting for a reprint of that ability since Unhinged!!
"Oh god why"
Posting to keep up to date.
Quote from: GlowackAttack on May 20, 2014, 01:34:30 AM
I have no doubt in my mind, horsemanship is retuning, and Wedge is what people have been asking for. I'd put money down... Banding will never return, it's way too difficult to comprehend for newer players and nobody really liked it because of how confusing it is. That being said, wedge set will be the coolest thing ever.
Horsemanship would match the flavor perfectly and we really need the wedge block. It helps the setup for returning to Zendikar and getting fetches back in that block, since we won't have them for another year, but I'm confident they'll be in a Zendi return. Then we won't be asking for much wizards, promise π
Quote from: GlowackAttack on May 20, 2014, 01:34:30 AM
I have no doubt in my mind, horsemanship is retuning, and Wedge is what people have been asking for. I'd put money down... Banding will never return, it's way too difficult to comprehend for newer players and nobody really liked it because of how confusing it is. That being said, wedge set will be the coolest thing ever.
I must be a weird person. I found banding to be very easy to understand. After I came back into the game, it took me a year to fully understand double strike. I hated foils back then, and I still hate them now. There is no use for them. But I can see them doing a wedge format with more support than what was given to it in Invasion block.
Is it really gotcha?
Quote from: The FullMetal Alchemist on May 20, 2014, 07:13:10 AM
Is it really gotcha?
No, we don't know yet, I was just making a joke.
Quote from: Sparkle Ninja on May 18, 2014, 08:35:25 PM
Quote from: The FullMetal Alchemist on May 18, 2014, 08:00:40 PM
Quote from: Muggywuggy on May 18, 2014, 07:59:55 PM
Here comes horsemanship...
Oh god. Why.
For the love of god please no
Ugh.... but if it makes sense anywhere, it's here. And it counts as "something old".
Looks like i picked the right time to quit buying cards. (I've said this before)
Quote from: DYMongoose on May 20, 2014, 03:34:51 PM
Quote from: Sparkle Ninja on May 18, 2014, 08:35:25 PM
Quote from: The FullMetal Alchemist on May 18, 2014, 08:00:40 PM
Quote from: Muggywuggy on May 18, 2014, 07:59:55 PM
Here comes horsemanship...
Oh god. Why.
For the love of god please no
Ugh.... but if it makes sense anywhere, it's here. And it counts as "something old".
Looks like i picked the right time to quit buying cards. (I've said this before)
What's wrong with Horsemanship? It's pretty much unblockable, which is always printed.
Quote from: InfinitiveDivinity on May 20, 2014, 03:56:45 PM
Quote from: DYMongoose on May 20, 2014, 03:34:51 PM
Quote from: Sparkle Ninja on May 18, 2014, 08:35:25 PM
Quote from: The FullMetal Alchemist on May 18, 2014, 08:00:40 PM
Quote from: Muggywuggy on May 18, 2014, 07:59:55 PM
Here comes horsemanship...
Oh god. Why.
For the love of god please no
Ugh.... but if it makes sense anywhere, it's here. And it counts as "something old".
Looks like i picked the right time to quit buying cards. (I've said this before)
What's wrong with Horsemanship? It's pretty much unblockable, which is always printed.
It's not unblockable, it's flying... except we already have flying. It's really dumb to have 2 of the same thing with different names. (Shadow is different because it's a 2-way street. Can't block OR be blocked)
Quote from: DYMongoose on May 20, 2014, 04:12:46 PM
Quote from: InfinitiveDivinity on May 20, 2014, 03:56:45 PM
Quote from: DYMongoose on May 20, 2014, 03:34:51 PM
Quote from: Sparkle Ninja on May 18, 2014, 08:35:25 PM
Quote from: The FullMetal Alchemist on May 18, 2014, 08:00:40 PM
Quote from: Muggywuggy on May 18, 2014, 07:59:55 PM
Here comes horsemanship...
Oh god. Why.
For the love of god please no
Ugh.... but if it makes sense anywhere, it's here. And it counts as "something old".
Looks like i picked the right time to quit buying cards. (I've said this before)
What's wrong with Horsemanship? It's pretty much unblockable, which is always printed.
It's not unblockable, it's flying... except we already have flying. It's really dumb to have 2 of the same thing with different names. (Shadow is different because it's a 2-way street. Can't block OR be blocked)
It's not flying. Flying creatures and creatures with reach cannot block horsemanship.
Quote from: rarehuntertay on May 20, 2014, 04:37:56 PM
Quote from: DYMongoose on May 20, 2014, 04:12:46 PM
Quote from: InfinitiveDivinity on May 20, 2014, 03:56:45 PM
Quote from: DYMongoose on May 20, 2014, 03:34:51 PM
Quote from: Sparkle Ninja on May 18, 2014, 08:35:25 PM
Quote from: The FullMetal Alchemist on May 18, 2014, 08:00:40 PM
Quote from: Muggywuggy on May 18, 2014, 07:59:55 PM
Here comes horsemanship...
Oh god. Why.
For the love of god please no
Ugh.... but if it makes sense anywhere, it's here. And it counts as "something old".
Looks like i picked the right time to quit buying cards. (I've said this before)
What's wrong with Horsemanship? It's pretty much unblockable, which is always printed.
It's not unblockable, it's flying... except we already have flying. It's really dumb to have 2 of the same thing with different names. (Shadow is different because it's a 2-way street. Can't block OR be blocked)
It's not flying. Flying creatures and creatures with reach cannot block horsemanship.
Creatures with Flying can only be blocked by other creatures with Flying. (pre-Reach keyword)
Creatures with Horsemanship can only be blocked by other creatures with Horsemanship. (pre-Pikeman or other surely soon-to-exist keyword)
They're the same thing.
Quote from: DYMongoose on May 20, 2014, 04:43:44 PM
Quote from: rarehuntertay on May 20, 2014, 04:37:56 PM
Quote from: DYMongoose on May 20, 2014, 04:12:46 PM
Quote from: InfinitiveDivinity on May 20, 2014, 03:56:45 PM
Quote from: DYMongoose on May 20, 2014, 03:34:51 PM
Quote from: Sparkle Ninja on May 18, 2014, 08:35:25 PM
Quote from: The FullMetal Alchemist on May 18, 2014, 08:00:40 PM
Quote from: Muggywuggy on May 18, 2014, 07:59:55 PM
Here comes horsemanship...
Oh god. Why.
For the love of god please no
Ugh.... but if it makes sense anywhere, it's here. And it counts as "something old".
Looks like i picked the right time to quit buying cards. (I've said this before)
What's wrong with Horsemanship? It's pretty much unblockable, which is always printed.
It's not unblockable, it's flying... except we already have flying. It's really dumb to have 2 of the same thing with different names. (Shadow is different because it's a 2-way street. Can't block OR be blocked)
It's not flying. Flying creatures and creatures with reach cannot block horsemanship.
Creatures with Flying can only be blocked by other creatures with Flying. (pre-Reach keyword)
Creatures with Horsemanship can only be blocked by other creatures with Horsemanship. (pre-Pikeman or other surely soon-to-exist keyword)
They're the same thing.
Indeed they are. Horsemanship was Flying reworded to fit the flavor of P3K. I doubt we'll be seeing it.
Delve
Or
Gravestorm
How's this for a reworking of banding: Horde
Horde: as you enter combat, you may declare this creature and one other creature attacking together as a group. You assign all combat damage dealt to and from this group this combat phase.
Make it tribal specific and I'm down!
Quote from: rarehuntertay on May 20, 2014, 05:25:47 PM
How's this for a reworking of banding: Horde
Horde: as you enter combat, you may declare this creature and one other creature attacking together as a group. You assign all combat damage dealt to and from this group this combat phase.
seems like the advantage would all be for the attacker and the blocker gets screwed.
Quote from: particle on May 20, 2014, 09:22:01 PM
Quote from: rarehuntertay on May 20, 2014, 05:25:47 PM
How's this for a reworking of banding: Horde
Horde: as you enter combat, you may declare this creature and one other creature attacking together as a group. You assign all combat damage dealt to and from this group this combat phase.
seems like the advantage would all be for the attacker and the blocker gets screwed.
That's kind of how banding works, just with like a page more of rules.
Blockers with banding got an advantage as well. The controller of the blocking creatures was allowed to divvy up the damage as wanted.
Quote from: DYMongoose on May 20, 2014, 04:43:44 PM
Quote from: rarehuntertay on May 20, 2014, 04:37:56 PM
Quote from: DYMongoose on May 20, 2014, 04:12:46 PM
Quote from: InfinitiveDivinity on May 20, 2014, 03:56:45 PM
Quote from: DYMongoose on May 20, 2014, 03:34:51 PM
Quote from: Sparkle Ninja on May 18, 2014, 08:35:25 PM
Quote from: The FullMetal Alchemist on May 18, 2014, 08:00:40 PM
Quote from: Muggywuggy on May 18, 2014, 07:59:55 PM
Here comes horsemanship...
Oh god. Why.
For the love of god please no
Ugh.... but if it makes sense anywhere, it's here. And it counts as "something old".
Looks like i picked the right time to quit buying cards. (I've said this before)
What's wrong with Horsemanship? It's pretty much unblockable, which is always printed.
It's not unblockable, it's flying... except we already have flying. It's really dumb to have 2 of the same thing with different names. (Shadow is different because it's a 2-way street. Can't block OR be blocked)
It's not flying. Flying creatures and creatures with reach cannot block horsemanship.
Creatures with Flying can only be blocked by other creatures with Flying. (pre-Reach keyword)
Creatures with Horsemanship can only be blocked by other creatures with Horsemanship. (pre-Pikeman or other surely soon-to-exist keyword)
They're the same thing.
Still are not the same thing. Flying cannot block horsemanship. Horsemanship cannot block flying. Reach can block flying. Reach cannot block horsemanship, unless that creature has horsemanship itself.
The point is that they're the same mechanic with different names.
Which is why I doubt it'll be the old thing coming back. I also don't think it meets the "lots of people want this" criteria, given that the typical reaction to it that I've seen is pretty much this.
Maybe it's kicker or Phyrexian Mana
Quote from: Sparkle Ninja on May 31, 2014, 06:50:06 PM
Maybe it's kicker or Phyrexian Mana
I hope it's either!! I love both!! But isn't kicker a lot like Strive. (Obviously not the same but close)
Quote from: Taysby on May 31, 2014, 10:06:54 PM
*multikicker
No. Strive adds more targets. Kicker/multikicker adds extra effects to the spell in question
I'd love to see Delve. {Logic Knot} is my favorite counterspell.
I'm gonna make a theme based guess and say the old is a mechanic based around attacking/blocking since the set is a plane at war. Bushido, rampage (same thing different name, haha), etc but with the stipulation that it's something peeps have been asking for makes it harder to work out. One LGS is very different from the next, my understanding of what people want I aprons way off yours.
Quote from: Spikepit on June 01, 2014, 10:19:55 AM
I'm gonna make a theme based guess and say the old is a mechanic based around attacking/blocking since the set is a plane at war. Bushido, rampage (same thing different name, haha), etc but with the stipulation that it's something peeps have been asking for makes it harder to work out. One LGS is very different from the next, my understanding of what people want I aprons way off yours.
I think some other people said something about flanking. That might be cool. Or maybe exalted, but probably not.
Flanking would be cool
Bushido is similar to Rampage, but not the same. Bushido only gets the bonus once, regardless of how many creatures are blocking it. Rampage gets this bonus, but only if two or more creatures are blocking it, and gets the bonus for each creature blocking it.
Quote from: Vindog on May 18, 2014, 05:35:26 PM
It's been spoiled were getting full art land reprints !
π±π±π±π± link? πππ
Quote from: Mattao19 on June 01, 2014, 04:23:59 PM
Quote from: Vindog on May 18, 2014, 05:35:26 PM
It's been spoiled were getting full art land reprints !
π±π±π±π± link? πππ
Pretty sure they are just judge promos
Quote from: Quisequise on June 01, 2014, 04:40:47 PM
Quote from: Mattao19 on June 01, 2014, 04:23:59 PM
Quote from: Vindog on May 18, 2014, 05:35:26 PM
It's been spoiled were getting full art land reprints !
π±π±π±π± link? πππ
Pretty sure they are just judge promos
Correct. Nothing about full art lands in KoT yet.
Quote from: GlowackAttack on June 03, 2014, 12:08:47 PM
For my added 2-cents, once again. I firmly support Khans of Tarkir having wedge colors because of this stretch of information: The codename was Huey Dewey and Louey. While these code names don't give any explicit information on the set, if you look into past code names and their set mechanics you can sometimes see the relation... for example Time Block had Snap /Crackle/Pop (for time spiral, it was a snapback to older cards and a crackle for the planar chaos) Imnistrad had Shake/rattle/roll (shake/rattling from being scared, hence the horror-block) Kamigawa was Earth/wing/fire (elements, originally from Eastern civilizations lore) so as you can see... The three little ducks HUEy, Dewey and Luey are Red/ Green ./ Blue (RUG wedge colors) , and the first set literally has Hue in their name. SOOOOOOOOOOOO That is the only logical explanation to the sets potential themes.
You sir are either a genius or a fool! But ill buy it!! Thanks for the connections!! :D
You do realize that the codenames are specially picked as to not give anything away about the block, right? Also, you missed the most obvious one, Friends/Romans/Countrymen were the codenames for THS block, but they were chosen before the Greek theme was decided upon, a complete coincidence.
Quote from: Agrus Kos, Enforcer of Truth on June 03, 2014, 05:52:08 PM
You do realize that the codenames are specially picked as to not give anything away about the block, right? Also, you missed the most obvious one, Friends/Romans/Countrymen were the codenames for THS block, but they were chosen before the Greek theme was decided upon, a complete coincidence.
Or were they?
Quote from: S717 on June 03, 2014, 05:53:46 PM
Quote from: Agrus Kos, Enforcer of Truth on June 03, 2014, 05:52:08 PM
You do realize that the codenames are specially picked as to not give anything away about the block, right? Also, you missed the most obvious one, Friends/Romans/Countrymen were the codenames for THS block, but they were chosen before the Greek theme was decided upon, a complete coincidence.
Or were they?
Dun dun dun........
Lol I literally spent half an hour proving to my friend that the moon landing was not faked.
Quote from: Taysby on June 03, 2014, 11:35:17 PM
-_-
And what does that have to do with anything?
Khans of Tarkir....takes place on the moon!!! Wait....moons?? Werewolves and Tamiyo are coming back!!!!! Tamiyo? Kamigawa!!!!!
Quote from: Taysby on June 03, 2014, 11:35:17 PM
-_-
And what does that have to do with anything?
Uhhh... (runs out quickly)
I was making a comment on his conspiracys, mostly just to follow this thread.
Quote from: Agrus Kos, Enforcer of Truth on June 03, 2014, 11:47:02 PM
... Tamiyo are coming back!!!!! Tamiyo? Kamigawa!!!!!
Aaaaand I'm interested again!
Wait wut...? Don't toy with my fickle young mans heart... It can't take it...
http://www.mythicspoiler.com (http://www.mythicspoiler.com)
I'd like to point out that there are 269 cards, as opposed to the usual 249 of a large set.
Quote from: Thetrufflehunter on June 04, 2014, 06:40:58 PM
I'd like to point out that there are 269 cards, as opposed to the usual 249 of a large set.
They explained this a while ago. Large sets are going to start getting 20 extra uncommons. They claim it will be beneficial for limited, but I am just happy to get a slightly bigger standard.
So, uh, with the new Ob Nixilis in M15, anyone else think that the chances of Fetches being in Khans are looking better?
Quote from: Remillo on June 23, 2014, 03:01:20 PM
So, uh, with the new Ob Nixilis in M15, anyone else think that the chances of Fetches being in Khans are looking better?
I am patient so I am good so long as it happens. I just hope to see the Onslaught duals again tho
Could the returning mechanic be affinity? I'd be happy to see that.
Quote from: cltrn81 on June 23, 2014, 03:02:40 PM
Quote from: Remillo on June 23, 2014, 03:01:20 PM
So, uh, with the new Ob Nixilis in M15, anyone else think that the chances of Fetches being in Khans are looking better?
I am patient so I am good so long as it happens. I just hope to see the Onslaught duals again tho
They have said a theme for M15 is enemy color pairs, so its unlikely.
Quote from: LinkCelestrial on June 23, 2014, 04:01:45 PM
Could the returning mechanic be affinity? I'd be happy to see that.
Not with {Ornithopter} and {Darksteel Tower} or whatever it's called being reprinted
Quote from: Munchlax on June 23, 2014, 05:17:08 PM
Quote from: LinkCelestrial on June 23, 2014, 04:01:45 PM
Could the returning mechanic be affinity? I'd be happy to see that.
Not with {Ornithopter} and {Darksteel Tower} or whatever it's called being reprinted
It's {Darksteel Forge}. It would obviously bring back an old breed of tier one decks, but is that such a bad thing? It might be coming back because of {Ornithopter} and {Darksteel Forge}.
Probably just wishful thinking on my part.
Quote from: LinkCelestrial on June 23, 2014, 05:25:11 PM
Quote from: Munchlax on June 23, 2014, 05:17:08 PM
Quote from: LinkCelestrial on June 23, 2014, 04:01:45 PM
Could the returning mechanic be affinity? I'd be happy to see that.
Not with {Ornithopter} and {Darksteel Tower} or whatever it's called being reprinted
It's {Darksteel Forge}. It would obviously bring back an old breed of tier one decks, but is that such a bad thing? It might be coming back because of {Ornithopter} and {Darksteel Forge}.
Probably just wishful thinking on my part.
It's not forge. Forge gives artefacts indestructible and that is also standard. I it's {Darksteel Citadel} I was looking for
Quote from: Munchlax on June 23, 2014, 05:28:12 PM
Quote from: LinkCelestrial on June 23, 2014, 05:25:11 PM
Quote from: Munchlax on June 23, 2014, 05:17:08 PM
Quote from: LinkCelestrial on June 23, 2014, 04:01:45 PM
Could the returning mechanic be affinity? I'd be happy to see that.
Not with {Ornithopter} and {Darksteel Tower} or whatever it's called being reprinted
It's {Darksteel Forge}. It would obviously bring back an old breed of tier one decks, but is that such a bad thing? It might be coming back because of {Ornithopter} and {Darksteel Forge}.
Probably just wishful thinking on my part.
It's not forge. Forge gives artefacts indestructible and that is also standard. I it's {Darksteel Citadel} I was looking for
Ah. That'd make affinity fun too. :D Especially if the new Garruk ends up colourless. (Unlikely)
Quote from: LinkCelestrial on June 23, 2014, 05:31:56 PM
Quote from: Munchlax on June 23, 2014, 05:28:12 PM
Quote from: LinkCelestrial on June 23, 2014, 05:25:11 PM
Quote from: Munchlax on June 23, 2014, 05:17:08 PM
Quote from: LinkCelestrial on June 23, 2014, 04:01:45 PM
Could the returning mechanic be affinity? I'd be happy to see that.
Not with {Ornithopter} and {Darksteel Tower} or whatever it's called being reprinted
It's {Darksteel Forge}. It would obviously bring back an old breed of tier one decks, but is that such a bad thing? It might be coming back because of {Ornithopter} and {Darksteel Forge}.
Probably just wishful thinking on my part.
It's not forge. Forge gives artefacts indestructible and that is also standard. I it's {Darksteel Citadel} I was looking for
Ah. That'd make affinity fun too. :D Especially if the new Garruk ends up colourless. (Unlikely)
{Garruk, Prodigy of Karn}
Quote from: Rass on June 23, 2014, 05:59:18 PM
Quote from: LinkCelestrial on June 23, 2014, 05:31:56 PM
Quote from: Munchlax on June 23, 2014, 05:28:12 PM
Quote from: LinkCelestrial on June 23, 2014, 05:25:11 PM
Quote from: Munchlax on June 23, 2014, 05:17:08 PM
Quote from: LinkCelestrial on June 23, 2014, 04:01:45 PM
Could the returning mechanic be affinity? I'd be happy to see that.
Not with {Ornithopter} and {Darksteel Tower} or whatever it's called being reprinted
It's {Darksteel Forge}. It would obviously bring back an old breed of tier one decks, but is that such a bad thing? It might be coming back because of {Ornithopter} and {Darksteel Forge}.
Probably just wishful thinking on my part.
It's not forge. Forge gives artefacts indestructible and that is also standard. I it's {Darksteel Citadel} I was looking for
Ah. That'd make affinity fun too. :D Especially if the new Garruk ends up colourless. (Unlikely)
{Garruk, Prodigy of Karn}
I highly doubt that'll be even close to his name. He's sooo corrupted by the veil right now.
Quote from: Munchlax on June 24, 2014, 12:32:45 AM
Quote from: Rass on June 23, 2014, 05:59:18 PM
Quote from: LinkCelestrial on June 23, 2014, 05:31:56 PM
Quote from: Munchlax on June 23, 2014, 05:28:12 PM
Quote from: LinkCelestrial on June 23, 2014, 05:25:11 PM
Quote from: Munchlax on June 23, 2014, 05:17:08 PM
Quote from: LinkCelestrial on June 23, 2014, 04:01:45 PM
Could the returning mechanic be affinity? I'd be happy to see that.
Not with {Ornithopter} and {Darksteel Tower} or whatever it's called being reprinted
It's {Darksteel Forge}. It would obviously bring back an old breed of tier one decks, but is that such a bad thing? It might be coming back because of {Ornithopter} and {Darksteel Forge}.
Probably just wishful thinking on my part.
It's not forge. Forge gives artefacts indestructible and that is also standard. I it's {Darksteel Citadel} I was looking for
Ah. That'd make affinity fun too. :D Especially if the new Garruk ends up colourless. (Unlikely)
{Garruk, Prodigy of Karn}
I highly doubt that'll be even close to his name. He's sooo corrupted by the veil right now.
Core sets don't care do they?
If they did care why'd we get {Garruk, Caller of Beasts}
Quote from: Mattao19 on June 24, 2014, 12:52:53 AM
Quote from: Munchlax on June 24, 2014, 12:32:45 AM
Quote from: Rass on June 23, 2014, 05:59:18 PM
Quote from: LinkCelestrial on June 23, 2014, 05:31:56 PM
Quote from: Munchlax on June 23, 2014, 05:28:12 PM
Quote from: LinkCelestrial on June 23, 2014, 05:25:11 PM
Quote from: Munchlax on June 23, 2014, 05:17:08 PM
Quote from: LinkCelestrial on June 23, 2014, 04:01:45 PM
Could the returning mechanic be affinity? I'd be happy to see that.
Not with {Ornithopter} and {Darksteel Tower} or whatever it's called being reprinted
It's {Darksteel Forge}. It would obviously bring back an old breed of tier one decks, but is that such a bad thing? It might be coming back because of {Ornithopter} and {Darksteel Forge}.
Probably just wishful thinking on my part.
It's not forge. Forge gives artefacts indestructible and that is also standard. I it's {Darksteel Citadel} I was looking for
Ah. That'd make affinity fun too. :D Especially if the new Garruk ends up colourless. (Unlikely)
{Garruk, Prodigy of Karn}
I highly doubt that'll be even close to his name. He's sooo corrupted by the veil right now.
Core sets don't care do they?
If they did care why'd we get {Garruk, Caller of Beasts}
They do when they just built a kickass story behind Garruk
Ok ill ask again then why print {Garruk, Caller of Beasts}?
Quote from: Mattao19 on June 24, 2014, 12:57:53 AM
Ok ill ask again then why print {Garruk, Caller of Beasts}?
Because they hadn't started the new story in motion at that time. Also because that Garruk was meant to bring green back as a standard playable colour
Quote from: Munchlax on June 24, 2014, 12:59:13 AM
Quote from: Mattao19 on June 24, 2014, 12:57:53 AM
Ok ill ask again then why print {Garruk, Caller of Beasts}?
Because they hadn't started the new story in motion at that time. Also because that Garruk was meant to bring green back as a standard playable colour
Because apparently Core Sets have a story now.
M13: Nicol Bolas does stuff. ~ Around Alara
M14: Chandra steals a scroll ({Ghostfire}) ~ Around Zendikar
M15: Garruk is cursed. ~Around Inmistrad
That's why they printed Caller of Beasts. Because in the timeline, Garruk wasn't cursed yet.
Quote from: Taysby on June 24, 2014, 12:57:31 PM
I don't see a garruk. And ugh, more slivers...
I think that you're forgetting what thread we are this is a Khans thread not M15
New theory: they bring back ninjutsu.
Okay not really but it seems like a really cool mechanic and I'd like to actually be able to build a deck around it.
Quote from: LinkCelestrial on June 24, 2014, 02:32:49 PM
New theory: they bring back ninjutsu.
Okay not really but it seems like a really cool mechanic and I'd like to actually be able to build a deck around it.
I can see them bring back something SIMILAR to ninjutsu. Kinda like how devotion was SIMILAR to Chroma ;)
Quote from: Mattao19 on June 24, 2014, 02:34:08 PM
Quote from: LinkCelestrial on June 24, 2014, 02:32:49 PM
New theory: they bring back ninjutsu.
Okay not really but it seems like a really cool mechanic and I'd like to actually be able to build a deck around it.
I can see them bring back something SIMILAR to ninjutsu. Kinda like how devotion was SIMILAR to Chroma ;)
Ninjutsu like mechanic coming back M15. Can confirm am ninja.
Warlords and barbarians. I hope this set has tribal feel to it.
Since M15 has enemy pain lands, what are the odds that the buddy pain lands will be Khans block?
Quote from: rarehuntertay on July 03, 2014, 11:39:37 AM
Since M15 has enemy pain lands, what are the odds that the buddy pain lands will be Khans block?
Well, if Khans is based on wedges, I would say lower than usual. But if not, there is a high chance.
... dreaming of fetches.
How about they bring back provoke ;)
Quote from: NovusOrbis on July 04, 2014, 12:11:49 PM
How about they bring back provoke ;)
Provoke and Convoke in the same standard!! What a voke!! Lol π
(That sounded better in my head lol)
Voke Vokerstein {4}{W}{B}{R}
Legendary Creature -- Giant Warrior
Convoke, Provoke, Evoke {1}{W}{B}{R}
When Voke enters the battlefield, target creature you control gets +2/+2 and lifelink.
When Voke attacks, creatures you control gain provoke and first strike.
When Voke leaves the battlefield, return target creature card from your graveyard to your hand. (This effect may target Voke.)
"BECAUSE REASONS" - Torgue Flexington
Just realized something while looking at this picture
(http://i.imgur.com/x4v2Arn.png)
If you look, you will notice that the banners all sport the same symbol and are in three colours: Black, White, and Red....
Could this be solid evidence that Khans is in fact wedges?
It is quite severely hinted at that this will be wedges, the only real question is: will Wizards put two multicolor blocks so close together?
Quote from: GlowackAttack on July 05, 2014, 10:36:19 PM
Good friend owns the shop. He's actually just selling them a little below cost as a bit of a thing for me. I have been raving so hard for this next set that he is letting me get them in "good faith" the set will be worth it.
AND speaking of which, does anybody know when more info is gonna be leaked? I'd imagine mid to late July?
San Diego Comic Con will be the first place we get more info. That is the 24th-27th.
Speaking of SDCC, if anyone is going, I will wire transfer you money to buy me whatever promos they have this year π³ #supercerealrightnow
I third that!
So...if we don't see fetches in Khans, what will we see. We are pretty much guaranteed to get a cycle of rare lands. My money is on the filter lands, if we don't get fetches.
Quote from: Agrus Kos, Enforcer of Truth on July 09, 2014, 04:54:28 PM
So...if we don't see fetches in Khans, what will we see. We are pretty much guaranteed to get a cycle of rare lands. My money is on the filter lands, if we don't get fetches.
Either filter lands, or finish off the cycle of Scar lands
Quote from: rarehuntertay on July 09, 2014, 05:04:17 PM
Quote from: Agrus Kos, Enforcer of Truth on July 09, 2014, 04:54:28 PM
So...if we don't see fetches in Khans, what will we see. We are pretty much guaranteed to get a cycle of rare lands. My money is on the filter lands, if we don't get fetches.
Either filter lands, or finish off the cycle of Scar lands
I don't think we will ever see the other scar lands. I think they are to offset the fetches.
Update on Comic Con from Mark Rosewater:
"San Diego Comic-Con Magic Panel
The panel will be Saturday, July 26 from 12:00 pm - 1:00 pm in Room 25ABC. If you're there and care at all about Magic's future, I wouldn't miss it. If you're not at SDCC, stay tuned to social media. There will be lots to talk about. : )"
Care about Magic's future?!?! Does that sound ominous to anyone else?! Or am I just paranoid?!
Quote from: Spikepit on July 10, 2014, 10:28:58 PM
Care about Magic's future?!?! Does that sound ominous to anyone else?! Or am I just paranoid?!
i think it can only be a good thing. magic is at its most popular no way magics future is shaky.
Phew!!! Thanks Particle!
"magic will be available only to those who register with the dci"
The system!
And only if you offer MaRo 10% of you're annual income
Quote from: Mattao19 on July 10, 2014, 11:25:47 PM
And only if you offer MaRo 10% of you're annual income
But magic already gets more than 10% of my income....
MaRo demands more as tribute!
I Must Obey Lord MaRo!
ππ
Hey guys, SDCC Magic panel is Saturday, we will learn quite a bit about Khans (and possibly the Duel Decks and Commander 2014), just a heads up. Also: Pro Tour Portland is next weekend, August 1st-3rd, and we may see spoilers there, we have in the past.
Do you guys think we could see slivers in Khans? I know it's odd but just curious
Quote from: Mattao19 on July 24, 2014, 11:30:50 PM
Do you guys think we could see slivers in Khans? I know it's odd but just curious
I hope so, but I doubt it. Wizards likes to change things up often.
Quote from: Agrus Kos, Enforcer of Truth on July 24, 2014, 11:28:09 PM
Hey guys, SDCC Magic panel is Saturday, we will learn quite a bit about Khans (and possibly the Duel Decks and Commander 2014), just a heads up. Also: Pro Tour Portland is next weekend, August 1st-3rd, and we may see spoilers there, we have in the past.
Commander 2014? Why is this the first I've heard of it?
Quote from: S717 on July 24, 2014, 11:36:38 PM
Quote from: Agrus Kos, Enforcer of Truth on July 24, 2014, 11:28:09 PM
Hey guys, SDCC Magic panel is Saturday, we will learn quite a bit about Khans (and possibly the Duel Decks and Commander 2014), just a heads up. Also: Pro Tour Portland is next weekend, August 1st-3rd, and we may see spoilers there, we have in the past.
Commander 2014? Why is this the first I've heard of it?
Commander is now a yearly thing and the decks have been confirmed by MaRo, but there hasn't been the whole, "Announcing Commander 2014" thing yet.
I had no idea Commandsr was a yearly event! Happy days!
I thought the ones they just dropped were 2014 I mean we are core set m15. /shrug
Quote from: Rass on July 25, 2014, 08:13:46 AM
I thought the ones they just dropped were 2014 I mean we are core set m15. /shrug
http://archive.wizards.com/Magic/magazine/article.aspx?x=mtg/daily/feature/269c
apparently they dropped novemeber 1st, 2013 so it makes sense that they are 2013 and next ones would be 2014. not really sure if core sets are supposed to be a year ahead of the date or if its not connected at all and its just based on sequential order since alpha.
Quote from: particle on July 25, 2014, 12:05:39 PM
Quote from: Rass on July 25, 2014, 08:13:46 AM
I thought the ones they just dropped were 2014 I mean we are core set m15. /shrug
http://archive.wizards.com/Magic/magazine/article.aspx?x=mtg/daily/feature/269c
apparently they dropped novemeber 1st, 2013 so it makes sense that they are 2013 and next ones would be 2014. not really sure if core sets are supposed to be a year ahead of the date or if its not connected at all and its just based on sequential order since alpha.
Core set's stopped being sequential in M10. Before that they were "3rd Editiion, 4th Edition, 5th, etc." The last edition was 10th. Then the next was M10. To me, the number represents the year that it rotates out of standard. M14 rotates out this year, M15 next year. Could be wrong though.
(https://pbs.twimg.com/media/BtfhEHdCQAA-E6C.jpg)
Khans "This is a LARGE-SMALL-LARGE set with a unique draft structure and time travel element."
Tarkir is a plane of five warring clans! Each worships one aspect of the (now extinct) dragons
Confirmed as wedges
Abzan is junk wedge
Jeskai is america wedge
Soltai are BUG (https://pbs.twimg.com/media/BtfnMMUCIAEdQlA.jpg)
Jeskai are American (https://pbs.twimg.com/media/BtfmzNZCUAA5CaE.jpg)
Azban are Junk (https://pbs.twimg.com/media/BtfmO23CIAE-zx2.jpg)
Temur is RUG (https://pbs.twimg.com/media/BtfojWFCUAA19aS.jpg)
Mardu is borzhov (https://pbs.twimg.com/media/Btfn3CyCIAAyFtW.jpg)
40 possible prerelease cards, 8 per color
Only Khans is a wedge theme. Louie and Dewey are different, probably more about the time traveling. Maybe Eldrazi?
Quote from: Dudecore on July 26, 2014, 04:16:10 PM
Only Khans is a wedge theme. Louie and Dewey are different, probably more about the time traveling. Maybe Eldrazi?
Where was this said?
Quote from: Dudecore on July 26, 2014, 04:16:10 PM
Only Khans is a wedge theme. Louie and Dewey are different, probably more about the time traveling. Maybe Eldrazi?
They can't do that to us!! We want wedges!!!
Quote from: Agrus Kos, Enforcer of Truth on July 26, 2014, 04:26:06 PM
Quote from: Dudecore on July 26, 2014, 04:16:10 PM
Only Khans is a wedge theme. Louie and Dewey are different, probably more about the time traveling. Maybe Eldrazi?
Where was this said?
https://mobile.twitter.com/commandcast
Here. (http://pic.twitter.com/2e1lsVNwc6)
There is also something about a reprint of 4 Duel Decks in a gift box? I dunno. Reprint of {Demonic Tutor} in Divine vs Demonic
Time travel implications are interesting. Being able to go "back in time" could lead to a number of Pre-Mending planeswalkers like {Jaya Ballard} or Ugin. The new planeswalker Ramaz is almost certainly going to be included...another G/R walker...
Quote from: Dudecore on July 26, 2014, 04:46:49 PM
Time travel implications are interesting. Being able to go "back in time" could lead to a number of Pre-Mending planeswalkers like {Jaya Ballard} or Ugin. The new planeswalker Ramaz is almost certainly going to be included...another G/R walker...
Not GR, RUG! Or shall I say Temur?
Omg all this flavor is giving me a heart attack π΅
Quote from: Dudecore on July 26, 2014, 04:46:49 PM
Time travel implications are interesting. Being able to go "back in time" could lead to a number of Pre-Mending planeswalkers like {Jaya Ballard} or Ugin. The new planeswalker Ramaz is almost certainly going to be included...another G/R walker...
Yawgmoth!!!!!
I can only hope...
Basically guarenteed {Jhoira of the something} and maybe a new {Karn Liberated}
Id much rather see Ugin over Karn.
Urza please. Before all else.
Quote from: Spikepit on July 26, 2014, 06:52:05 PM
Urza please. Before all else.
If they make Urza, then they have to make Yawgmoth!!!
Quote from: rarehuntertay on July 26, 2014, 07:14:42 PM
Quote from: Spikepit on July 26, 2014, 06:52:05 PM
Urza please. Before all else.
If they make Urza, then they have to make Yawgmoth!!!
And that's fine by me! Urborg was just reprinted...
Yawgmoth was never a planeswalker. Thats actually one of the reasons he's a bad guy, is he can't figure out how to do it.
Urza is all colors and so powerful that any card representing him would make the Power 9 look pitiful.
Yet somehow he made himself a god by binding himself to Phyrexia's core...
He makes the Theros gods look like wimps
The theros block is a wimp.
Gods**
Are****
Wimps******
I have a feeling we might see some three colored planeswalkers
How does draft and sealed go with 3 colors? I didn't play back when Alara came out.
Quote from: NovusOrbis on July 26, 2014, 10:13:03 PM
How does draft and sealed go with 3 colors? I didn't play back when Alara came out.
Its fairly common in even core sets to go three colors. More directly answering your question though, Khans is a wedge set, not a wedge block leading me to believe that there wont be much three color at common, because it would make Dewie/Khans/Khans too awkward.
Can't wait to play brokdos. Dat red, whit, black! Hmmmmm
Quote from: jonrox3 on July 26, 2014, 11:46:59 PM
Can't wait to play brokdos. Dat red, whit, black! Hmmmmm
Im on that bandwagon!
Quote from: Spikepit on July 27, 2014, 02:10:57 AM
Quote from: jonrox3 on July 26, 2014, 11:46:59 PM
Can't wait to play brokdos. Dat red, whit, black! Hmmmmm
Im on that bandwagon!
Don't you mean brokdoswagon??? Lol
i hope this doesnt catch on and people use the old names.
Quote from: ConanEdo on July 27, 2014, 10:58:34 AM
Quote from: particle on July 27, 2014, 10:57:25 AM
i hope this doesnt catch on and people use the old names.
