Quote from: theravenseye on April 17, 2015, 04:59:41 PM
Quote from: Kaylesh on April 17, 2015, 01:25:49 PM
Still bit outta sorts, but I got the recommendation to seek some distraction. Treat it like fresh grief. So here we go:
From the skies arrives reinforcement in the guise of an angel. She both shields and reinforces Alesha and her army. She is just in time, as the priest collapses. Munchlax summons a pack of ghostly dogs. The zombies discover their fangs are disturbingly real, as they go for the throat of the undying horde.
Still bit outta sorts, but I got the recommendation to seek some distraction. Treat it like fresh grief. So here we go:
From the skies arrives reinforcement in the guise of an angel. She both shields and reinforces Alesha and her army. She is just in time, as the priest collapses. Munchlax summons a pack of ghostly dogs. The zombies discover their fangs are disturbingly real, as they go for the throat of the undying horde.
Quote from: theravenseye on April 22, 2015, 09:59:37 AM
Quote from: Kaylesh on April 21, 2015, 01:30:47 PM
I can understand. If the momentum is lost, things like this grind to a halt real fast. Anyone wanna continue? Or play a new round?
I'm still game to continue. Anyone wanna join me?
If you want to I'll rip out my Krenko, take 5, and we try to beatdown with the two, or anyone else up for the challenge? 2x5/5 2x 2/2 ready to strike, 1 x a 2/2 stunned & endless ranks of the dead on the board, 5 turns to get your board state (no damage to the horde, but I'll allow attacks if it helps your board state). 68 life, 69 cards in the horde library. Anyone?
Recruiting for wall event games... Got different flavors to go around: zombies, slivers, dragons. The zombie one is pretty well rounded now, the others idk. No infinite combos in either, though deathtouch trample first strike slivers is a possibility.
Recruiting for wall event games... Got different flavors to go around: zombies, slivers, dragons. The zombie one is pretty well rounded now, the others idk. No infinite combos in either, though deathtouch trample first strike slivers is a possibility.
Quote from: theravenseye on April 25, 2015, 09:50:08 AM
Quote from: Kaylesh on April 25, 2015, 08:44:10 AM
Recruiting for wall event games... Got different flavors to go around: zombies, slivers, dragons. The zombie one is pretty well rounded now, the others idk. No infinite combos in either, though deathtouch trample first strike slivers is a possibility.
How about infinite turn combos?
I'm kinda torn. They can be game-Enders that suck the challenge out of the rest of the game. However, as we saw with Spencer in round 1, even without it can be over suddenly. I'm thinking of allowing them. Just letting the players think about the goal, then choose their deck. The main point of all my subgames (I am in the process of developing a new event game: super villains with schemes, vs a horde of heroes. That one was born while working on a Vanguard, commander, Planeshift super villain rumble.) Main point: CASUAL. The goal is to have fun. If you cone in with a T1 competitive deck, there won't be much of a challenge, reducing fun.
Quote from: theravenseye on July 30, 2015, 06:20:44 AM
Can we restart this? It's a shame that not everyone got to play.
I'm up for it. Anyone else game? I've got the decks on Cockatrice now, so I can play the rounds faster. Great feature is that it doesn't enforce rules, so you can create alternate games like this really easily.