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Decks (Magic The Gathering) => Standard => Topic started by: loop-s-pool on February 07, 2012, 01:37:54 PM

Title: Jund Pod Has The Runs
Post by: loop-s-pool on February 07, 2012, 01:37:54 PM

Jund Pod Has The Runs

75 cards, 15 sideboard


3 {Mountain}
4 {Woodland Cemetery}
3 {Swamp}
9 {Forest}
2 {Kessig Wolf Run}
1 {Inkmoth Nexus}
3 {Rootbound Crag}

25 lands


2 {Llanowar Elves}
4 {Birds of Paradise}
4 {Viridian Emissary}
2 {Glissa, the Traitor}
1 {Phyrexian Rager}
1 {Pyreheart Wolf}
1 {Solemn Simulacrum}
1 {Phyrexian Metamorph}
1 {Falkenrath Aristocrat}
1 {Huntmaster of the Fells}
1 {Entomber Exarch}
1 {Urabrask the Hidden}
3 {Acidic Slime}
2 {Vorapede}
1 {Inferno Titan}
1 {Primeval Titan}
1 {Wurmcoil Engine}
1 {Sheoldred, Whispering One}

29 creatures


2 {Tragic Slip}
4 {Birthing Pod}

6 other spells


Sideboard

2 {Crushing Vines}
2 {Skinrender}
2 {Asceticism}
1 {Surgical Extraction}
1 {Ancient Grudge}
1 {Acidic Slime}
1 {Thrun, the Last Troll}
2 {Nihil Spellbomb}
2 {Sever the Bloodline}
1 {Beast Within}

15 sideboard cards


Title: Re: Jund Pod Has The Runs
Post by: InfinitiveDivinity on February 07, 2012, 05:37:43 PM
Pod Decks are pretty sweet, I wanna play one one day, just for fun. How well does it play against your meta?
Title: Re: Jund Pod Has The Runs
Post by: loop-s-pool on February 07, 2012, 06:15:13 PM
In between well and very well, I never have tested this exact build but close to it. The one closest to this went 5-1
Title: Re: Jund Pod Has The Runs
Post by: Appleguru56 on February 07, 2012, 11:36:44 PM
Ehh, closest one went 1-4
Title: Re: Jund Pod Has The Runs
Post by: loop-s-pool on February 08, 2012, 12:23:22 AM
Quote from: Appleguru56 on February 07, 2012, 11:36:44 PM
Ehh, closest one went 1-4
Your build or are you mocking me?
Title: Re: Jund Pod Has The Runs
Post by: Appleguru56 on February 08, 2012, 02:20:04 AM
Quote from: loop-s-pool on February 08, 2012, 12:23:22 AM
Quote from: Appleguru56 on February 07, 2012, 11:36:44 PM
Ehh, closest one went 1-4
Your build or are you mocking me?
I'm saying that a deck that is almost exactly like this, with the exception of a few DA stuff went 1-4 in my local FNM. I'm sorry if this is the truth, but this deck simply isn't that good.
Title: Re: Jund Pod Has The Runs
Post by: loop-s-pool on February 08, 2012, 06:50:30 AM
Quote from: Appleguru56 on February 08, 2012, 02:20:04 AM
Quote from: loop-s-pool on February 08, 2012, 12:23:22 AM
Quote from: Appleguru56 on February 07, 2012, 11:36:44 PM
Ehh, closest one went 1-4
Your build or are you mocking me?
I'm saying that a deck that is almost exactly like this, with the exception of a few DA stuff went 1-4 in my local FNM. I'm sorry if this is the truth, but this deck simply isn't that good.