Pretty sure the new names are going to stick, not many players know the Apocalypse names.
I knew of them but I didn't care enough to learn them. Too confusing in my book. I preferred the easy evident names like BUG etc.
Now I HAVE to learn these names.
Yeah, MaRo has said that even design never called the wedges by the Apocalypse names, and one of the reasons for the wedge set is to finally name the wedges.
Quote from: The1337Magician on July 27, 2014, 11:00:02 AM
Quote from: ConanEdo on July 27, 2014, 10:58:34 AM
Quote from: particle on July 27, 2014, 10:57:25 AM
i hope this doesnt catch on and people use the old names.
Pretty sure the new names are going to stick, not many players know the Apocalypse names.
I knew of them but I didn't care enough to learn them. Too confusing in my book. I preferred the easy evident names like BUG etc.
Now I HAVE to learn these names.
ugh but names like "america" are so easy. no deck should be a brick.
Morph is comming back
Can't wait to see what Mardu gets for a mechanic, I really hope it's as badass as the wedge itself, also hoping for something nice for my {Kaalia of the Vast} deck
Quote from: GlowackAttack on July 27, 2014, 11:15:52 PM
Probably some like:
Blitzkrieg X: When this creature enters combat you may have it gain +X/+0 and haste. If it does, sacrifice it at end of combat
I could see that...
I dont think theyd give the German colors a mechanic named Blitzkrieg....you have to remember that these cards are printed in other countries and I dont think Germany or Israel would enjoy seeing that...
Quote from: Noblellama on July 27, 2014, 11:19:22 PM
Germany colors are Black Red Yellow, Not BRW...
Those are the current German colors.....catch my drift....Those colors are even called Germany by some people.
Posting to ensure I can stay updated don't mind me.
Btw. When do spoilers start?
Quote from: Destore117 on July 28, 2014, 05:40:04 PM
Posting to ensure I can stay updated don't mind me.
Btw. When do spoilers start?
Blogatog knows all!
thebob17 said: When do Khans previews start?
MaRo: End of August.
Thank gawd, you're still here Argus. We handed out awards, you'd definitely get the On The Ball award!
Orcs tribal? Basing this off speed/cunning for "German" wedge
Quote from: Muggywuggy on July 28, 2014, 07:50:31 PM
Orcs tribal? Basing this off speed/cunning for "German" wedge
That would be nice!!!
Quote from: Thetrufflehunter on July 28, 2014, 08:10:21 PM
Why is he worded "each combat if able" and not "each turn if able"? Will we be seeing a bunch of extra combat step cards?
Good pick! I didn't pick up on that! Maybe this means Mardu is getting a mechanic to attack in opponents turns somehow?!
Quote from: Spikepit on July 28, 2014, 08:29:11 PM
Quote from: Thetrufflehunter on July 28, 2014, 08:10:21 PM
Why is he worded "each combat if able" and not "each turn if able"? Will we be seeing a bunch of extra combat step cards?
Good pick! I didn't pick up on that! Maybe this means Mardu is getting a mechanic to attack in opponents turns somehow?!
Maybe something along the lines of
Counterattack: on each opponents combat for each creature that player controls that is attacking you may have this creature attack , or something like thar
I think we are putting too much into this, they change wording all the time. During RTR block they went from, "put X onto the battlefield under your control", to "put X onto the battlefield". Just in the last set, they went from, "creature becomes a 1/1" to "creature becomes frog with base stats of 1/1." They do this all the time, and it is likely just reworded to avoid confusion and lower the barrier to entry. TL;DR: Dont read too much into the wording.
Goblins are now confirmed to be my post rotation standard deck.
Lets not post any more insulting and offensive "creative planeswalkers" and keep on topic of actual cards and information
So...lots of dragons? ._.
Here's hoping for some big red nasties! I'm thinking a slight artifact, maybe equipment push as well with all the artifact based red cards in M15.
Quote from: Destore117 on July 30, 2014, 12:11:25 AM
So...lots of dragons? ._.
No. According to the lore of the plane, each tribe worships the now extinct dragons. Also, if there were lots of dragons why would Sarkhan have Planeswalker to Alara? In conclusion, little to no dragons will be present
Quote from: Munchlax on July 30, 2014, 12:15:59 AM
Quote from: Destore117 on July 30, 2014, 12:11:25 AM
So...lots of dragons? ._.
No. According to the lore of the plane, each tribe worships the now extinct dragons. Also, if there were lots of dragons why would Sarkhan have Planeswalker to Alara? In conclusion, little to no dragons will be present
Unless Sarkhan brings new magic to Khans to either revive the extinct dragons OR create new ones!!
Quote from: Mattao19 on July 30, 2014, 12:17:08 AM
Quote from: Munchlax on July 30, 2014, 12:15:59 AM
Quote from: Destore117 on July 30, 2014, 12:11:25 AM
So...lots of dragons? ._.
No. According to the lore of the plane, each tribe worships the now extinct dragons. Also, if there were lots of dragons why would Sarkhan have Planeswalker to Alara? In conclusion, little to no dragons will be present
Unless Sarkhan brings new magic to Khans to either revive the extinct dragons OR create new ones!!
Ummm...you guys do realize that this is a time travel block right? I guarentee dragons.
Quote from: Agrus Kos, Enforcer of Truth on July 30, 2014, 12:20:31 AM
Quote from: Mattao19 on July 30, 2014, 12:17:08 AM
Quote from: Munchlax on July 30, 2014, 12:15:59 AM
Quote from: Destore117 on July 30, 2014, 12:11:25 AM
So...lots of dragons? ._.
No. According to the lore of the plane, each tribe worships the now extinct dragons. Also, if there were lots of dragons why would Sarkhan have Planeswalker to Alara? In conclusion, little to no dragons will be present
Unless Sarkhan brings new magic to Khans to either revive the extinct dragons OR create new ones!!
Ummm...you guys do realize that this is a time travel block right? I guarentee dragons.
True forgot about that :p thanks for reminding :)
Quote from: GlowackAttack on July 27, 2014, 11:27:12 PM
I was referring to blitzkrieg, meaning.. Lightning War => they're "Speed" apparently. It suited, but the name of the ability is moot, it's the concept that matters.
Germany...
Blitzkrieg...
Calling a {World at War} reprint!
Quote from: Munchlax on July 30, 2014, 12:15:59 AM
Quote from: Destore117 on July 30, 2014, 12:11:25 AM
So...lots of dragons? ._.
No. According to the lore of the plane, each tribe worships the now extinct dragons. Also, if there were lots of dragons why would Sarkhan have Planeswalker to Alara? In conclusion, little to no dragons will be present
Just sayin, from a couple of days ago... π
Quote from: Spikepit on July 27, 2014, 02:34:57 AM
So if there is time travel in this block, they'll reanimate the extinct dragons probably (considering {Crucible of Fire} was a thing).
Quote from: Spikepit on July 30, 2014, 05:47:11 AM
Quote from: Munchlax on July 30, 2014, 12:15:59 AM
Quote from: Destore117 on July 30, 2014, 12:11:25 AM
So...lots of dragons? ._.
No. According to the lore of the plane, each tribe worships the now extinct dragons. Also, if there were lots of dragons why would Sarkhan have Planeswalker to Alara? In conclusion, little to no dragons will be present
Just sayin, from a couple of days ago... π
Quote from: Spikepit on July 27, 2014, 02:34:57 AM
So if there is time travel in this block, they'll reanimate the extinct dragons probably (considering {Crucible of Fire} was a thing).
And it's now standard again.
Dragons will be back.
Quote from: Stromack on July 30, 2014, 08:17:55 AM
Quote from: Spikepit on July 30, 2014, 05:47:11 AM
Quote from: Munchlax on July 30, 2014, 12:15:59 AM
Quote from: Destore117 on July 30, 2014, 12:11:25 AM
So...lots of dragons? ._.
No. According to the lore of the plane, each tribe worships the now extinct dragons. Also, if there were lots of dragons why would Sarkhan have Planeswalker to Alara? In conclusion, little to no dragons will be present
Just sayin, from a couple of days ago... π
Quote from: Spikepit on July 27, 2014, 02:34:57 AM
So if there is time travel in this block, they'll reanimate the extinct dragons probably (considering {Crucible of Fire} was a thing).
And it's now standard again.
Dragons will be back.
Dead on my point, bro!
Not to mention that almost every set has had at least one dragon in it, and they are the most popular creature type.
Quote from: Agrus Kos, Enforcer of Truth on July 30, 2014, 08:30:22 AM
Not to mention that almost every set has had at least one dragon in it, and they are the most popular creature type.
Dragons, Demons, and Angels (but mainly Angels and Dragons) are the popular creature types. That's why we always get a fair amount of them
M15 had a few dragons also, just saying like. With crucible being reprinted. But itd make sense for this being the plane of dragon worship you better have some dragons dammit!
I have a question (sorry if it's already been answered in previous posts) but who is Sarkhan Vol/the Mad? Is he just a Planeswalker from Tarkir who likes dragons? ._.
Also. I think this would probably be a thing
A Khan of ~~~ for each color. Or wedge I suppose if that's what people are saying the set will be.
Quote from: Destore117 on July 30, 2014, 10:16:07 AM
I have a question (sorry if it's already been answered in previous posts) but who is Sarkhan Vol/the Mad? Is he just a Planeswalker from Tarkir who likes dragons? ._.
Also. I think this would probably be a thing
A Khan of ~~~ for each color. Or wedge I suppose if that's what people are saying the set will be.
Sarkhan is a planeswalker whose home plane is Tarkir. Short bio: http://mtgsalvation.gamepedia.com/Sarkhan_Vol
As for the Khans, they have been confirmed. Zurgo Helmsmasher (or whatever hos name is) is the Khan for Mardu.
Helmsmasher seems pretty cool. (Aside from attacking each combat) which is extremely annoying >.> OH! 1/1 death touch! All your plans are ruined ^-^ *hammer time dance*
Wedges are tricolors right?
Like Naya
Bant
Esper
Grixis?
Quote from: Destore117 on July 30, 2014, 10:32:14 AM
Helmsmasher seems pretty cool. (Aside from attacking each combat) which is extremely annoying >.> OH! 1/1 death touch! All your plans are ruined ^-^ *hammer time dance*
Wedges are tricolors right?
Like Naya
Bant
Esper
Grixis?
Zurgo is indestructible as long as its your turn, so deathtouchers are nothing to him. Wedges are three colors, made up of one color and its two enemies, where as shards are made up of a color and its two allies.
Let's see the Mono-Red Dragons that are sometimes a little out of place:
Theros Block:
{Forgestoker Dragon}, {Spawn of Thraxes}, {Stormbreath Dragon} (Monstrosity)
RTR Block:
{Utvara Helkite}, {Helkite Tyrant}
Innistrad Block:
{Balefire Dragon}, {Moonveil Dragon},{Archwing Dragon}
Scars Block:
{Hellkite Igniter}, {Hoard-Smelter Dragon}, {Moltensteel Dragon} (Phyrexian Mana)
Zendikar Block:
{Hellkite Charger}, {Mordant Dragon}
Alara Block:
{Flameblast Dragon}, {Predator Dragon} (Devour), {Voracious Dragon} (Devour)
Lowryn-Shadowmoor Block:
{Knollspine Dragon}
Time Spiral Block:
{Bogardan Hellkite}, {Pardic Dragon} (Suspend), {Scourge of Kher Ridges}, {Tarox Bladewing} (Graneur, cycle)
Coldsnap:
{Rimescale Dragon} (Snow Mana)
Ravnica Block:
{Hunted Dragon} (cycle), {Rakdos Pit Dragon} (Hellbent)
Kamigawa Block:
{Ryusei, the Falling Star} (cycle)
Mirrodin Block:
{Furnace Dragon} (Affinity)
Currently there are thirteen Dragons in Standard in {R}. Nine of these are Mythic/Rare.
Quote from: Agrus Kos, Enforcer of Truth on July 30, 2014, 10:34:39 AM
Quote from: Destore117 on July 30, 2014, 10:32:14 AM
Helmsmasher seems pretty cool. (Aside from attacking each combat) which is extremely annoying >.> OH! 1/1 death touch! All your plans are ruined ^-^ *hammer time dance*
Wedges are tricolors right?
Like Naya
Bant
Esper
Grixis?
Zurgo is indestructible as long as its your turn, so deathtouchers are nothing to him. Wedges are three colors, made up of one color and its two enemies, where as shards are made up of a color and its two allies.
So wedges would be these?
{W}{R}{B}
{B}{U}{G}
{B}{G}{W}
{U}{G}{R}
{R}{U}{W}
Apparently green doesn't matter ._.
Quote from: Destore117 on July 30, 2014, 10:44:22 AM
Quote from: Agrus Kos, Enforcer of Truth on July 30, 2014, 10:34:39 AM
Quote from: Destore117 on July 30, 2014, 10:32:14 AM
Helmsmasher seems pretty cool. (Aside from attacking each combat) which is extremely annoying >.> OH! 1/1 death touch! All your plans are ruined ^-^ *hammer time dance*
Wedges are tricolors right?
Like Naya
Bant
Esper
Grixis?
Zurgo is indestructible as long as its your turn, so deathtouchers are nothing to him. Wedges are three colors, made up of one color and its two enemies, where as shards are made up of a color and its two allies.
So wedges would be these?
{W}{R}{B}
{B}{U}{G}
{B}{G}{W}
{U}{G}{R}
{R}{U}{W}
Apparently green doesn't matter ._.
What do you mean {G} doesn't matter??
Quote from: Mattao19 on July 30, 2014, 10:47:56 AM
Quote from: Destore117 on July 30, 2014, 10:44:22 AM
Quote from: Agrus Kos, Enforcer of Truth on July 30, 2014, 10:34:39 AM
Quote from: Destore117 on July 30, 2014, 10:32:14 AM
Helmsmasher seems pretty cool. (Aside from attacking each combat) which is extremely annoying >.> OH! 1/1 death touch! All your plans are ruined ^-^ *hammer time dance*
Wedges are tricolors right?
Like Naya
Bant
Esper
Grixis?
Zurgo is indestructible as long as its your turn, so deathtouchers are nothing to him. Wedges are three colors, made up of one color and its two enemies, where as shards are made up of a color and its two allies.
So wedges would be these?
{W}{R}{B}
{B}{U}{G}
{B}{G}{W}
{U}{G}{R}
{R}{U}{W}
Apparently green doesn't matter ._.
What do you mean {G} doesn't matter??
When I originally posted {G} refused to show up lol
Quote from: GlowackAttack on July 30, 2014, 10:54:26 AM
Each color is represented in 3 of the 5 wedges. green just pops out a bit more when ya look at them all like that.
ANDDDDD
I'm gonna laugh my ass off when we get reprints of the dragons like {Oros, the avenger}
Fixed
Dumb question, but why are the colored mana symbols on {Oros, the Avenger} in a different order than the ones on the preview card for khaaaans.
Quote from: Aladormax on July 30, 2014, 03:43:11 PM
Dumb question, but why are the colored mana symbols on {Oros, the Avenger} in a different order than the ones on the preview card for khaaaans.
Just a formatting thing that they change every once in a while.
Quote from: Agrus Kos, Enforcer of Truth on July 30, 2014, 04:32:16 PM
Quote from: Aladormax on July 30, 2014, 03:43:11 PM
Dumb question, but why are the colored mana symbols on {Oros, the Avenger} in a different order than the ones on the preview card for khaaaans.
Just a formatting thing that they change every once in a while.
Thanks.
Quote from: Agrus Kos, Enforcer of Truth on July 30, 2014, 04:32:16 PM
Quote from: Aladormax on July 30, 2014, 03:43:11 PM
Dumb question, but why are the colored mana symbols on {Oros, the Avenger} in a different order than the ones on the preview card for khaaaans.
Just a formatting thing that they change every once in a while.
I also wonder if that was the apocolypse wedge. Wizards said this wedge set is the same colors but different then the apocolypse set.
Quote from: cltrn81 on July 30, 2014, 07:47:35 PM
Quote from: Agrus Kos, Enforcer of Truth on July 30, 2014, 04:32:16 PM
Quote from: Aladormax on July 30, 2014, 03:43:11 PM
Dumb question, but why are the colored mana symbols on {Oros, the Avenger} in a different order than the ones on the preview card for khaaaans.
Just a formatting thing that they change every once in a while.
I also wonder if that was the apocolypse wedge. Wizards said this wedge set is the same colors but different then the apocolypse set.
Someone asked Tabak and he said, "Are they in a different order? Strange. I wonder why."
A little more info leaking from the panel, each clan is going to have a mechanic AND Morph is coming back. Descriptions of clan mechanics:
Abzan: Control, has a "Long game mechanic".
Jeskai: Tricks, mechanic will make opponent "second guess what's going on".
Sultai: Resource manipulation, mechanic is a way to "manipulate resources".
Mardu: Aggro, mechanic plays into their aggression.
Temur: Midrange/fatties, mechanic says "we wanna have the toughest creatures."
I would be a lot that Sultai ({B}{U}{G}) gets Delve.
Edit: OMG! What if Jeskai gets Ninjitsu!!!!
Quote from: Agrus Kos, Enforcer of Truth on July 30, 2014, 08:46:34 PM
A little more info leaking from the panel, each clan is going to have a mechanic AND Morph is coming back. Descriptions of clan mechanics:
Abzan: Control, has a "Long game mechanic".
Jeskai: Tricks, mechanic will make opponent "second guess what's going on".
Sultai: Resource manipulation, mechanic is a way to "manipulate resources".
Mardu: Aggro, mechanic plays into their aggression.
Temur: Midrange/fatties, mechanic says "we wanna have the toughest creatures."
I would be a lot that Sultai ({B}{U}{G}) gets Delve.
Edit: OMG! What if Jeskai gets Ninjitsu!!!!
I predicted ninjutsu comeback!
If ninjutsu comes back I will be a happy man..
Quote from: gtfotis on July 30, 2014, 11:57:32 PM
If ninjutsu comes back I will be a happy man..
Indeed. Might need a new name though.
Quote from: gtfotis on July 30, 2014, 11:57:32 PM
If ninjutsu comes back I will be a happy man..
The returning mechanic is morph. Sorry dude :(
Quote from: Munchlax on July 31, 2014, 12:08:39 AM
Quote from: gtfotis on July 30, 2014, 11:57:32 PM
If ninjutsu comes back I will be a happy man..
The returning mechanic is morph. Sorry dude :(
MaRo has said there are at least two returning mechanics.
Quote from: Agrus Kos, Enforcer of Truth on July 31, 2014, 12:10:42 AM
Quote from: Munchlax on July 31, 2014, 12:08:39 AM
Quote from: gtfotis on July 30, 2014, 11:57:32 PM
If ninjutsu comes back I will be a happy man..
The returning mechanic is morph. Sorry dude :(
MaRo has said there are at least two returning mechanics.
Ok. I missed the two part. I'm voting haunt
Quote from: GlowackAttack on July 31, 2014, 12:17:37 AM
Quote from: Munchlax on July 31, 2014, 12:15:09 AM
Quote from: Agrus Kos, Enforcer of Truth on July 31, 2014, 12:10:42 AM
Quote from: Munchlax on July 31, 2014, 12:08:39 AM
Quote from: gtfotis on July 30, 2014, 11:57:32 PM
If ninjutsu comes back I will be a happy man..
The returning mechanic is morph. Sorry dude :(
MaRo has said there are at least two returning mechanics.
Ok. I missed the two part. I'm voting haunt
whAt? That's so obscure... Might as well vote for Forecast or Graft...
They are all the same block, RAV and just because its old and obscure doesn't mean it isn't cool. Haunt is a cool mechanic, I really like {Belfry Spirit} in my Peasant cube. It's not that obscure, {Orzhov Pontiff} sees play in Melira pod. Delve IS going to be the mechanic though, I can almost guarantee.
What if they brought back untap symbol?
Or everyone's favorite Banding.
It's Delve, and {Jace, the Living Guildpact} will be an $80 card, get yours while you still can.
Quote from: Dudecore on July 31, 2014, 09:29:15 PM
It's Delve, and {Jace, the Living Guildpact} will be an $80 card, get yours while you still can.
Source? I really hope you are right...
Quote from: Agrus Kos, Enforcer of Truth on July 31, 2014, 09:40:26 PM
Quote from: Dudecore on July 31, 2014, 09:29:15 PM
It's Delve, and {Jace, the Living Guildpact} will be an $80 card, get yours while you still can.
Source? I really hope you are right...
No source, just baseless speculation.
Edit: and exaggeration. Jace will never be $80 even if it is Delve.
Would dredge make Jace more useable?
Not seeing how Delve would be the one to make him expensive.
if delve came back, Jace would then be able to entirely derail decks based around it
I'm willing to bet it will be ante. Anyone wanna take this bet?
Quote from: Gocougs509 on July 31, 2014, 10:30:47 PM
I'm willing to bet it will be ante. Anyone wanna take this bet?
Everyone ante up!
Quote from: Dudecore on July 31, 2014, 09:53:40 PM
Quote from: Agrus Kos, Enforcer of Truth on July 31, 2014, 09:40:26 PM
Quote from: Dudecore on July 31, 2014, 09:29:15 PM
It's Delve, and {Jace, the Living Guildpact} will be an $80 card, get yours while you still can.
Source? I really hope you are right...
No source, just baseless speculation.
Edit: and exaggeration. Jace will never be $80 even if it is Delve.
:( you made me extremely happy....and then tore me down. It is a good point about Jace though, I can see him hitting $30 when delve comes out.
Quote from: Agrus Kos, Enforcer of Truth on July 31, 2014, 10:44:45 PM
Quote from: Dudecore on July 31, 2014, 09:53:40 PM
Quote from: Agrus Kos, Enforcer of Truth on July 31, 2014, 09:40:26 PM
Quote from: Dudecore on July 31, 2014, 09:29:15 PM
It's Delve, and {Jace, the Living Guildpact} will be an $80 card, get yours while you still can.
Source? I really hope you are right...
No source, just baseless speculation.
Edit: and exaggeration. Jace will never be $80 even if it is Delve.
:( you made me extremely happy....and then tore me down. It is a good point about Jace though, I can see him hitting $30 when delve comes out.
$20 tops IMO but I do agree delve could bump him some. I was not a big fan of the new Jace at first glance. He is not bad considering he starts at 5 loyalty
Quote from: cltrn81 on July 31, 2014, 11:04:11 PM
Quote from: Agrus Kos, Enforcer of Truth on July 31, 2014, 10:44:45 PM
Quote from: Dudecore on July 31, 2014, 09:53:40 PM
Quote from: Agrus Kos, Enforcer of Truth on July 31, 2014, 09:40:26 PM
Quote from: Dudecore on July 31, 2014, 09:29:15 PM
It's Delve, and {Jace, the Living Guildpact} will be an $80 card, get yours while you still can.
Source? I really hope you are right...
No source, just baseless speculation.
Edit: and exaggeration. Jace will never be $80 even if it is Delve.
:( you made me extremely happy....and then tore me down. It is a good point about Jace though, I can see him hitting $30 when delve comes out.
$20 tops IMO but I do agree delve could bump him some. I was not a big fan of the new Jace at first glance. He is not bad considering he starts at 5 loyalty
What about Gravestorm? He would benefit that too.
Quote from: cltrn81 on July 31, 2014, 11:04:11 PM
Quote from: Agrus Kos, Enforcer of Truth on July 31, 2014, 10:44:45 PM
Quote from: Dudecore on July 31, 2014, 09:53:40 PM
Quote from: Agrus Kos, Enforcer of Truth on July 31, 2014, 09:40:26 PM
Quote from: Dudecore on July 31, 2014, 09:29:15 PM
It's Delve, and {Jace, the Living Guildpact} will be an $80 card, get yours while you still can.
Source? I really hope you are right...
No source, just baseless speculation.
Edit: and exaggeration. Jace will never be $80 even if it is Delve.
:( you made me extremely happy....and then tore me down. It is a good point about Jace though, I can see him hitting $30 when delve comes out.
$20 tops IMO but I do agree delve could bump him some. I was not a big fan of the new Jace at first glance. He is not bad considering he starts at 5 loyalty
I don't see him going that high even with delve...is the thought +1 fuels yours ult destroys theirs? Cause ult also destroys yours...
Quote from: LinkCelestrial on August 01, 2014, 01:42:52 PM
Quote from: cltrn81 on July 31, 2014, 11:04:11 PM
Quote from: Agrus Kos, Enforcer of Truth on July 31, 2014, 10:44:45 PM
Quote from: Dudecore on July 31, 2014, 09:53:40 PM
Quote from: Agrus Kos, Enforcer of Truth on July 31, 2014, 09:40:26 PM
Quote from: Dudecore on July 31, 2014, 09:29:15 PM
It's Delve, and {Jace, the Living Guildpact} will be an $80 card, get yours while you still can.
Source? I really hope you are right...
No source, just baseless speculation.
Edit: and exaggeration. Jace will never be $80 even if it is Delve.
:( you made me extremely happy....and then tore me down. It is a good point about Jace though, I can see him hitting $30 when delve comes out.
$20 tops IMO but I do agree delve could bump him some. I was not a big fan of the new Jace at first glance. He is not bad considering he starts at 5 loyalty
I don't see him going that high even with delve...is the thought +1 fuels yours ult destroys theirs? Cause ult also destroys yours...
His +1 is a scry 2 that mandiorially fuels dredge and it shouldn't matter if his alt destroys your grave because his +1 can power it up over the next 7 turns while your opponent suffers from not having any cards. Plus, he is blue: counters anyone?
Quote from: Demigoron on August 01, 2014, 04:09:59 PM
Quote from: LinkCelestrial on August 01, 2014, 01:42:52 PM
Quote from: cltrn81 on July 31, 2014, 11:04:11 PM
Quote from: Agrus Kos, Enforcer of Truth on July 31, 2014, 10:44:45 PM
Quote from: Dudecore on July 31, 2014, 09:53:40 PM
Quote from: Agrus Kos, Enforcer of Truth on July 31, 2014, 09:40:26 PM
Quote from: Dudecore on July 31, 2014, 09:29:15 PM
It's Delve, and {Jace, the Living Guildpact} will be an $80 card, get yours while you still can.
Source? I really hope you are right...
No source, just baseless speculation.
Edit: and exaggeration. Jace will never be $80 even if it is Delve.
:( you made me extremely happy....and then tore me down. It is a good point about Jace though, I can see him hitting $30 when delve comes out.
$20 tops IMO but I do agree delve could bump him some. I was not a big fan of the new Jace at first glance. He is not bad considering he starts at 5 loyalty
I don't see him going that high even with delve...is the thought +1 fuels yours ult destroys theirs? Cause ult also destroys yours...
His +1 is a scry 2 that mandiorially fuels dredge and it shouldn't matter if his alt destroys your grave because his +1 can power it up over the next 7 turns while your opponent suffers from not having any cards. Plus, he is blue: counters anyone?
Now look what you've done...I want all the M15 planeswalkers now...except Anjani cause my playgroup won't shut up about him in general.
Ok. I was thinking, and what if instead of fetch lands as get pain lands that are allied colours? It makes sense looking back on m13 and Innistrad. Just take a second to think about it
Tbh Munchlax I'm almost positive that that was the original plan and we will see in a month if they adjusted for fetches or npt
I still hope it's fetches
Quote from: DimirOverlord1300 on August 02, 2014, 12:37:46 PM
I still hope it's fetches
As do I just don't think it's happening yet :(
It could be
Khans: Enemy Fetches
Dewey: Allied Pains
Louie: Allied Fetches
But that's very wishful thinking.
Quote from: The1337Magician on August 02, 2014, 01:55:17 PM
It could be
Khans: Enemy Fetches
Dewey: Allied Pains
Louie: Allied Fetches
But that's very wishful thinking.
Very wishful! Lol
Keep in mind that it is Large/small/large, and it is a block about change with K/K/K, L/K/K, L/D/D draft structure. This means that things will change significantly between beginning and end of the block. I can see them giving us Enemy lands in Khans (to support wedges), enemy cycle in Dewey, with no lands in Lewey.
Well whatever happens. Most certainly sounds like a fun set to pick some cards up from.
Speculation: Ramaz from DotP 2014 will be in Khans. He is an angent of Bolas and a RUG colored walker. Seems a great fit for Khans, especially because Sarkhan is the main storyline. He doesn't have to be RUG, but maybe UR
Could Tezzeret make some kind of appearance?
Screw that, I want a Mardu walker
Wait...there are five tribes. Maybe there will be a walker for each tribe. Sarkhan could be one of them with either new walkers for the other four or a few walkers to return and maybe 2 or 3 new walkers. I mean 5 tri colored walkers in one set/block when we only have one other three colored walker sounds like a lot, but it almost makes sense. Wizards hasn't given a lot of support to the wedge colors before and fans of the game have always wanted more wedge stuff and three colored walkers. After years of mono and dual colored walkers a block with five would balance things a great deal and make the players happy. I mean they've been reprinting different forms of the same walkers for years and lately they've been making more and more new walkers for us to enjoy and branching out into two colored walkers as well. It's almost like they're easing us into it.
Quote from: LordJanova on August 04, 2014, 04:04:28 PM
Wait...there are five tribes. Maybe there will be a walker for each tribe. Sarkhan could be one of them with either new walkers for the other four or a few walkers to return and maybe 2 or 3 new walkers. I mean 5 tri colored walkers in one set/block when we only have one other three colored walker sounds like a lot, but it almost makes sense. Wizards hasn't given a lot of support to the wedge colors before and fans of the game have always wanted more wedge stuff and three colored walkers. After years of mono and dual colored walkers a block with five would balance things a great deal and make the players happy. I mean they've been reprinting different forms of the same walkers for years and lately they've been making more and more new walkers for us to enjoy and branching out into two colored walkers as well. It's almost like they're easing us into it.
They also said that they were going to add something that players wanted. Could this be it? Or was it the return of wedges? Or both?
Guys, Ugin will be in Khans. Here is the reasoning from MTGSalvation: http://www.mtgsalvation.com/forums/magic-fundamentals/the-rumor-mill/speculation/566980-ktk-ugins-followers-possibly-on-tarkir
It took a lot of attention to details and excellent speculation, check out the link.
Quote from: Agrus Kos, Enforcer of Truth on August 04, 2014, 10:50:09 PM
Guys, Ugin will be in Khans. Here is the reasoning from MTGSalvation: http://www.mtgsalvation.com/forums/magic-fundamentals/the-rumor-mill/speculation/566980-ktk-ugins-followers-possibly-on-tarkir
It took a lot of attention to details and excellent speculation, check out the link.
That guy .... WOW!! That guy is a hawk eyed human being able to spot that!!!!!
I like that speculation. Since the first set details were announced I thought Ugin. I figure more.then just the Jeskai would worship Ugin, or they might not even know about him, but I hope they do go back in time and find him. And we can get a colorless planeswalker with direct damage for our EDH decks.
Still hoping to someday get my Orzhov {Borderpost}
Do you think we'll have dual functionality planes walkers? Like for mardu have it like 2R(B/W)? Or would the functionality be too powerful?
Quote from: NovusOrbis on August 05, 2014, 09:43:19 AM
Do you think we'll have dual functionality planes walkers? Like for mardu have it like 2R(B/W)? Or would the functionality be too powerful?
Are meaning with Hybrid Mana? Because that's a cool idea (if anything just because I like the way hybrid looks)!
Quote from: Spikepit on August 05, 2014, 09:56:40 AM
Quote from: NovusOrbis on August 05, 2014, 09:43:19 AM
Do you think we'll have dual functionality planes walkers? Like for mardu have it like 2R(B/W)? Or would the functionality be too powerful?
Are meaning with Hybrid Mana? Because that's a cool idea (if anything just because I like the way hybrid looks)!
yup! Something that wouldn't restrict the decks that you could use your walkers in.
Idk about a PW like that but for sure there'll be split costs like that. We saw them in Alara ({Trace of Abundance} for example)
Quote from: NovusOrbis on August 05, 2014, 10:04:42 AM
Quote from: Spikepit on August 05, 2014, 09:56:40 AM
Quote from: NovusOrbis on August 05, 2014, 09:43:19 AM
Do you think we'll have dual functionality planes walkers? Like for mardu have it like 2R(B/W)? Or would the functionality be too powerful?
Are meaning with Hybrid Mana? Because that's a cool idea (if anything just because I like the way hybrid looks)!
yup! Something that wouldn't restrict the decks that you could use your walkers in.
This is probably completely off base, but what about triple hybrid mana? Mana you could pay for with any of three colors instead of two. Or would that be too powerful?
Or there different dual hybrid mana
Quote from: Demigoron on August 05, 2014, 10:12:04 AM
Quote from: NovusOrbis on August 05, 2014, 10:04:42 AM
Quote from: Spikepit on August 05, 2014, 09:56:40 AM
Quote from: NovusOrbis on August 05, 2014, 09:43:19 AM
Do you think we'll have dual functionality planes walkers? Like for mardu have it like 2R(B/W)? Or would the functionality be too powerful?
Are meaning with Hybrid Mana? Because that's a cool idea (if anything just because I like the way hybrid looks)!
yup! Something that wouldn't restrict the decks that you could use your walkers in.
This is probably completely off base, but what about triple hybrid mana? Mana you could pay for with any of three colors instead of two. Or would that be too powerful?
Potentially too powerful bc that means that the affect needs to fit into all 3 colours. If not one colour gets a spell that it can easily cast that it shouldn't have access to
Quote from: GlowackAttack on August 05, 2014, 10:34:24 AM
What are your suggestions for the Charms?
I think this:
mardu charm
R/W/B
choose one: Destroy target artifact,destroy target enchantment or destroy nonblack creature
Is that triple hybrid or {R}{W}{B}? If it's hybrid, each color isn't supposed to have access to the other's destruction.
Quote from: GlowackAttack on August 05, 2014, 11:10:43 AM
Quote from: The1337Magician on August 05, 2014, 10:37:15 AM
Quote from: GlowackAttack on August 05, 2014, 10:34:24 AM
What are your suggestions for the Charms?
I think this:
mardu charm
R/W/B
choose one: Destroy target artifact,destroy target enchantment or destroy nonblack creature
Is that triple hybrid or {R}{W}{B}? If it's hybrid, each color isn't supposed to have access to the other's destruction.
never hybrid. No chance at all. I'm talking WBR, sorry bout that. I mean for a 3 CMC card, that's a possibility.
Sure. That's very likely. Each of those colors has a 2 CMC version of those.
{Disenchant}, {Shatter}, and {Doom Blade} with an added cost for flexibility. I like it.
I thought I read Mark Rosewater mention the reason they haven't done 3 color mana is because it's hard to justify why it shouldn't just be the mana symbols instead. In other words, why not just make it {1}{U}{W}{B} instead of {1} -tricolor hybrid- ect.
3 color hybrid takes away from of the draw backs of whatever card it is, you could just slide it into 3/5ths of the decks you can make. Might as well not even have colored mana at that point.
I dunno. I kind of agree. Besides, how much room is there for enemy colors to even share keywords?
Allied pairs share some stuff. Enemy's hardly have any overlapping keywords. {U}{R}{W} share Flying. I think that's about it for enemy colors sharing evergreen keywords.
Imma go out on a limb and say that wedge set and fetch lands may work. We got a partial painland reprint in enemy colors and the zen fetch lands are enemy too.
Quote from: bravado883 on August 05, 2014, 01:37:50 PM
Read an article on SCG speculating that we'll get uncommon tapped tri-lands in Khans. Seems reasonable.
So things like {Crumbling Necropolis}
Wonder if they'll do something like
Wedge colored Panoramas?
Ooh wedge panoramas and tri lands would be awesome!! I want this for EDH so much.
Didn't think people liked panoramas lol.
The art was cool and the foils were very pretty.
Wedge tri-lands, my fiancΓ© has competition for my love now lol.
Yeah my guess is we get panoramas or trilands at common or uncommon in addition to a rare cycle of lands.
{Exotic Orchard} is the only Rare land we got in Alara block...
Quote from: The1337Magician on August 05, 2014, 03:58:22 PM
{Exotic Orchard} is the only Rare land we got in Alara block...
And Alara was a disaster...
I like Alara's story
Quote from: Agrus Kos, Enforcer of Truth on August 05, 2014, 04:02:36 PM
Quote from: The1337Magician on August 05, 2014, 03:58:22 PM
{Exotic Orchard} is the only Rare land we got in Alara block...
And Alara was a disaster...
I'm just saying that the only predecessor (if you can call it that) had no tri-lands in a rare slot.
Quote from: The1337Magician on August 05, 2014, 04:33:48 PM
Quote from: Agrus Kos, Enforcer of Truth on August 05, 2014, 04:02:36 PM
Quote from: The1337Magician on August 05, 2014, 03:58:22 PM
{Exotic Orchard} is the only Rare land we got in Alara block...
And Alara was a disaster...
I'm just saying that the only predecessor (if you can call it that) had no tri-lands in a rare slot.
I dont think we will see rare trilands either, just some kind of rare lands.
Like "enters tapped. Taps for whatever color?"
They mentioned they were bringing in a time spiral block card. I think it's going to be {Fortune Theif}. She fits the flavour of the block and one of the returning mechanics. What does everyone else think?
