Millbox

Started by InfinitiveDivinity, March 10, 2014, 04:54:09 PM

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MisterJH

I want this deck so hard

InfinitiveDivinity


cltrn81


cltrn81

I personally don't like the trap cards in this.  I think you could use those 8 slots more wisely.  {thought scour} only mills for 3 but it draws you a card and only costs 1 mana.  My variant of this is more creature heavy.  Although costly, I love {nemesis of reason} and {sewer nemesis} can get out of control as a backup strategy.  I will list mine in casual and it is a mixed 50/50 strategy of mill and creature damage.  Mainly I have the creatures cuz I love {sword of body and mind} plus the {sewer nemesis} and {jace's phantasm} can get just silly.

Firstly you have to get {oboro, palace in the clouds} and then IMHO consider using the 8 trap slots for something else.  I also found {visions of te beyind} marginally effective in my deck.

InfinitiveDivinity

Quote from: cltrn81 on April 14, 2014, 12:02:21 PM
I personally don't like the trap cards in this.  I think you could use those 8 slots more wisely.  {thought scour} only mills for 3 but it draws you a card and only costs 1 mana.  My variant of this is more creature heavy.  Although costly, I love {nemesis of reason} and {sewer nemesis} can get out of control as a backup strategy.  I will list mine in casual and it is a mixed 50/50 strategy of mill and creature damage.  Mainly I have the creatures cuz I love {sword of body and mind} plus the {sewer nemesis} and {jace's phantasm} can get just silly.

Firstly you have to get {oboro, palace in the clouds} and then IMHO consider using the 8 trap slots for something else.  I also found {visions of te beyind} marginally effective in my deck.
The very first build included {Thought Scour} and {Nemesis of Reason} but they were ultimately cut due to power level. {Nemesis of Reason} just proved to be far to expensive and slow in Modern, being that he at best mills 10 on turn 6. Don't get me wrong I LOVE that card to death, but he's just a bit too clunky for the format. Scour is just far too minimal of an effect to be re-considered, especially if my end game is to mill. {Visions of Beyond} functions essentially exactly the same as Scour and being able to {Ancestral Recall} off of a {Snapcaster Mage} very consistently is no joke. As far as {Archive Trap}, it is by far the best mill spell obtainable in Modern. Fetchlands are so abundant and tutor effects from {Birthing Pod} to {Expedition Map} are played so frequently that it is at least 80% of the time a 0 cost spell that just mills 13. The Trap tutors are a new idea I'm testing out that seem to be working very well so far. For 2 mana it's usually a deck thinner that also has "mill 13" written on it, and in my Tron matchup it allows me to respond to Emrakul triggers at instant speed, as well as giving me 5 ways post board to just wipe the floor with Storm via {Mindbreak Trap}, also a decent way to win a counter war. {Sewer Nemesis} would definitely be a great addition, although he can't be played currently due to his printing in Commander sets only.

{Oboro, Palace in the Clouds} on the other hand seems pretty sweet! Bounce it back to trigger Landfall again, seems pretty handy! Could be extremely good as a 1-of.

cltrn81

Yea I forgot this is modern not legacy so sewer nemesis is out.  I do agree nemesis of reason is too slow for competitive format and I guess the archive trap does make sense in that format.  I mainly brought up those creatures more as contrasting differences on my deck than making suggestions. Take it for a spin at a FNM modern event or something and let us know how it does.  Good luck...looks fun and that's all that matters IMO