'Almost exactly like this' for a pod deck can change everything. Say, where do you FNM at?
Title: Re: Jund Pod Has The Runs
Post by: Karrthus on February 08, 2012, 08:03:00 AM
Quote from: Appleguru56 on February 08, 2012, 02:20:04 AM
Quote from: loop-s-pool on February 08, 2012, 12:23:22 AM
Quote from: Appleguru56 on February 07, 2012, 11:36:44 PM
Ehh, closest one went 1-4
Your build or are you mocking me?
I'm saying that a deck that is almost exactly like this, with the exception of a few DA stuff went 1-4 in my local FNM. I'm sorry if this is the truth, but this deck simply isn't that good.
well I'd say either that guy had crap hands or he wasn't a good player because this deck looks like a pretty solid pod deck.
Title: Re: Jund Pod Has The Runs
Post by: Appleguru56 on February 08, 2012, 08:35:56 PM
Quote from: Karrthus on February 08, 2012, 08:03:00 AM
Quote from: Appleguru56 on February 08, 2012, 02:20:04 AM
Quote from: loop-s-pool on February 08, 2012, 12:23:22 AM
Quote from: Appleguru56 on February 07, 2012, 11:36:44 PM
Ehh, closest one went 1-4
Your build or are you mocking me?
I'm saying that a deck that is almost exactly like this, with the exception of a few DA stuff went 1-4 in my local FNM. I'm sorry if this is the truth, but this deck simply isn't that good.
well I'd say either that guy had crap hands or he wasn't a good player because this deck looks like a pretty solid pod deck.
I'm sorry, bad people don't come to my fnm unless they want to be humiliated in front of everyone. Even if bad people come once in awhile, they become good fast. Pod decks don't exist anymore in the metagame, with all the artifact and creature destroys and aggro decks, it is nearly impossible to run a pod deck without being crushed on games 2 and 3. (as an obvious point, pod decks really don't work without pod or creatures.) 
Title: Re: Jund Pod Has The Runs
Post by: Prophylaxis on February 08, 2012, 09:43:41 PM
Agreed. I was crushed to see how much hate Pod has. I mean, {Ancient Grudge} and {Stony Silence} are one thing, but seriously? {Grafdigger's Cage}?

So much hate.
Title: Re: Jund Pod Has The Runs
Post by: loop-s-pool on February 08, 2012, 10:31:34 PM
Quote from: Appleguru56 on February 08, 2012, 08:35:56 PM
Quote from: Karrthus on February 08, 2012, 08:03:00 AM
Quote from: Appleguru56 on February 08, 2012, 02:20:04 AM
Quote from: loop-s-pool on February 08, 2012, 12:23:22 AM
Quote from: Appleguru56 on February 07, 2012, 11:36:44 PM
Ehh, closest one went 1-4
Your build or are you mocking me?
I'm saying that a deck that is almost exactly like this, with the exception of a few DA stuff went 1-4 in my local FNM. I'm sorry if this is the truth, but this deck simply isn't that good.
well I'd say either that guy had crap hands or he wasn't a good player because this deck looks like a pretty solid pod deck.
I'm sorry, bad people don't come to my fnm unless they want to be humiliated in front of everyone. Even if bad people come once in awhile, they become good fast. Pod decks don't exist anymore in the metagame, with all the artifact and creature destroys and aggro decks, it is nearly impossible to run a pod deck without being crushed on games 2 and 3. (as an obvious point, pod decks really don't work without pod or creatures.)

No Prophylaxis, there actually isn't a whole of hate actually, honestly it's about for every artifact hate I encounter, I face 8 times more {Oblivion rings}, and those aren't even that threatining while packing 3x {Acidic Slimes}

Flame Removed. Please use the "report to moderator" button anytime you have iffy content. - Prophylaxis
Title: Re: Jund Pod Has The Runs
Post by: Validan on February 08, 2012, 11:03:09 PM
Can we get a moderator in here to fix the nasty things being written lol things are gonna get pretty ugly otherwise
Title: Re: Jund Pod Has The Runs
Post by: Validan on February 08, 2012, 11:07:55 PM
Apple may be a bit forward with the way he comes off as a player and with his advice, but his advice hasn't been without the intent of helping people improve, which it has I believe.

I'm also going to agree with apple and prophylaxis on this one, not that you shouldn't play a pod deck I love the basis of them and would really like to play one, but with those cards alone there is easily a lot of hate to remove or stop a pod quite quickly. Maybe where you play though you are able to overcome it like you said which is excellent! But I believe for a majority of people it's not so easy to play a pod deck without some hate
Title: Re: Jund Pod Has The Runs
Post by: loop-s-pool on February 08, 2012, 11:15:46 PM
Quote from: Validan on February 08, 2012, 11:07:55 PM
Apple may be a bit forward with the way he comes off as a player and with his advice, but his advice hasn't been without the intent of helping people improve, which it has I believe.