So I'm curious are the Intro decks gonna be Wedge themes?
Quote from: GlowackAttack on August 10, 2014, 01:48:52 AM
Dude... That's almost the silliest question ever.
Nope. Mono Color intros in a wedge set!
Intro decks are a terrible product. I wish they'd conceive of something else. They aren't for beginners because they're absolutely horrid Rares you don't want to build around, and the 2 boosters might not even improve the thing. They should at least consider calling them "Bulk Card Decks".
If wizards put maybe 2 alt art foil cards in them, they could maybe trick collectors into picking it up.
Intro packs and Deck builder's Toolkit are pretty bad products if you ask me. At least with the toolkit you can feel like you're assembling your own deck, even if it is pretty weak. Intro decks feel like someone stole $13 from you.
Quote from: GlowackAttack on August 10, 2014, 10:07:14 PM
Quote from: Dudecore on August 10, 2014, 09:52:39 PM
Intro decks are a terrible product. I wish they'd conceive of something else. They aren't for beginners because they're absolutely horrid Rares you don't want to build around, and the 2 boosters might not even improve the thing. They should at least consider calling them "Bulk Card Decks".
If wizards put maybe 2 alt art foil cards in them, they could maybe trick collectors into picking it up.
Intro packs and Deck builder's Toolkit are pretty bad products if you ask me. At least with the toolkit you can feel like you're assembling your own deck, even if it is pretty weak. Intro decks feel like someone stole $13 from you.
i disagree. Intro decks are perfect for te people who want a casual but SOMEWHAT good deck to play against. Intro decks are what you buy along with a case of beer and play around with. The 2 packs negate essentially 8 bucks from he cost. So you end up paying 7$ For a reduced power deck, not a douchey cut throat standard deck.
they are a great INTRODUCTION product for new players. Sure they might not win but it gets there foot in the magic pool. And if you want to start a game with friends who havent played before you can all buy intro decks and mess around.
I just went camping and we brought intro decks for everyone. I enjoyed it and managed to pull {Jace, the Living Guildpact} from my booster. I like intro decks cause they're never terrible while not being super competitive. It also exposes me to builds and synergies I wouldn't normally play.
Quote from: Destore117 on August 10, 2014, 10:16:31 PM
Quote from: GlowackAttack on August 10, 2014, 10:07:14 PM
Quote from: Dudecore on August 10, 2014, 09:52:39 PM
Intro decks are a terrible product. I wish they'd conceive of something else. They aren't for beginners because they're absolutely horrid Rares you don't want to build around, and the 2 boosters might not even improve the thing. They should at least consider calling them "Bulk Card Decks".
If wizards put maybe 2 alt art foil cards in them, they could maybe trick collectors into picking it up.
Intro packs and Deck builder's Toolkit are pretty bad products if you ask me. At least with the toolkit you can feel like you're assembling your own deck, even if it is pretty weak. Intro decks feel like someone stole $13 from you.
i disagree. Intro decks are perfect for te people who want a casual but SOMEWHAT good deck to play against. Intro decks are what you buy along with a case of beer and play around with. The 2 packs negate essentially 8 bucks from he cost. So you end up paying 7$ For a reduced power deck, not a douchey cut throat standard deck.
they are a great INTRODUCTION product for new players. Sure they might not win but it gets there foot in the magic pool. And if you want to start a game with friends who havent played before you can all buy intro decks and mess around.
I have to agree with Dudecore. I wish they just gave one pack and made a better deck.
I can see what you're saying about it helping introduce new people, but there are 5 of these per set. Over 20 of them a year. They don't have to be ruthless, cutthroat, competitive decks, but I think new players and collectors would be better served with a product that covers more ground then just the very newest players.
I like the idea of the Clash Pack and Event Deck alternating, because it's at a higher price point and can serve multiple purposes, powering up Standard. Intro packs basically only introduce new players to Standard. I would like to see the Duels of the Planeswalker decks be made available again. They are fairly balanced, contain some of the older bulk stuff, new players learn more about synergies, have a branding potential (are you a blue mage? Do you like big green creatures?) and the throttle turned down somewhat. You can mirror your in-game upgrades with your paper deck, even learn something about deck construction.
But wizards wants to steer new people toward Standard, which sucks, so we get things like Intro decks instead of DotP theme decks that could serve as a place to supplement reprints. Every block they sell an "expansion" to DotP which has theme decks with new block mechanics: fresh product each set.
I don't think the intro deck is as good as it could be, it fills a small niche: brand new players who want to play standard or buddies who want to play magic but don't want to have power level issues. I didn't mean to blow up this discussion with my personal views on wizards products. They can hire me If they want my input :P
So everyone's like alllll of tha fetches!
I'm curious. What if they did the lands like {Fetid Heath} again? (Not sure what those ones are called)
Quote from: Destore117 on August 12, 2014, 10:13:46 PM
So everyone's like alllll of tha fetches!
I'm curious. What if they did the lands like {Fetid Heath} again? (Not sure what those ones are called)
Filter lands and tbh I'd be very happy to see them reprinted but there's no way that they for in a wedge block
Quote from: Mattao19 on August 12, 2014, 10:15:44 PM
Quote from: Destore117 on August 12, 2014, 10:13:46 PM
So everyone's like alllll of tha fetches!
I'm curious. What if they did the lands like {Fetid Heath} again? (Not sure what those ones are called)
Filter lands and tbh I'd be very happy to see them reprinted but there's no way that they for in a wedge block
Yeah. Well oh well. Never reaaaally know with those sneaky wizards. (Til the last spoiler is released that is.)
Quote from: Destore117 on August 12, 2014, 10:17:19 PM
Quote from: Mattao19 on August 12, 2014, 10:15:44 PM
Quote from: Destore117 on August 12, 2014, 10:13:46 PM
So everyone's like alllll of tha fetches!
I'm curious. What if they did the lands like {Fetid Heath} again? (Not sure what those ones are called)
Filter lands and tbh I'd be very happy to see them reprinted but there's no way that they for in a wedge block
Yeah. Well oh well. Never reaaaally know with those sneaky wizards. (Til the last spoiler is released that is.)
I say if we don't get fetchlands, filters are the most likely (of the potential reprints). That being said, there is a good chance that we see a completely new cycle.
Looking back, we have these multilands:
Theros: Scry Lands
RTR: Shock Land Reprints
Innistrad: Enemy Checklands (Allied in M13)
Bi-Colored Activated Ability Lands
Scars: Allied Fast Lands
Zendikar: Fetch Lands
Allied Man Lands
What about enemy Fast Lands or Man Lands?
Eg. {Blackcleave Cliffs}, {Celestial Colonnade}
Everyone keeps saying enemy lands
What do you mean?
Quote from: Destore117 on August 12, 2014, 11:48:49 PM
Everyone keeps saying enemy lands
What do you mean?
When you look at the back of a Magic card you will see that the colors are arranged like this:
{W}
{G} {U}
{R} {B}
The colors that are next to each other are allies, they share characteristics and work together more easily, the ones across from each other (like {W} and {B}) are enemies.
Quote from: Taysby on August 14, 2014, 12:42:40 PM
New mechanic. RAID. When creature enters the battlefield, if you attacked with a creature this turn, it does x.
Finally! Something to teach the new players (and me unfortunately) to attack and then play spells.
It's like better Bloodthirst.
Quote from: Taysby on August 14, 2014, 12:42:40 PM
New mechanic. RAID. When creature enters the battlefield, if you attacked with a creature this turn, it does x.
Finally! Something to teach the new players (and me unfortunately) to attack and then play spells.
You mean, you've never learned that?? Gasp π±
But yeah, it looks like a good teaching mechanic
Quote from: rarehuntertay on August 14, 2014, 12:46:55 PM
Quote from: Taysby on August 14, 2014, 12:42:40 PM
New mechanic. RAID. When creature enters the battlefield, if you attacked with a creature this turn, it does x.
Finally! Something to teach the new players (and me unfortunately) to attack and then play spells.
You mean, you've never learned that?? Gasp π±
But yeah, it looks like a good teaching mechanic
I always play 90% of my cards in the second main phase. {goblin rabblemaster} threw me for a loop because you can benefit from his haste token if you cast him 1st main phase
Wow! That's pretty cool!! And it's such a good thing to teach the youngens!! Bc in my mind there's something scary about untapped mana during the combat phase lol!
Quote from: Mattao19 on August 14, 2014, 01:35:35 PM
Wow! That's pretty cool!! And it's such a good thing to teach the youngens!! Bc in my mind there's something scary about untapped mana during the combat phase lol!
Exactly!
That is one reason I like rabblemaster. A lot of times your opponent may not block your 1/1 with their 3/3 cuz they fear a combat trick. Whereas rabble forces your goblins to attack so they don't know if you are up to combat tricks or bluffing
Quote from: cltrn81 on August 14, 2014, 01:51:43 PM
Quote from: Mattao19 on August 14, 2014, 01:35:35 PM
Wow! That's pretty cool!! And it's such a good thing to teach the youngens!! Bc in my mind there's something scary about untapped mana during the combat phase lol!
Exactly!
That is one reason I like rabblemaster. A lot of times your opponent may not block your 1/1 with their 3/3 cuz they fear a combat trick. Whereas rabble forces your goblins to attack so they don't know if you are up to combat tricks or bluffing
What I like best about rabblemaster, he doesn't force himself to attack (unless there is another master on the field). He can just sit back and belch out tokens every turn until he is dead...
Thinking about altering him to look like the white Orc...
Other four mechanics? Hwhaaat?
Quote from: LinkCelestrial on August 14, 2014, 06:43:20 PM
Other four mechanics? Hwhaaat?
Yep, morph is returning and each clan gets a mechanic.
Quote from: Taysby on August 14, 2014, 12:42:40 PM
New mechanic. RAID. When creature enters the battlefield, if you attacked with a creature this turn, it does x.
Finally! Something to teach the new players (and me unfortunately) to attack and then play spells.
Do you have a link buddy? I'd love to read up!
http://mythicspoiler.com
Two new cards spoiled today.
Intro Packs will now have Alternate Art Rares. (https://mobile.twitter.com/Wizards_MagicEU/status/499912840493285376) Someone is listening :)
Quote from: Dudecore on August 14, 2014, 11:05:11 PM
Intro Packs will now have Alternate Art Rares. (https://mobile.twitter.com/Wizards_MagicEU/status/499912840493285376) Someone is listening :)
Wait....so they are making the product so that they might be worth buying?!? Wow Wizards, why did it take so long to figure that out...
Also, i believe the answer to why the wedges are named after one of the two ally colors rather than the enemy color, due to Watermarks on the card. Having those watermarked cards stay on color allows for monocolored - clan centered distinction.
Quote from: Dudecore on August 14, 2014, 11:47:12 PM
Also, i believe the answer to why the wedges are named after one of the two ally colors rather than the enemy color, due to Watermarks on the card. Having those watermarked cards stay on color allows for monocolored - clan centered distinction.
Named after the two ally colors...?
Quote from: Thetrufflehunter on August 14, 2014, 11:53:49 PM
Quote from: Dudecore on August 14, 2014, 11:47:12 PM
Also, i believe the answer to why the wedges are named after one of the two ally colors rather than the enemy color, due to Watermarks on the card. Having those watermarked cards stay on color allows for monocolored - clan centered distinction.
Named after the two ally colors...?
Rather than having the clans be focused on one color and its two enemies, it is centered on two colors and the enemy that they share.
Quote from: GlowackAttack on August 15, 2014, 12:49:10 PM
For example take the R/W/B wedge. Instead of A white themed wedge with emphasis on red/black, it's red/black with emphasis on white. So expect a lot of Orzhov and Boros cards for the Mardu instead of the opposite?
No, I think its the opposite, expect RB emphasis with some white. (Could be wrong)
Like Abzen ({W}{B}{G}) for example. The main color is {W} instead of {B}. {B} would be the enemy of {G} and {W}. It's weird that they would focus on {W} instead of {B}. But it makes sense with the watermark.
Quote from: Dudecore on August 15, 2014, 07:02:51 PM
Like Abzen ({W}{B}{G}) for example. The main color is {W} instead of {B}. {B} would be the enemy of {G} and {W}. It's weird that they would focus on {W} instead of {B}. But it makes sense with the watermark.
What is this watermark were referencing?
Quote from: GlowackAttack on August 15, 2014, 08:11:59 PM
Look at {phyrexian crusader} and {mirran crusader} they have water marks behind the text. What I do not see though is how the water mark determines the color...
That is also confusing me too
The watermark has the new clan symbols on them. So the card's will be more focused on the Allied pair, with the water mark being the differentiation. It's sounds more convoluted the more I try to type it out.
Quote from: GlowackAttack on August 15, 2014, 10:14:11 PM
OOOOHHHHH so the black/red cards will have a watermark in white coloring?????
I'm having such a difficult time trying to articulate it, I'm thinking it doesn't make any sense. Occam's Razor is necessary. I don't know why they choose to go with the allied color instead.
Quote from: Dudecore on August 15, 2014, 10:36:53 PM
Quote from: GlowackAttack on August 15, 2014, 10:14:11 PM
OOOOHHHHH so the black/red cards will have a watermark in white coloring?????
I'm having such a difficult time trying to articulate it, I'm thinking it doesn't make any sense. Occam's Razor is necessary. I don't know why they choose to go with the allied color instead.
The razor is always necessary, I just hope that khans goes well regardless of allied or enemy
Quote from: GlowackAttack on August 15, 2014, 08:11:59 PM
Look at {phyrexian crusader} and {mirran crusader} they have water marks behind the text. What I do not see though is how the water mark determines the color...
Those water marks from that set identified phyrexians and mirrodins.
Quote from: cltrn81 on August 16, 2014, 08:52:44 AM
Quote from: GlowackAttack on August 15, 2014, 08:11:59 PM
Look at {phyrexian crusader} and {mirran crusader} they have water marks behind the text. What I do not see though is how the water mark determines the color...
Those water marks from that set identified phyrexians and mirrodins.
They distinguish Mirran from New Phyrexians. One of the new spoiled blue cards have the Jeskai eye behind it. Blue is also the primary color of Jeskai
I was listening to MaRo's podcast on Scars Block and he said the Phyrexians had the watermark if: they had infect, -1/-1s, proliferate, Phyrexian mana, sacrificing or if they were Phyrexian.
So the Mardu uses the Mardu mechanic and the Jeskai one has to do with tapping maybe. Also Zurgo is also Mardu.
So just double checking others, Sarkhan is Mardu, yes?
Quote from: GlowackAttack on August 16, 2014, 10:54:49 AM
I think morph is Jeskai, not quite tapping. I see the spoiled card more as just a new variation on morph, not a theme
Every clan will have Morph, though.
Quote from: Spikepit on August 16, 2014, 11:33:17 AM
So just double checking others, Sarkhan is Mardu, yes?
Formerly, I believe.
Quote from: Spikepit on August 16, 2014, 11:33:17 AM
So just double checking others, Sarkhan is Mardu, yes?
No, no green in Mardu {Sarkhan Vol}
Quote from: S717 on August 16, 2014, 07:53:19 PM
Quote from: Spikepit on August 16, 2014, 11:33:17 AM
So just double checking others, Sarkhan is Mardu, yes?
No, no green in Mardu {Sarkhan Vol}
I believe in the story line Sarkhan was a part of the Mardu, but was outcast by Zurgo
Edit: confirmed by Doug
Read this article, its very relevant for what we can expect in Khans: http://magic.wizards.com/en/articles/archive/ld/developing-annihilation-2014-08-15
Basically, we can expect more 3 mana catch-all killspells, 2 mana conditional removal, 3 mana conditional wraths and 5 mana catch-all Wraths with an upside.
Quote from: Agrus Kos, Enforcer of Truth on August 17, 2014, 03:26:58 PM
Read this article, its very relevant for what we can expect in Khans: http://magic.wizards.com/en/articles/archive/ld/developing-annihilation-2014-08-15
Basically, we can expect more 3 mana catch-all killspells, 2 mana conditional removal, 3 mana conditional wraths and 5 mana catch-all Wraths with an upside.
It's sorta like that now, minus the board sweepers thing. Standard has like 4 different counterspells and tons of different kill spells. Deck building has become mixing and matching those and hopefully finding a balance of conditional spells. I like the idea they're going with, now we just have to see the creatures be throttled back also.
Currently while control has conditional counters and kill spells, creature decks are just the best creatures put together. Also, burn doesn't have any such restrictions currently - they have free reign to mash the best burn spells together that don't have any real restriction.
Quote from: Dudecore on August 17, 2014, 05:28:08 PM
Quote from: Agrus Kos, Enforcer of Truth on August 17, 2014, 03:26:58 PM
Read this article, its very relevant for what we can expect in Khans: http://magic.wizards.com/en/articles/archive/ld/developing-annihilation-2014-08-15
Basically, we can expect more 3 mana catch-all killspells, 2 mana conditional removal, 3 mana conditional wraths and 5 mana catch-all Wraths with an upside.
It's sorta like that now, minus the board sweepers thing. Standard has like 4 different counterspells and tons of different kill spells. Deck building has become mixing and matching those and hopefully finding a balance of conditional spells. I like the idea they're going with, now we just have to see the creatures be throttled back also.
Currently while control has conditional counters and kill spells, creature decks are just the best creatures put together. Also, burn doesn't have any such restrictions currently - they have free reign to mash the best burn spells together that don't have any real restriction.
Burn does have an advantage, but it also has a choice between spells like {Heat Ray} and focusing on creature control or spells like {Stoke the Flames} for too the face damage. Currently Boros burn seems to be the best in standard and it hasn't really been doing well. (Compared to say, mono black devotion). Straight up kills spells are always better than burn spells. Some creatures survive {Searing Spear}. {Murder} kills all.
Burn is actually going to be losing a ton of important weapons in it's arsenal with rotation. I'm hoping we'll get some good stuff in the very near future.
Quote from: LinkCelestrial on August 17, 2014, 07:02:07 PM
Quote from: Dudecore on August 17, 2014, 05:28:08 PM
Quote from: Agrus Kos, Enforcer of Truth on August 17, 2014, 03:26:58 PM
Burn does have an advantage, but it also has a choice between spells like {Heat Ray} and focusing on creature control or spells like {Stoke the Flames} for too the face damage. Currently Boros burn seems to be the best in standard and it hasn't really been doing well. (Compared to say, mono black devotion). Straight up kills spells are always better than burn spells. Some creatures survive {Searing Spear}. {Murder} kills all.
but also, {searing spear} can be the last three point of damage to kill an opponent, whereas {murder} can never never do that. so kill spells and burn spells both have their place but neither is "always better."
edit: damn quoting jocking my style.
What about a card that does something to the shared enemy like in dega a card that's something like
{R} {B}
Instant
Destroy target white creature
Or deal 3 damage to target player
(It would probably be to good if I added you may do both if both sources were paid to play this card)
Quote from: GlowackAttack on August 18, 2014, 10:27:06 AM
Well that sounds like a really cool card, I think the set is gonna be more along the lines of the Alara block. So it would be hating out the other colors
{R}{B}
Destroy target green or blue creature, or deal 3 damage to target player.
I could imagine seeing some things like {Batwing Brune} however.
Thats a really cool idea. Never a dead card and in the right circumstances, its a great card. Id maindeck that, but it feels balanced.
Three colors would be to many but 1 or 2 I could see
We have the Jeskai ability, it was leaked along with the Speed vs Cunning decklist ( http://mtg-realm.blogspot.ca/2014/08/speed-vs-cunning-leak.html?m=1 )
(http://4.bp.blogspot.com/-8j27nRS0_KE/U_IY87JF4lI/AAAAAAAAXuQ/lDVlC0ej6h0/s1600/jeskai%2Belder.png)
Edit: if we get cheap Prowess cards, Heroic/Prowess decks could be really good.
Neat
I see a lot of combat tricks here
Uncommon tri lands confirmed in the speed vs cunning decks, most likely the prints for khans.
Quote from: GlowackAttack on August 18, 2014, 04:02:21 PM
Slightly disappointed with Prowess. Yes it can be effective, but isn't anything spectacular. It seems like it has strong roots from exalted
When I first saw it I though it said counters and got too excited. Then I realized it was just a temporary buff and that it would be too good if it were counters, it would be heroic on crack.
It just promote more creature strategies, not interested. It'll probably good for turning things sideways, but it doesn't feel blue and doesn't resemble control.
I heard Junk is supposed to be control is this true?
Quote from: Mattao19 on August 18, 2014, 06:56:38 PM
I heard Junk is supposed to be control is this true?
Yes, but we dont know to what extent. Abzan supposedly has the "long game mechanic" and they are all about endurance, I personally think it will be more of a midrangey ability like Persist.
I love the idea of a game being more creature reliant. It actually gives people like me, who don't play control, a fair chance at a win.
Quote from: Dudecore on August 18, 2014, 06:50:53 PM
It just promote more creature strategies, not interested. It'll probably good for turning things sideways, but it doesn't feel blue and doesn't resemble control.
WoTC has been looking for a creature ability for blue that isnt flying or hexproof so they can balance cycles. This may be it.
Quote from: xStrayKnightx on August 18, 2014, 07:09:26 PM
I love the idea of a game being more creature reliant. It actually gives people like me, who don't play control, a fair chance at a win.
I like creature decks too, but as a control player, I hope Khans maintains the Rock-Paper-Scissors balance of Magic, maybe Sultai wilk be the control deck.
I know they're looking for a combat keyword, which this isn't. It's a precombat trick. Death touch, Trample, first strike and Vigilance alter combat. I'd take a pass on this as the evergreen combat keyword for blue, and the name isn't blue. Prowess in combat isn't something blue is known for.
Quote from: Wizardmook on August 18, 2014, 07:39:03 PM
Quote from: Agrus Kos, Enforcer of Truth on August 18, 2014, 07:17:03 PM
Quote from: Dudecore on August 18, 2014, 06:50:53 PM
It just promote more creature strategies, not interested. It'll probably good for turning things sideways, but it doesn't feel blue and doesn't resemble control.
WoTC has been looking for a creature ability for blue that isnt flying or hexproof so they can balance cycles. This may be it.
Quote from: xStrayKnightx on August 18, 2014, 07:09:26 PM
I love the idea of a game being more creature reliant. It actually gives people like me, who don't play control, a fair chance at a win.
I like creature decks too, but as a control player, I hope Khans maintains the Rock-Paper-Scissors balance of Magic, maybe Sultai wilk be the control deck.
I don't think sultai will be as it said sultai brood. Looks to me they will be more creatures and sacrifice mechanics.
Devour return? >.>
{Dragon Broodmother} reprint?
Or wait...blue...hmmm yeah I'm stumped.
I'm just hoping for a card that untaps when creatures enter the battlefield so I can infinite damage Purphoros
Quote from: Destore117 on August 18, 2014, 07:50:59 PM
Quote from: Wizardmook on August 18, 2014, 07:39:03 PM
Quote from: Agrus Kos, Enforcer of Truth on August 18, 2014, 07:17:03 PM
Quote from: Dudecore on August 18, 2014, 06:50:53 PM
It just promote more creature strategies, not interested. It'll probably good for turning things sideways, but it doesn't feel blue and doesn't resemble control.
WoTC has been looking for a creature ability for blue that isnt flying or hexproof so they can balance cycles. This may be it.
Quote from: xStrayKnightx on August 18, 2014, 07:09:26 PM
I love the idea of a game being more creature reliant. It actually gives people like me, who don't play control, a fair chance at a win.
I like creature decks too, but as a control player, I hope Khans maintains the Rock-Paper-Scissors balance of Magic, maybe Sultai wilk be the control deck.
I don't think sultai will be as it said sultai brood. Looks to me they will be more creatures and sacrifice mechanics.
Devour return? >.>
{Dragon Broodmother} reprint?
Or wait...blue...hmmm yeah I'm stumped.
No, I am 95% sure it will be Delve
Quote from: CrackaLacka on August 18, 2014, 08:54:33 PM
Quote from: CrackaLacka on August 18, 2014, 08:54:10 PM
{midnight guard}?
Yes. I want to build a retraction helix based deck about bouncing {Ornithopters} for freaking infinite Damage
Well {Midnight Guard} was just released in M15 ._. So...halfway there
{Retraction Helix} + {Midnight Guard} + {Hornythopter} + {Porphoros God of Hammer}
Quote from: Mattao19 on August 18, 2014, 10:06:34 PM
{Retraction Helix} + {Midnight Guard} + {Hornythopter} + {Porphoros God of Hammer}
God of the forge*
Seems like a complicated combo.
Quote from: E.kann1 on August 18, 2014, 10:16:05 PM
Quote from: Mattao19 on August 18, 2014, 10:06:34 PM
{Retraction Helix} + {Midnight Guard} + {Hornythopter} + {Porphoros God of Hammer}
God of the forge*
Seems like a complicated combo.
I know it's forge but hammer is kewler! And lol it is but I'm still going to build it!!
Quote from: Destore117 on August 18, 2014, 09:32:01 PM
Well {Midnight Guard} was just released in M15 ._. So...halfway there
Oh my gee willikers!!! Hoorah! Suck it FNM
So yeah. Could also use {Memnite} as well
Quote from: Destore117 on August 18, 2014, 11:40:51 PM
So yeah. Could also use {Memnite} as well
But then it's not standard.
Oh right...cuz every artificer can build {Ornithopter} but not {Memnite} XD
Quote from: Destore117 on August 19, 2014, 12:08:30 AM
Oh right...cuz every artificer can build {Ornithopter} but not {Memnite} XD
Lol
Quote from: The1337Magician on August 14, 2014, 07:19:21 PM
http://mythicspoiler.com
Two new cards spoiled today.
Brought up the link
Quote from: GlowackAttack on August 21, 2014, 01:56:56 AM
Sooooo how about we get those spoilers a rolling? Thanks
Monday, September 1 is the official start of spoiler season.
I'm interested to see how this 8 possible promo prerelease is gunna go. I feel like it's a great idea to combat those promos that are just better than rest ( {Nessian wilds ravager} {Dawnbringer Charioteers} {Indulgent Tornentor} ) But 8 seems to be waaaayyy too many. 3 would have been just fine.
Quote from: NovusOrbis on August 21, 2014, 10:57:40 PM
I'm interested to see how this 8 possible promo prerelease is gunna go. I feel like it's a great idea to combat those promos that are just better than rest ( {Nessian wilds ravager} {Dawnbringer Charioteers} {Indulgent Tornentor} ) But 8 seems to be waaaayyy too many. 3 would have been just fine.
I really like it. Also, they need quite a few, because 1 out of 8 is going to be a mythic (the Khan of the clan). If they only did 3, they wouldn't be able to do mythic promos.
Since this set is about time travel or whatever do you think we will see some Magis reprints. Like {Magus of the Moon} {Magus of the Coffers} etc. I just looked at these and wow they're so cool like all of a sudden all these amazing cards are reprinted on creatures!! Sure they're over costed etc. but they're still really cool!!
New card spoiled from an FNM poster in Australia:
Legendary Artifact - Equipment.
{4}
Equipped creature has defender and "{2}, {T}: Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power."
Equip {3}
What once soared high above Tarkir is now reduced to a seat.
Quote from: Agrus Kos, Enforcer of Truth on August 22, 2014, 09:52:56 AM
New card spoiled from an FNM poster in Australia:
The Iron Throne
Legendary Artifact - Equipment.
{4}
Equipped creature has defender and "{2}, {T}: Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power."
Equip {3}
What once soared high above Tarkir is now reduced to a seat.
(http://stickerish.com/wp-content/themes/mio/sp-framework/timthumb/timthumb.php?src=http://stickerish.com/wp-content/uploads/2011/09/TrueStoryBlackTextSS.png&h=500&w=500&zc=2&q=100&a=c&s=&f=&cc=&ct=)
(http://mythicspoiler.com/ktk/cards/dragonthroneoftarkir1.jpg)
Only thing I'm seeing is to throw that on {Colossus of Akros} as it's already a massive defender. {2} and tap is a very efficient +10/+10 to all your creatures.
Quote from: GlowackAttack on August 22, 2014, 04:25:49 PM
I see a {llanowar elf} deck cropping up utilizing that....
huh?
Quote from: particle on August 22, 2014, 04:27:14 PM
Quote from: GlowackAttack on August 22, 2014, 04:25:49 PM
I see a {llanowar elf} deck cropping up utilizing that....
huh?
I assume he means those elf decks that dig for {craterhoof behemoth} . But I'm really not sure.
Quote from: Agrus Kos, Enforcer of Truth on August 21, 2014, 11:18:01 PM
Quote from: NovusOrbis on August 21, 2014, 10:57:40 PM
I'm interested to see how this 8 possible promo prerelease is gunna go. I feel like it's a great idea to combat those promos that are just better than rest ( {Nessian wilds ravager} {Dawnbringer Charioteers} {Indulgent Tornentor} ) But 8 seems to be waaaayyy too many. 3 would have been just fine.
I really like it. Also, they need quite a few, because 1 out of 8 is going to be a mythic (the Khan of the clan). If they only did 3, they wouldn't be able to do mythic promos.
Oh sweet! I didn't know a mythic might be included!
I think that every bad card that comes out, somebody says "that will be good in EDH" or "that's probably for Commander". As if EDH players have no idea what we're doing, and just play any bad card we see. We have better taste then that.
Quote from: Dudecore on August 23, 2014, 12:07:53 AM
I think that every bad card that comes out, somebody says "that will be good in EDH" or "that's probably for Commander". As if EDH players have no idea what we're doing, and just play any bad card we see. We have better taste then that.
TESTIFY MA BROTHA!!!!!
Quote from: Dudecore on August 23, 2014, 12:07:53 AM
I think that every bad card that comes out, somebody says "that will be good in EDH" or "that's probably for Commander". As if EDH players have no idea what we're doing, and just play any bad card we see. We have better taste then that.
π
Quote from: Dudecore on August 23, 2014, 12:07:53 AM
I think that every bad card that comes out, somebody says "that will be good in EDH" or "that's probably for Commander". As if EDH players have no idea what we're doing, and just play any bad card we see. We have better taste then that.
Yeah I love when standard players say stuff like that. Its like yes, we can play anything, its just a complex eternal format, with multiplayer .politics. thrown in. Keep blaming us for every junk card in a set, even though the format is so crazy that legacy staples aren't even good enough.
{Tibalt, the Fiend-Blooded} I bet that was really good for standard
HOW DOES IT FEEL?!?!
Quote from: S717 on August 23, 2014, 01:43:09 AM
{Tibalt, the Fiend-Blooded} I bet that was really good for standard
HOW DOES IT FEEL?!?!
It's very agressively costed. A Planeswalker for 2 mana!! Soo good in standard.
But really, I think that sometimes cards like {Sylvan Primordial} are treated like "This is good for EDH" because it's pretty high costed to be competitive in standard and works best in a multiplayer game. I wouldn't say that some of these cards that they say are only EDH playable are certainly playable in Standard. A 4 cost that I can equip to maybe {Hydra Broodmaster} in my GU deck and all my mana dorks are huge.
Quote from: LinkCelestrial on August 22, 2014, 03:45:38 PM
Only thing I'm seeing is to throw that on {Colossus of Akros} as it's already a massive defender. {2} and tap is a very efficient +10/+10 to all your creatures.
or put iton {hydrabrew master} just cuz thats how i would do it lol i pay 8 getting 8 8/8 hydras then give them +8/+8 for {2}
Quote from: AdamS on August 24, 2014, 12:56:07 AM
Quote from: LinkCelestrial on August 22, 2014, 03:45:38 PM
Only thing I'm seeing is to throw that on {Colossus of Akros} as it's already a massive defender. {2} and tap is a very efficient +10/+10 to all your creatures.
or put iton {hydrabrew master} just cuz thats how i would do it lol i pay 8 getting 8 8/8 hydras then give them +8/+8 for {2}
just fyi, if you only pay 8 mana into {hydra broodmaster}'s ability, you will not get 8 counters on him. this is because the monstrous cost has XX, not just X, so you have to pay the value twice. so if you want to monstrous broodmaster for 8, both values for x will be 8 and you will need 17 mana total.
ya i ment pay 8 each {X} ang green can ramp that much easily
Quote from: AdamS on August 24, 2014, 07:25:12 AM
ya i ment pay 8 each {X} ang green can ramp that much easily
i wouldnt say 17 mana is easy, doable, sure, but easy? probably not while verdict is in standard.
lol i was saying in edh because thats the only format i play
Seems like R&D got lazy and copied Grom Hellscream
My buddy asked me how many helms do I think he smashed before he became known for it.
"A lot?"
It's not the smashing of the helm that makes him scary, it's who the helm is on when he smashes it that makes him scary.
Quote from: Grimmykinns on August 26, 2014, 02:40:32 PM
It's not the smashing of the helm that makes him scary, it's who the helm is on when he smashes it that makes him scary.
Is that a quality vs quantity argument? Lol. I agree though.
Quote from: GlowackAttack on August 27, 2014, 12:41:11 AM
COME ON SPOILERS I DON"T WANT TO WAIT FOR YOU ANYMORE
AGREED!
Quote from: Muggywuggy on August 25, 2014, 09:23:53 AM
Seems like R&D got lazy and copied Grom Hellscream
"Weak-Minded Coward!!!"
Quote from: GlowackAttack on August 27, 2014, 12:41:11 AM
COME ON SPOILERS I DON"T WANT TO WAIT FOR YOU ANYMORE
This weekend. Pax Prime will give spoilers and then spoiler season begins.
I wish spoiler season would never end
After reading today's Uncharted Realms, it makes me believe that Ugin will be in the block somewhere... along with naga... and dare I say it, Horsemanship? If so, combat will be very interesting with ground-based creatures, horsemanship creatures and flying creatures, as horsemanship and flying cannot block each other.
http://magic.wizards.com/en/articles/archive/ur/madness-sarkhan-2014-08-27
Quote from: rarehuntertay on August 27, 2014, 11:24:28 AM
After reading today's Uncharted Realms, it makes me believe that Ugin will be in the block somewhere... along with naga... and dare I say it, Horsemanship? If so, combat will be very interesting with ground-based creatures, horsemanship creatures and flying creatures, as horsemanship and flying cannot block each other.
http://magic.wizards.com/en/articles/archive/ur/madness-sarkhan-2014-08-27
I think they abandoned Horsemanship bc it's the same thing (basically) as flying. But I'll give it a read :P
Yep. I think we're getting Ugin. However I have no idea where you got Hosemanship from that. And now we know where the time travel is taking us. Now I'm wondering if we might be on Jund for the small set in the block though.
Quote from: Munchlax on August 27, 2014, 12:00:39 PM
Yep. I think we're getting Ugin. However I have no idea where you got Hosemanship from that. And now we know where the time travel is taking us. Now I'm wondering if we might be on Jund for the small set in the block though.
There's one line in there that referenced horse riding
Quote from: rarehuntertay on August 27, 2014, 12:44:15 PM
Quote from: Munchlax on August 27, 2014, 12:00:39 PM
Yep. I think we're getting Ugin. However I have no idea where you got Hosemanship from that. And now we know where the time travel is taking us. Now I'm wondering if we might be on Jund for the small set in the block though.
There's one line in there that referenced horse riding
That is true but I thought MaRo said somewhere that Horsemanship is the same as flying and therefore won't return
Quote from: Mattao19 on August 27, 2014, 12:52:32 PM
Quote from: rarehuntertay on August 27, 2014, 12:44:15 PM
Quote from: Munchlax on August 27, 2014, 12:00:39 PM
Yep. I think we're getting Ugin. However I have no idea where you got Hosemanship from that. And now we know where the time travel is taking us. Now I'm wondering if we might be on Jund for the small set in the block though.
There's one line in there that referenced horse riding
That is true but I thought MaRo said somewhere that Horsemanship is the same as flying and therefore won't return
Regardless, I think it would be interesting if we did
Horsemanship can suck it. I want Ugin. IDC what colour he is or of he sucks. I neeeeeed.
Quote from: LinkCelestrial on August 27, 2014, 02:36:06 PM
Horsemanship can suck it. I want Ugin. IDC what colour he is or of he sucks. I neeeeeed.
He is a colorless dragon who was instrumental in fighting and imprisoning the Eldrazi.
Quote from: Agrus Kos, Enforcer of Truth on August 27, 2014, 03:22:01 PM
Quote from: LinkCelestrial on August 27, 2014, 02:36:06 PM
Horsemanship can suck it. I want Ugin. IDC what colour he is or of he sucks. I neeeeeed.
He is a colorless dragon who was instrumental in fighting and imprisoning the Eldrazi.
I know. That's why I need it.
Quote from: Agrus Kos, Enforcer of Truth on August 04, 2014, 10:50:09 PM
Guys, Ugin will be in Khans. Here is the reasoning from MTGSalvation: http://www.mtgsalvation.com/forums/magic-fundamentals/the-rumor-mill/speculation/566980-ktk-ugins-followers-possibly-on-tarkir
It took a lot of attention to details and excellent speculation, check out the link.
Hmm.....the Ugin thing....
