Millbox 75 cards, 15 sideboard 3 {Ghost Quarter} 2 {Nephalia Drownyard} 1 {Verdant Catacombs} 1 {Scalding Tarn} 4 {Misty Rainforest} 2 {Steam Vents} 4 {Watery Grave} 1 {Drowned Catacomb} 4 {Island} 2 {Swamp} 24 lands 4 {Hedron Crab} 4 {Snapcaster Mage} 8 creatures 3 {Visions of Beyond} 3 {Vapor Snag} 2 {Echoing Truth} 4 {Trapmaker's Snare} 4 {Remand} 4 {Archive Trap} 1 {Breaking // Entering} 4 {Glimpse the Unthinkable} 3 {Damnation} 28 other spells Sideboard 3 {Leyline of the Void} 2 {Surgical Extraction} 3 {Trickbind} 1 {Echoing Truth} 1 {Hurkyl's Recall} 1 {Ravenous Trap} 1 {Mindbreak Trap} 3 {Thoughtseize} 15 sideboard cards Notes: New idea, mill toolbox. Debating whether or not to drop Phantasm. |
Quote from: Wally on March 10, 2014, 05:24:17 PMGood suggestions, but those costs are simply was too high (CMC wise).
{Traumatize} and {Keening Stone}?
{Jace, Memory Adept}?
Quote from: DylanW18 on March 12, 2014, 01:53:09 AMPossibly, I think {Leyline of the Void}, {Surgical Extraction} and {Ravenous Trap} may have that one covered though.
{Tormod's Crypt} vs Flashback?
Quote from: DylanW18 on March 12, 2014, 05:59:42 PMMathematically it would mill 12 cards on average in a 20 land deck, with fetch lands even less. Milling a fifth of their deck for 3 mana is pretty good
Is {Mind Funeral} too slow?
Quote from: DimirOverlord1300 on March 12, 2014, 07:18:05 PMI dropped {Mind Funeral}, {Cryptic Command} and {Jace's Phantasm} in favor of spot removal, and Trap fetches a la {Vapor Snag}, a 4th {Remand}, (which should have already been in there) {Echoing Truth}, {Trapmaker's Snare} and {Lethargy Trap}. The card ({Mind Funeral}) is great, don't get me wrong, but you would be very surprised as to how often it just completely underperforms. I ran it for nearly 2 years, as a 4 of, and a 3 of. Sure, sometimes it does exactly what it's meant to do, geez sometimes it just wreaks havok and outright wins games. On the other hand, literally about 60% of the time, variance just gives you the finger and you get a {Mind Sculpt}. This is a new build I want to attempt for a good 3 months, tweak it a bit and see what I like about it, maybe find a middle ground between the original. To be honest though, as it sits, it seems way more competitive. The Snare is just insane with the versatility I'm allowed in a single card. From my testing, almost every time it's an Archive, which is completely fine. But when it's not, it's almost a blowout with what it does.Quote from: DylanW18 on March 12, 2014, 05:59:42 PMMathematically it would mill 12 cards on average in a 20 land deck, with fetch lands even less. Milling a fifth of their deck for 3 mana is pretty good
Is {Mind Funeral} too slow?
Quote from: adventus on March 23, 2014, 10:55:26 PMAnd Pod, literally any tutor. 13 for 5 at instant speed isn't terrible either. Mainly there for fetches though, it punishes so hard.
Guess it stops fetches too
Quote from: InfinitiveDivinity on April 14, 2014, 11:27:45 AMCool thanks....I'll check it out now
Bump for Cltrn
Quote from: cltrn81 on April 14, 2014, 12:02:21 PMThe very first build included {Thought Scour} and {Nemesis of Reason} but they were ultimately cut due to power level. {Nemesis of Reason} just proved to be far to expensive and slow in Modern, being that he at best mills 10 on turn 6. Don't get me wrong I LOVE that card to death, but he's just a bit too clunky for the format. Scour is just far too minimal of an effect to be re-considered, especially if my end game is to mill. {Visions of Beyond} functions essentially exactly the same as Scour and being able to {Ancestral Recall} off of a {Snapcaster Mage} very consistently is no joke. As far as {Archive Trap}, it is by far the best mill spell obtainable in Modern. Fetchlands are so abundant and tutor effects from {Birthing Pod} to {Expedition Map} are played so frequently that it is at least 80% of the time a 0 cost spell that just mills 13. The Trap tutors are a new idea I'm testing out that seem to be working very well so far. For 2 mana it's usually a deck thinner that also has "mill 13" written on it, and in my Tron matchup it allows me to respond to Emrakul triggers at instant speed, as well as giving me 5 ways post board to just wipe the floor with Storm via {Mindbreak Trap}, also a decent way to win a counter war. {Sewer Nemesis} would definitely be a great addition, although he can't be played currently due to his printing in Commander sets only.
I personally don't like the trap cards in this. I think you could use those 8 slots more wisely. {thought scour} only mills for 3 but it draws you a card and only costs 1 mana. My variant of this is more creature heavy. Although costly, I love {nemesis of reason} and {sewer nemesis} can get out of control as a backup strategy. I will list mine in casual and it is a mixed 50/50 strategy of mill and creature damage. Mainly I have the creatures cuz I love {sword of body and mind} plus the {sewer nemesis} and {jace's phantasm} can get just silly.
Firstly you have to get {oboro, palace in the clouds} and then IMHO consider using the 8 trap slots for something else. I also found {visions of te beyind} marginally effective in my deck.