I'm also going to agree with apple and prophylaxis on this one, not that you shouldn't play a pod deck I love the basis of them and would really like to play one, but with those cards alone there is easily a lot of hate to remove or stop a pod quite quickly. Maybe where you play though you are able to overcome it like you said which is excellent! But I believe for a majority of people it's not so easy to play a pod deck without some hate

That's true, there isn't a whole lot of hate against my deck where I play, considering a lot of people are playing esper colors and I am the only pod player.
Title: Re: Jund Pod Has The Runs
Post by: Prophylaxis on February 08, 2012, 11:24:18 PM
Quote from: loop-s-pool on February 08, 2012, 11:15:46 PM
Quote from: Validan on February 08, 2012, 11:07:55 PM
Apple may be a bit forward with the way he comes off as a player and with his advice, but his advice hasn't been without the intent of helping people improve, which it has I believe.

I'm also going to agree with apple and prophylaxis on this one, not that you shouldn't play a pod deck I love the basis of them and would really like to play one, but with those cards alone there is easily a lot of hate to remove or stop a pod quite quickly. Maybe where you play though you are able to overcome it like you said which is excellent! But I believe for a majority of people it's not so easy to play a pod deck without some hate

That's true, there isn't a whole lot of hate against my deck where I play, considering a lot of people are playing esper colors and I am the only pod player.

I know. I used to run pod back in the day {Priest of Urabrask is sick tech}, but the hate just made me switch to Architect.
Title: Re: Jund Pod Has The Runs
Post by: loop-s-pool on February 08, 2012, 11:36:43 PM
Quote from: Prophylaxis on February 08, 2012, 11:24:18 PM
Quote from: loop-s-pool on February 08, 2012, 11:15:46 PM
Quote from: Validan on February 08, 2012, 11:07:55 PM
Apple may be a bit forward with the way he comes off as a player and with his advice, but his advice hasn't been without the intent of helping people improve, which it has I believe.

I'm also going to agree with apple and prophylaxis on this one, not that you shouldn't play a pod deck I love the basis of them and would really like to play one, but with those cards alone there is easily a lot of hate to remove or stop a pod quite quickly. Maybe where you play though you are able to overcome it like you said which is excellent! But I believe for a majority of people it's not so easy to play a pod deck without some hate

That's true, there isn't a whole lot of hate against my deck where I play, considering a lot of people are playing esper colors and I am the only pod player.

I know. I used to run pod back in the day {Priest of Urabrask is sick tech}, but the hate just made me switch to Architect.

Not doubting you or anything but doesn't that also run high amounts of artifacts? Then again it's not like there is one central arti that the deck revolves around.
Title: Re: Jund Pod Has The Runs
Post by: Prophylaxis on February 08, 2012, 11:40:53 PM
Quote from: loop-s-pool on February 08, 2012, 11:36:43 PM
Quote from: Prophylaxis on February 08, 2012, 11:24:18 PM
Quote from: loop-s-pool on February 08, 2012, 11:15:46 PM
Quote from: Validan on February 08, 2012, 11:07:55 PM
Apple may be a bit forward with the way he comes off as a player and with his advice, but his advice hasn't been without the intent of helping people improve, which it has I believe.

I'm also going to agree with apple and prophylaxis on this one, not that you shouldn't play a pod deck I love the basis of them and would really like to play one, but with those cards alone there is easily a lot of hate to remove or stop a pod quite quickly. Maybe where you play though you are able to overcome it like you said which is excellent! But I believe for a majority of people it's not so easy to play a pod deck without some hate

That's true, there isn't a whole lot of hate against my deck where I play, considering a lot of people are playing esper colors and I am the only pod player.

I know. I used to run pod back in the day {Priest of Urabrask is sick tech}, but the hate just made me switch to Architect.

Not doubting you or anything but doesn't that also run high amounts of artifacts? Then again it's not like there is one central arti that the deck revolves around.

It has answers to the answers. {Wurmcoil Engine} and {Negate} are things that come to mind.

Have you considered running {Turn Aside}? It doesn't fit the color scheme of the deck but it might be helpful at protecting your 'pod.
Title: Re: Jund Pod Has The Runs
Post by: loop-s-pool on February 08, 2012, 11:45:08 PM
Quote from: Prophylaxis on February 08, 2012, 11:40:53 PM
Quote from: loop-s-pool on February 08, 2012, 11:36:43 PM
Quote from: Prophylaxis on February 08, 2012, 11:24:18 PM
Quote from: loop-s-pool on February 08, 2012, 11:15:46 PM
Quote from: Validan on February 08, 2012, 11:07:55 PM
Apple may be a bit forward with the way he comes off as a player and with his advice, but his advice hasn't been without the intent of helping people improve, which it has I believe.