Quote from: Agrus Kos, Enforcer of Truth on August 27, 2014, 03:28:31 PM
Quote from: Agrus Kos, Enforcer of Truth on August 04, 2014, 10:50:09 PM
Guys, Ugin will be in Khans. Here is the reasoning from MTGSalvation: http://www.mtgsalvation.com/forums/magic-fundamentals/the-rumor-mill/speculation/566980-ktk-ugins-followers-possibly-on-tarkir
It took a lot of attention to details and excellent speculation, check out the link.
Hmm.....the Ugin thing....
Hmm... Interesting
Quote from: Agrus Kos, Enforcer of Truth on August 27, 2014, 03:22:01 PM
Quote from: LinkCelestrial on August 27, 2014, 02:36:06 PM
Horsemanship can suck it. I want Ugin. IDC what colour he is or of he sucks. I neeeeeed.
He is a colorless dragon who was instrumental in fighting and imprisoning the Eldrazi.
Oh damn, that is very interesting. I'm guessing that is how they are going to attempt to stop the Eldrazi. There is some serious sπ©t going on over on Zendikar. I think in a few sets we're going to see an epic climax resulting in a few Planeswalkers dying and possibly a few planes getting destroyed. I can't wait to see where they go with this. Sarkhan going on a spirit quest is a decent story though.
Is sarkhan still following Bolas? Or is he his own now?
Quote from: Destore117 on August 28, 2014, 12:34:13 AM
Is sarkhan still following Bolas? Or is he his own now?
From what i read, it sounded like he was alone again.
(https://38.media.tumblr.com/9ed9973f1749e3eabf717efe9e6dc2c2/tumblr_nb0yqrPmhy1seof36o1_400.jpg)
Love the card, should be an uncommon.
Oooo. Kinda like a not broken {Noble Hierarch}. Me likes.
I want him as well
One cool thing is that morph + turn up is completely colorless.
Soundclaw mystic looks great! After checking the math of using the morph over casting face up, unless there is a benifit from morph, it appears more expensive. My guess, there is going to be card that triggers every time you morph somewhere in the set to make the most of this ability.
Quote from: Crossed on August 28, 2014, 01:15:59 PM
Soundclaw mystic looks great! After checking the math of using the morph over casting face up, unless there is a benifit from morph, it appears more expensive. My guess, there is going to be card that triggers every time you morph somewhere in the set to make the most of this ability.
It is more expensive but if you morph turn 3, you are ramping turn 4, because when you pay 2 colorless to flip it you gain 3 color mana, a net of +1 after a turn. Also, {Chromanticore}!! Boom! Haha
Hey would bile blight kill multiple face down morph creatures?
I'm super happy with {Soundclaw Mystic}. The utility is great, epic mana fixing.
Doesn't seem pushed too hard either. And looks like a Warlock from WoW
Isn't {sylvan caryatid} strictly better?
Quote from: DirtyMustachio on August 28, 2014, 01:22:57 PM
Hey would bile blight kill multiple face down morph creatures?
No, down-facing cards don't have names so can't have the same name.
Quote from: DirtyMustachio on August 28, 2014, 01:31:12 PM
Isn't {sylvan caryatid} strictly better?
No, Caryatid doesn't have morph (which could matter), can't attack, and is 0/3 as opposed to a 2/1. Although, in some decks, you are correct that you would much rather have the Caryatid.
Thanks argus
I was thinking more along the lines of the hexproof but yeah the morph ability is nice
Quote from: DirtyMustachio on August 28, 2014, 01:31:12 PM
Isn't {sylvan caryatid} strictly better?
It's not strictly better. It's completely different. Though situationally one could rather have one or the other.
Quote from: Agrus Kos, Enforcer of Truth on August 28, 2014, 12:40:29 PM
(https://38.media.tumblr.com/9ed9973f1749e3eabf717efe9e6dc2c2/tumblr_nb0yqrPmhy1seof36o1_400.jpg)
Love the card, should be an uncommon.
Supposedly a buy a box promo.
Quote from: Agrus Kos, Enforcer of Truth on August 28, 2014, 02:18:45 PM
Quote from: Agrus Kos, Enforcer of Truth on August 28, 2014, 12:40:29 PM
(https://38.media.tumblr.com/9ed9973f1749e3eabf717efe9e6dc2c2/tumblr_nb0yqrPmhy1seof36o1_400.jpg)
Love the card, should be an uncommon.
Supposedly a buy a box promo.
{Goblin Rabblemaster} was a box promo too.
Quote from: Agrus Kos, Enforcer of Truth on August 28, 2014, 12:40:29 PM
(https://38.media.tumblr.com/9ed9973f1749e3eabf717efe9e6dc2c2/tumblr_nb0yqrPmhy1seof36o1_400.jpg)
Love the card, should be an uncommon.
Uncommon??? Yeah right this is pimp for other formats
Quote from: Falcon182 on August 28, 2014, 01:18:27 PM
Quote from: Crossed on August 28, 2014, 01:15:59 PM
Soundclaw mystic looks great! After checking the math of using the morph over casting face up, unless there is a benifit from morph, it appears more expensive. My guess, there is going to be card that triggers every time you morph somewhere in the set to make the most of this ability.
It is more expensive but if you morph turn 3, you are ramping turn 4, because when you pay 2 colorless to flip it you gain 3 color mana, a net of +1 after a turn. Also, {Chromanticore}!! Boom! Haha
Granted, if you're playing with chromanticore, by all means go for it. On turn 4 with 4 lands available, you pay 2 to essentially add 4. It grants you access to a turn 6 card :) my math was off. This card will play much better than I thought. I need to get me a set.
why do the lands and other cards spoiled have different ser symbols then the throne and the mystic?
Quote from: particle on August 28, 2014, 04:17:14 PM
why do the lands and other cards spoiled have different ser symbols then the throne and the mystic?
The other cards are in the Duel Decks.
Quote from: Muggywuggy on August 28, 2014, 02:53:53 PM
Quote from: Agrus Kos, Enforcer of Truth on August 28, 2014, 12:40:29 PM
(https://38.media.tumblr.com/9ed9973f1749e3eabf717efe9e6dc2c2/tumblr_nb0yqrPmhy1seof36o1_400.jpg)
Love the card, should be an uncommon.
Uncommon??? Yeah right this is pimp for other formats
Definitely a cool card and everything, just I don't think it needs to be a rare. It's a little complex, but the power level isn't so high that having multiples breaks limited.
Quote from: Agrus Kos, Enforcer of Truth on August 28, 2014, 04:28:52 PM
Quote from: Muggywuggy on August 28, 2014, 02:53:53 PM
Quote from: Agrus Kos, Enforcer of Truth on August 28, 2014, 12:40:29 PM
(https://38.media.tumblr.com/9ed9973f1749e3eabf717efe9e6dc2c2/tumblr_nb0yqrPmhy1seof36o1_400.jpg)
Love the card, should be an uncommon.
Uncommon??? Yeah right this is pimp for other formats
Definitely a cool card and everything, just I don't think it needs to be a rare. It's a little complex, but the power level isn't so high that having multiples breaks limited.
I think it's way too good to be an uncommon.
This card though! I'm feeling Temur for sure, solely on how awesome the art and this card are. In all seriousness though, I really hope they balance this set out so I can use my badass bear slayers.
Spoilers start monday, correct?
Quote from: Agrus Kos, Enforcer of Truth on August 28, 2014, 04:26:25 PM
Quote from: particle on August 28, 2014, 04:17:14 PM
why do the lands and other cards spoiled have different ser symbols then the throne and the mystic?
The other cards are in the Duel Decks.
so is mythic spoiler wrong by grouping them together? http://mythicspoiler.com
Quote from: particle on August 28, 2014, 10:03:42 PM
Quote from: Agrus Kos, Enforcer of Truth on August 28, 2014, 04:26:25 PM
Quote from: particle on August 28, 2014, 04:17:14 PM
why do the lands and other cards spoiled have different ser symbols then the throne and the mystic?
The other cards are in the Duel Decks.
so is mythic spoiler wrong by grouping them together? http://mythicspoiler.com
They will be in both the Duel Decks and Khans, the fall Duel Decks always preview a few (I think 5) cards from the fall set.
Truffle-spoilers start Monday, but Pax Prime will probably have a few things for us this weekend.
The mystic seems fine at rare, amazing card for my Animar list also. So far the set looks good :)
Some spoilers today at PAX Prime I believe. Whenever that starts.
Ivorytusk fortress. Junk 5/7 for 5. Untap each creature you control with a +1/+1 counter during each players Untap
I love this.
I saw that too. Looks really powerful.
(http://mythicspoiler.com/ktk/cards/ivorytuskfortress1.jpg)
Quote from: Taysby on August 29, 2014, 08:56:47 PM
I feel it's kinda lackluster unless there'll be lots of good ways to throw counters on stuff.
Abzan is endurance so something like Undying would be perfect.
Quote from: Agrus Kos, Enforcer of Truth on August 29, 2014, 09:15:46 PM
Quote from: Taysby on August 29, 2014, 08:56:47 PM
I feel it's kinda lackluster unless there'll be lots of good ways to throw counters on stuff.
Abzan is endurance so something like Undying would be perfect.
And fit the colors well.
{Bond Beetle} reprint? (Fits with Jund right? Bugs? Idk...) {Ajani Steadfast} -2 says hello.
And that GW put a counter on a creature put a counter on a creature would be nice
Some Spoilers are tonight at 7pm PST, I believe. Wizards has a panel on Sunday at 1 PM also. Expect fun things.
Quote from: Destore117 on August 29, 2014, 11:24:59 PM
{Bond Beetle} reprint? (Fits with Jund right? Bugs? Idk...) {Ajani Steadfast} -2 says hello.
And that GW put a counter on a creature put a counter on a creature would be nice
{Common Bond}
Quote from: Sparkle Ninja on August 30, 2014, 04:44:37 PM
Quote from: Destore117 on August 29, 2014, 11:24:59 PM
{Bond Beetle} reprint? (Fits with Jund right? Bugs? Idk...) {Ajani Steadfast} -2 says hello.
And that GW put a counter on a creature put a counter on a creature would be nice
{Common Bond}
If you play anything other than standard...
Quote from: Crossed on August 30, 2014, 05:35:46 PM
Quote from: Sparkle Ninja on August 30, 2014, 04:44:37 PM
Quote from: Destore117 on August 29, 2014, 11:24:59 PM
{Bond Beetle} reprint? (Fits with Jund right? Bugs? Idk...) {Ajani Steadfast} -2 says hello.
And that GW put a counter on a creature put a counter on a creature would be nice
{Common Bond}
If you play anything other than standard...
I play legacy, modern, and EDH. I occasionally play standard
I don't play standard
(https://pbs.twimg.com/media/BwVRRNXCIAAoYQv.jpg)
(https://pbs.twimg.com/media/BwVR4mbCcAECvs7.jpg)
(https://pbs.twimg.com/media/BwVR_vXCAAAnkXg.jpg)
(https://pbs.twimg.com/media/BwVScCtCcAASlkp.jpg)
(https://pbs.twimg.com/media/BwVSITkCIAARlNO.jpg)
Not sure how I feel about the return of Delve...
Quote from: blackychan1 on August 30, 2014, 10:23:11 PM
Not sure how I feel about the return of Delve...
Hopefully people got their {Jace, the Living Guildpact}s already. He makes Delve better.
Sultai Charm is sick. I can't wait to add it to my Modal EDH deck. Every mode is good, and I love the new formatting.
(https://pbs.twimg.com/media/BwVRbjpCEAA5Ocn.jpg)
(https://pbs.twimg.com/media/BwVWi2NCAAAzi6F.jpg)
I like how Herald references it's own activated ability. Hope to see more of this, seems like tons of design space for other cards.
This stuff seems really cool, also so happy I was right about Delve. If {Logic Knot} and {Death Rattle} get the reprint, I will be ecstatic.
(http://mythicspoiler.com/ktk/cards/dragonstyletwins.jpg)
(http://mythicspoiler.com/ktk/cards/marduskullhunter.jpg)
Quote from: GlowackAttack on August 30, 2014, 11:06:56 PM
Anybody noticed how the color order is now different. It no longer follows WUBRG. Look at {Kaalia, of the vast} for reference and the new Crackling Doom. It is switching up the order of colors and that honestly is what is making the cards seem so foreign to me. BUG is actually order B, U, G. in this set not G U B like with {Damia, Sage of Stone}
I think the Wedges go in reverse order? Something like that.
Quote from: Dudecore on August 30, 2014, 11:08:34 PM
Quote from: GlowackAttack on August 30, 2014, 11:06:56 PM
Anybody noticed how the color order is now different. It no longer follows WUBRG. Look at {Kaalia, of the vast} for reference and the new Crackling Doom. It is switching up the order of colors and that honestly is what is making the cards seem so foreign to me. BUG is actually order B, U, G. in this set not G U B like with {Damia, Sage of Stone}
I think the Wedges go in reverse order? Something like that.
Yeah, Mark said they would talk about it when we get closer to the release.
This definitely already seems cooler and more powerful then Theros. Also, I like the new Mechanics teach new players good things. Like playing creatures 2nd main, using your graveyard as a resource (the return of Delve might also push Graveyard Hate into Legacy via Standard) and that Morph rules - and should be evergreen.
Quote from: Dudecore on August 30, 2014, 11:26:30 PM
This definitely already seems cooler and more powerful then Theros. Also, I like the new Mechanics teach new players good things. Like playing creatures 2nd main, using your graveyard as a resource (the return of Delve might also push Graveyard Hate into Legacy via Standard) and that Morph rules - and should be evergreen.
Meh, morph isn't that cool and too complex to be evergreen. It's going to be a nightmare explaining newer players that morphing is a special ability.
Quote from: Agrus Kos, Enforcer of Truth on August 30, 2014, 11:30:19 PM
Quote from: Dudecore on August 30, 2014, 11:26:30 PM
This definitely already seems cooler and more powerful then Theros. Also, I like the new Mechanics teach new players good things. Like playing creatures 2nd main, using your graveyard as a resource (the return of Delve might also push Graveyard Hate into Legacy via Standard) and that Morph rules - and should be evergreen.
Meh, morph isn't that cool and too complex to be evergreen. It's going to be a nightmare explaining newer players that morphing is a special ability.
Morph is hella fun. It adds a lot of complexity, yes, but it creates a lot of different board states that I think are fun. Creature combat is generally dull, but with morph you don't know what is turned face down, it could be an answer waiting to be deployed. Who do you decide to kill? Who do you decide to block? It makes the boardstates at least interesting and sort of punishes netdecks, because if you know what's coming then it isn't all that effective. A solid mixture of Morph creatures can really screw with an opponents head. If they do it right, which we've only seen 1 morph creature, it could lead to a very interesting standard environment.
Narset, Enlightened Master (http://mythicspoiler.com/ktk/cards/narsetenlightenedmaster2.jpg), as well as having a shrunken text to fit the template, combos with {Mystical Tutor}/{Enlightened Tutor}. Respond to her Trigger with {Mystical Tutor}/{Enlightened Tutor}, put a {Enter the Infinite}, {Omniscience} or {Obliterate} on top then win? If you feel like going deep, you can {Scroll Rack} anything awesome on top. Seems powerful.
Quote from: Dudecore on August 30, 2014, 11:58:53 PM
Narset, Enlightened Master, as well as having a shrunken text to fit the template, combos with {Mystic Tutor}/{Enlightened Tutor}. Respond to her Trigger with {Mystic Tutor}, put a {Enter the Infinite} or {Obliterate} then win?
Yeah, Narset is pretty beast. It's too bad she isn't in standard with {Aurelia, the Warleader}, we have to settle for {Medomai, the Ageless}.
I believe that the order is the "base color" followed by its enemy and then its ally:
Abzan: {W}{B}{G}
Jeskai: {U}{R}{W}
Sultai: {B}{G}{U}
Mardu: {R}{W}{B}
Temur: {G}{U}{R}
Quote from: Agrus Kos, Enforcer of Truth on August 31, 2014, 12:00:46 AM
Quote from: Dudecore on August 30, 2014, 11:58:53 PM
Narset, Enlightened Master, as well as having a shrunken text to fit the template, combos with {Mystic Tutor}/{Enlightened Tutor}. Respond to her Trigger with {Mystic Tutor}, put a {Enter the Infinite} or {Obliterate} then win?
Yeah, Narset is pretty beast. It's too bad she isn't in standard with {Aurelia, the Warleader}, we have to settle for {Medomai, the Ageless}.
It's whenever she attacks too, which is like super strong. If you want to live the dream she can hit {Garruk, Apex Predator} and whatever other Standard nonsense. I like her in EDH, and might not be completely terrible in Standard. Hexproof anything is really strong. Johnny is going to love this.
(https://pbs.twimg.com/media/BwVs8J9CQAAxuj-.jpg)
Sooo. I don't play much Standard, but is he worse/better then {Stormbreath Dragon}?
Yes. That is amazing. Really powerful
His ultimate seems like it would be good for Sultai, no? It's kind of confusing. Stock your graveyard with things to Delve.
Quote from: Dudecore on August 31, 2014, 12:24:38 AM
His ultimate seems like it would be good for Sultai, no? It's kind of confusing. Stock your graveyard with things to Delve.
Seems like a Reanimator thing.
Quote from: Dudecore on August 31, 2014, 12:24:38 AM
His ultimate seems like it would be good for Sultai, no? It's kind of confusing. Stock your graveyard with things to Delve.
Makes you filter through deck faster too! Draw three cards. Cast what you can. Oh look I just drew 3 {Lightning Strike}...
Quote from: Avnger345 on August 31, 2014, 12:30:21 AM
Quote from: Dudecore on August 31, 2014, 12:24:38 AM
His ultimate seems like it would be good for Sultai, no? It's kind of confusing. Stock your graveyard with things to Delve.
Makes you filter through deck faster too! Draw three cards. Cast what you can. Oh look I just drew 3 {Lightning Strike}...
I guess. It's easy to hit. I just am confused why someone would want to do that. You simultaneously gain card advantage and disadvantage. It makes any draw spell worse, and pretty much any other non-creature card worse. I'm not really seeing the potential here. *shrug* it will dawn on me eventually.
Still saying my Jund Reanimator deck is going to want him
My {Sedris the Traitor King} Grixis reanimator EDH deck might even want it.
Disappointed, had high hopes for him but needless to say, he won't be getting a spot in my precious {Kaalia of the Vast} deck
I'm calling it, sarkhan is busted. Lets look at it in an Aggro deck:
A indestructible storm breath dragon with an optional removal spell! I your an Aggro deck and your not attacking idk what your doing ;)
Control:
Removal spell that turns into a wincon...
Midrange:
More storm breath dragons...
I'm either missing something or this is busted.
It's not busted. It is a card that will probably be up and down in Standard. The right deck might come along for it, then that will be bested by something else, then so on and so forth. I don't really think it's that awesome. I don't think Control would even touch this. {Gideon Jura} was better because of his {Lure} ability. Sarkhan is just another {Stormbreath Dragon}.
Typical with new Planeswalkers everyone chooses sides. It's like being a sports fan. When you're right you gloat, when you're wrong you are not accountable for your predictions. Only time will tell. I see a {Jace, Architect of Thought} trajectory. Alright in the decks he's in, no one is going to splash for it.
ONSLAUGHT FETCHES (https://twitter.com/maro254/status/505952704871796737)
(https://scontent-a-iad.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/s720x720/10411187_10152707192544306_5802135977862005372_n.jpg?oh=8883b4c28560224d5fad80b96cacdae0&oe=548136F2)
Are the fetches real?!
Quote from: Stoneco1d869 on August 31, 2014, 02:02:44 AM
Are the fetches real?!
Click the link. Spoiled by MaRo himself. It really is the wisest choice. It lowers the price of enemy fetches, since you don't have thousands of players competing for off-color fetches. Gets them in the hands of EDH players and with the shocks rotating, we've got another reason to buy the crap out of this set.
I can feel my wallet emptying already!
Can't wait to get foily ones for my EDH deck. But I wonder if the Judge Foils are going to drop...
These should follow a similar Shocklands trajectory. $20+ pre order, plummet to $7-$15 and make everyone happy.
But...{B}{W} fetch ;~; I know we got the pain lands but whatever :/
M15 had the enemy pain lands, and KTK gets buddy fetches... Will we get enemy fetches in the second release, or will this be our mana fixing for the year?
The painlands don't have basic land types, so fetches are the fixing for allied colors. Still have the scry lands
So much win!
Pre-ordered $285 for 3 boxes with my coolstuffinc discount.
Ok call me crazy but I just made a second purchase of a complete playset without mythics for $380 after my discount. I figure the fetches will be around $20/per minimum so $20x20 fetches = $400.
I worked 65 hours last week so my overtime alone justifies the purchase.......my wife may feel differently but we will just keep this between ourselves ;). Just take all my money wizards.....just take it
FML I'm a student with loans ... Soon I'll be a student with loans and fetches!!!
Quote from: Mattao19 on August 31, 2014, 08:16:18 AM
FML I'm a student with loans ... Soon I'll be a student with loans and fetches!!!
I just burst out laughing at this
Crap... I just bought a playset of Windswept Heath too...
So much yes!
Quote from: ConanEdo on August 31, 2014, 09:06:32 AM
They're going to put enemy ones in the second or third set, most likely.
I kind of think there will be a return to zendikar block that has them. That's just my best guess
YES YES YES! I almost bought fetches last night! YES YES YES. I'm so excited yes! Best thing ever
Modify: I almsot bought the zendikar ones ;)
Quote from: cltrn81 on August 31, 2014, 07:22:31 AM
Pre-ordered $285 for 3 boxes with my coolstuffinc discount.
Ok call me crazy but I just made a second purchase of a complete playset without mythics for $380 after my discount. I figure the fetches will be around $20/per minimum so $20x20 fetches = $400.
I worked 65 hours last week so my overtime alone justifies the purchase.......my wife may feel differently but we will just keep this between ourselves ;). Just take all my money wizards.....just take it
Fetches will be $7-15. Foils between $30-$40.
Standard players will jam them, Modern players will sell their enemy fetches for these + wants, EDH players who couldn't justify them are in on this deal.
Think Shocklands all the way, except a little worse in standard.
fetches fetches fetches!!!! i hate wizards of the coast less now.
Quote from: cltrn81 on August 31, 2014, 09:28:47 AM
Quote from: ConanEdo on August 31, 2014, 09:06:32 AM
They're going to put enemy ones in the second or third set, most likely.
I kind of think there will be a return to zendikar block that has them. That's just my best guess
Ya reading blogatog you get slight hints. Especially since landfall is a 2 on the storm scale
I'm not sure how im going to live until the holidays...
(http://mythicspoiler.com/ktk/cards/floodedstrand1.jpg)(http://mythicspoiler.com/ktk/cards/polluteddelta1.jpg)(http://mythicspoiler.com/ktk/cards/bloodstainedmire1.jpg)
(http://mythicspoiler.com/ktk/cards/woodedfoothills1.jpg)(http://mythicspoiler.com/ktk/cards/windsweptheath1.jpg)
buying all the {ob nixilis, unshackled} that i can!
Quote from: particle on August 31, 2014, 10:52:30 AM
buying all the {ob nixilis, unshackled} that i can!
Lol
If you can get him out early enough
Quote from: Muggywuggy on August 31, 2014, 10:53:33 AM
Quote from: particle on August 31, 2014, 10:52:30 AM
buying all the {ob nixilis, unshackled} that i can!
Lol
If you can get him out early enough
in response: {chord of calling}.
True
wait... Won't fetch lands kind of be like an untapped evolving wilds in standard, like we don't have anything to fetch. I think I know what this means...
I get my {tropical islands} ;)
But seriously what do you think they are going to make that you can fetch? it might be in the next block. But even if we have nothing to fetch I'll be stocking up on them for modern.
Quote from: Taysby on August 31, 2014, 11:05:40 AM
Interesting flavor texts.
IM SO EXITED IM SO EXITEDIM SO EXITED IM SO EXITEDIM SO EXITED IM SO EXITEDIM SO EXITED IM SO EXITEDIM SO EXITED IM SO EXITEDIM SO EXITED IM SO EXITEDIM SO EXITED IM SO EXITED
Quote from: Hunteroffire9 on August 31, 2014, 11:07:48 AM
Quote from: Taysby on August 31, 2014, 11:05:40 AM
Interesting flavor texts.
IM SO EXITED IM SO EXITEDIM SO EXITED IM SO EXITEDIM SO EXITED IM SO EXITEDIM SO EXITED IM SO EXITEDIM SO EXITED IM SO EXITEDIM SO EXITED IM SO EXITEDIM SO EXITED IM SO EXITED
Ahhh I'm going to have to sell my xbox, my ipad, everything I own to buy more fetches..ah! So excited ahhh
Quote from: Hunteroffire9 on August 31, 2014, 11:08:24 AM
Quote from: Hunteroffire9 on August 31, 2014, 11:07:48 AM
Quote from: Taysby on August 31, 2014, 11:05:40 AM
Interesting flavor texts.
IM SO EXITED IM SO EXITEDIM SO EXITED IM SO EXITEDIM SO EXITED IM SO EXITEDIM SO EXITED IM SO EXITEDIM SO EXITED IM SO EXITEDIM SO EXITED IM SO EXITEDIM SO EXITED IM SO EXITED
Ahhh I'm going to have to sell my xbox, my ipad, everything I own to buy more fetches..ah! So excited ahhh
Guess who's super happy that their playgroup doesn't care about mana fixing (especially if they have to pay life)? This guy. Guess who has two {Jace, the Living Guildpact}? This guy. I'm ready, this is gonna be epi-... damn it I'm broke from spending all my money on magic already.
(http://mythicspoiler.com/ktk/cards/ainokbondkin.jpg)(http://mythicspoiler.com/ktk/cards/jeskaiwindscout.jpg)(http://mythicspoiler.com/ktk/cards/shamblingattendants.jpg)(http://mythicspoiler.com/ktk/cards/heirofthewilds.jpg)(http://mythicspoiler.com/ktk/cards/marduwarshrieker.jpg)
(http://mythicspoiler.com/ktk/cards/abzanguide.jpg)(http://mythicspoiler.com/ktk/cards/lensofclarity.jpg)(http://mythicspoiler.com/ktk/cards/icefeatheraven.jpg)
Magic: The Gathering World Building Panel at PAX Prime (http://www.twitch.tv/pax2) Starts at 1:30pm PST (4:30pm EST)
GUYS FETCH PRICES ARE ALREADY DROPPING!
Yes!
Stats:
on SCG
You can buy marsh flats now for 25-30 yesterday they were 34
Bloodstained myre onslaught version 29.99 khans pre order 19.99
I will assemble more:
On tcgplayer onslaught fetches have dropped to:
Low 20 dollars
Polluted delta and flooded strand are now 45
ice feather is defiantly a great card for limited
{Lens of Clarity} can I get a hell yeah? Sick card.
Quote from: LinkCelestrial on August 31, 2014, 11:46:18 AM
{Lens of Clarity} can I get a hell yeah? Sick card.
Seems pretty awsome, I could see a control deck that controls there draws with this..
Quote from: Hunteroffire9 on August 31, 2014, 11:47:11 AM
Quote from: LinkCelestrial on August 31, 2014, 11:46:18 AM
{Lens of Clarity} can I get a hell yeah? Sick card.
Seems pretty awsome, I could see a control deck that controls there draws with this..
It's your library and all face down morphs. Control will still like it for countering morphs.
Question, can you fetch an {Urborg, Tomb of Yawgmoth} with a {Polluted Delta}?
Edit: Nevermind, should have read the cards rulings before posting. The answer is no, Urborg is not a swamp while it is not in the battlefield.
Quote from: LinkCelestrial on August 31, 2014, 11:52:16 AM
Quote from: Hunteroffire9 on August 31, 2014, 11:47:11 AM
Quote from: LinkCelestrial on August 31, 2014, 11:46:18 AM
{Lens of Clarity} can I get a hell yeah? Sick card.
Seems pretty awsome, I could see a control deck that controls there draws with this..
It's your library and all face down morphs. Control will still like it for countering morphs.
Lens lets you look at face down creatures. You cannot counter morph, as in flipping face up, as it doesn't use the stack. A spell as cast face-down on the stack, the lens you can't use to look at.
As for the new wooded foothills, it reminds me a lot of the artwork for {taiga}
Quote from: Bookmeister on August 31, 2014, 11:59:02 AM
Question, can you fetch an {Urborg, Tomb of Yawgmoth} with a {Polluted Delta}?
Urborg isn't a swamp unless it is on the battlefield. No
Well that sucks. I want all my expensive cards back that I traded for fetches. Including a {Tarmogoyf}, {Vendilion Clique}, {Bayou}. Screw this game dude! I just lost like $400 overnight.
Quote from: rarehuntertay on August 31, 2014, 12:01:15 PM
Quote from: LinkCelestrial on August 31, 2014, 11:52:16 AM
Quote from: Hunteroffire9 on August 31, 2014, 11:47:11 AM
Quote from: LinkCelestrial on August 31, 2014, 11:46:18 AM
{Lens of Clarity} can I get a hell yeah? Sick card.
Seems pretty awsome, I could see a control deck that controls there draws with this..
It's your library and all face down morphs. Control will still like it for countering morphs.
Lens lets you look at face down creatures. You cannot counter morph, as in flipping face up, as it doesn't use the stack. A spell as cast face-down on the stack, the lens you can't use to look at.
As for the new wooded foothills, it reminds me a lot of the artwork for {taiga}
By counter I meant deal with. I know you can't counter flipping morphs and I realize that you can't see them when they're on the stack. I mean now control is going to know where its catchers/bouncers should be going. The other part is great for effects like {Galvanoth}
Horrible wording on my part. Sorry.
Quote from: LinkCelestrial on August 31, 2014, 12:48:27 PM
Quote from: rarehuntertay on August 31, 2014, 12:01:15 PM
Quote from: LinkCelestrial on August 31, 2014, 11:52:16 AM
Quote from: Hunteroffire9 on August 31, 2014, 11:47:11 AM
Quote from: LinkCelestrial on August 31, 2014, 11:46:18 AM
{Lens of Clarity} can I get a hell yeah? Sick card.
Seems pretty awsome, I could see a control deck that controls there draws with this..
It's your library and all face down morphs. Control will still like it for countering morphs.
Lens lets you look at face down creatures. You cannot counter morph, as in flipping face up, as it doesn't use the stack. A spell as cast face-down on the stack, the lens you can't use to look at.
As for the new wooded foothills, it reminds me a lot of the artwork for {taiga}
By counter I meant deal with. I know you can't counter flipping morphs and I realize that you can't see them when they're on the stack. I mean now control is going to know where its catchers/bouncers should be going. The other part is great for effects like {Galvanoth}
Horrible wording on my part. Sorry.
Or {domri rade} type cards
You think Control is even going to run the Lens? It's just a super pushed hoser. I remember the most recent artifact hosers they pushed hard on the meta-game ({Grafdigger's Cage}, {Glaring Spotlight}) didn't see much Standard action.
Quote from: Dudecore on August 31, 2014, 12:55:28 PM
You think Control is even going to run the Lens? It's just a super pushed hoser. I remember the most recent artifact hosers they pushed hard on the meta-game ({Grafdigger's Cage}, {Glaring Spotlight}) didn't see much Standard action.
Fair enough. I'm a real sucker for cool sounding things. I guess it'll be useful in sealed formats, no?
And what do we buy apart from Fetches?
MORE FETCHES! -slap-
Khans of Tarkir.
Quote from: Destore117 on August 31, 2014, 12:59:06 PM
And what do we buy apart from Fetches?
MORE FETCHES! -slap-
Khans of Tarkir.
Do not preorder they will drop down to 10-15.. Be patient!
Quote from: Hunteroffire9 on August 31, 2014, 01:00:14 PM
Quote from: Destore117 on August 31, 2014, 12:59:06 PM
And what do we buy apart from Fetches?
MORE FETCHES! -slap-
Khans of Tarkir.
Do not preorder they will drop down to 10-15.. Be patient!
Definitely! Morph is a really cool ability in limited (makes games more interesting and decks are less suseptable and I'm excited about some of the commons already, so I'm thinking this will see a lot of drafting. That plus fetches means this set will be opened like crazy. I'm predicting ally fetches at $10 and enemy down to $25-40 a month after release.
Khans packs are going to be in the Holiday Gift Box, the Intro decks (with alt. art foil rares) and the pre-release boxes (8 alt art foil rares per clan, 40 total). This set is going to be opened A LOT. Now there is a gold rush for Fetches. Patience is definitely key. I mean, $20 per fetch isn't going to be the end of the world if you preorder. But these things will be $7-$15.
Yeah it seems like modern and legacy are getting support constantly from wiz.
Quote from: Dudecore on August 31, 2014, 01:10:08 PM
Khans packs are going to be in the Holiday Gift Box, the Intro decks (with alt. art foil rares) and the pre-release boxes (8 alt art foil rares per clan, 40 total). This set is going to be opened A LOT. Now there is a gold rush for Fetches. Patience is definitely key. I mean, $20 per fetch isn't going to be the end of the world if you preorder. But these things will be $7-$15.
ebay is going crazy with people, trying to sell! They know its going to drop harder
I've got 7 {Flooded Strands} from Onslaught. I've never been happier for a reprint. I like the new art, the new frames and the possibility of sub $200 foils. :)
Also, I can get the other onslaught fetches for my EDH decks, that I couldn't justify spending $50+ for mana fixing. I wonder if they're going to seed Fetches in the pre-release boxes.
I can envision going 2 for 1 on my Onslaught fetches for Khans one. Like I did with my Ravnica Shocks for RtR shocks.
More reason to why it will be 10-15 dollars
https://m.youtube.com/watch?v=b5Tu-ANvKJ4
Quote from: Hunteroffire9 on August 31, 2014, 01:35:44 PM
More reason to why it will be 10-15 dollars
https://m.youtube.com/watch?v=b5Tu-ANvKJ4
Also, Magic Online playsets are cheaper, so if the fetches end up being too expensive, people will cash in on that route.
Quote from: Agrus Kos, Enforcer of Truth on August 31, 2014, 01:39:59 PM
Quote from: Hunteroffire9 on August 31, 2014, 01:35:44 PM
More reason to why it will be 10-15 dollars
https://m.youtube.com/watch?v=b5Tu-ANvKJ4
Also, Magic Online playsets are cheaper, so if the fetches end up being too expensive, people will cash in on that route.
Yep. Usually this is why playable Mythics are so expensive on MTGO. People just do set redemption when they become worth a bunch in paper.
I'd like to reiterate, if you pre-order for $20 it's not the worst idea, It's the difference between guaranteeing yourself a set at launch and inevitably a couple of dollars difference.
Quote from: cltrn81 on August 31, 2014, 07:22:31 AM
Pre-ordered $285 for 3 boxes with my coolstuffinc discount.
Ok call me crazy but I just made a second purchase of a complete playset without mythics for $380 after my discount. I figure the fetches will be around $20/per minimum so $20x20 fetches = $400.
I worked 65 hours last week so my overtime alone justifies the purchase.......my wife may feel differently but we will just keep this between ourselves ;). Just take all my money wizards.....just take it
I think they'll settle around 10-15, especially because they were printed at Rare. Over the last two years I think there's only been 2 cards that have been above $20 as a rare after release, {thragtusk} and {mutavault}. I guess snapcaster was up in the mid 20's as well, so 3 cards but most won't see that high a number, especially without shocks in the format
Who else is excited to just open a prize pack and be like "oh cool a {Polluted Delta}!" Lol
Quote from: Mattao19 on August 31, 2014, 02:22:10 PM
Who else is excited to just open a prize pack and be like "oh cool a {Polluted Delta}!" Lol
no one should be, and should send them all to my address. I will suffer. I will take our pain.
As a prospective Bogles player, I'm stoked for the Onslaught reprints. My mana fixing just got a whole lot better.
Edit: Wow, I just realized I thought fetches weren't going to be in this block because Wizards said that they probably "weren 't going to be reprinting them anytime soon." Guess it goes to show that you should take anything Wizards says prior to spoilers as total BS.
Quote from: Brawler_1337 on August 31, 2014, 02:39:23 PM
As a prospective Bogles player, I'm stoked for the Onslaught reprints. My mana fixing just got a whole lot better.
I feel you, as a person who wants to play UW(x) control in every format, I am also very happy.
Edit: All of the Onslaught fetches have been coming down since JOU. I wonder if the news leaked beforehand to a few people? Kind of like how {Bitterblossom} skyrocketed a few days before they announced the unbanning.
I own 6 Onslaught fetches, but I'm still pretty excited about this. Zendikar fetches seem to be holding out so as long as they don't drop too drastically...
Also, if you remember, shock lands right after the reprint maintained about $20-30 (That's RTR and GTC versions) until right up around M14, they didn't really see $10 price tags until Theros came around. I see fetches staying at around $20 (new versions) for a while. Think about it, we're losing shocks, and Standard is going to need its color fixing. Sure, eventually they may drop a little more, but it won't be a month after release. They are going to be in high demand, that doesn't mean they are going to be easy to acquire.
New sarkhan looks very lackluster.
Quote from: InfinitiveDivinity on August 31, 2014, 03:19:23 PM
I own 6 Onslaught fetches, but I'm still pretty excited about this. Zendikar fetches seem to be holding out so as long as they don't drop too drastically...
