Millbox

Started by InfinitiveDivinity, March 10, 2014, 04:54:09 PM

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InfinitiveDivinity


Millbox

75 cards, 15 sideboard


3 {Ghost Quarter}
2 {Nephalia Drownyard}
1 {Verdant Catacombs}
1 {Scalding Tarn}
4 {Misty Rainforest}
2 {Steam Vents}
4 {Watery Grave}
1 {Drowned Catacomb}
4 {Island}
2 {Swamp}

24 lands


4 {Hedron Crab}
4 {Snapcaster Mage}

8 creatures


3 {Visions of Beyond}
3 {Vapor Snag}
2 {Echoing Truth}
4 {Trapmaker's Snare}
4 {Remand}
4 {Archive Trap}
1 {Breaking // Entering}
4 {Glimpse the Unthinkable}
3 {Damnation}

28 other spells


Sideboard

3 {Leyline of the Void}
2 {Surgical Extraction}
3 {Trickbind}
1 {Echoing Truth}
1 {Hurkyl's Recall}
1 {Ravenous Trap}
1 {Mindbreak Trap}
3 {Thoughtseize}

15 sideboard cards



Notes:
New idea, mill toolbox. Debating whether or not to drop Phantasm.

InfinitiveDivinity

#1
Legitimately considering dropping Phantasm in favor of {Vapor Snag} and/or {Spell Pierce}. Also need to lose a slot in the sideboard.

Professional opinions on this would be nice. I needed to change the game up.

Wally

 {Traumatize} and  {Keening Stone}?
{Jace, Memory Adept}?

InfinitiveDivinity

Quote from: Wally on March 10, 2014, 05:24:17 PM
{Traumatize} and  {Keening Stone}?
{Jace, Memory Adept}?
Good suggestions, but those costs are simply was too high (CMC wise).

InfinitiveDivinity


InfinitiveDivinity

I think the deck has reached the first stage of completion. I'm sure minor tweaks will come but I love what it's transformed into now. It's like an entirely new deck. I've always been a fan of toolbox decks, which is why I've really debated whether or not to cave in and just build Melira-Pod, but I think this deck is pretty legit. Also, my Melira-Pod matchup is pretty good.

DylanW18

{Tormod's Crypt} vs Flashback?

InfinitiveDivinity

Quote from: DylanW18 on March 12, 2014, 01:53:09 AM
{Tormod's Crypt} vs Flashback?
Possibly, I think {Leyline of the Void}, {Surgical Extraction} and {Ravenous Trap} may have that one covered though.

DylanW18

Is {Mind Funeral} too slow?

DimirOverlord1300

Quote from: DylanW18 on March 12, 2014, 05:59:42 PM
Is {Mind Funeral} too slow?
Mathematically it would mill 12 cards on average in a 20 land deck, with fetch lands even less. Milling a fifth of their deck for 3 mana is pretty good

InfinitiveDivinity

Quote from: DimirOverlord1300 on March 12, 2014, 07:18:05 PM
Quote from: DylanW18 on March 12, 2014, 05:59:42 PM
Is {Mind Funeral} too slow?
Mathematically it would mill 12 cards on average in a 20 land deck, with fetch lands even less. Milling a fifth of their deck for 3 mana is pretty good
I dropped {Mind Funeral}, {Cryptic Command} and {Jace's Phantasm} in favor of spot removal, and Trap fetches a la {Vapor Snag}, a 4th {Remand}, (which should have already been in there) {Echoing Truth}, {Trapmaker's Snare} and {Lethargy Trap}. The card ({Mind Funeral}) is great, don't get me wrong, but you would be very surprised as to how often it just completely underperforms. I ran it for nearly 2 years, as a 4 of, and a 3 of. Sure, sometimes it does exactly what it's meant to do, geez sometimes it just wreaks havok and outright wins games. On the other hand, literally about 60% of the time, variance just gives you the finger and you get a {Mind Sculpt}. This is a new build I want to attempt for a good 3 months, tweak it a bit and see what I like about it, maybe find a middle ground between the original. To be honest though, as it sits, it seems way more competitive. The Snare is just insane with the versatility I'm allowed in a single card. From my testing, almost every time it's an Archive, which is completely fine. But when it's not, it's almost a blowout with what it does.

adventus

{archive trap}...great card but doesn't that only work in the first game.  Then they just choose not to search for the land with {ghost quarter}?

adventus

Guess it stops fetches too

InfinitiveDivinity

Quote from: adventus on March 23, 2014, 10:55:26 PM
Guess it stops fetches too
And Pod, literally any tutor. 13 for 5 at instant speed isn't terrible either. Mainly there for fetches though, it punishes so hard.

Mr_Fahrenheit

Even if they choose to not search they are at a disadvantage. Milling 13 or not searching because they think you have it in your hand. Either way is good for you.