I'm also going to agree with apple and prophylaxis on this one, not that you shouldn't play a pod deck I love the basis of them and would really like to play one, but with those cards alone there is easily a lot of hate to remove or stop a pod quite quickly. Maybe where you play though you are able to overcome it like you said which is excellent! But I believe for a majority of people it's not so easy to play a pod deck without some hate

That's true, there isn't a whole lot of hate against my deck where I play, considering a lot of people are playing esper colors and I am the only pod player.

I know. I used to run pod back in the day {Priest of Urabrask is sick tech}, but the hate just made me switch to Architect.

Not doubting you or anything but doesn't that also run high amounts of artifacts? Then again it's not like there is one central arti that the deck revolves around.

It has answers to the answers. {Wurmcoil Engine} and {Negate} are things that come to mind.

Have you considered running {Turn Aside}? It doesn't fit the color scheme of the deck but it might be helpful at protecting your 'pod.

Don't take this the wrong way guys but I feel like a blind person with a bunch of people surrounding him asking him of he needs help. {Glissa, the Traitor} brings back pod if something is to happen to it. I'll have to see next FNM if I run into any {Grafdigger's Cages} but my an packs mega answers as well as my mainboard
Title: Re: Jund Pod Has The Runs
Post by: Prophylaxis on February 08, 2012, 11:59:34 PM
Quote from: loop-s-pool on February 08, 2012, 11:45:08 PM
Quote from: Prophylaxis on February 08, 2012, 11:40:53 PM
Quote from: loop-s-pool on February 08, 2012, 11:36:43 PM
Quote from: Prophylaxis on February 08, 2012, 11:24:18 PM
Quote from: loop-s-pool on February 08, 2012, 11:15:46 PM
Quote from: Validan on February 08, 2012, 11:07:55 PM
Apple may be a bit forward with the way he comes off as a player and with his advice, but his advice hasn't been without the intent of helping people improve, which it has I believe.

I'm also going to agree with apple and prophylaxis on this one, not that you shouldn't play a pod deck I love the basis of them and would really like to play one, but with those cards alone there is easily a lot of hate to remove or stop a pod quite quickly. Maybe where you play though you are able to overcome it like you said which is excellent! But I believe for a majority of people it's not so easy to play a pod deck without some hate

That's true, there isn't a whole lot of hate against my deck where I play, considering a lot of people are playing esper colors and I am the only pod player.

I know. I used to run pod back in the day {Priest of Urabrask is sick tech}, but the hate just made me switch to Architect.

Not doubting you or anything but doesn't that also run high amounts of artifacts? Then again it's not like there is one central arti that the deck revolves around.

It has answers to the answers. {Wurmcoil Engine} and {Negate} are things that come to mind.

Have you considered running {Turn Aside}? It doesn't fit the color scheme of the deck but it might be helpful at protecting your 'pod.

Don't take this the wrong way guys but I feel like a blind person with a bunch of people surrounding him asking him of he needs help. {Glissa, the Traitor} brings back pod if something is to happen to it. I'll have to see next FNM if I run into any {Grafdigger's Cages} but my an packs mega answers as well as my mainboard

Nevertheless, I like the pod list. Tell us what your results are on Friday! :)
Title: Re: Jund Pod Has The Runs
Post by: Appleguru56 on February 09, 2012, 12:36:37 AM
I like how much quoting is happening here.
For every color there are things to kill pod. WoTC purposely created it so that pod decks don't run wild. I would watch out for many things, not just artifact removal, but creature removal as well.
Turn aside is not competitive at all, since it requires you to wait until your opponent plays a spell to target your creature in order to use turn aside and hope to feel clever inside. You may as well run mana leaks, negates, dissipates, they are all more suitable. Not only can they save yor creatures, but they can also essentially eliminate threats from your opponent as well.
I would suggest not running jund but run RUG. It used to be a huge hit in the old standard, and it still contained much of the materials needed to make it function most efficiently.