Also, if you remember, shock lands right after the reprint maintained about $20-30 (That's RTR and GTC versions) until right up around M14, they didn't really see $10 price tags until Theros came around. I see fetches staying at around $20 (new versions) for a while. Think about it, we're losing shocks, and Standard is going to need its color fixing. Sure, eventually they may drop a little more, but it won't be a month after release. They are going to be in high demand, that doesn't mean they are going to be easy to acquire.
{Hallowed Fountain} reprint was never $20-$30 (maybe for pre-sale). It has held steady at $12-$15 the entire time. The Gatecrash Lands were worth more because Gatecrash didn't have as many good cards and thus it was opened less. The Fetches won't be $20 for a whole year, maybe the ones that fetch Blue.
Quote from: Brawler_1337 on August 31, 2014, 02:39:23 PM
As a prospective Bogles player, I'm stoked for the Onslaught reprints. My mana fixing just got a whole lot better.
Edit: Wow, I just realized I thought fetches weren't going to be in this block because Wizards said that they probably "weren 't going to be reprinting them anytime soon." Guess it goes to show that you should take anything Wizards says prior to spoilers as total BS.
They didn't Reprint the Zendikar fetches. They did reprint the Onslaught fetches. A bit of tricky wording on their part.
Just a reminder 15 minutes until Magic: The Gathering World Building Panel (http://www.twitch.tv/pax2)
And the big news is DELVE is one of the mechanics. Yaaaaay!!!!π
That Temur bird is amazing! Lo es mi amor!
I like that Khans of Tarkir is just Game of Thrones. The Temur are like the Free Folk (Wildlings)? The Abzen seem like Stannis' army maybe? Dragon's are extinct and the khans inhabit a type of world similar to Westeros
New Sorin confirmed for Khans (https://pbs.twimg.com/media/BwZV3pGCYAAG5kl.jpg)
(http://mythicspoiler.com/ktk/cards/sorinsolemnvisitor.jpg)
Sorin is coming back!
Sorin on Tarkir?!? Yes!
Edit: and he gets a card: {Sorin, Solemn Visitor}
Sorin, Solemn Visitor {2}{W}{B}
Planeswalker -- Sorin
[+1] Until your next turn, creatures you control gain +1/+0 and lifelink.
[-2] Put a 2/2 Vampire creature token with flying onto the battlefield.
[-6] You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature.
[4]
Fate Reforged is the 2nd set. Sorin and Sarkhan go back in time to revive Ugin and fight the Eldrazi?
(http://mythicspoiler.com/ktk/cards/uginsnexus.jpg)(http://mythicspoiler.com/ktk/cards/bitterrevelation.jpg)
Quote from: Taysby on August 31, 2014, 05:12:47 PM
Quote from: Taysby on August 31, 2014, 05:10:32 PM
Ugins nexus is a crappy mythic.
If a player would begin an extra turn they skip it instead
When it goes to the gy take an extra turn
5 colorless mana
Read the last part if it goes bye bye you get another turn!! There are so many infinite combos in modern. Off the top:
{Arcbound Ravager}
{Academy Ruins}
This thing
7 mana which I hear is easy to do in tron ...
hmmm... flavor on that FoF card seems like it could refer to the Eldrazi...
Sort of works as EDH tech too. Keeping degenerate decks from taking a billion turns.
Quote from: Mattao19 on August 31, 2014, 05:30:31 PM
Quote from: Taysby on August 31, 2014, 05:12:47 PM
Quote from: Taysby on August 31, 2014, 05:10:32 PM
Ugins nexus is a crappy mythic.
If a player would begin an extra turn they skip it instead
When it goes to the gy take an extra turn
5 colorless mana
Read the last part if it goes bye bye you get another turn!! There are so many infinite combos in modern. Off the top:
{Arcbound Ravager}
{Academy Ruins}
This thing
7 mana which I hear is easy to do in tron ...
Mono-{U} Tron just got a new toy.
Quote from: Mattao19 on August 31, 2014, 05:30:31 PM
Quote from: Taysby on August 31, 2014, 05:12:47 PM
Quote from: Taysby on August 31, 2014, 05:10:32 PM
Ugins nexus is a crappy mythic.
If a player would begin an extra turn they skip it instead
When it goes to the gy take an extra turn
5 colorless mana
Read the last part if it goes bye bye you get another turn!! There are so many infinite combos in modern. Off the top:
{Arcbound Ravager}
{Academy Ruins}
This thing
7 mana which I hear is easy to do in tron ...
Mono-{U} Tron just got a new toy.
I'm excited to use it in EDH!
Here ya go Arcum! New toys!
Quote from: InfinitiveDivinity on August 31, 2014, 05:36:47 PM
Quote from: Mattao19 on August 31, 2014, 05:30:31 PM
Quote from: Taysby on August 31, 2014, 05:12:47 PM
Quote from: Taysby on August 31, 2014, 05:10:32 PM
Ugins nexus is a crappy mythic.
If a player would begin an extra turn they skip it instead
When it goes to the gy take an extra turn
5 colorless mana
Read the last part if it goes bye bye you get another turn!! There are so many infinite combos in modern. Off the top:
{Arcbound Ravager}
{Academy Ruins}
This thing
7 mana which I hear is easy to do in tron ...
Mono-{U} Tron just got a new toy.
I'm excited to use it in EDH!
Here ya go Arcum! New toys!
Guys, it doesn't go infinite. You exile it.
Quote from: Taysby on August 31, 2014, 05:39:00 PM
Quote from: Mattao19 on August 31, 2014, 05:30:31 PM
Quote from: Taysby on August 31, 2014, 05:12:47 PM
Quote from: Taysby on August 31, 2014, 05:10:32 PM
Ugins nexus is a crappy mythic.
If a player would begin an extra turn they skip it instead
When it goes to the gy take an extra turn
5 colorless mana
Read the last part if it goes bye bye you get another turn!! There are so many infinite combos in modern. Off the top:
{Arcbound Ravager}
{Academy Ruins}
This thing
7 mana which I hear is easy to do in tron ...
I know it gives you another turn. seems like it'd be way too difficult to do anything with it except stop the infinite turns in commander.
But it's an infinite combo
Quote from: Agrus Kos, Enforcer of Truth on August 31, 2014, 05:40:15 PM
Quote from: InfinitiveDivinity on August 31, 2014, 05:36:47 PM
Quote from: Mattao19 on August 31, 2014, 05:30:31 PM
Quote from: Taysby on August 31, 2014, 05:12:47 PM
Quote from: Taysby on August 31, 2014, 05:10:32 PM
Ugins nexus is a crappy mythic.
If a player would begin an extra turn they skip it instead
When it goes to the gy take an extra turn
5 colorless mana
Read the last part if it goes bye bye you get another turn!! There are so many infinite combos in modern. Off the top:
{Arcbound Ravager}
{Academy Ruins}
This thing
7 mana which I hear is easy to do in tron ...
Mono-{U} Tron just got a new toy.
I'm excited to use it in EDH!
Here ya go Arcum! New toys!
Guys, it doesn't go infinite. You exile it.
Damn. Well. Yeah nvm, not as good as I thought. Still gonna use it in Arcum.
We're so going back to zenkidar, sorin being in this set, ugin being majorly mentioned. Eldrazi maybe on a different plane?
Quote from: Infektor on August 31, 2014, 05:43:49 PM
We're so going back to zenkidar, sorin being in this set, ugin being majorly mentioned. Eldrazi maybe on a different plane?
Maybe we get Eldrazi on THIS plane. Time travel y'know.
Quote from: The1337Magician on August 31, 2014, 05:56:37 PM
Quote from: Infektor on August 31, 2014, 05:43:49 PM
We're so going back to zenkidar, sorin being in this set, ugin being majorly mentioned. Eldrazi maybe on a different plane?
Maybe we get Eldrazi on THIS plane. Time travel y'know.
I seriously think we might but in the 2nd or 3rd set.
Also damn it does exile :(
Quote from: S717 on August 31, 2014, 06:06:19 PM
Quote from: Taysby on August 31, 2014, 05:08:03 PM
Not so good sorin
Better than sarkhan
Whaaaaa? I think Sarkhan is amazing 5 mana indestructible Stormbreath :P pretty cool
Quote from: Mattao19 on August 31, 2014, 06:27:14 PM
Quote from: S717 on August 31, 2014, 06:06:19 PM
Quote from: Taysby on August 31, 2014, 05:08:03 PM
Not so good sorin
Better than sarkhan
Whaaaaa? I think Sarkhan is amazing 5 mana indestructible Stormbreath :P pretty cool
I agree, he is an amazing topper to a burn deck and as long as you dont ulti, he is great in Control.
Quote from: Agrus Kos, Enforcer of Truth on August 31, 2014, 06:31:29 PM
Quote from: Mattao19 on August 31, 2014, 06:27:14 PM
Quote from: S717 on August 31, 2014, 06:06:19 PM
Quote from: Taysby on August 31, 2014, 05:08:03 PM
Not so good sorin
Better than sarkhan
Whaaaaa? I think Sarkhan is amazing 5 mana indestructible Stormbreath :P pretty cool
I agree, he is an amazing topper to a burn deck and as long as you dont ulti, he is great in Control.
Exactly his ult in burn is so sick though!
Quote from: Mattao19 on August 31, 2014, 06:32:21 PM
Quote from: Agrus Kos, Enforcer of Truth on August 31, 2014, 06:31:29 PM
Quote from: Mattao19 on August 31, 2014, 06:27:14 PM
Quote from: S717 on August 31, 2014, 06:06:19 PM
Quote from: Taysby on August 31, 2014, 05:08:03 PM
Not so good sorin
Better than sarkhan
Whaaaaa? I think Sarkhan is amazing 5 mana indestructible Stormbreath :P pretty cool
I agree, he is an amazing topper to a burn deck and as long as you dont ulti, he is great in Control.
Exactly his ult in burn is so sick though!
Which is why I said he is an awesome topper to a burn deck...
Quote from: Mattao19 on August 31, 2014, 06:27:14 PM
Quote from: S717 on August 31, 2014, 06:06:19 PM
Quote from: Taysby on August 31, 2014, 05:08:03 PM
Not so good sorin
Better than sarkhan
Whaaaaa? I think Sarkhan is amazing 5 mana indestructible Stormbreath :P pretty cool
Indestructible {air elemental} with haste and some extra stuff. Me likes
Quote from: Taysby on August 31, 2014, 06:57:01 PM
The only use sarkhan will see is a 4/4 flying indestructible haste for 5. rarely will any of his other abilities be used. But that doesn't mean he's bad, that's still smoking hawt!
The -3 is pretty great...
http://m.imgur.com/M5sHea8
New sorin
Quote from: Taysby on August 31, 2014, 07:22:31 PM
except for the fact that it's -3. it will rarely be happening just because it removes soooo much loyalty. if it was a +2, that'd make things different, because then you could count on using it multiple times.
Think of Sarkhan as a 1 of finisher in a control deck. He comes down and stabilizes the board, and then beats face OR he comes down, beats face and when you opponent tries to present a threat, Sarkhan laughs. Sarkhan isn't amazing, but he is perfectly playable.
A couple things.
1. Ugin, NOOOOO... ;(
2. Sarkhan will most likely find a niche, and depending on what early drops B/W and *insert splashy color* has, Sorin will do well.
3. Ugin, NOOOOO... ;(
I mean, Sorin {the abyss}'s in 2 turns. That's pretty powerful. His first ability doesn't work well in control decks.
Quote from: Taysby on August 31, 2014, 07:51:11 PM
It does it to the controller also though.
[-6]: You get an emblem with "At the beginning of
each opponent's upkeep, that player sacrifices a creature."
The emblem is better then {The Abyss}. It's not insanely difficult to get to, but the things you want to be doing with Sorin don't plus him. So he isn't going to be that good. He can combine with {Elspeth, Sun's Champion} to winmore I guess.
I leave for a day and what the hell happens? Fetches are spoiled, prices drop, delve is coming back, there are arguments over walkers, speculation on eldrwzi, and 10 pages to read of everything I just mentioned. C'mon guys!
You know what, it's a real shame they're printing Lens of Clarity at common. I feel like new players won't get a real good understanding of how fun morph can be. Not for constructed (because I doubt it sees play) but for limited.
Quote from: Dudecore on August 31, 2014, 10:44:52 PM
You know what, it's a real shame they're printing Lens of Clarity at common. I feel like new players won't get a real good understanding of how fun morph can be.
It is so funny when people are debating on which face down card to destroy, and they end up picking... {Scornful Egotist} XD
That Ugin thing goes infinite with {Prototype Portal}
Quote from: Noblellama on September 01, 2014, 10:49:28 AM
Quote from: Agrus Kos, Enforcer of Truth on September 01, 2014, 10:43:13 AM
That Ugin thing goes infinite with {Prototype Portal}
You would still need to find a way to get rid of the token each turn though
You make another one, its legendary.
(https://31.media.tumblr.com/52b8059ceaff22751e3ab3eeb70e0dc1/tumblr_nb8a00kLiT1rzf5gbo1_400.jpg)
(https://38.media.tumblr.com/65ace3f5a9182f7712b8ebe33e04df98/tumblr_nb8a00kLiT1rzf5gbo2_400.jpg)
Wait! A cool BUG legendary that is a shaman?!?! Sign me up!
Quote from: Agrus Kos, Enforcer of Truth on September 01, 2014, 11:08:51 AM
(https://31.media.tumblr.com/52b8059ceaff22751e3ab3eeb70e0dc1/tumblr_nb8a00kLiT1rzf5gbo1_400.jpg)
(https://38.media.tumblr.com/65ace3f5a9182f7712b8ebe33e04df98/tumblr_nb8a00kLiT1rzf5gbo2_400.jpg)
Wait! A cool BUG legendary that is a shaman?!?! Sign me up!
It's a Naga!!!
(http://media.wizards.com/images/magic/tcg/products/ktk/8arg43u984398yf/en_uo865ptdmt.png)
I got dIzzy reading Howl of the Horde. Needless to say, I'll probably never know what that card actually does now.
Quote from: Agrus Kos, Enforcer of Truth on September 01, 2014, 11:08:51 AM
(https://31.media.tumblr.com/52b8059ceaff22751e3ab3eeb70e0dc1/tumblr_nb8a00kLiT1rzf5gbo1_400.jpg)
(https://38.media.tumblr.com/65ace3f5a9182f7712b8ebe33e04df98/tumblr_nb8a00kLiT1rzf5gbo2_400.jpg)
Wait! A cool BUG legendary that is a shaman?!?! Sign me up!
Both of those cards are grossly good :(
That nasty 'ole bug is gunna wreck in whatever format she's played in!
I find it kinda interesting that the Naga get their own creature type. I was expecting them to be an extension of the Snake type, like the Orochi, or how the Leonin and Ainok are to Cats and Hounds.
I'm already brewing Narset, though. She's exactly what I've been waiting for for Jeskai Sunforger.dec
Quote from: bravado883 on September 01, 2014, 12:14:19 PM
This set is going to be super awesome, but just as an aside--I'm really not liking some of the new wordings WotC has been using to make things "easier to understand." The new Sultai dude says "Whenever one or more creatures are put into your graveyard from your library, put a 2/2 black zombie creature token onto the battlefield tapped." What is this "or more" nonsense? This confusingly makes it sound like if multiple creatures were put in at the same time the card would only trigger once, even though I'm 99% sure it still triggers on each creature. Why couldn't it have just said "Whenever a creature is put into your graveyard from your library..." It seems like they're trying to be too clear, which is leading to confusing wording, like on {Chain Veil}. Do you guys like these changes?
The reason is that if One or More creature cards are placed there in a single Game Action (like her own ability, or Dredge), it'll only trigger once. Her ability is already amazing on its own, when combined with things like {Mesmeric Orb} and Dredge. It doesn't need to be more bonkers.
Quote from: Agrus Kos, Enforcer of Truth on September 01, 2014, 11:16:49 AM
(http://media.wizards.com/images/magic/tcg/products/ktk/8arg43u984398yf/en_uo865ptdmt.png)
+ {Relentless Assault}
Quote from: GlowackAttack on September 01, 2014, 12:19:08 PM
So now that fetchlands are confirmed (praise The Lord) I have just realized something... The targets for them kind suck. We don't have shocks anymore, so we are just getting a glorified {evolving wild} which allows untapped... I'm not dissing them, but does anybody believe that we may be getting some lands similar to {sapseed forest} or something? Ones that are technically a mountain/swamp/etc, but give abilities.
Fetchlands made sense in Zendikar because of the double Landfall trigger. They were designed for that set to complete the cycle.
Fetchlands in Khans just seem to be a money grab, but they are also the mana fixing for allied colors. Enemy colors got pain lands in the core set. It hurts them once every time they go to use them. Fetchlands hurt 1 time, and you fix the color you need. They're sort of glorified {Evolving Wilds} like you said.
Standard players will jam them anyway, or sell them to Modern, Legacy and EDH players to get stuff they need.
Quote from: Agrus Kos, Enforcer of Truth on September 01, 2014, 11:06:28 AM
Quote from: Noblellama on September 01, 2014, 10:49:28 AM
Quote from: Agrus Kos, Enforcer of Truth on September 01, 2014, 10:43:13 AM
That Ugin thing goes infinite with {Prototype Portal}
You would still need to find a way to get rid of the token each turn though
You make another one, its legendary.
That wouldn't work, it would get rid of one token but the other would make you skip your extra turn
Quote from: bravado883 on September 01, 2014, 12:14:19 PM
This set is going to be super awesome, but just as an aside--I'm really not liking some of the new wordings WotC has been using to make things "easier to understand." The new Sultai dude says "Whenever one or more creatures are put into your graveyard from your library, put a 2/2 black zombie creature token onto the battlefield tapped." What is this "or more" nonsense? This confusingly makes it sound like if multiple creatures were put in at the same time the card would only trigger once, even though I'm 99% sure it still triggers on each creature. Why couldn't it have just said "Whenever a creature is put into your graveyard from your library..." It seems like they're trying to be too clear, which is leading to confusing wording, like on {Chain Veil}. Do you guys like these changes?
If it said "Whenever a creature", it would be so broken. The wording is correct and means what you believed it did not.
Quote from: S717 on September 01, 2014, 12:40:11 PM
Quote from: Agrus Kos, Enforcer of Truth on September 01, 2014, 11:16:49 AM
(http://media.wizards.com/images/magic/tcg/products/ktk/8arg43u984398yf/en_uo865ptdmt.png)
+ {Relentless Assault}
Even + {lightning bolt} is a very efficient 9 damage. I like this card
Completely wild speculation here but I would
Love to see a {vindicate} reprint and it seems logical in the theme of this set.
Quote from: cltrn81 on September 01, 2014, 01:20:43 PM
Completely wild speculation here but I would
Love to see a {vindicate} reprint and it seems logical in the theme of this set.
Agreed but MaRo said it's too powerful for standard :( so I doubt it :(
We're getting greedy :P
{Vindicate} probably is too good for Standard. It doesn't help that {Thoughtseize} is in Standard already.
Howl for the horde....
So good. So damn good!
{R} just got some love!
Wonder if we'll get a {time vault} reprint (cuz time travel right?) with that "skip extra turns card"
Unfortunately, reserved list :P
Not even legal in legacy.
Quote from: Destore117 on September 01, 2014, 02:07:56 PM
Wonder if we'll get a {time vault} reprint (cuz time travel right?) with that "skip extra turns card"
No. Reserved list
Quote from: Dudecore on September 01, 2014, 01:41:04 PM
We're getting greedy :P
{Vindicate} probably is too good for Standard. It doesn't help that {Thoughtseize} is in Standard already.
A non land version on vindicate might be ok
Oh lol didn't know there was a reserved list. Hmm...well wasn't medomai in rtr block? So he'd be leaving standard right? So, what kinda "extra turn" stuff would there be? I doubt they'd print that card just for it to counter itself if multiple players have one
Nvm medomai is Theros just saw that.
Quote from: Hunteroffire9 on September 01, 2014, 02:12:42 PM
Quote from: Dudecore on September 01, 2014, 01:41:04 PM
We're getting greedy :P
{Vindicate} probably is too good for Standard. It doesn't help that {Thoughtseize} is in Standard already.
A non land version on vindicate might be ok
{Mortify}?
Problem is that White and Black don't do what {Vindicate} does anymore. Green is non-land permanent destruction I believe
Other than scg: where can one preorder?
Quote from: Muggywuggy on September 01, 2014, 04:48:44 PM
Other than scg: where can one preorder?
Sealed product on cardkingdom. Don't think they do singles.
is there a site to see the cards in the set
Quote from: AdamS on September 01, 2014, 05:45:55 PM
is there a site to see the cards in the set
mythicspoiler.com
How many more spoils must we be apart of....hate when things sell out cuz I'm waiting a day to see if anything else comes out so I don't have to triple up on shipping
With the fetches and wedges this is reminding me of when I was playing Shards/Zendikar era standard. I want to see more BUG Legends though ππ
Fetch Land Announcement Reaction: http://youtu.be/FSwaPskQfzc
You think Richard Garfield ever imagined players going this crazy for LANDS?!
(https://38.media.tumblr.com/6ce408793b481484be7be88dc10d79cf/tumblr_nb983wZXd21tophcho1_400.jpg)
I was going to go Temur just based on the art for fun, but now it's looking like a limited all star choice.
Quote from: NovusOrbis on September 01, 2014, 11:35:19 PM
I was going to go Temur just based on the art for fun, but now it's looking like a limited all star choice.
I loved the fact that it had the fatties an the colors I wanted to build. Now I can agree that this deck is clan is going to be epic.
I'm just really happy hexproof isn't dead. So many people have been complaining that hexproof is "non-interactive" and "unfair", but I always thought it was an interesting ability that makes creatures worth playing.
I preferred shroud just cuz it felt more balanced. But I can understand it on higher costing creeps. Just those 1-2 drop hexxies that no one can touch early game ;~; no thanks.
(https://38.media.tumblr.com/392b138d555a89a2a411bc5aa9815843/tumblr_nb9bex594g1tophcho1_400.jpg)
Supposed translation:
Anafenza, the Foremost WBG
Legendary Creature - Human Soldier (Mythic)
When Anafenza the Foremost attacks, put a +1/+1 counter on another target tapped creature you control.
If a creature card would be put into an opponent's graveyard from anywhere, exile it instead.
4/4
Quote from: Agrus Kos, Enforcer of Truth on September 02, 2014, 12:51:14 AM
(https://38.media.tumblr.com/392b138d555a89a2a411bc5aa9815843/tumblr_nb9bex594g1tophcho1_400.jpg)
Supposed translation:
Anafenza, the Foremost WBG
Legendary Creature - Human Soldier (Mythic)
When Anafenza the Foremost attacks, put a +1/+1 counter on another target tapped creature you control.
If a creature card would be put into an opponent's graveyard from anywhere, exile it instead.
4/4
Seems like the lamest legendary so far. Does shut down that other one though...
It may be lame, but I feel it's the most playable so far lol
Quote from: Anoobass on September 02, 2014, 01:36:34 AM
It may be lame, but I feel it's the most playable so far lol
Agreed...
Except for maybe Zurgo. That dude is a badass
My favorite response to the Sagu Mauler:
"One of the coolest things about this card to me is the forest sagu itself. It seems like it's a rainforest biome, which we hadn't seen on Tarkir as far as I knew. Is that some mist in the background? Very pretty."
Quote from: Anoobass on September 02, 2014, 01:36:34 AM
It may be lame, but I feel it's the most playable so far lol
4/4 for 3 mana with 2 abilities.. Sure why not
You know what'd be fun? That double copy red card. Oh I attacked this turn. I'll just make you do 21 cards with {Mindsculpt}
Or -shudders- {Glimpse the Unthinkable}
Do you guys think we'll get Ultimatums in Wedge colours like {Titanic Ultimatum} or something.
Well, there's this:
(http://mythicspoiler.com/ktk/cards/temurascendency.jpg)
There might be other Enchantments for each clan.
Quote from: The1337Magician on September 02, 2014, 08:23:55 AM
Well, there's this:
(http://mythicspoiler.com/ktk/cards/temurascendency.jpg)
There might be other Enchantments for each clan.
That card is so sick dude.
Ascendancy is a cycle. Check the spoilers.
for some reason reminds me of the enchament version of brimaz lol
{R} {W} {B} agro with fetch lands i am loving this
The clans each worship an aspect/bones of the dragons. Seems like a correlation to Mercadia, where the sacred relics were the bones of Ramos...
See the unwritten 4{G}{G}
Reveal top 8 cards of library. You may put a creature from among them into play.
Ferocious - you may put two creatures into play.
Mythic sorcery.
http://www.mtgsalvation.com/cards/khans-of-tarkir/23385-utter-end
Near Vindicate
Quote from: Noblellama on September 02, 2014, 11:22:30 AM
Quote from: Thetrufflehunter on September 02, 2014, 11:17:28 AM
See the unwritten 4{G}{G}
Reveal top 8 cards of library. You may put a creature from among them into play.
Ferocious - you may put two creatures into play.
Mythic sorcery.
Hole mother of broken spells
(http://i.imgur.com/UI25XWH.jpg)
Yay! New Mayael cards!
Quote from: InfinitiveDivinity on September 02, 2014, 11:37:49 AM
Quote from: Noblellama on September 02, 2014, 11:22:30 AM
Quote from: Thetrufflehunter on September 02, 2014, 11:17:28 AM
See the unwritten 4{G}{G}
Reveal top 8 cards of library. You may put a creature from among them into play.
Ferocious - you may put two creatures into play.
Mythic sorcery.
Hole mother of broken spells
(http://i.imgur.com/UI25XWH.jpg)
Yay! New Mayael cards!
Great, another reason for me to buy {Scroll Rack} and {Sensi's Divining Top}.
In other news, that card is brokenly good.
Quote from: Taysby on September 02, 2014, 11:55:54 AM
Quote from: rarehuntertay on September 02, 2014, 11:36:57 AM
http://www.mtgsalvation.com/cards/khans-of-tarkir/23385-utter-end
Near Vindicate
Will get ridiculously expensive.
Must preorder all of them!
Might be better. Exile and instant speed. Why couldn't they have put 1 of these cards into Theros? That set seems weaker the more Khans gets spoiled.
I can't see it being that much over $10, {Vindicate} is super strong and printed way less, and it's only $20. This card is going to be sick however. Can't wait to get one.
5.99 presales.... Ugh
$6 is probably a fair price. I mean, what was {Heroes Downfall} at? Like $15 at one time. This is better, just more mana intensive, so it will be played less.
Quote from: Dudecore on September 02, 2014, 12:10:42 PM
Quote from: Taysby on September 02, 2014, 11:55:54 AM
Quote from: rarehuntertay on September 02, 2014, 11:36:57 AM
http://www.mtgsalvation.com/cards/khans-of-tarkir/23385-utter-end
Near Vindicate
Will get ridiculously expensive.
Must preorder all of them!
Might be better. Exile and instant speed. Why couldn't they have put 1 of these cards into Theros? That set seems weaker the more Khans gets spoiled.
I can't see it being that much over $10, {Vindicate} is super strong and printed way less, and it's only $20. This card is going to be sick however. Can't wait to get one.
I was close when I said potential {vindicate} reprint ;)
For 4 mana they could have made it "target permanent" IMO
Also instant speed & exile. Kinda odd that it's exile not destroy.
Its just good enough to see play, without being completely broken. Design and Development have been getting better at finding that line with new cards. Like {Nykthos, Shrine to Nyx}, right on that edge.
New design philosophy abhors land destruction. Which is why it is non-land.
Quote from: Dudecore on September 02, 2014, 01:54:18 PM
Its just good enough to see play, without being completely broken. Design and Development have been getting better at finding that line with new cards. Like {Nykthos, Shrine to Nyx}, right on that edge.
New design philosophy abhors land destruction. Which is why it is non-land.
I understand they don't like land destruction but man-lands are a thing! I think at 4 mana it would not be OP if it was target permanent
Quote from: Noblellama on September 02, 2014, 02:11:39 PM
How would you like to miss your T4 land drop and they don't and they kill one of your lands taking you to 2 lands against their 4?
I don't like looking at {mutavault} or {celestial collonade} while chilling with an {abrupt decay} in my hand either.
If you get a fourth straight land drop than you deserve to cast something cool :)
Quote from: cltrn81 on September 02, 2014, 02:20:09 PM
Quote from: Noblellama on September 02, 2014, 02:11:39 PM
How would you like to miss your T4 land drop and they don't and they kill one of your lands taking you to 2 lands against their 4?
I don't like looking at {mutavault} or {celestial collonade} while chilling with an {abrupt decay} in my hand either.
Burn spell don't care.
Quote from: Taysby on September 02, 2014, 03:12:53 PM
Quote from: Dudecore on September 02, 2014, 12:43:50 PM
$6 is probably a fair price. I mean, what was {Heroes Downfall} at? Like $15 at one time. This is better, just more mana intensive, so it will be played less.
But this is a modern legal vindicate. That'll probably make it worth more.
It also costs 500 mana
So. Probably missed it but has there been the {R}{W}{B} ascendancy card spoiled?
Quote from: Noblellama on September 02, 2014, 03:24:48 PM
Last page
Ah...wish it wasn't a 1/1 red goblin. Wish it could be like a 1/1 RWB raider or something.
Mainly cuz I wanna splash red in my Orzhov....OMG....HOWL OF THE HORDE + Discard spells...
(http://mythicspoiler.com/ktk/cards/abzanascendancy.jpg)
Quote from: The1337Magician on September 02, 2014, 04:10:06 PM
(http://mythicspoiler.com/ktk/cards/abzanascendancy.jpg)
This one. I like. {Honor of the Pure} says hello
Quote from: Hunteroffire9 on September 01, 2014, 02:12:42 PM
Quote from: Dudecore on September 01, 2014, 01:41:04 PM
We're getting greedy :P
{Vindicate} probably is too good for Standard. It doesn't help that {Thoughtseize} is in Standard already.
A non land version on vindicate might be ok
Pretty much hit the nail on the head here. And dudcore got shown up...lol Utter End too nice
Quote from: Destore117 on September 02, 2014, 04:14:45 PM
Quote from: The1337Magician on September 02, 2014, 04:10:06 PM
(http://mythicspoiler.com/ktk/cards/abzanascendancy.jpg)
This one. I like. {Honor of the Pure} says hello
{Athreos god of passage} just got good
Quote from: Hunteroffire9 on September 01, 2014, 02:12:42 PM
Quote from: Dudecore on September 01, 2014, 01:41:04 PM
We're getting greedy :P
{Vindicate} probably is too good for Standard. It doesn't help that {Thoughtseize} is in Standard already.
A non land version on vindicate might be ok
Hah I called it! I called uttered before it was spoilers xD
(https://38.media.tumblr.com/fcf762eaf7845f612f80dad9973ed4e6/tumblr_nbama5sWcW1tophcho6_r1_250.jpg)
(https://31.media.tumblr.com/25956d38c6a803bd210edd7ff163dcb1/tumblr_nbama5sWcW1tophcho1_250.jpg)
(https://38.media.tumblr.com/4b29816a905eb15f41f1ecf57b9f4434/tumblr_nbama5sWcW1tophcho3_250.png)
Ankle shanker is a goblin.
So going in my dega midrange goblins.
Quote from: Agrus Kos, Enforcer of Truth on September 02, 2014, 05:35:59 PM
(https://38.media.tumblr.com/fcf762eaf7845f612f80dad9973ed4e6/tumblr_nbama5sWcW1tophcho6_r1_250.jpg)
(https://31.media.tumblr.com/25956d38c6a803bd210edd7ff163dcb1/tumblr_nbama5sWcW1tophcho1_250.jpg)
(https://38.media.tumblr.com/4b29816a905eb15f41f1ecf57b9f4434/tumblr_nbama5sWcW1tophcho3_250.png)
{Ankle Shanker} can't be legit. First strike and death touch like wth?
Quote from: LinkCelestrial on September 02, 2014, 05:43:19 PM
Quote from: Agrus Kos, Enforcer of Truth on September 02, 2014, 05:35:59 PM
(https://38.media.tumblr.com/fcf762eaf7845f612f80dad9973ed4e6/tumblr_nbama5sWcW1tophcho6_r1_250.jpg)
(https://31.media.tumblr.com/25956d38c6a803bd210edd7ff163dcb1/tumblr_nbama5sWcW1tophcho1_250.jpg)
(https://38.media.tumblr.com/4b29816a905eb15f41f1ecf57b9f4434/tumblr_nbama5sWcW1tophcho3_250.png)
{Ankle Shanker} can't be legit. First strike and death touch like wth?
T3 mardu ascendancy t4 rabble master. T5 this. Swing with 3 1/1s a 3/3 and a 6/2 all with first strike and death touch
Quote from: Gocougs509 on September 02, 2014, 04:32:01 PM
Quote from: Hunteroffire9 on September 01, 2014, 02:12:42 PM
Quote from: Dudecore on September 01, 2014, 01:41:04 PM
We're getting greedy :P
{Vindicate} probably is too good for Standard. It doesn't help that {Thoughtseize} is in Standard already.
A non land version on vindicate might be ok
Pretty much hit the nail on the head here. And dudcore got shown up...lol Utter End too nice
It still isn't {Vindicate} :P
It's nice. I gotta work it into my Stax deck somehow.
I think cat demon is now my favorite creature type... Lol
Quote from: Taysby on September 02, 2014, 06:10:07 PM
Quote from: Agrus Kos, Enforcer of Truth on September 02, 2014, 05:35:59 PM
(https://38.media.tumblr.com/fcf762eaf7845f612f80dad9973ed4e6/tumblr_nbama5sWcW1tophcho6_r1_250.jpg)
And of course it has haste... Is wizards trying to break magic with all of this power?
Will these guys just be edh/standard playable or do you think they'll see play in modern. (not just this one, all of them)
Costs 5 mana :/ so probably not modern playable
Quote from: Taysby on September 02, 2014, 06:10:07 PM
Quote from: Agrus Kos, Enforcer of Truth on September 02, 2014, 05:35:59 PM
(https://38.media.tumblr.com/fcf762eaf7845f612f80dad9973ed4e6/tumblr_nbama5sWcW1tophcho6_r1_250.jpg)
And of course it has haste... Is wizards trying to break magic with all of this power?
Will these guys just be edh/standard playable or do you think they'll see play in modern. (not just this one, all of them)
Modern laughs and says before attackers ... Path or mana leak or cryptic or anything. Sure dies to doom blade isn't normally a reason but 5 mana in modern especially 3 colours is awful. No modern deck (so far) goes {B}{W}{R} so there's that too ...
Well RDW splashes {W}{B} for {Boros Charm} etc. and {Bump in the night} but this guy is not suited for that deck
Well now I am playing goblins for standard now
Rakasha + {Tormod's Crypt} + Mill (self or other)
Quote from: Agrus Kos, Enforcer of Truth on September 02, 2014, 05:35:59 PM
(https://38.media.tumblr.com/fcf762eaf7845f612f80dad9973ed4e6/tumblr_nbama5sWcW1tophcho6_r1_250.jpg)
That goblin is {Legion Loyalist} on scary steroids...
Quote from: imthelolrus on September 02, 2014, 06:15:15 PM
Quote from: Taysby on September 02, 2014, 06:10:07 PM
Quote from: Agrus Kos, Enforcer of Truth on September 02, 2014, 05:35:59 PM
(https://38.media.tumblr.com/fcf762eaf7845f612f80dad9973ed4e6/tumblr_nbama5sWcW1tophcho6_r1_250.jpg)
And of course it has haste... Is wizards trying to break magic with all of this power?
Will these guys just be edh/standard playable or do you think they'll see play in modern. (not just this one, all of them)
Costs 5 mana :/ so probably not modern playable
Dies to lightning bolt. This guy might not be standard playable because of it dies to most burn but LIMITED BOMB. I sware if wizards does not print some decent instant speed burn in khans, this guy is ridiculous.
And he SHANKS ANKLES! OP
I bet the 5 drop cycle is the promos for intro packs! INCLUDING THE SHANKER AND THE OILIPHANT
Quote from: rarehuntertay on September 02, 2014, 10:34:11 AM
The clans each worship an aspect/bones of the dragons. Seems like a correlation to Mercadia, where the sacred relics were the bones of Ramos...
Did some research. Turns out Ramos was a Dragon Engine constructed by Urza. So I guess there is no correlation... :(
Thoughts on morph token?
http://imgur.com/SJ9e2Al
Quote from: rarehuntertay on September 02, 2014, 06:32:04 PM
Quote from: Agrus Kos, Enforcer of Truth on September 02, 2014, 05:35:59 PM
(https://38.media.tumblr.com/fcf762eaf7845f612f80dad9973ed4e6/tumblr_nbama5sWcW1tophcho6_r1_250.jpg)
That goblin is {Legion Loyalist} on scary steroids...
Unless you mean the art, no. Loyalist enables rabble red to have a much better pre board matchup against gw aggro and burn, and he is also 4 less mana. Also, this guy is three colours...
Quote from: Hunteroffire9 on September 02, 2014, 06:50:10 PM
Thoughts on morph token?
http://imgur.com/SJ9e2Al
I love it. Next token I'll be collecting.
Quote from: Noblellama on September 02, 2014, 07:17:22 PM
I cannot help but feel like the art on the Shankar is VERY familiar...
It looks a bit like me... (If anyone knows what I mean, lemme know :P)
It was one of the original 5 arts spoiled.
Quote from: Hunteroffire9 on September 02, 2014, 06:50:10 PM
Thoughts on morph token?
http://imgur.com/SJ9e2Al
i think it could be more descriptive, like "this creature has no name. this creature has no type." so people dont try to bile blight away their opponents morph creatures when its only gonna hit one.
and {ankle shanker}!!!! maybe the best flavored magic card of all time.
Quote from: Noblellama on September 02, 2014, 07:17:22 PM
I cannot help but feel like the art on the Shankar is VERY familiar...
Looks like one of the monsters from the movie "Critters"...
I am shocked by all of the Ankle Shanker love.
They should print those Morph tokens onto sleeves. Not that I'll play with those sleeves, but I think players would be interested.
It kind of looks like the creatures name is Morph...
Quote from: Dudecore on September 02, 2014, 08:00:53 PM
I am shocked by all of the Ankle Shanker love.
They should print those Morph tokens onto sleeves. Not that I'll play with those sleeves, but I think players would be interested.
It kind of looks like the creatures name is Morph...
exactly so confusing when its not.
Quote from: Dudecore on September 02, 2014, 05:49:31 PM
Quote from: Gocougs509 on September 02, 2014, 04:32:01 PM
Quote from: Hunteroffire9 on September 01, 2014, 02:12:42 PM
Quote from: Dudecore on September 01, 2014, 01:41:04 PM
We're getting greedy :P
{Vindicate} probably is too good for Standard. It doesn't help that {Thoughtseize} is in Standard already.
A non land version on vindicate might be ok
Pretty much hit the nail on the head here. And dudcore got shown up...lol Utter End too nice
It still isn't {Vindicate} :P
It's nice. I gotta work it into my Stax deck somehow.
The point is that you said these colors don't do this anymore, but wizards feels differently I guess :p
But back to comparing it to {vindicate}, with the obvious and necessary downside of not being able to hit lands aside, I agree with you that 1 more mana for instant speed and exile is a pretty good trade-off. This is definitely a good card!
Yeah I was wrong about that. I remember reading on Blogatog something about Green being non-land permanent destruction now. But it dawned on me that {Ashen Rider} is a very recent thing. But I feel {vindicate}d that {Vindicate} wasn't reprinted. I think that extra mana honestly makes it worse then {Vindicate}, but it does everything you'd want it to do really. I don't know how it's going to fair in Standard, talking to some buddies who play that format said it probably won't be seeing much play. I know that historically 4-mana destroy spells are a tough sell.
Quote from: Dudecore on September 02, 2014, 08:32:48 PM
Yeah I was wrong about that. I remember reading on Blogatog something about Green being non-land permanent destruction now. But it dawned on me that {Ashen Rider} is a very recent thing. But I feel {vindicate}d that {Vindicate} wasn't reprinted. I think that extra mana honestly makes it worse then {Vindicate}, but it does everything you'd want it to do really. I don't know how it's going to fair in Standard, talking to some buddies who play that format said it probably won't be seeing much play. I know that historically 4-mana destroy spells are a tough sell.
To be fair though this is arguably the best one we've seen yet... I think it will see some play for sure but we'll just have to wait and see
mythicspoiler.com (http://mythicspoiler.com)
I'm certain there'll be some ramp in Khans and the card will see decent play given situational goodness as it avoids Regenerate/Indestructible annoyances.
I'd run it as a 2-of in my Orzhov for sure. Maybe sideboard a 3rd
Quote from: Noblellama on September 02, 2014, 07:17:22 PM
I cannot help but feel like the art on the Shankar is VERY familiar...
It looks like a furry Podling from The Dark Crystal.
http://mythicspoiler.com/ktk/index.html
I've also attached it to the first post by {{Xaol}} too.
Uh new spoiler
Don't know how to make picture come up:
<img src="http://i.imgur.com/p9cPhed.png" alt="Uploaded with Imgupr" />
Quote from: Hunteroffire9 on September 03, 2014, 08:10:39 AM
Uh new spoiler
Don't know how to make picture come up:
(http://mythicspoiler.com/ktk/cards/ghostfireblade.jpg)
Seems like colorless creatures will be a thing. I have an inclination that these won't be artifact creatures. Either Ugin or Eldrazi confirmed.
Quote from: The1337Magician on September 03, 2014, 08:36:56 AM
Quote from: Hunteroffire9 on September 03, 2014, 08:10:39 AM
Uh new spoiler
Don't know how to make picture come up:
(http://mythicspoiler.com/ktk/cards/ghostfireblade.jpg)
Seems like colorless creatures will be a thing. I have an inclination that these won't be artifact creatures. Either Ugin or Eldrazi confirmed.
Face down creatures are colorless
Quote from: rarehuntertay on September 03, 2014, 09:25:10 AM
Quote from: The1337Magician on September 03, 2014, 08:36:56 AM
Quote from: Hunteroffire9 on September 03, 2014, 08:10:39 AM
Uh new spoiler
Don't know how to make picture come up:
(http://mythicspoiler.com/ktk/cards/ghostfireblade.jpg)
Seems like colorless creatures will be a thing. I have an inclination that these won't be artifact creatures. Either Ugin or Eldrazi confirmed.
Face down creatures are colorless
Shh... It's def eldrazi.. π
Quote from: Hunteroffire9 on September 03, 2014, 08:10:39 AM
Uh new spoiler
Don't know how to make picture come up:
<img src="http://i.imgur.com/p9cPhed.png" alt="Uploaded with Imgupr" />
Don't know where they got the {Ghostfire Blade} from, but I clicked the link and it pulled up something called {Wingmate Roc}, holy crap dude! That thing is crazy!!!
Quote from: InfinitiveDivinity on September 03, 2014, 10:07:25 AM
Quote from: Hunteroffire9 on September 03, 2014, 08:10:39 AM
Uh new spoiler
Don't know how to make picture come up:
<img src="http://i.imgur.com/p9cPhed.png" alt="Uploaded with Imgupr" />
Don't know where they got the {Ghostfire Blade} from, but I clicked the link and it pulled up something called {Wingmate Roc}, holy crap dude! That thing is crazy!!!
Oh god no, its {Squadron Hawks} all over again, but with a life gain. Sigh. This set seems broken. I want it.
Quote from: Noblellama on September 03, 2014, 09:09:01 AM
Quote from: The1337Magician on September 03, 2014, 08:36:56 AM
Quote from: Hunteroffire9 on September 03, 2014, 08:10:39 AM
Uh new spoiler
Don't know how to make picture come up:
(http://mythicspoiler.com/ktk/cards/ghostfireblade.jpg)
Seems like colorless creatures will be a thing. I have an inclination that these won't be artifact creatures. Either Ugin or Eldrazi confirmed.
T2 2/4 flying ornithopters!!!!!
Finally something for my Ensoul Blast deck! {Ghostfire Blade} and {Ugin's Nexus} are the only things so far....
Flying Crane Technique looks fun.
Quote from: Noblellama on September 03, 2014, 03:13:27 PM
Holy smokies batman!!!
(http://i.imgur.com/BuVm1S9.jpg)
I need a playset foiled, that art π
Is it just me, or does this seem like the best limited experience in an expert expansion in a while? Obviously we have to wait until there are more commons spoiled, but it seems like games will be more interesting with all the weird things like Prowess and Morph.
Quote from: Spikepit on September 03, 2014, 10:29:14 AM
Quote from: InfinitiveDivinity on September 03, 2014, 10:07:25 AM
Quote from: Hunteroffire9 on September 03, 2014, 08:10:39 AM
Uh new spoiler
Don't know how to make picture come up:
<img src="http://i.imgur.com/p9cPhed.png" alt="Uploaded with Imgupr" />
Don't know where they got the {Ghostfire Blade} from, but I clicked the link and it pulled up something called {Wingmate Roc}, holy crap dude! That thing is crazy!!!
Oh god no, its {Squadron Hawks} all over again, but with a life gain. Sigh. This set seems broken. I want it.
-_-
Quote from: Agrus Kos, Enforcer of Truth on September 03, 2014, 04:19:12 PM
Is it just me, or does this seem like the best limited experience in an expert expansion in a while? Obviously we have to wait until there are more commons spoiled, but it seems like games will be more interesting with all the weird things like Prowess and Morph.
Prowess will get interesting when we see some of the low costing instants and sorceries.
Morph coming back I feel like for newer players could make it confusing.
But still I could see this being a fun draft or limited.
Quote from: CrackaLacka on September 03, 2014, 05:07:05 PM
Quote from: Spikepit on September 03, 2014, 10:29:14 AM
Quote from: InfinitiveDivinity on September 03, 2014, 10:07:25 AM
Quote from: Hunteroffire9 on September 03, 2014, 08:10:39 AM
Uh new spoiler
Don't know how to make picture come up:
<img src="http://i.imgur.com/p9cPhed.png" alt="Uploaded with Imgupr" />
Don't know where they got the {Ghostfire Blade} from, but I clicked the link and it pulled up something called {Wingmate Roc}, holy crap dude! That thing is crazy!!!
Oh god no, its {Squadron Hawks} all over again, but with a life gain. Sigh. This set seems broken. I want it.
-_-
Sorry, I'll clarify. I
DO NOT want S. Hawks, at all!!! But I want the ridiculously amazing cards!
I want hawk reprints!!!!!
Not to derail spoiler speculation
But what's so good about squad hawks?
Quote from: Destore117 on September 03, 2014, 11:10:40 PM
Not to derail spoiler speculation
But what's so good about squad hawks?
Nothing. Nothing is good. π
Quote from: Destore117 on September 03, 2014, 11:10:40 PM
Not to derail spoiler speculation
But what's so good about squad hawks?
Even though I wasn't in standard at the time, I believe that it was ZEN/M11/Scars Standard. It originated as Draw-Go, a control deck. It then turned into Caw-Go by Brian Kibler by adding {Squadron Hawks}. Then with Scars Block, the Swords and {Batterskull} came out and basically, it became a Hawk Voltron thing. It seems pretty scary. Oh, and of course it ran {Jace, the Mind Sculptor} and {Stoneforge Mystic} just cuz.
{Squadron Hawk} ruled because he tutored for himself, could fly and carry a sword. It's still really good in Pauper, where draw-go is still possible.
Quote from: The1337Magician on September 04, 2014, 08:16:13 AM
Quote from: Destore117 on September 03, 2014, 11:10:40 PM
Not to derail spoiler speculation
But what's so good about squad hawks?
Even though I wasn't in standard at the time, I believe that it was ZEN/M11/Scars Standard. It originated as Draw-Go, a control deck. It then turned into Caw-Go by Brian Kibler by adding {Squadron Hawks}. Then with Scars Block, the Swords and {Batterskull} came out and basically, it became a Hawk Voltron thing. It seems pretty scary. Oh, and of course it ran {Jace, the Mind Sculptor} and {Stoneforge Mystic} just cuz.
It was the reason why Stoneforge and Jace were banned pre-maturely. It was not a fun deck to play against.
More spoilers.
A clone that clones anything except for lands.
A djinn that gives your creatures lifelink if you cast a noncreature.
A card that if it morphs on your turn, gain control of target creature until the end of the turn, it gains haste.
And an {X} red spell that deals 2 extra damage if you have a creature with 4 it more power
That morph spell stealer thing. Cool, but I don't see it getting much play outside of EDH. Not saying it's bad, saying it's cool but a little too many heavy and hit and miss to see standard play.
Fuuuuuuuu
Copy everything creature
Quote from: Muggywuggy on September 04, 2014, 12:42:08 PM
Fuuuuuuuu
Copy everything creature
I just realized he can clone walkers...
$15 preorder π
Guess I'm pullin or trading
Which is better?
{Phyrexian Metamorph} or this new clone?
Phyrexian can be played for 3 and 2 life in any color combo (outside of EDH) and this guy has double blue in his cost. However he can copy Planeswalkers and enchantments.
Quote from: The1337Magician on September 04, 2014, 02:38:40 PM
Which is better?
{Phyrexian Metamorph} or this new clone?
Phyrexian can be played for 3 and 2 life in any color combo (outside of EDH) and this guy has double blue in his cost. However he can copy Planeswalkers and enchantments.
I like the versatility of the new guy. Copy your opponents PW is just silly. I already have plans for this guy.
I hate how I don't get wifi at school so have to rush to catch up when I get home.
So you have Garruk?
I have Garruk too
Holy actual .poo. this is beatiful
Quote from: Muggywuggy on September 04, 2014, 04:05:21 PM
So you have Garruk?
I have Garruk too
Is it considered suicide if you kill you clone?
He can also be bounced. So make him a thragtusk or whatever, then bounce and make a planes walker
This card is amazing
If he dies or something as a copy of like {Phytotitan} would he come back? Or hit yard and no longer be a copy?
Quote from: Destore117 on September 04, 2014, 05:15:57 PM
If he dies or something as a copy of like {Phytotitan} would he come back? Or hit yard and no longer be a copy?
he'll have the ability and it will be referring to the clone instead and still work. then when he enters he can choose something new.
Quote from: particle on September 04, 2014, 05:43:19 PM
Quote from: Destore117 on September 04, 2014, 05:15:57 PM
If he dies or something as a copy of like {Phytotitan} would he come back? Or hit yard and no longer be a copy?
he'll have the ability and it will be referring to the clone instead and still work. then when he enters he can choose something new.
Oh. Oh this is good. I like this.
Quote from: Destore117 on September 04, 2014, 05:56:34 PM
Quote from: particle on September 04, 2014, 05:43:19 PM
Quote from: Destore117 on September 04, 2014, 05:15:57 PM
If he dies or something as a copy of like {Phytotitan} would he come back? Or hit yard and no longer be a copy?
he'll have the ability and it will be referring to the clone instead and still work. then when he enters he can choose something new.
Oh. Oh this is good. I like this.
Just like when {Phantasmal Image} or {Phyrexian Metamorph} copies an undying creature
Quote from: cltrn81 on August 31, 2014, 07:22:31 AM
Pre-ordered $285 for 3 boxes with my coolstuffinc discount.
Ok call me crazy but I just made a second purchase of a complete playset without mythics for $380 after my discount. I figure the fetches will be around $20/per minimum so $20x20 fetches = $400.
I worked 65 hours last week so my overtime alone justifies the purchase.......my wife may feel differently but we will just keep this between ourselves ;). Just take all my money wizards.....just take it
This set must be pre-sale-ing like gangbusters. So what I paid is now $320 for the 3 booster boxes and $500 for the common/uncommon/rare playset!
Mind swipe
Instant x{U}{R}
Counter target spell unless it's controller pays x. Mind swipe deals x damage to that spell's controller.
Quote from: Thetrufflehunter on September 04, 2014, 06:48:31 PM
Mind swipe
Instant x{U}{R}
Counter target spell unless it's controller pays x. Mind swipe deals x damage to that spell's controller.
It's the exact opposite of {Overrule}
Quote from: Thetrufflehunter on September 04, 2014, 06:48:31 PM
Mind swipe
Instant x{U}{R}
Counter target spell unless it's controller pays x. Mind swipe deals x damage to that spell's controller.
The spellcaster in the art for that card is the Rattleclaw Mystic
Quote from: cltrn81 on September 04, 2014, 06:55:13 PM
Quote from: Thetrufflehunter on September 04, 2014, 06:48:31 PM
Mind swipe
Instant x{U}{R}
Counter target spell unless it's controller pays x. Mind swipe deals x damage to that spell's controller.
The spellcaster in the art for that card is the Rattleclaw Mystic
Da bones.
I wonder who Arel the Whisperer is.
{Ghostfire Blade} another hint towards the eldrazi.
Quote from: Rasser on September 04, 2014, 07:15:23 PM
{Ghostfire Blade} another hint towards the eldrazi.
Or, as someone else shot me down with. Morph creatures... :-(
Quote from: Rasser on September 04, 2014, 07:15:23 PM
{Ghostfire Blade} another hint towards the eldrazi.
Face down creatures are colourless -_-
Quote from: The1337Magician on September 04, 2014, 07:36:30 PM
Quote from: Rasser on September 04, 2014, 07:15:23 PM
{Ghostfire Blade} another hint towards the eldrazi.
Or, as someone else shot me down with. Morph creatures... :-(
yes of course forgot about that.
Quote from: Rasser on September 04, 2014, 07:44:10 PM
Quote from: The1337Magician on September 04, 2014, 07:36:30 PM
Quote from: Rasser on September 04, 2014, 07:15:23 PM
{Ghostfire Blade} another hint towards the eldrazi.
Or, as someone else shot me down with. Morph creatures... :-(
yes of course forgot about that.
Eldrazi and 2/4 ornithopters. 4/3 {Bronze Sables}. It's actually one of my fav things from this set.
I mean, the Eldrazi are still on the table. They're going back in time to find Ugin (who is dead during Khans). We don't know at which point they're going to find Ugin, it could be the first time he, Sorin and the LIthomancer imprisoned them. But it is undoubtedly for Morph creatures.
{Ghostfire} is a card already. I foresee some extra cards that are similar.
Speculation: there are usually three walkers in the first set, correct? And we usually get one completely new walker in the first set. Who do you think that would be? We have our Sarkhan and our Sorin. If we get Ugin, it will probably be in the third set. Who will it be? a tri-color possibly?
Khans of Tarkir Promos (http://magic.wizards.com/en/articles/archive/arcana/khans-tarkir-promos-2014-09-04)
I know I'll have to buy it, but the Utter End Game Day Top-8 Promo doesn't interest me all that much.
Quote from: Thetrufflehunter on September 04, 2014, 09:26:29 PM
Speculation: there are usually three walkers in the first set, correct? And we usually get one completely new walker in the first set. Who do you think that would be? We have our Sarkhan and our Sorin. If we get Ugin, it will probably be in the third set. Who will it be? a tri-color possibly?
I'm pretty sure it's just that there are 5 PWs per block.
THS-3 BNG-1 JIN-1
RTR-2 GTC-2 DGM-1
So it could be 3-1-1, but it goes SLS
So it probably will be 2-1-2
Quote from: Thetrufflehunter on September 04, 2014, 09:26:29 PM
Speculation: there are usually three walkers in the first set, correct? And we usually get one completely new walker in the first set. Who do you think that would be? We have our Sarkhan and our Sorin. If we get Ugin, it will probably be in the third set. Who will it be? a tri-color possibly?
Mark confirmed only 2 walkers in Khans
Quote from: Dudecore on September 04, 2014, 09:27:24 PM
Khans of Tarkir Promos (http://magic.wizards.com/en/articles/archive/arcana/khans-tarkir-promos-2014-09-04)
I know I'll have to buy it, but the Utter End Game Day Top-8 Promo doesn't interest me all that much.
Grr... Which intro pack to get? I really like the Crite (+1 to whoever gets the reference), or the large Mastodon (since those are my main colors)?
So either 2-2-1 or 2-1-2
Quote from: LinkCelestrial on September 04, 2014, 09:58:20 PM
Quote from: Destore117 on September 04, 2014, 09:54:41 PM
So either 2-2-1 or 2-1-2
2-0-2. Ha.
Or. Just to jank everyone.
2-0- -1 (one of the 2 gets banned and reserved XD never to print/be allowed.)
I can see utter end going places
Quote from: Spencer Addington on September 04, 2014, 11:45:40 PM
I can see utter end going places
Is 4 mana all that playable though? If there's some way to reduce the cost. I'd like it a lotttt more.
Quote from: Destore117 on September 04, 2014, 11:49:37 PM
Quote from: Spencer Addington on September 04, 2014, 11:45:40 PM
I can see utter end going places
Is 4 mana all that playable though? If there's some way to reduce the cost. I'd like it a lotttt more.
{Cloudkey}. Oh wait not in standard.
Quote from: Destore117 on September 04, 2014, 11:49:37 PM
Quote from: Spencer Addington on September 04, 2014, 11:45:40 PM
I can see utter end going places
Is 4 mana all that playable though? If there's some way to reduce the cost. I'd like it a lotttt more.
It can take care of pesky things like {sliver hivelord} and zergo.
Quote from: Spencer Addington on September 05, 2014, 12:04:12 AM
Quote from: Destore117 on September 04, 2014, 11:49:37 PM
Quote from: Spencer Addington on September 04, 2014, 11:45:40 PM
I can see utter end going places
Is 4 mana all that playable though? If there's some way to reduce the cost. I'd like it a lotttt more.
It can take care of pesky things like {sliver hivelord} and zergo.
Sideboard. Maybe. Casual play? EDH? Hell yeah. Being able to remove Eldrazi, Walkers...so valuable.
Quote from: Dudecore on August 31, 2014, 12:12:46 AM
(https://pbs.twimg.com/media/BwVs8J9CQAAxuj-.jpg)
I'm super disappointed. I just double checked his text and he doesn't lose loyalty cause he's not a Planeswalker. I was hoping he couldn't lose loyalty while he was a creature. Cause then that's reminder text so it always applies, so {Liquid Metal Coating} (I'm pretty sure there's something that permanently makes it an artifact...} + {Ensoul Artifact} + Planeswalker doesn't = invincible Planeswalker. Damn.
Quote from: LinkCelestrial on September 05, 2014, 12:26:27 AM
Quote from: Dudecore on August 31, 2014, 12:12:46 AM
(https://pbs.twimg.com/media/BwVs8J9CQAAxuj-.jpg)
I'm super disappointed. I just double checked his text and he doesn't lose loyalty cause he's not a Planeswalker. I was hoping he couldn't lose loyalty while he was a creature. Cause then that's reminder text so it always applies, so {Liquid Metal Coating} (I'm pretty sure there's something that permanently makes it an artifact...} + {Ensoul Artifact} + Planeswalker doesn't = invincible Planeswalker. Damn.
reminder text only has to be true at time of printing. the oracle can update it afterwards. if sarkhan is a creature and a planeswalker, dmg dealt would remove loyalty. but his +1 makes him not be a walker anymore so he wont lose loyalty.
Quote from: particle on September 05, 2014, 12:33:04 AM
Quote from: LinkCelestrial on September 05, 2014, 12:26:27 AM
Quote from: Dudecore on August 31, 2014, 12:12:46 AM
(https://pbs.twimg.com/media/BwVs8J9CQAAxuj-.jpg)
I'm super disappointed. I just double checked his text and he doesn't lose loyalty cause he's not a Planeswalker. I was hoping he couldn't lose loyalty while he was a creature. Cause then that's reminder text so it always applies, so {Liquid Metal Coating} (I'm pretty sure there's something that permanently makes it an artifact...} + {Ensoul Artifact} + Planeswalker doesn't = invincible Planeswalker. Damn.
reminder text only has to be true at time of printing. the oracle can update it afterwards. if sarkhan is a creature and a planeswalker, dmg dealt would remove loyalty. but his +1 makes him not be a walker anymore so he wont lose loyalty.
That's why I just said it doesn't work. And I'm sad.
Quote from: LinkCelestrial on September 05, 2014, 12:35:35 AM
Quote from: particle on September 05, 2014, 12:33:04 AM
Quote from: LinkCelestrial on September 05, 2014, 12:26:27 AM
Quote from: Dudecore on August 31, 2014, 12:12:46 AM
(https://pbs.twimg.com/media/BwVs8J9CQAAxuj-.jpg)
I'm super disappointed. I just double checked his text and he doesn't lose loyalty cause he's not a Planeswalker. I was hoping he couldn't lose loyalty while he was a creature. Cause then that's reminder text so it always applies, so {Liquid Metal Coating} (I'm pretty sure there's something that permanently makes it an artifact...} + {Ensoul Artifact} + Planeswalker doesn't = invincible Planeswalker. Damn.
reminder text only has to be true at time of printing. the oracle can update it afterwards. if sarkhan is a creature and a planeswalker, dmg dealt would remove loyalty. but his +1 makes him not be a walker anymore so he wont lose loyalty.
That's why I just said it doesn't work. And I'm sad.
yea i think thats a good think. just run {avacyn, angel of hope} if you want indestructable walkers.
Quote from: particle on September 05, 2014, 12:37:11 AM
Quote from: LinkCelestrial on September 05, 2014, 12:35:35 AM
Quote from: particle on September 05, 2014, 12:33:04 AM
Quote from: LinkCelestrial on September 05, 2014, 12:26:27 AM
Quote from: Dudecore on August 31, 2014, 12:12:46 AM
(https://pbs.twimg.com/media/BwVs8J9CQAAxuj-.jpg)
I'm super disappointed. I just double checked his text and he doesn't lose loyalty cause he's not a Planeswalker. I was hoping he couldn't lose loyalty while he was a creature. Cause then that's reminder text so it always applies, so {Liquid Metal Coating} (I'm pretty sure there's something that permanently makes it an artifact...} + {Ensoul Artifact} + Planeswalker doesn't = invincible Planeswalker. Damn.
reminder text only has to be true at time of printing. the oracle can update it afterwards. if sarkhan is a creature and a planeswalker, dmg dealt would remove loyalty. but his +1 makes him not be a walker anymore so he wont lose loyalty.
That's why I just said it doesn't work. And I'm sad.
yea i think thats a good think. just run {avacyn, angel of hope} if you want indestructable walkers.
Indestructible walkers still get loyalty removed from damage. It's a replacement effect. Indestructible doesn't help, it just prevents destroy effects and stops it from dying do to damage by not checking.
Otherwise {Indestructibility} would be super broken.
Not the Avacyn Restored Avacyn, the M15 {Avacyn, Guardian Angel}. Prevents damage to a permanent. Pretty sure that would stop any loss of loyalty.
Quote from: xStrayKnightx on September 05, 2014, 12:45:11 AM
Not the Avacyn Restored Avacyn, the M15 {Avacyn, Guardian Angel}. Prevents damage to a permanent. Pretty sure that would stop any loss of loyalty.
Sadly it wouldn't you're not "damaging" the PW it's just like how {Riot Control} can't prevent life loss
My bad. Thought she covered permanents.
Ah! Wait, if you had {The Chain Veil} on the field, could you not activate Sarkhans +1 during the opponents turn? That would protect him from loss of loyalty, as he's a creature instead.
Quote from: xStrayKnightx on September 05, 2014, 04:25:01 AM
My bad. Thought she covered permanents.
Ah! Wait, if you had {The Chain Veil} on the field, could you not activate Sarkhans +1 during the opponents turn? That would protect him from loss of loyalty, as he's a creature instead.
Unfortunately, the Veil doesn't let you cast on an opponents turn. It let's you negate the once per turn, not sorcery casting. π
Quote from: Destore117 on September 04, 2014, 11:42:50 PM
Quote from: LinkCelestrial on September 04, 2014, 09:58:20 PM
Quote from: Destore117 on September 04, 2014, 09:54:41 PM
So either 2-2-1 or 2-1-2
2-0-2. Ha.
Or. Just to jank everyone.
2-0- -1 (one of the 2 gets banned and reserved XD never to print/be allowed.)
Nothing can be placed on the reserved list anymore, unless Wizards updates the policy. The last set to have cards placed on the reserved list was Urza's Destiny.
http://mtgsalvation.gamepedia.com/Reserved_List
Quote from: Spikepit on September 05, 2014, 05:06:50 AM
Quote from: xStrayKnightx on September 05, 2014, 04:25:01 AM
My bad. Thought she covered permanents.
Ah! Wait, if you had {The Chain Veil} on the field, could you not activate Sarkhans +1 during the opponents turn? That would protect him from loss of loyalty, as he's a creature instead.
Unfortunately, the Veil doesn't let you cast on an opponents turn. It let's you negate the once per turn, not sorcery casting. π
It says "this turn", not "your turn". Doesn't that mean it allows you to do it at instant speed? That is, during an opponents turn?
Quote from: xStrayKnightx on September 05, 2014, 07:44:42 AM
Quote from: Spikepit on September 05, 2014, 05:06:50 AM
Quote from: xStrayKnightx on September 05, 2014, 04:25:01 AM
My bad. Thought she covered permanents.
Ah! Wait, if you had {The Chain Veil} on the field, could you not activate Sarkhans +1 during the opponents turn? That would protect him from loss of loyalty, as he's a creature instead.
Unfortunately, the Veil doesn't let you cast on an opponents turn. It let's you negate the once per turn, not sorcery casting. π
It says "this turn", not "your turn". Doesn't that mean it allows you to do it at instant speed? That is, during an opponents turn?
Confusion over this silly card seems to be the most common out come of M15. Check this MtGS thread out. (http://www.mtgsalvation.com/forums/magic-fundamentals/magic-rulings/magic-rulings-archives/565072-the-chain-veil) Read the whole thread if you want but the last poster shuts it down with his L3 Judgey goodness.
{Lightning Angel} is back, in Jeskai colors...
http://magicblogs.de/news/2014/09/05/exklusive-vorschaukarte-aus-khane-von-tarkir/
http://translate.googleusercontent.com/translate_c?depth=1&nv=1&rurl=translate.google.com&sl=auto&tl=en&u=http://magicblogs.de/news/2014/09/05/exklusive-vorschaukarte-aus-khane-von-tarkir/&usg=ALkJrhhqTw4tFDL7CB_Q4jyj75qn-lCSdA
Wow, that translation did my head in!
Quote from: rarehuntertay on September 05, 2014, 09:24:39 AM
{Lightning Angel} is back, in Jeskai colors...
http://magicblogs.de/news/2014/09/05/exklusive-vorschaukarte-aus-khane-von-tarkir/
http://translate.googleusercontent.com/translate_c?depth=1&nv=1&rurl=translate.google.com&sl=auto&tl=en&u=http://magicblogs.de/news/2014/09/05/exklusive-vorschaukarte-aus-khane-von-tarkir/&usg=ALkJrhhqTw4tFDL7CB_Q4jyj75qn-lCSdA
Much better than {lightning angel} IMO.
Quote from: cltrn81 on September 05, 2014, 09:44:35 AM
Quote from: rarehuntertay on September 05, 2014, 09:24:39 AM
{Lightning Angel} is back, in Jeskai colors...
http://magicblogs.de/news/2014/09/05/exklusive-vorschaukarte-aus-khane-von-tarkir/
http://translate.googleusercontent.com/translate_c?depth=1&nv=1&rurl=translate.google.com&sl=auto&tl=en&u=http://magicblogs.de/news/2014/09/05/exklusive-vorschaukarte-aus-khane-von-tarkir/&usg=ALkJrhhqTw4tFDL7CB_Q4jyj75qn-lCSdA
Much better than {lightning angel} IMO.
Agreed. We probably need no longer quarrel - the card is great and is in particular eat away at the life points.
Whaaaat
Bug is graveyard hate!
Quote from: GlowackAttack on September 05, 2014, 10:52:55 AM
So guys I am getting the flavor and whatnt for each wedge..
Jeskai are monks
Mardu are barbarian nomads
junk are like the line of royalty and tradition..
The RUG are animalistic and like mountain men
But what is the deal with BUG? They have next to no flavor it seems... Strictly forgetable imo
Still more to see. Whatch bug have the most broken card every printed.
Dayam
The 3 drops!
Quote from: Spencer Addington on September 05, 2014, 10:55:07 AM
Quote from: GlowackAttack on September 05, 2014, 10:52:55 AM
So guys I am getting the flavor and whatnt for each wedge..
Jeskai are monks
Mardu are barbarian nomads
junk are like the line of royalty and tradition..
The RUG are animalistic and like mountain men
But what is the deal with BUG? They have next to no flavor it seems... Strictly forgetable imo
Still more to see. Whatch bug have the most broken card every printed.
Because it doesn't already have a BA arsenal already.. -.-
Can you still activate Sarkhan's abilities when he's a creature?
Say {the Chain Veil} use Sarkhan's +1 could you then use his ult without losing loyalty?
Quote from: Destore117 on September 05, 2014, 03:50:53 PM
Can you still activate Sarkhan's abilities when he's a creature?
Say {the Chain Veil} use Sarkhan's +1 could you then use his ult without losing loyalty?
I don't think you can activate another ability after using the +1, because the reminder text says, "He doesn't lose loyalty while he's not a planeswalker." Aka, the +1 makes him JUST a creature until the end turn, he's not a planeswalker.
Well ok I suppose...still...Moth Rider! So good ._.
Quote from: Taysby on September 05, 2014, 04:33:03 PM
hardened scales. doubling season just for +1+1 counters. G
seems good.
It just adds one not doubles. Still good though.
Quote from: Taysby on September 05, 2014, 04:37:25 PM
oops. not that good then.
For {G} and that's it? I'll take it.
I'd just like to say the name "Chianul, Who Whispers Twice" is a forsaking BA name..
Quote from: Wizardmook on September 05, 2014, 08:11:44 PM
Quote from: GlowackAttack on September 05, 2014, 10:52:55 AM
So guys I am getting the flavor and whatnt for each wedge..
Jeskai are monks
Mardu are barbarian nomads
junk are like the line of royalty and tradition..
The RUG are animalistic and like mountain men
But what is the deal with BUG? They have next to no flavor it seems... Strictly forgetable imo
Are you nuts? Quite plain they are snake overlords creating undead for servants. Like some decadent Egyptian/Aztec empire. You lack taste if you can't you can't see the flavour in sultai.
{From Dusk Til Dawn} anyone?...
Quote from: GlowackAttack on September 05, 2014, 10:52:55 AM
So guys I am getting the flavor and whatnt for each wedge..
Jeskai are monks
Mardu are barbarian nomads
junk are like the line of royalty and tradition..
The RUG are animalistic and like mountain men
But what is the deal with BUG? They have next to no flavor it seems... Strictly forgetable imo
I was thinking that maybe the tribes represent groups of people who were conquerors or world powers in their times.
The abzan are the Persians. The flavor is all there you only have to look in order to see it, and if that three color land doesn't scream agrabah I don't know what does.
The jeskai are the Chinese. They're monks and martial artists. The flavor is also all over the cards so little explaination is needed here.
The sultai are a toss up to me. They are either Egyptian or Aztecs. I can't figure out which. Maybe a bit of both. Both cultures had a lot to do with using the dead and gave a lot of importance to death and corpses. The sultai just take that further. The three color land for them makes me feel like it's more Aztec than Egyptian and so does the fact that they use delve. The Aztecs would have used the dead and death as a resource or weapon more than the Egyptians would have, as they praised their dead and would not "exile them from the graveyard". That would be blasphemous.
The mardu are Mongolian. They conquer and destroy. The ability raid is very much representative of that. And the cards have key pieces of evidence towards that too. Mardu heart piercer is riding a horse and wielding a curved bow which was a big thing for the Mongolians. And the nomad outpost also screams Mongolian. They were nomads while they conquered under genghis khan(even the word khan points to that as well).
The temur are the Vikings. The heavy fur coats and big axes are very much Viking and of course there is snow in almost every card for their tribe.
That's just what I think. The theory could use some expanding but we also haven't seen every card yet so there might be more evidence spoiled for us pretty soon.
(http://www.thebagofloot.com/wp-content/uploads/2014/09/Game-Day-Khans-of-Tarkir-champion-playmat-2.jpg)
I want one of these SO MUCH!
Quote from: E.kann1 on September 05, 2014, 10:40:45 PM
(http://www.thebagofloot.com/wp-content/uploads/2014/09/Game-Day-Khans-of-Tarkir-champion-playmat-2.jpg)
I want one of these SO MUCH!
Playmat? Why're people so obsessed with these?
They're coo and all but seem like a hassle.
They look really cool, especially this one. Plus they make picking up your cards and protecting sleeves easier. Also, they make you look like you're really good, cuz you have a playmat. XD
MANTIS RIDER >.>
Quote from: Destore117 on September 05, 2014, 11:07:53 PM
Quote from: E.kann1 on September 05, 2014, 10:40:45 PM
(http://www.thebagofloot.com/wp-content/uploads/2014/09/Game-Day-Khans-of-Tarkir-champion-playmat-2.jpg)
I want one of these SO MUCH!
Playmat? Why're people so obsessed with these?
They're coo and all but seem like a hassle.
I wish the M15 Game Day mat looked like this... π’
Quote from: LordJanova on September 05, 2014, 10:09:50 PM
Quote from: GlowackAttack on September 05, 2014, 10:52:55 AM
So guys I am getting the flavor and whatnt for each wedge..
Jeskai are monks
Mardu are barbarian nomads
junk are like the line of royalty and tradition..
The RUG are animalistic and like mountain men
But what is the deal with BUG? They have next to no flavor it seems... Strictly forgetable imo
I was thinking that maybe the tribes represent groups of people who were conquerors or world powers in their times.
The abzan are the Persians. The flavor is all there you only have to look in order to see it, and if that three color land doesn't scream agrabah I don't know what does.
The jeskai are the Chinese. They're monks and martial artists. The flavor is also all over the cards so little explaination is needed here.
The sultai are a toss up to me. They are either Egyptian or Aztecs. I can't figure out which. Maybe a bit of both. Both cultures had a lot to do with using the dead and gave a lot of importance to death and corpses. The sultai just take that further. The three color land for them makes me feel like it's more Aztec than Egyptian and so does the fact that they use delve. The Aztecs would have used the dead and death as a resource or weapon more than the Egyptians would have, as they praised their dead and would not "exile them from the graveyard". That would be blasphemous.
The mardu are Mongolian. They conquer and destroy. The ability raid is very much representative of that. And the cards have key pieces of evidence towards that too. Mardu heart piercer is riding a horse and wielding a curved bow which was a big thing for the Mongolians. And the nomad outpost also screams Mongolian. They were nomads while they conquered under genghis khan(even the word khan points to that as well).
The temur are the Vikings. The heavy fur coats and big axes are very much Viking and of course there is snow in almost every card for their tribe.
That's just what I think. The theory could use some expanding but we also haven't seen every card yet so there might be more evidence spoiled for us pretty soon.
Took the word straight outta my head! Couldn't agree more! Especially with Sultai>Egyptian being having a Cat Demon.
Quote from: Spikepit on September 05, 2014, 11:52:24 PM
Quote from: LordJanova on September 05, 2014, 10:09:50 PM
Quote from: GlowackAttack on September 05, 2014, 10:52:55 AM
So guys I am getting the flavor and whatnt for each wedge..
Jeskai are monks
Mardu are barbarian nomads
junk are like the line of royalty and tradition..
The RUG are animalistic and like mountain men
But what is the deal with BUG? They have next to no flavor it seems... Strictly forgetable imo
I was thinking that maybe the tribes represent groups of people who were conquerors or world powers in their times.
The abzan are the Persians. The flavor is all there you only have to look in order to see it, and if that three color land doesn't scream agrabah I don't know what does.
The jeskai are the Chinese. They're monks and martial artists. The flavor is also all over the cards so little explaination is needed here.
The sultai are a toss up to me. They are either Egyptian or Aztecs. I can't figure out which. Maybe a bit of both. Both cultures had a lot to do with using the dead and gave a lot of importance to death and corpses. The sultai just take that further. The three color land for them makes me feel like it's more Aztec than Egyptian and so does the fact that they use delve. The Aztecs would have used the dead and death as a resource or weapon more than the Egyptians would have, as they praised their dead and would not "exile them from the graveyard". That would be blasphemous.
The mardu are Mongolian. They conquer and destroy. The ability raid is very much representative of that. And the cards have key pieces of evidence towards that too. Mardu heart piercer is riding a horse and wielding a curved bow which was a big thing for the Mongolians. And the nomad outpost also screams Mongolian. They were nomads while they conquered under genghis khan(even the word khan points to that as well).
The temur are the Vikings. The heavy fur coats and big axes are very much Viking and of course there is snow in almost every card for their tribe.
That's just what I think. The theory could use some expanding but we also haven't seen every card yet so there might be more evidence spoiled for us pretty soon.
Took the word straight outta my head! Couldn't agree more! Especially with Sultai>Egyptian being having a Cat Demon.
The more I look at the few cards we have spoiled for the sultai the more I'm sure that it's not one or the other, but in fact both the Aztecs and Egyptians. The clothing on sidisi and the other tribesmen feels like a mix of both but I want to say it is more on the Aztec side. Snakes are often associated with Egypt, but are also present in Aztec and Mayan infrastructure. The necropolis fiend artwork is a big hint towards the Aztec definitely being a part of the sultai. He's sitting on top of a pyramid like structure, but it's more like a ziggurat than a pyramid. He has delve so when you use him you "sacrifice" the resources in your graveyard to him at the top of the ziggurat the same way the Aztecs would sacrifice people to their gods at the top of the ziggurat. The entire mechanics of the sultai tribe only work if it's both Aztec and Egypt. It's resource manipulation. But Aztec and Egyptian can't fully manipulate resources by themselves. The Aztec part creates resources with the dredging aspect(the sacrifices to the gods) and the Egyptians use them to create zombies(mummies) and then the Aztecs go back and exile what's left in order to delve things in faster(it's pseudo mana creation in that you don't pay it, similar to the Aztecs sacrificing to the gods in order to prosper and grow food) which the Egyptians wouldn't do, they wouldn't defile the dead. Flavor wise the Egyptians would just create zombies and reanimate creatures by themselves, and the Aztecs would just sacrifice creatures and dredge, but by uniquely combining them and changing what they interact with you create the sultai who, instead of sacrificing creatures and reanimating them, dredging and creating zombies the way bug typically does, sacrifice their library by putting it into their graveyard and in the process create creatures and then further sacrifice their graveyard in order to create the effect of having produced mana. Forgive me if this makes no sense. I'm tired and BUG is by far my favorite color combination so I get very into it.
Man I love deep seeded flavour in sets like this! Abzan and Sulti all the way (... The only problem now is getting myself out of the habit of Junk and Bug...)
Quote from: Destore117 on September 05, 2014, 09:29:19 PM
Quote from: Wizardmook on September 05, 2014, 08:11:44 PM
Quote from: GlowackAttack on September 05, 2014, 10:52:55 AM
So guys I am getting the flavor and whatnt for each wedge..
Jeskai are monks
Mardu are barbarian nomads
junk are like the line of royalty and tradition..
The RUG are animalistic and like mountain men
But what is the deal with BUG? They have next to no flavor it seems... Strictly forgetable imo
Are you nuts? Quite plain they are snake overlords creating undead for servants. Like some decadent Egyptian/Aztec empire. You lack taste if you can't you can't see the flavour in sultai.
{From Dusk Til Dawn} anyone?...
Haha wth? I literally just watched that movie...
Don't watch the Netflix series anytime soon then.
Quote from: Noblellama on September 05, 2014, 11:20:18 PM
Anyone notice the 4/4 for 3 mana?
And for {R} it gains haste?
{2}{G} it can get +2/+2 until end of turn
And something else
Holy crap that's gonna hurt
His other ability is {2}{U}: return to your hand. This guy is going to do some work.
Quote from: Wizardmook on September 06, 2014, 07:17:16 AM
Quote from: Spikepit on September 06, 2014, 05:36:31 AM
Don't watch the Netflix series anytime soon then.
Is it that bad?
No but the movie doesn't follow the book as much and doesn't fill out all the characters as much.
The show does. And the creatures weren't vampires, they were snake demons.
Quote from: Destore117 on September 06, 2014, 08:53:34 AM
Quote from: Wizardmook on September 06, 2014, 07:17:16 AM
Quote from: Spikepit on September 06, 2014, 05:36:31 AM
Don't watch the Netflix series anytime soon then.
Is it that bad?
No but the movie doesn't follow the book as much and doesn't fill out all the characters as much.
The show does. And the creatures weren't vampires, they were snake demons.
Thats exactly right! I didn't explain myself, the series is almost completely different from the movie and quite similar to the book.
Missing land speculation? As you all know, there are some spaces in between fetchlands.
230 - Bloodstained Mire
231 -
232 -
233 - Flooded Strand
234 - Frontier Bivouac
235 -
236 - Mystic Monastery
237 - Nomad Outpost
238 - Opulent Palace
239 - Polluted Delta
240 -
241 - Sandsteppe Citadel
242 -
243 -
244 -
245 -
246 -
247 -
248 - Windswept Heath
249 - Wooded Foothills
Some speculation is leading toward Allied Checklands:
230 - Bloodstained Mire
231 - {Dragonskull Summit}
232 - {Drowned Catacomb}
233 - Flooded Strand
234 - Frontier Bivouac
235 - {Glacial Fortress}
236 - Mystic Monastery
237 - Nomad Outpost
238 - Opulent Palace
239 - Polluted Delta
240 - {Rootbound Crag}
241 - Sandsteppe Citadel
242 - {Sunpetal Grove}
243 -
244 -
245 -
246 -
247 -
248 - Windswept Heath
249 - Wooded Foothills
That's leaves five slots though... Maybe allied Pain lands there?
It could be Vivid Lands. They'd fit in alphabetically.
{Vivid Crag}
{Vivid Creek}
{Vivid Grove}
{Vivid Marsh}
{Vivid Meadow}
Quote from: Dudecore on September 06, 2014, 12:51:25 PM
It could be Vivid Lands. They'd fit in alphabetically.
{Vivid Crag}
{Vivid Creek}
{Vivid Grove}
{Vivid Marsh}
{Vivid Meadow}
But that doesn't fit in with M15 just giving us pain lands. It has to be allied pain lands. The pain lands may even be over check lands. I just have this strong feeling it's going to be pain lands.
I think its likely we will see Panoramas, although I admit that its uncanny how the M13 lands fit...
Quote from: Munchlax on September 06, 2014, 12:54:33 PM
Quote from: Dudecore on September 06, 2014, 12:51:25 PM
It could be Vivid Lands. They'd fit in alphabetically.
{Vivid Crag}
{Vivid Creek}
{Vivid Grove}
{Vivid Marsh}
{Vivid Meadow}
But that doesn't fit in with M15 just giving us pain lands. It has to be allied pain lands. The pain lands may even be over check lands. I just have this strong feeling it's going to be pain lands.
The allied painlands fit if we create another land spot.
Created 229 - {Adarkar Wastes}
230 - Bloodstained Mire
231 - {Brushland}
232 - {Karplusan Forest}
233 - Flooded Strand
234 - Frontier Bivouac
235 -
236 - Mystic Monastery
237 - Nomad Outpost
238 - Opulent Palace
239 - Polluted Delta
240 -
241 - Sandsteppe Citadel
242 - {Sulfurous Springs}
243 -
244 -
245 -
246 -
247 - {Underground River}
248 - Windswept Heath
249 - Wooded Foothills
Quote from: Agrus Kos, Enforcer of Truth on September 06, 2014, 12:55:53 PM
I think its likely we will see Panoramas, although I admit that its uncanny how the M13 lands fit...
Doesn't fit alphabetically.
Created 229 - Abzan Panorama
230 - Bloodstained Mire
231 -
232 -
233 - Flooded Strand
234 - Frontier Bivouac
235 - Jeskai Panorama
??? - Mardu Panorama
236 - Mystic Monastery
237 - Nomad Outpost
238 - Opulent Palace
239 - Polluted Delta
240 -
241 - Sandsteppe Citadel
242 - Sultai Panorama
243 - Temur Panorama
244 -
245 -
246 -
247 -
248 - Windswept Heath
249 - Wooded Foothills
Quote from: Dudecore on September 06, 2014, 01:16:45 PM
Quote from: Agrus Kos, Enforcer of Truth on September 06, 2014, 12:55:53 PM
I think its likely we will see Panoramas, although I admit that its uncanny how the M13 lands fit...
Doesn't fit alphabetically.
Created 229 - Abzan Panorama
230 - Bloodstained Mire
231 -
232 -
233 - Flooded Strand
234 - Frontier Bivouac
235 - Jeskai Panorama
??? - Mardu Panorama
236 - Mystic Monastery
237 - Nomad Outpost
238 - Opulent Palace
239 - Polluted Delta
240 -
241 - Sandsteppe Citadel
242 - Sultai Panorama
243 - Temur Panorama
244 -
245 -
246 -
247 -
248 - Windswept Heath
249 - Wooded Foothills
Your system is very nice and well thought out. And makes a lot of sense. and i'd love check lands to come back. However. One major flaw. It's Wizards of the Coast. They do what they want XD
Zendikar Manlands fit.
230 - Bloodstained Mire
231 - {Celestial Colonnade}
232 - {Creeping Tar Pit}
233 - Flooded Strand
234 - Frontier Bivouac
235 - {Lavaclaw Reaches}
236 - Mystic Monastery
237 - Nomad Outpost
238 - Opulent Palace
239 - Polluted Delta
240 - {Raging Ravine}
241 - Sandsteppe Citadel
242 - {Stirring Wildwood}
243 -
244 -
245 -
246 -
247 -
248 - Windswept Heath
249 - Wooded Foothills
Quote from: Dudecore on September 06, 2014, 01:21:31 PM
Zendikar Manlands fit.
230 - Bloodstained Mire
231 - {Celestial Colonnade}
232 - {Creeping Tar Pit}
233 - Flooded Strand
234 - Frontier Bivouac
235 - {Lavaclaw Reaches}
236 - Mystic Monastery
237 - Nomad Outpost
238 - Opulent Palace
239 - Polluted Delta
240 - {Raging Ravine}
241 - Sandsteppe Citadel
242 - {Stirring Wildwood}
243 -
244 -
245 -
246 -
247 -
248 - Windswept Heath
249 - Wooded Foothills
that fits really well, actually
Quote from: Destore117 on September 06, 2014, 01:20:56 PM
Your system is very nice and well thought out. And makes a lot of sense. and i'd love check lands to come back. However. One major flaw. It's Wizards of the Coast. They do what they want XD
Well of course we don't know what their intentions are, this is baseless speculation afterall. I don't imagine a scenario where they want 10 Rare lands in 1 set - We're getting Fetches. Why give us Check lands, Pain Lands or Man Lands? I'm just pointing out that they fit. And there is enough room for 10 more land spoilers.
Quote from: Dudecore on September 06, 2014, 01:24:49 PM
Quote from: Destore117 on September 06, 2014, 01:20:56 PM
Your system is very nice and well thought out. And makes a lot of sense. and i'd love check lands to come back. However. One major flaw. It's Wizards of the Coast. They do what they want XD
Well of course we don't know what their intentions are, this is baseless speculation afterall. I don't imagine a scenario where they want 10 Rare lands in 1 set - We're getting Fetches. Why give us Check lands, Pain Lands or Man Lands? I'm just pointing out that they fit. And there is enough room for 10 more land spoilers.
true, 10 rare lands would make triple ktk draft terrible
The Vivid lands make sense because they're uncommon, a Wedge set needs good fixing. But we just got them in Modern Masters. New cards would probably be the ticket, maybe enemy color Manlands? But that doesn't solve the rare problem. Cards similar to panorama's could make sense at common.
Maybe the five others from the SoM block that haven't been made yet. {Blackcleave Cliffs}
Fast lands could work. It would also add 5 rares. It's tough speculation.
My thinking is since we're switching to a two-block Paradigm, and reprints are supposed to be more plentiful in Expert expansions (since we're losing core sets) that some of these older rares could be switched to Uncommons. The Check Lands would be good at Uncommon,
The five 3 color lands?
Quote from: LordJanova on September 05, 2014, 10:09:50 PM
Quote from: GlowackAttack on September 05, 2014, 10:52:55 AM
So guys I am getting the flavor and whatnt for each wedge..
Jeskai are monks
Mardu are barbarian nomads
junk are like the line of royalty and tradition..
The RUG are animalistic and like mountain men
But what is the deal with BUG? They have next to no flavor it seems... Strictly forgetable imo
I was thinking that maybe the tribes represent groups of people who were conquerors or world powers in their times.
The abzan are the Persians. The flavor is all there you only have to look in order to see it, and if that three color land doesn't scream agrabah I don't know what does.
The jeskai are the Chinese. They're monks and martial artists. The flavor is also all over the cards so little explaination is needed here.
The sultai are a toss up to me. They are either Egyptian or Aztecs. I can't figure out which. Maybe a bit of both. Both cultures had a lot to do with using the dead and gave a lot of importance to death and corpses. The sultai just take that further. The three color land for them makes me feel like it's more Aztec than Egyptian and so does the fact that they use delve. The Aztecs would have used the dead and death as a resource or weapon more than the Egyptians would have, as they praised their dead and would not "exile them from the graveyard". That would be blasphemous.
The mardu are Mongolian. They conquer and destroy. The ability raid is very much representative of that. And the cards have key pieces of evidence towards that too. Mardu heart piercer is riding a horse and wielding a curved bow which was a big thing for the Mongolians. And the nomad outpost also screams Mongolian. They were nomads while they conquered under genghis khan(even the word khan points to that as well).
The temur are the Vikings. The heavy fur coats and big axes are very much Viking and of course there is snow in almost every card for their tribe.
That's just what I think. The theory could use some expanding but we also haven't seen every card yet so there might be more evidence spoiled for us pretty soon.
From what I've seen, the sultai are most definatley south asian, like India and the Sinai peninsula. No where near Egyptian that's for sure. Aztec is a bit closer, but the art most closely resembles things I've seen from Thai, Bangledeshi, and Indian lore.
Edit: That would also fit the flavor well, seeing as this whole plane uses khans and is basically Asia. Abzan is Persia(west) Jeskai are China/Japan(east) Sultai are Sinai/India(south) the Mardu are Tibet/Mongolia(middle-ish) and the Temur are Siberia(north)
Quote from: Dudecore on September 06, 2014, 01:21:31 PM
Zendikar Manlands fit.
230 - Bloodstained Mire
231 - {Celestial Colonnade}
232 - {Creeping Tar Pit}
233 - Flooded Strand
234 - Frontier Bivouac
235 - {Lavaclaw Reaches}
236 - Mystic Monastery
237 - Nomad Outpost
238 - Opulent Palace
239 - Polluted Delta
240 - {Raging Ravine}
241 - Sandsteppe Citadel
242 - {Stirring Wildwood}
243 -
244 -
245 -
246 -
247 -
248 - Windswept Heath
249 - Wooded Foothills
Waaaaaaaaaaayyyy too good for standard
Quote from: NovusOrbis on September 06, 2014, 02:24:38 PM
Quote from: LordJanova on September 05, 2014, 10:09:50 PM
Quote from: GlowackAttack on September 05, 2014, 10:52:55 AM
So guys I am getting the flavor and whatnt for each wedge..
Jeskai are monks
Mardu are barbarian nomads
junk are like the line of royalty and tradition..
The RUG are animalistic and like mountain men
But what is the deal with BUG? They have next to no flavor it seems... Strictly forgetable imo
I was thinking that maybe the tribes represent groups of people who were conquerors or world powers in their times.
The abzan are the Persians. The flavor is all there you only have to look in order to see it, and if that three color land doesn't scream agrabah I don't know what does.
The jeskai are the Chinese. They're monks and martial artists. The flavor is also all over the cards so little explaination is needed here.
The sultai are a toss up to me. They are either Egyptian or Aztecs. I can't figure out which. Maybe a bit of both. Both cultures had a lot to do with using the dead and gave a lot of importance to death and corpses. The sultai just take that further. The three color land for them makes me feel like it's more Aztec than Egyptian and so does the fact that they use delve. The Aztecs would have used the dead and death as a resource or weapon more than the Egyptians would have, as they praised their dead and would not "exile them from the graveyard". That would be blasphemous.
The mardu are Mongolian. They conquer and destroy. The ability raid is very much representative of that. And the cards have key pieces of evidence towards that too. Mardu heart piercer is riding a horse and wielding a curved bow which was a big thing for the Mongolians. And the nomad outpost also screams Mongolian. They were nomads while they conquered under genghis khan(even the word khan points to that as well).
The temur are the Vikings. The heavy fur coats and big axes are very much Viking and of course there is snow in almost every card for their tribe.
That's just what I think. The theory could use some expanding but we also haven't seen every card yet so there might be more evidence spoiled for us pretty soon.
From what I've seen, the sultai are most definatley south asian, like India and the Sinai peninsula. No where near Egyptian that's for sure. Aztec is a bit closer, but the art most closely resembles things I've seen from Thai, Bangledeshi, and Indian lore.
Edit: That would also fit the flavor well, seeing as this whole plane uses khans and is basically Asia. Abzan is Persia(west) Jeskai are China/Japan(east) Sultai are Sinai/India(south) the Mardu are Tibet/Mongolia(middle-ish) and the Temur are Siberia(north)
The entire cat demon thing is Hindu, along with the name rakashka (I think that's right)
That is ALSO a very good point, the CatDemon thing I mean. All they'd need is a White Generous Elephant and a Flying Expandable Monkey and I'm sold. I'm just remain up here on my teetering and watch the facts evolve
Quote from: Chargingswadger on September 06, 2014, 11:38:06 PM
Quote from: NovusOrbis on September 06, 2014, 02:24:38 PM
Quote from: LordJanova on September 05, 2014, 10:09:50 PM
Quote from: GlowackAttack on September 05, 2014, 10:52:55 AM
So guys I am getting the flavor and whatnt for each wedge..
Jeskai are monks
Mardu are barbarian nomads
junk are like the line of royalty and tradition..
The RUG are animalistic and like mountain men
But what is the deal with BUG? They have next to no flavor it seems... Strictly forgetable imo
I was thinking that maybe the tribes represent groups of people who were conquerors or world powers in their times.
The abzan are the Persians. The flavor is all there you only have to look in order to see it, and if that three color land doesn't scream agrabah I don't know what does.
The jeskai are the Chinese. They're monks and martial artists. The flavor is also all over the cards so little explaination is needed here.
The sultai are a toss up to me. They are either Egyptian or Aztecs. I can't figure out which. Maybe a bit of both. Both cultures had a lot to do with using the dead and gave a lot of importance to death and corpses. The sultai just take that further. The three color land for them makes me feel like it's more Aztec than Egyptian and so does the fact that they use delve. The Aztecs would have used the dead and death as a resource or weapon more than the Egyptians would have, as they praised their dead and would not "exile them from the graveyard". That would be blasphemous.
The mardu are Mongolian. They conquer and destroy. The ability raid is very much representative of that. And the cards have key pieces of evidence towards that too. Mardu heart piercer is riding a horse and wielding a curved bow which was a big thing for the Mongolians. And the nomad outpost also screams Mongolian. They were nomads while they conquered under genghis khan(even the word khan points to that as well).
The temur are the Vikings. The heavy fur coats and big axes are very much Viking and of course there is snow in almost every card for their tribe.
That's just what I think. The theory could use some expanding but we also haven't seen every card yet so there might be more evidence spoiled for us pretty soon.
From what I've seen, the sultai are most definatley south asian, like India and the Sinai peninsula. No where near Egyptian that's for sure. Aztec is a bit closer, but the art most closely resembles things I've seen from Thai, Bangledeshi, and Indian lore.
Edit: That would also fit the flavor well, seeing as this whole plane uses khans and is basically Asia. Abzan is Persia(west) Jeskai are China/Japan(east) Sultai are Sinai/India(south) the Mardu are Tibet/Mongolia(middle-ish) and the Temur are Siberia(north)
The entire cat demon thing is Hindu, along with the name rakashka (I think that's right)
That all makes a lot more sense. I felt a very Aztec like vibe from the sultai upon seeing them originally, but I noticed that, assuming I was correct, all the tribes except for them would have some kind of root in asia(my idea of the temur being Vikings wasn't far off, I originally wanted to say Russians but I was thinking more groups of people that had worldly importance rather than people specifically from a certain place). Seeing this now makes perfect sense. Khans of tarkir is basically an mtg version of ancient Asia. Each tribe represents a different and important group of people from the different regions of Asia at the height of their power and reign that all had significant importance. The khans represent an ideal version of their leaders or in some cases specific people in a sense(zurgo could definitely be a loose representation of genghis khan). The jeskai are the Chinese. The sultai and the Indians. The mardu are Mongolian. The temur are Russian. And the abzan are Persian. And even if I receive another reply that further corrects me in some way, the one thing that cannot be denied is that this set has some amazing flavor. The artwork is really quite beautiful and all the cards from one tribe really feel unified as though they represent a real tribe. Wizards has done a good job so far with this set making every card feel like it has a place. Great job on their part.
But who represents the Jamaicans???
Deesa Guy!
http://tinyurl.com/luxlv3x
Quote from: Muggywuggy on September 07, 2014, 03:19:22 AM
Deesa Guy!
http://tinyurl.com/luxlv3x
All I did was take one look at that and I lost my .poo. Too funny.
Quote from: Muggywuggy on September 07, 2014, 03:19:22 AM
Deesa Guy!
http://tinyurl.com/luxlv3x
that would break the edh format for sure
Quote from: CrackaLacka on September 06, 2014, 04:07:53 PM
Quote from: Dudecore on September 06, 2014, 01:21:31 PM
Zendikar Manlands fit.
230 - Bloodstained Mire
231 - {Celestial Colonnade}
232 - {Creeping Tar Pit}
233 - Flooded Strand
234 - Frontier Bivouac
235 - {Lavaclaw Reaches}
236 - Mystic Monastery
237 - Nomad Outpost
238 - Opulent Palace
239 - Polluted Delta
240 - {Raging Ravine}
241 - Sandsteppe Citadel
242 - {Stirring Wildwood}
243 -
244 -
245 -
246 -
247 -
248 - Windswept Heath
249 - Wooded Foothills
Waaaaaaaaaaayyyy too good for standard
That does seem a little too good, and counterproductive with the scry lands entering tapped. Hmm, what about the filter lands? Wouldn't they want to finish off the manland cycle before reprinting the old ones anyways?
IMO they're probably a whole new cycle
Quote from: Dudecore on September 06, 2014, 01:21:31 PM
Zendikar Manlands fit.
230 - Bloodstained Mire
231 - {Celestial Colonnade}
232 - {Creeping Tar Pit}
233 - Flooded Strand
234 - Frontier Bivouac
235 - {Lavaclaw Reaches}
236 - Mystic Monastery
237 - Nomad Outpost
238 - Opulent Palace
239 - Polluted Delta
240 - {Raging Ravine}
241 - Sandsteppe Citadel
242 - {Stirring Wildwood}
243 - {Vivid Crag}
244 - {Vivid Creek}
245 - {Vivid Grove}
246 - {Vivid Marsh}
247 - {Vivid Meadow}
248 - Windswept Heath
249 - Wooded Foothills
Are we going to get vivids reprints again?
https://www.dropbox.com/s/e7tzadfna5r1jkg/2014-09-07%2018.17.39.png?dl=0
Quote from: Thetrufflehunter on September 07, 2014, 09:19:54 PM
https://www.dropbox.com/s/e7tzadfna5r1jkg/2014-09-07%2018.17.39.png?dl=0
Seems weak
Quote from: Chargingswadger on September 07, 2014, 09:20:49 PM
Quote from: Thetrufflehunter on September 07, 2014, 09:19:54 PM
https://www.dropbox.com/s/e7tzadfna5r1jkg/2014-09-07%2018.17.39.png?dl=0
Seems weak
Weak: yes. Versatile: very much so! Think of the applications: {Courser of Kruphix} stopping your weenies from getting through, smoothing draws and gaining life? Not any more! Need some extra power on the board to close out the game? Okay! Afraid your douchey opponent (admittedly probably me...) has a board wipe? No worries! This is honestly a really good tool for standard.
Also, for easier access:
(https://photos-1.dropbox.com/t/0/AACHzNOqLlVLYaCPn9sPCzWn7mOxsCFViNXaGxYPoHFFLg/12/326608535/png/1024x768/3/1410145200/0/2/2014-09-07%2018.17.39.png/xFjmt5MQu9o-BbZwdx_-FC7oA0U-o238GDEPxGFC6us)
Mizzium:raise the alarm and duress in one
Quote from: Bear RUG on September 07, 2014, 09:28:21 PM
Mizzium:raise the alarm and duress in one
Instant mizzium and duress*
Very good card.
Quote from: Gocougs509 on September 07, 2014, 09:43:19 PM
Quote from: Bear RUG on September 07, 2014, 09:28:21 PM
Mizzium:raise the alarm and duress in one
Instant mizzium and duress*
Very good card.
instant speed discard. gross. uhh at the end of your draw step...
Quote from: particle on September 07, 2014, 09:46:43 PM
Quote from: Gocougs509 on September 07, 2014, 09:43:19 PM
Quote from: Bear RUG on September 07, 2014, 09:28:21 PM
Mizzium:raise the alarm and duress in one
Instant mizzium and duress*
Very good card.
instant speed discard. gross. uhh at the end of your draw step...
{Vendillion Clique}! Wait wrong colors... Clique is literally the only thing I do end of draw step, so I thought of that.
http://mythicspoiler.com/ktk/cards/rakshasadeathdealer.html
This card seems alright.
Wat?
(http://mythicspoiler.com/ktk/cards/meanderingtowershell.jpg)
What is the use of this?
Probably meant to be a cheap defender, but seems a way to destroy blue in limited
It looks pretty good. That means on three if you have a one drop you're swinging for five and getting something new.
You can use it to attack every other turn. When it comes back in, it won't trigger "when a creature attacks" effects an opponent controls. It's an off the wall version of phasing...
Quote from: The1337Magician on September 08, 2014, 07:27:13 AM
Wat?
(http://mythicspoiler.com/ktk/cards/meanderingtowershell.jpg)
What is the use of this?
{doran the siege tower}
Quote from: The1337Magician on September 08, 2014, 07:27:13 AM
Wat?
(http://mythicspoiler.com/ktk/cards/meanderingtowershell.jpg)
What is the use of this?
WHO CARES ITS A TURTLE!!!
Quote from: The1337Magician on September 08, 2014, 07:27:13 AM
Wat?
(http://mythicspoiler.com/ktk/cards/meanderingtowershell.jpg)
What is the use of this?
I love the flavour. Charge into battle and this big guy just lumbers off doin it's own thing. Battle rages on. Your defense regroups and the opposing army think they've got it won and BOOM this guy comes from nowhere! Heaps cool.
I had to read it twice to realise what it's purpose it. Maybe fight will pop up a bit in this set.
Quote from: Spikepit on September 08, 2014, 08:45:09 AM
Quote from: The1337Magician on September 08, 2014, 07:27:13 AM
Wat?
(http://mythicspoiler.com/ktk/cards/meanderingtowershell.jpg)
What is the use of this?
I love the flavour. Charge into battle and this big guy just lumbers off doin it's own thing. Battle rages on. Your defense regroups and the opposing army think they've got it won and BOOM this guy comes from nowhere! Heaps cool.
I had to read it twice to realise what it's purpose it. Maybe fight will pop up a bit in this set.
This could be funny in modern with {Aquitect's Will} or {Spreading Seas}... Lumbered off, doing his thing... Next turn he comes in unblockable...
Quote from: rarehuntertay on September 08, 2014, 09:31:26 AM
Quote from: Spikepit on September 08, 2014, 08:45:09 AM
Quote from: The1337Magician on September 08, 2014, 07:27:13 AM
Wat?
(http://mythicspoiler.com/ktk/cards/meanderingtowershell.jpg)
What is the use of this?
I love the flavour. Charge into battle and this big guy just lumbers off doin it's own thing. Battle rages on. Your defense regroups and the opposing army think they've got it won and BOOM this guy comes from nowhere! Heaps cool.
I had to read it twice to realise what it's purpose it. Maybe fight will pop up a bit in this set.
This could be funny in modern with {Aquitect's Will} or {Spreading Seas}... Lumbered off, doing his thing... Next turn he comes in unblockable...
this isnt way too slow for modern?
It's very slow for modern but who cares it's funny as hell lol!
http://www.reddit.com/r/magicTCG/comments/2fsnrg/temur_charm_french_exclusive_reveal_ktk/
potential temur charm from reddit.
Attack , next turn first main phase board wipe the attack
Quote from: particle on September 08, 2014, 10:16:10 AM
Quote from: rarehuntertay on September 08, 2014, 09:31:26 AM
Quote from: Spikepit on September 08, 2014, 08:45:09 AM
Quote from: The1337Magician on September 08, 2014, 07:27:13 AM
Wat?
(http://mythicspoiler.com/ktk/cards/meanderingtowershell.jpg)
What is the use of this?
I love the flavour. Charge into battle and this big guy just lumbers off doin it's own thing. Battle rages on. Your defense regroups and the opposing army think they've got it won and BOOM this guy comes from nowhere! Heaps cool.
I had to read it twice to realise what it's purpose it. Maybe fight will pop up a bit in this set.
This could be funny in modern with {Aquitect's Will} or {Spreading Seas}... Lumbered off, doing his thing... Next turn he comes in unblockable...
this isnt way too slow for modern?
Great there's a walk card. And it's island. And it's a 5/9. Playing blue in sealed just got a whole lot less appealing.
Cycle of 10 Refuge lands at common. Come into play tapped, gain 1 life. {Sejiri Refuge}
229 - Bloodfell Caves
230 - Bloodstained Mire
231 - Blossoming Sands
232 - Dismal Backwater
233 - Flooded Strand
234 - Frontier Bivouac
235 - Jungle Hollow
236 - Mystic Monastery
237 - Nomad Outpost
238 - Opulent Palace
239 - Polluted Delta
240 - Rugged Highlands
241 - Sandsteppe Citadel
242 - Scoured Barrens
243 - Swiftwater Cliffs
244 - Thornwood Falls
245 -
246 - Tranquil Cove
247 - Wind-Scarred Crag
248 - Windswept Heath
249 - Wooded Foothills
Quote from: Dudecore on September 08, 2014, 01:01:52 PM
Cycle of 10 Refuge lands at common. Come into play tapped, gain 1 life. {Sejiri Refuge}
229 - Bloodfell Caves
230 - Bloodstained Mire
231 - Blossoming Sands
232 - Dismal Backwater
233 - Flooded Strand
234 - Frontier Bivouac
235 - Jungle Hollow
236 - Mystic Monastery
237 - Nomad Outpost
238 - Opulent Palace
239 - Polluted Delta
240 - Rugged Highlands
241 - Sandsteppe Citadel
242 - Scoured Barrens
243 - Swiftwater Cliffs
244 - Thornwood Falls
245 -
246 - Tranquil Cove
247 - Wind-Scarred Crag
248 - Windswept Heath
249 - Wooded Foothills
I've been meaning to complete my set of those. Yay.
Those are beautiful lands π
{Howl of the Horde} + any of the {Charm} cards .-.
Also, that 2 drop cat demon T3 4/4 seems like a lot of fun.
I like the charms
Deflecting palm and the enchantment ramp for G is amazing
I had em in my cart and then they were gone! Bastard scg cart bs
Quote from: LinkCelestrial on September 08, 2014, 12:16:30 PM
Quote from: particle on September 08, 2014, 10:16:10 AM
Quote from: rarehuntertay on September 08, 2014, 09:31:26 AM
Quote from: Spikepit on September 08, 2014, 08:45:09 AM
Quote from: The1337Magician on September 08, 2014, 07:27:13 AM
Wat?
(http://mythicspoiler.com/ktk/cards/meanderingtowershell.jpg)
What is the use of this?
I love the flavour. Charge into battle and this big guy just lumbers off doin it's own thing. Battle rages on. Your defense regroups and the opposing army think they've got it won and BOOM this guy comes from nowhere! Heaps cool.
I had to read it twice to realise what it's purpose it. Maybe fight will pop up a bit in this set.
This could be funny in modern with {Aquitect's Will} or {Spreading Seas}... Lumbered off, doing his thing... Next turn he comes in unblockable...
this isnt way too slow for modern?
Great there's a walk card. And it's island. And it's a 5/9. Playing blue in sealed just got a whole lot less appealing.
i disagree. if this card was good instead of just flavorful that would be one thing. i mean sure its hard to deal with but its not exactly a fast clock. 8 turns.
Quote from: GlowackAttack on September 08, 2014, 03:39:14 PM
How about dem new lands??? better than guild gates and at COMMON rarity. All 10 too, which is crazy
Yep, their pretty nice, going to replace guildgates in my cube.
Quote from: particle on September 08, 2014, 03:31:46 PM
Quote from: LinkCelestrial on September 08, 2014, 12:16:30 PM
Quote from: particle on September 08, 2014, 10:16:10 AM
Quote from: rarehuntertay on September 08, 2014, 09:31:26 AM
Quote from: Spikepit on September 08, 2014, 08:45:09 AM
Quote from: The1337Magician on September 08, 2014, 07:27:13 AM
Wat?
(http://mythicspoiler.com/ktk/cards/meanderingtowershell.jpg)
What is the use of this?
I love the flavour. Charge into battle and this big guy just lumbers off doin it's own thing. Battle rages on. Your defense regroups and the opposing army think they've got it won and BOOM this guy comes from nowhere! Heaps cool.
I had to read it twice to realise what it's purpose it. Maybe fight will pop up a bit in this set.
This could be funny in modern with {Aquitect's Will} or {Spreading Seas}... Lumbered off, doing his thing... Next turn he comes in unblockable...
this isnt way too slow for modern?
Great there's a walk card. And it's island. And it's a 5/9. Playing blue in sealed just got a whole lot less appealing.
i disagree. if this card was good instead of just flavorful that would be one thing. i mean sure its hard to deal with but its not exactly a fast clock. 8 turns.
its like {Norin the Wary} but he can still deal damage when the turtle can do damage when he attacks
Great art on those common lands, more dual lands for pauper! π
Quote from: AdamS on September 08, 2014, 04:00:33 PM
Quote from: particle on September 08, 2014, 03:31:46 PM
Quote from: LinkCelestrial on September 08, 2014, 12:16:30 PM
Quote from: particle on September 08, 2014, 10:16:10 AM
Quote from: rarehuntertay on September 08, 2014, 09:31:26 AM
Quote from: Spikepit on September 08, 2014, 08:45:09 AM
Quote from: The1337Magician on September 08, 2014, 07:27:13 AM
Wat?
(http://mythicspoiler.com/ktk/cards/meanderingtowershell.jpg)
What is the use of this?
I love the flavour. Charge into battle and this big guy just lumbers off doin it's own thing. Battle rages on. Your defense regroups and the opposing army think they've got it won and BOOM this guy comes from nowhere! Heaps cool.
I had to read it twice to realise what it's purpose it. Maybe fight will pop up a bit in this set.
This could be funny in modern with {Aquitect's Will} or {Spreading Seas}... Lumbered off, doing his thing... Next turn he comes in unblockable...
this isnt way too slow for modern?
Great there's a walk card. And it's island. And it's a 5/9. Playing blue in sealed just got a whole lot less appealing.
i disagree. if this card was good instead of just flavorful that would be one thing. i mean sure its hard to deal with but its not exactly a fast clock. 8 turns.
its like {Norin the Wary} but he can still deal damage when the turtle can do damage when he attacks
right but super slowly. 10 dmg over four turns is pretty slow. plus he doesnt have trample so as long as your not running islands he can be chumped for days.
Isn't it just worse then {Stormbreath Dragon} and the new Sarkhan? And the new Soul cycle and mostly everything?
Draft and limited, it's the bomb. The super slow turtle bomb.
Quote from: GlowackAttack on September 08, 2014, 06:23:09 PM
Wait.. What are you guys talking about with this 4 turn 10 damageshenanigans?
The first turn you drop him
The second turn he attacks,
The third turn he returns attacking
And the fourth turn you have the option to repeat the cycle.. He's 10 damage in a three turn cycle.
You exile him the first time he attacks. No damage step first
^ was just about to type that
Temur is going to be my go to deck from now on. It's looking incredible
RUG!!!!!!
Quote from: Taysby on September 08, 2014, 08:13:03 PM
Adamant negation seems really solid.
And the lands... 20 different lands in one set. One might think this is a 3 color block or something...
#wedges confirmed for khans people!!!!!11!11!1
Quote from: GlowackAttack on September 08, 2014, 06:28:08 PM
Who cares about usefulness, it's got more flavor than a truck full of Doritos
This is the greatest thing I've ever heard
Quote from: Taysby on September 08, 2014, 10:15:08 PM
Could adamant negation see legacy play? I mean a turn 2 golf will probably be a 3/4 or a 4/5. soon to become big. then it's just U, counter target non-creature spell. I think it's better than {spell snare}
edit: not spell snare, the one that counters unless you pay 2.
{Miscalculation}?
It's a worse {Spell Pierce} that could be a better {Negate}
(http://mythicspoiler.com/ktk/cards/hoodedhydra.jpg)
This looks interesting. Good early game morphed for a fifth turn 5/5. Good late game for varied power.
πWant for my Kruphix EDH!
Get a load if the flavour text on Abzan War Priest!
https://twitter.com/maro254/status/509335066690850816
Cycle of Clan "Banners" at common that are similar to Alara Obelisks and cluestones. They have pay 3 colors, tap: sacrifice to draw a card.
{Obelisk of Bant}
I'm in love with deflecting palm.. {divine deflection} with no x cost. And the art looks pretty sweet. Makes me think of rock, paper, scissors.
"You lose.."
*opponent unravels from sheer awesomeness*
I don't usually like filling up slots with bigger cluestones. Lol. But they could be handier since it's a tricolor focus.
Quote from: GlowackAttack on September 09, 2014, 12:17:46 PM
Anybody else feeling a {amulet of vigor} reprint?
Oh em gee I want this so bad!!! I love am of vigor! So much value for so little mana!! And don't get me started on if you have 2+ out!! Lol
Are we missing any mythics still?
This set looks super powerful. I guess it's the tri color stuff that allows the under costed power but man... 4 cmc for 5-6 power with a legit ability tacked on is crazy. That green enchantment for 2 makes morph stuff crazy.
Quote from: GlowackAttack on September 09, 2014, 12:17:46 PM
Anybody else feeling a {amulet of vigor} reprint?
Zurgo Helmsmasher is the last multi colored creature #214/269. Abzen Banner is #215 and blank spaces till #219 Dragon Throne of Tarkir. It is certainly possible.
Quote from: Mattao19 on September 09, 2014, 12:20:23 PM
Quote from: GlowackAttack on September 09, 2014, 12:17:46 PM
Anybody else feeling a {amulet of vigor} reprint?
Oh em gee I want this so bad!!! I love am of vigor! So much value for so little mana!! And don't get me started on if you have 2+ out!! Lol
Are we missing any mythics still?
still missing text for temur khan leader
Morph seems risky: anger of the gods
Quote from: GlowackAttack on September 09, 2014, 12:17:46 PM
Anybody else feeling a {amulet of vigor} reprint?
Maybe they will put it on a body like the did with {torpor orb} and {hushwing gryff}
Quote from: Bear RUG on September 09, 2014, 12:56:45 PM
Morph seems risky: anger of the gods
At least you can morph in Responce.
Quote from: LinkCelestrial on September 09, 2014, 01:24:51 PM
Quote from: Bear RUG on September 09, 2014, 12:56:45 PM
Morph seems risky: anger of the gods
At least you can morph in Responce.
New card Master of Pearls gives all creatures +2/+2 when it's morphed. Save all your creatures from anger of the gods! Pretty sweet.
{Butcher of the Horde} π
{Kheru Lich Lord} is pretty cool, Unearth+? Sure!
Quote from: bravado883 on September 09, 2014, 02:13:46 PM
Quote from: LinkCelestrial on September 09, 2014, 01:57:37 PM
{Butcher of the Horde} π
This card is whoa.
My friend is gonna use him in his {Demigod of revenge} deck, just keep sacking gods and then playing all of them.
Quote from: Destore117 on September 09, 2014, 02:55:59 PM
Quote from: bravado883 on September 09, 2014, 02:13:46 PM
Quote from: LinkCelestrial on September 09, 2014, 01:57:37 PM
{Butcher of the Horde} π
This card is whoa.
My friend is gonna use him in his {Demigod of revenge} deck, just keep sacking gods and then playing all of them.
Sorry, Demigod is a Cast trigger. The Lich Lord and the Bear Companion are awesome. Especially the companion's flavor text.
Quote from: The1337Magician on September 08, 2014, 07:27:13 AM
Wat?
(http://mythicspoiler.com/ktk/cards/meanderingtowershell.jpg)
What is the use of this?
I just realized. If you highjack it with say, {Act of Treason} then attack with it it'll come back attacking and be yours permanently thanks to the bounce. Yep. This turtle sucks.
Nice interaction with {Purphoros, God of the Forge}
So do we have conformation on the other possible promos other than the khan and intro pack dude?
Quote from: GlowackAttack on September 09, 2014, 05:45:33 PM
I would say that the rares like Fury of the Hoard, the Junk elephant that deals 3 damage, the RUG morph mana dork and other similar early spoiled rares will be there
Cool
Think the ascendancies will be promos too, or simply creatures?
Quote from: bravado883 on September 09, 2014, 02:13:46 PM
Quote from: LinkCelestrial on September 09, 2014, 01:57:37 PM
{Butcher of the Horde} π
This card is whoa.
Yeah, I don't normally play her, but {Kaalia of the Vast} Reanimator may now be on my long list of EDH to do list.
I would love to see a version of her in this black somehow. Look at her, she suits the look of the MongolMardu!
Quote from: Spikepit on September 09, 2014, 09:16:02 PM
Quote from: bravado883 on September 09, 2014, 02:13:46 PM
Quote from: LinkCelestrial on September 09, 2014, 01:57:37 PM
{Butcher of the Horde} π
This card is whoa.
Yeah, I don't normally play her, but {Kaalia of the Vast} Reanimator may now be on my long list of EDH to do list.
I would love to see a version of her in this black somehow. Look at her, she suits the look of the MongolMardu!
I agree 100%!
Quote from: xStrayKnightx on September 09, 2014, 10:53:49 PM
Quote from: Spikepit on September 09, 2014, 09:16:02 PM
Quote from: bravado883 on September 09, 2014, 02:13:46 PM
Quote from: LinkCelestrial on September 09, 2014, 01:57:37 PM
{Butcher of the Horde} π
This card is whoa.
Yeah, I don't normally play her, but {Kaalia of the Vast} Reanimator may now be on my long list of EDH to do list.
I would love to see a version of her in this black somehow. Look at her, she suits the look of the MongolMardu!
I agree 100%!
As much as I would love for this to happen, I have to disagree, look at the art on the Mardu cards and at her, the clothing and the weaponry doesn't match, Mardu wear what appears to be heavy cloth armour with steel plates, she's wearing what appears to be robes with a solid breastplate, Mardu weapons all appear to have heavy, broad blades as opposed to Kaalia's more slender dagger and her staff, wherever she's from, it unfortunately isn't Tarkir
(http://img1.wikia.nocookie.net/__cb20090720220816/familyguy/images/3/33/Buzz_Killington.jpg)
Not 100% confirmed yet:
Surrak Dragonclaw
{2}{G}{U}{R}
Legendary Creature - Human Warrior
βͺ Flash
βͺ Surrak Dragonclaw can't be countered.
βͺ Creature spells you control can't be countered.
βͺ Other creatures you control have trample.
6/6
Quote from: Dudecore on September 10, 2014, 07:08:36 AM
Not 100% confirmed yet:
Surrak Dragonclaw
{2}{G}{U}{R}
Legendary Creature - Human Warrior
βͺ Flash
βͺ Surrak Dragonclaw can't be countered.
βͺ Creature spells you control can't be countered.
βͺ Other creatures you control have trample.
6/6
Found my next commander.
Quote from: Agrus Kos, Enforcer of Truth on September 10, 2014, 07:09:47 AM
Quote from: Dudecore on September 10, 2014, 07:08:36 AM
Not 100% confirmed yet:
Surrak Dragonclaw
{2}{G}{U}{R}
Legendary Creature - Human Warrior
βͺ Flash
βͺ Surrak Dragonclaw can't be countered.
βͺ Creature spells you control can't be countered.
βͺ Other creatures you control have trample.
6/6
Found my next commander.
Getting a spot in mine
Jeskai Ascendancy is up on Mythicspoiler, but it's in Foreignese! Quick, someone who can Foreignese, translate!
I knew you could speak Foreign, 'llama!
Distainful Stroke: going in every EDH deck I own, even the {R} ones!
Those basics are beautiful!
Villainous Wealth. Because I've always wanted to Genesis Wave my opponent's deck, use a non-creature win-con and then draw them out.
Quote from: Remillo on September 10, 2014, 10:22:40 AM
Villainous Wealth. Because I've always wanted to Genesis Wave my opponent's deck, use a non-creature win-con and then draw them out.
This plus the rug hierarchy can make for a fun turn!!!
{Astral Slide} meet {Goblinslide}.
Grim Haruspex...
The combo potentials...
I like the slide and that 4 drop 5/4 flier potential in limited...
Despise!!! Haha run this next to {thoughtseize} for ridiculous hand hate in standard
Quote from: Gocougs509 on September 10, 2014, 07:04:49 PM
Despise!!! Haha run this next to {thoughtseize} for ridiculous hand hate in standard
Nice! Sick reprint!
{Winterflame} seems solid, maybe even mainboard-able. It's like a mini-fog with the chance to take out a weenie. Also {Goblin Rabblemaster} is a 2/2....
I gotta wonder. Is {6} mana for 12 damage good?
Cuz that's what I see with charms and shenanigans ._.
It could happen and with a. Raid based deck, most likely you will have put 6-8 damage in already
Tribal warriors:
Chief of the scale BW
warriors you control get +0/+1
2/3
Chief of the edge BW
warriors get +1/+0
3/2
Quote from: Noblellama on September 11, 2014, 01:38:22 AM
(http://i.imgur.com/MZa5OT1.jpg)
So much love, this is basically pretend they were not blocked!!!
Soooo going in my Boros wieners deck!
Quote from: NovusOrbis on September 11, 2014, 08:39:00 AM
Quote from: Noblellama on September 11, 2014, 01:38:22 AM
(http://i.imgur.com/MZa5OT1.jpg)
So much love, this is basically pretend they were not blocked!!!
Soooo going in my Boros wieners deck!
This spells has so much win.
Quote from: NovusOrbis on September 11, 2014, 08:39:00 AM
Quote from: Noblellama on September 11, 2014, 01:38:22 AM
(http://i.imgur.com/MZa5OT1.jpg)
So much love, this is basically pretend they were not blocked!!!
Soooo going in my Boros wieners deck!
He said wieners
Quote from: Noblellama on September 11, 2014, 01:38:22 AM
(http://i.imgur.com/MZa5OT1.jpg)
So much love, this is basically pretend they were not blocked!!!
Holy cannoli! This card has too much flavor! Dude this card is sicksii!
Outlast got a whole lot better. We have a cycle of uncommon (only in junk colors) that are 3cmc 2/3. They all have outlast, and grant either flying, trample, or death touch to all things with +1/+1 counters.
Quote from: InfinitiveDivinity on September 11, 2014, 10:34:57 AM
Quote from: Noblellama on September 11, 2014, 01:38:22 AM
(http://i.imgur.com/MZa5OT1.jpg)
So much love, this is basically pretend they were not blocked!!!
Holy cannoli! This card has too much flavor! Dude this card is sicksii!
Horsemanship is coming back!!!
Lol no horsemanship is not coming back! Unless in a supplemental product
Quote from: Mattao19 on September 11, 2014, 11:32:45 AM
Lol no horsemanship is not coming back! Unless in a supplemental product
i mean this is psuedo-horsemanship but i was jking.
Quote from: particle on September 11, 2014, 11:34:16 AM
Quote from: Mattao19 on September 11, 2014, 11:32:45 AM
Lol no horsemanship is not coming back! Unless in a supplemental product
I know lol :P
i mean this is psuedo-horsemanship but i was jking.
Uh no one cares about the 2/1 one drop black that returns from the gy if you activate his raid from the gy
Quote from: DirtyMustachio on September 11, 2014, 12:32:15 PM
Uh no one cares about the 2/1 one drop black that returns from the gy if you activate his raid from the gy
I only saw it in Japanese or whatever then I clicked on it. Man that guy is good!!!
Quote from: Falcon182 on September 11, 2014, 12:54:28 PM
Quote from: DirtyMustachio on September 11, 2014, 12:32:15 PM
Uh no one cares about the 2/1 one drop black that returns from the gy if you activate his raid from the gy
I only saw it in Japanese or whatever then I clicked on it. Man that guy is good!!!
Same here, I had yet to see a translation. Wow! Moar {Bloodghast}s!
Getting a lot of spoilers now...
Full set spoilers today (Friday, September 12th)
Quote from: Dudecore on September 12, 2014, 12:15:46 AM
Full set spoilers today (Friday, September 12th)
in the words of the great Spongebob Squarepants "I'm ready..."
Quote from: particle on September 12, 2014, 01:39:00 AM
Quote from: Dudecore on September 12, 2014, 12:15:46 AM
Full set spoilers today (Friday, September 12th)
in the words of the great Spongebob Squarepants "I'm ready..."
Couldn't have put it better myself
spoilers are sick. just read them and the flavor, some are pretty hilarious, see {dutiful return}. loving the reprints! {erase}!! also theres a lot of creatures in this set that i feel should be snow creatures, i mean theres a yeti!
I just need to make sure I'm reading this correctly.
(http://www.mythicspoiler.com/ktk/cards/altarofthebrood.jpg)
WHAT
Quote from: Remillo on September 12, 2014, 01:16:16 PM
I just need to make sure I'm reading this correctly.
(http://www.mythicspoiler.com/ktk/cards/altarofthebrood.jpg)
WHAT
Ermagerd!!!!!
New win con for my Elf EDH! Holy cow!
EDIT: Wouldn't be the least bit surprised to see this thing get banned in EDH, it's waaaay too easy to abuse this thing.
Quote from: InfinitiveDivinity on September 12, 2014, 01:18:36 PM
Quote from: Remillo on September 12, 2014, 01:16:16 PM
I just need to make sure I'm reading this correctly.
(http://www.mythicspoiler.com/ktk/cards/altarofthebrood.jpg)
WHAT
Ermagerd!!!!!
New win con for my Elf EDH! Holy cow!
EDIT: Wouldn't be the least bit surprised to see this thing get banned in EDH, it's waaaay too easy to abuse this thing.
Lol no sure it can be abused but not banable lol if {Rite of Replication} and {Deadeye Navigator} aren't banned then nor will this.
Fun side note the synergy between those 3 cards are funny
Khans of Tarkir has been fully spoiled. You're encouraged to keep conversations in this thread. Being unpinned.
Mythic Spoiler (http://www.mythicspoiler.com)
No full arts :(
Do u think twin will maybe add altar to their decks?
Quote from: InfinitiveDivinity on September 12, 2014, 01:18:36 PM
Quote from: Remillo on September 12, 2014, 01:16:16 PM
I just need to make sure I'm reading this correctly.
(http://www.mythicspoiler.com/ktk/cards/altarofthebrood.jpg)
WHAT
Ermagerd!!!!!
New win con for my Elf EDH! Holy cow!
EDIT: Wouldn't be the least bit surprised to see this thing get banned in EDH, it's waaaay too easy to abuse this thing.
Selesnya token win con also
Quote from: Taysby on September 12, 2014, 02:32:02 PM
probably. It solves the Rakdos Charm/fog/everything else problem.
The charm still works though
It's any permanent, so that could be lands. More fetchland value.
It deals with soul sisters though.
I HATE this set in constructed. It has very little that interests me as a control player. That being said, the flavor is amazing, WEDGES, FETCHLANDS!!!, and limited looks amazing. Can't wait for the prerelease.
I hate control players in constructed, so I LOVE what I'm seeing. π
I'm super stoked for prerelease. I'm doing two headed giant with my cousin. I'm going Jeskia and he's going Mardu.
I am kinda worried that outlast will just destroy in limited but time will tell.
Quote from: gtfotis on September 12, 2014, 03:56:48 PM
I hate control players in constructed, so I LOVE what I'm seeing. π
Love you too gfotis, oh and by the way, {Dissolve} :P I still going to play control, just won't be as good. I might even have to run {Raise the Alarm}.
I love this set! I'm super keen! So stoked they've combined two of my fav creature types in Cat Demon. I love that Hound have finally been anthropomorphed now. Glad to get two new demons (have never been a big fan of Delve though). Keen for more +1/+1 counters spells. Sad there's no angels or sphinx.
Quote from: Spikepit on September 12, 2014, 06:51:07 PM
I love this set! I'm super keen! So stoked they've combined two of my fav creature types in Cat Demon. I love that Hound have finally been anthropomorphed now. Glad to get two new demons (have never been a big fan of Delve though). Keen for more +1/+1 counters spells. Sad there's no angels or sphinx.
yea instead there's "lammasu". i feel like the joke would have been funnier if it was llamasu.
Quote from: particle on September 12, 2014, 07:55:27 PM
Quote from: Spikepit on September 12, 2014, 06:51:07 PM
I love this set! I'm super keen! So stoked they've combined two of my fav creature types in Cat Demon. I love that Hound have finally been anthropomorphed now. Glad to get two new demons (have never been a big fan of Delve though). Keen for more +1/+1 counters spells. Sad there's no angels or sphinx.
yea instead there's "lammasu". i feel like the joke would have been funnier if it was llamasu.
Ha! True.
But it's funny you mention that thing. When I saw it, I thought "why couldn't they have just made that a Sphinx instead"
Quote from: Noblellama on September 13, 2014, 10:34:31 AM
Horse + Wings = Pegasus
Llama + Wings = LLamaegasus
Or conversely, to much red bull in the water trough...
Llama + Cape = Noblellama
Como + te + llamas = comotellamas
The fetches are already starting to come down (the KTK ones). http://www.mtgstocks.com/cards/25599 http://www.mtgstocks.com/cards/25614
Quote from: Agrus Kos, Enforcer of Truth on September 13, 2014, 01:13:36 PM
The fetches are already starting to come down (the KTK ones). http://www.mtgstocks.com/cards/25599 http://www.mtgstocks.com/cards/25614
But foils are really what I want π I'm going to be searching eBay for deals like I did with the foil RTR shocks. Hope they aren't too pricy
What's everyone's pick for sleeper of the set? I'm going with {mantis rider}. I'm preordering a few. {hooded hydra} seems good too.
Quote from: GlowackAttack on September 14, 2014, 02:08:10 AM
The mill artifact is selling for .80 each on Tcg, i just bought 20. There is no doubt it will be a 4-5$ card within a few weeks..
Alter of the Brood?
They better being back {Dragon Broodmother} or something similar.
Kinda off topic but how long does it normally take to update the card database? I'm curious since the set has been dropped in it's entirety.
Quote from: Tabooist on September 14, 2014, 09:11:25 AM
Kinda off topic but how long does it normally take to update the card database? I'm curious since the set has been dropped in it's entirety.
Well seeing as some of the spoilers are blurry. It's sometimes better to wait til a tad closer to release so they can get better images.
What mill artifact
Quote from: GlowackAttack on September 14, 2014, 06:12:01 PM
Also, {Hardened Scales} will be worth money. Invest my friends :-D i got my dozen.
{hardened Scales} + {Forced adaptation} ._. Spooks.
Quote from: Taysby on September 14, 2014, 10:34:59 AM
{altar of the brood}
but is it actually gonna be good in standard? i mean itll definitely be sick in the right edh deck but idk if thatll drive the price up.
Quote from: GlowackAttack on September 14, 2014, 06:12:01 PM
Also, {Hardened Scales} will be worth money. Invest my friends :-D i got my dozen.
Why?
Cuz Ajani distributing counters like a crazy cat Oprah >.>
Quote from: Destore117 on September 14, 2014, 10:05:58 PM
Cuz Ajani distributing counters like a crazy cat Oprah >.>
You get 2 counters ... YOU GET 2 COUNTERS YOU GET 2 COUNTERS!!!
Quote from: Mattao19 on September 14, 2014, 10:06:47 PM
Quote from: Destore117 on September 14, 2014, 10:05:58 PM
Cuz Ajani distributing counters like a crazy cat Oprah >.>
You get 2 counters ... YOU GET 2 COUNTERS YOU GET 2 COUNTERS!!!
Thunder. Thunder! THUNDER!
It's an enchantment that doesn't affect the board without other cards. The card that you mentioned sees no standard play whatsoever, nor will it ever. This card will just be another dirt rare
Cat mill >.>
{Ajani caller of pride} + {Altar of the Brood} (not sure if standard. Don't really care.)
Quote from: Destore117 on September 14, 2014, 10:10:38 PM
Cat mill >.>
{Ajani caller of pride} + {Altar of the Brood} (not sure if standard. Don't really care.)
Lmfao!!!
Quote from: Mattao19 on September 14, 2014, 10:11:13 PM
Quote from: Destore117 on September 14, 2014, 10:10:38 PM
Cat mill >.>
{Ajani caller of pride} + {Altar of the Brood} (not sure if standard. Don't really care.)
Lmfao!!!
If it wasn't apparent...I like cats in magic XD
Quote from: Taysby on September 14, 2014, 10:14:23 PM
{elspeth, sun's champion} plus the artifact. Ewwwwwwww...
Mill 3 isn't that insane .... Taysby lol stop with your obsession :P
Quote from: Taysby on September 14, 2014, 10:17:56 PM
Mill 3 every, single, turn. Plus your land drops and your normal dudes...
I can see it as an alternate win con in almost every deck.
It's hard for me to say it won't be but in my infinite combo deck it's is an alt win con lol :P but tbh I doubt it'll be played as much as you'd think
Quote from: GlowackAttack on September 14, 2014, 10:15:17 PM
Scales are an AMAZING one drop in any Jeskai deck, so it will shine there. Te Brood Altar could see some modern play (which will drive price more than anything) standard doesn't completely drive prices of cards, there ARE other formats.. I definitely feel both will be worth more than .75 within the next month or two
Assuming you mean Abzan, I can think of one outlast card that might be played. Another card that might be played is the ascendancy, however that is already good without scales. You'd be running scales for one card, and it'd be practically useless without that one card. What makes you think that the artifact will be good?
Quote from: Mattao19 on September 14, 2014, 10:13:49 PM
Quote from: Destore117 on September 14, 2014, 10:12:00 PM
Quote from: Mattao19 on September 14, 2014, 10:11:13 PM
Quote from: Destore117 on September 14, 2014, 10:10:38 PM
Cat mill >.>
{Ajani caller of pride} + {Altar of the Brood} (not sure if standard. Don't really care.)
Lmfao!!!
If it wasn't apparent...I like cats in magic XD
Pussy lover!
{Brimaz King of Puddytads} or uhm. Uhm. Lets see what else makes kitty tokens.
Oh here's an interesting one.
{Nacatl War-Pride}
Or
{Jedit Ojanen of Efrava}
COMMANDER MILL CAT
Quote from: Taysby on September 14, 2014, 10:21:02 PM
Personally see it as the 1-2 of in a couple different decks in standard. In modern, splinter twin, tokens, and... Soul sisters? Edh most definately.
Lol why does twin need it? In case damage isn't enough??
And why would those other decks want to waste 2-4 slots for a potentially useless card ... Especially in modern where a players GY is that players hand ...
Quote from: Taysby on September 14, 2014, 10:21:02 PM
Personally see it as the 1-2 of in a couple different decks in standard. In modern, splinter twin, tokens, and... Soul sisters? Edh most definately.
Which standard decks? And for modern, twin already has infinite damage, why need mill? Tokens has lots of big/bigs with vigilance, why need mill? Soul sisters is bad.
Isn't {Blasting Station} just better then that mill thing anyway? It enables it's own infinite combo...
Also, milling 3 by turn 6 isn't all that impressive. {Ashiok, Nightmare Weaver} can do that.
TouchΓ©
I'm just excited about it for EDH. I don't think it's very good in constructed.
But who is going to want to top deck it? You're already behind. The more turns that go by the worse it gets. It basically has to be in your opening hand to do anything, and completely bricks forever after that. We've had more powerful cards in standard, and things like {Codex Shredder} that can be in multiples, no one plays them.
I like that it hurts all opponents, but if you're generating infinite creatures, there is {Phyrexian Altar}, {Blasting Station} and {Ashnod's Altar} all enable the Melira + Persist loop.
{Altar of the Brood} is alt win condition for {Midnight Guard} + {Retraction Helix} deck. It also works with {Astral Cornicopia} so it's more flexible. And two colour and less mana intensive. I'm pretty sold.
What about the delve decks? Like you make some good points for standard. I can see it see play (Hell it's in my Standard Brew!) but don't say it's a modern worthy card ... Pod wins through infinite damage or infinite life gain it doesn't need infinite mill too that's a win more effect
Quote from: bravado883 on September 15, 2014, 12:05:51 PM
So...that deck seems fun, but what does it do against an opponent w/ any instant speed removal? Don't you have to be able to stick {Ornithopter}? Am I missing something? I don't know what else is in the deck other than {Midnight Guard} + {Retraction Helix} + {Ornithopter}.
While I think the card is good because of its ease of use, it still looks like it has to be built around to actually win with it. I don't generally play enough permanents throughout a game to win with {Altar of the Brood} I don't think. Seems almost like {Duskmantle Guildmage} + {Mindcrank} is actually easier to pull off, but I could be totally wrong.
The deck is just janky goodness if we lose meh oh well if we win AWESOME lol!its a deck made just for Johnnies. It dies to almost any removal but can win T2 look at the post called Team Janky Johnny in Chat
Quote from: bravado883 on September 15, 2014, 12:05:51 PM
So...that deck seems fun, but what does it do against an opponent w/ any instant speed removal? Don't you have to be able to stick {Ornithopter}? Am I missing something? I don't know what else is in the deck other than {Midnight Guard} + {Retraction Helix} + {Ornithopter}.
While I think the card is good because of its ease of use, it still looks like it has to be built around to actually win with it. I don't generally play enough permanents throughout a game to win with {Altar of the Brood} I don't think. Seems almost like {Duskmantle Guildmage} + {Mindcrank} is actually easier to pull off, but I could be totally wrong.
{Astral Cornicopia} can also be cast for X = {0}. I haven't personally made a deck for it yet but I'm thinking U/W/R. Something like,
4 {Ornithopter}
4 {Midnight Guard}
~2 {Purphoros, God of the Forge}
4 {Retraction Helix}
4 {Astral Cornicopia}
4 {Altar of the Brood}
~2 {Jeskia Ascendancy} (I think that's what it's called...it goes infinite too)
Make the rest of the cards counters and removal to protect the combo and maybe {Ensoul Artifact} for another win condition.
It just seems like a card that is part of an magical Christmas land, 8-card god hand combo where all the pieces are blank cards until they're assembled.
Standard has had better mill, and no one played it. It also had better and easier infinite combos, no one played it.
Some mill is better then no mill at all, unless that mill meant putting a card in your deck that doesn't do anything unless it comes down turn 1 and never gets answered. Even then, it puts your opponent on a 20 turn clock? 10 turns? It doesn't race any creatures. It certainly not a removal spell, counter spell, pump spell or anything of that nature.
It's a cool card, I don't see the fuss. There are better cards to be excited about, certainly more with other format implications too. I am not a Johnny, but I see everyone clamoring to build around this when {Jace, Memory Adept} has been standard for over 4 years and {Ashiok, Nightmare Weaver} is still standard. Altar is going to be bulk if it isn't already.
Quote from: Taysby on September 15, 2014, 01:01:37 PM
because cmc = 1 colorless
It is all relative. It doesn't make it better if CMC = 0. The effect isn't that good. It never gets better. I would pay more for a card that could win the game any turn outside of turn 1, on the play, against a deck with absolutely no way of winning.
I have no intentions of throwing {Altar of the Brood} in anything but Johnny and mill decks. It's not good in a deck that won't abuse it IMO. But it's still abusable.
Altar will also be fun just to mess around with in multiplayer. Doesn't need to be competitive to be fun.
Probably mentioned already but dig through time looks nuts.
Control seems fine. Plenty of new counter spells and removal. 5 mana board sweeper and tempo cards. It probably won't be nearly as good as turning stuff sideways, but it'll be there.
Quote from: Dudecore on September 15, 2014, 05:31:24 PM
Control seems fine. Plenty of new counter spells and removal. 5 mana board sweeper and tempo cards. It probably won't be nearly as good as turning stuff sideways, but it'll be there.
BBD made a sweet list just YouTube it
Quote from: Mattao19 on September 15, 2014, 05:37:22 PM
Quote from: Dudecore on September 15, 2014, 05:31:24 PM
Control seems fine. Plenty of new counter spells and removal. 5 mana board sweeper and tempo cards. It probably won't be nearly as good as turning stuff sideways, but it'll be there.
BBD made a sweet list just YouTube it
I was gonna say. There's some things I'd change but it's great. (Like {Jace, the Living Guildpact} and more {Murderous Cut}s. I think.)
Quote from: Taysby on September 14, 2014, 10:02:14 PM
And modern too.
what decks are gonna play {altar of the brood} in modern, taysby?
Quote from: Taysby on September 15, 2014, 08:55:42 PM
Quote from: Taysby on September 14, 2014, 10:21:02 PM
Personally see it as the 1-2 of in a couple different decks in standard. In modern, splinter twin, tokens, and... Soul sisters? Edh most definately.
Please tell me why twin wants it also why the eff does a damage deck want to have 2-4 copies of cards that have no damage infliction ... Tokens and soul sisters need to kill ASAP bc after t5-6 it gets harder for them so why waste a card and a mana for something that doesn't help your strategy???
Quote from: Taysby on September 15, 2014, 09:15:10 PM
Quote from: Mattao19 on September 15, 2014, 09:04:28 PM
Quote from: Taysby on September 15, 2014, 08:55:42 PM
Quote from: Taysby on September 14, 2014, 10:21:02 PM
Personally see it as the 1-2 of in a couple different decks in standard. In modern, splinter twin, tokens, and... Soul sisters? Edh most definately.
Please tell me why twin wants it also why the eff does a damage deck want to have 2-4 copies of cards that have no damage infliction ... Tokens and soul sisters need to kill ASAP bc after t5-6 it gets harder for them so why waste a card and a mana for something that doesn't help your strategy???
In case of a board wipe ability. In case of a board wipe ability. It gives them an alternate win con so they aren't upset if they can't combo.
Oh true bc Aetherspouts is a thing in modern ....
Taybsy think of it this way: you are playing an extra card that relies on a combo finish to win, where the combo finish should have already won you the game. In the case that you don't get combo finish, {Altar of the Brood} is just a dead card that could have been the combo piece you needed. In the end it is a lot more trouble than its worth, and you are better off running something like {Pact of Negation} which is a lot more versatile.
Right. I can't think of one combo deck or any card in the history of Magic that is poised to leap out because there was no way to convert infinite permanents into a wincon. Like an {Intruder Alarm} combo saying "If only there were a way to mill 1 card for every time a token entered the battlefield!"
The only way it is good is turn 1 against a deck that can't win. Every other good deck in modern can out race this all day.How many decks play {Wear // Tear} or {Ancient Grudge} anyway to kill {Batterskull} and any Affinity stuff? All of them. Waste of a spot on any list.
I could see it in a Mesmer orb deck
Quote from: Dudecore on September 15, 2014, 10:08:37 PM
Right. I can't think of one combo deck or any card in the history of Magic that is poised to leap out because there was no way to convert infinite permanents into a wincon. Like an {Intruder Alarm} combo saying "If only there were a way to mill 1 card for every time a token entered the battlefield!"
The only way it is good is turn 1 against a deck that can't win. Every other good deck in modern can out race this all day.How many decks play {Wear // Tear} or {Ancient Grudge} anyway to kill {Batterskull} and any Affinity stuff? All of them. Waste of a spot on any list.
I still think it will be fun in my EDH list. Infinite Elves without haste can serve another purpose.
Quote from: Taysby on September 15, 2014, 10:27:34 PM
You put it in the side. If you go up against a deck that gives you problems with sweepers, you side it n to give you more resilience.
It's a win more card in every sanctioned format. It's extremely slow mill without an infinite combo. And most decks with infinite permanent combos don't want it, because it's a win more card, as already mentioned. It's cool, but it's essentially just another {Altar of Dementia}.
{Altar of Dementia} is better against a boardwipe, and does something in Melira Pod (still is worse then {Blasting Station}) and enables combos.
As for rewarding you for cracking fetches, it takes up a spot in the deck... {Hedron Crab} rewards you for cracking fetches = is better.
Quote from: Taysby on September 15, 2014, 11:07:01 PM
You get my point though, not just cracking fetches. For playing walkers, for playing dudes, for decks that don't run blue
Taybsy give up, bad card is bad.
This is why Tron players don't get anywhere in life lol :P
Taysby, why are you so for this mill card? Last I remember you had your name as #millsux!! Why the change of heart? Haha
Quote from: Taysby on September 15, 2014, 11:46:38 PM
Quote from: Agrus Kos, Enforcer of Truth on September 15, 2014, 11:07:43 PM
Quote from: Taysby on September 15, 2014, 11:07:01 PM
You get my point though, not just cracking fetches. For playing walkers, for playing dudes, for decks that don't run blue
Taybsy give up, bad card is bad.
All I hear is {Goblin Rabblemaster}, {Goblin Rabblemaster}, {Goblin Rabblemaster}, {Goblin Rabblemaster}, {Goblin Rabblemaster}, {Goblin Rabblemaster}.
;)
All I hear is money, money, money, money, money, money.
Hate that card. Own two.
As I said. {Altar of the Brood} will not be seen in decks that won't abuse it/aren't already mill decks (even then the mill decks will have to abuse it).
Are there better cards? Situationally. {Hedron Crab} is lands only. {Altar of Dementia} requires you to sac your dudes.
{Altar of the Brood} is abusable. In standard. I'm planning on trying a deck based on it.
Quote from: Taysby on September 15, 2014, 11:46:38 PM
Quote from: Agrus Kos, Enforcer of Truth on September 15, 2014, 11:07:43 PM
Quote from: Taysby on September 15, 2014, 11:07:01 PM
You get my point though, not just cracking fetches. For playing walkers, for playing dudes, for decks that don't run blue
Taybsy give up, bad card is bad.
All I hear is {Goblin Rabblemaster}, {Goblin Rabblemaster}, {Goblin Rabblemaster}, {Goblin Rabblemaster}, {Goblin Rabblemaster}, {Goblin Rabblemaster}.
;)
Yes, because as everyone knows, red decks are famous for grinding you out over 20 turns to eventually mill you, rather than, you know, attacking.
Quote from: Agrus Kos, Enforcer of Truth on September 16, 2014, 07:04:55 AM
Quote from: Taysby on September 15, 2014, 11:46:38 PM
Quote from: Agrus Kos, Enforcer of Truth on September 15, 2014, 11:07:43 PM
Quote from: Taysby on September 15, 2014, 11:07:01 PM
You get my point though, not just cracking fetches. For playing walkers, for playing dudes, for decks that don't run blue
Taybsy give up, bad card is bad.
All I hear is {Goblin Rabblemaster}, {Goblin Rabblemaster}, {Goblin Rabblemaster}, {Goblin Rabblemaster}, {Goblin Rabblemaster}, {Goblin Rabblemaster}.
;)
Yes, because as everyone knows, red decks are famous for grinding you out over 20 turns to eventually mill you, rather than, you know, attacking.
It's true.
Quote from: Noblellama on September 16, 2014, 09:03:19 AM
How about we let the players who think it amazing run it and when we play we let the outcome if the game prove the value
Good call. It'll be a decent standard card but modern .... Lol
Anyways KHANS PRERELEASE IN LIKE 5 DAYS!!!!!!