October 18, 2014, 02:22:06 PM
Youtube Videos. I don't pick and choose which ones I upload. I upload them all.
https://www.youtube.com/watch?v=MRDF7bqyV6c&feature=youtu.be
https://www.youtube.com/watch?v=bCNQm8NQYlY&feature=youtu.be
Narset, Enlightened Master Of Awesomeness
100 cards, 0 sideboard
COMMANDER
1 Narset, Enlightened Master
LANDS
Multi-Colored
ABUR Dual Lands
1 Tundra
1 Plateau
1 Volcanic Island
Filter Lands
1 Cascade Bluffs
1 Mystic Gate
1 Rugged Prairie
Shock Lands
1 Sacred Foundry
1 Hallowed Fountain
1 Steam Vents
Pain Lands
1 Adakar Wastes
1 Shivian Reef
5 Color Lands
1 City of Brass
1 Mana Confluence
1 Command Tower
1 Cavern of Souls
Fetchlands
1 Scalding Tarn
1 Arid Mesa
1 Flooded Strand
Single Color Lands
Utility Lands
1 Minamo, School at Water's Edge
Basic Lands
1 Plains
2 Island
1 Mountain
Colorless Lands
Ramp Lands
1 Ancient Tomb
1 Untaidake, the Cloud Keeper
1 Scorched Ruins
1 City of Traitors
1 Crystal Vein
Utility Lands
1 Maze of Ith
1 Hall of the Bandit Lord
1 Rogue's Passage
1 Dust Bowl
1 Strip Mine
1 Rishadan Port
1 Wasteland
35 lands
CREATURES
Extra Combats
1 Aurelia, the Warleader
1 Scourge of the Throne
Utility Creatures
1 Snapcaster Mage
3 creatures
NON-CREATURE SPELLS
Combo
Extra Combat Phases
1 Relentless Assault
1 Seize the Day
1 World at War
1 Aggravated Assault
1 Savage Beating
1 Fury of the Horde
1 Waves of Aggression
Extra Turns
1 Time Stretch
1 Time Warp
1 Beacon of Tomorrows
1 Capture of Zhingzu
1 Temporal Manipulation
1 Walk the Aeons
Spell Duplication
1 Reiterate
1 Reverberate
1 Spelltwine
1 Fork
1 Wild Ricochet
1 Howl of the Horde
1 Twincast
1 chandra, the firebrand
Haste
1 Need For Speed
1 Fervor
1 Ashling's Prerogative
1 Mass Hysteria
1 Swiftboot Boots
1 Lightning Greaves
Other
1 Omniscience
1 Enter the Infinite
Utility Cards
Topdeck Fixing
1 Preordain
1 Serum Visions
1 Ponder
1 Jace, the Mind Sculptor
1 Enlightened Tutor
1 Mystical Tutor
1 Long Term Plans
1 Personal Tutor
1 Mystic Speculation
1 Scroll Rack
Damage Doublers
1 True Conviction
1 Gratuitous Violence
1 Dictate of the Twin Gods
Value Cards
1 Mind's Desire
1 Karn Liberated
1 Aqueous Form
1 Eldrazi Conscription
1 Indestructibility
1 Spectra Ward
1 Strionic resonator
1 Mana Severance
Counterspells
1 Force of Will
Board Control
1 Final Judgment
1 Supreme Verdict
1 Swords to Plowshares
1 Path to Exile
Ramp
1 Sol Ring
1 Chrome Mox
1 Mana Crypt
1 Mana Vault
1 Basalt Monolith
1 Grim Monolith
1 Lion's Eye Diamond
62 other spells
The goal of the deck is to get Narset into play swinging as quick as possible. If she can survive 1 attack, the game is over. With all of the tutors and extra turns, and extra combats, it's nearly impossible to whiff. I've swung with her over 100 times and have only whiffed twice.
Mulligan away all non land, non ramp cards. Top deck fixing is also ok depending on which one it is. All you want to do is dig for lands and ramp so you can make sure to play Narset as soon as possible. You don't really care that much if one of your amazing spells is in hand, in fact, that's the worst place for it to be. You want to hit it off the top with narset.
The first thing you start out with is your ramp. You really want something that can tap for 3 that comes out turn 1 or 2. Anyless less results in a turn 4+ Narst. Turn 3 Narset is almost impossible to beat. They don't have time to use their wrath of god, so they have to have something like devour flesh.
The next is your topdeck fixing. If you haven't pulled Narset out yet, ship everything that won't get her out asap. If you have, pitch all non extra combat, non extra turn cards to increase your chances of hitting the thing you need.
Tutors. If you have Narset out, you want to search for Time Stretch, or some similar card that makes it almost impossible to lose. I have yet to whiff on the combo after casting Time Stretch. If you don't have narset out, Search for whatever you need to pull her out. If you are under pressure of attacks, by all means, grab that terminus
Lands. If you have a land that enters tapped like Untaidakie, the cloud keeper you want to play that turn 1 just to get it out of the way. Else, get your colored lands out first to not have to worry about it and bluff potential tricks. The filter lands can also be used to pull a turn 2 narset if you hit a couple ramp artifacts, which is completely bonkers.
The creatures you have in the deck are there for their abilities. Not for the fact that they are creatures. Aurelia, the Warleader and Scourge of the Throne are in there for the extra combat step. Snapcaster Mage is there to give Mind's Desire flashback. If you get extra value off of other things, that's fine, but where crazyness happens is when you play some spells precombat, attack with narset, play a couple more then Mind's Desire for 5 or 6, then give it flashback for another 13. (then you copy storm with strionic resonator and make everyone quit)
Extra Combat Phases. Only rule is wait until you need to cast it, then play 1, rinse, repeat.
Extra Turns. Same as Combat Phases
Spell Duplication. I prefer to save them for extra turns, but using them on extra combats is also great. serum visioning 3 times also isn't that bad.
With the tutors and topdeck fixing in this deck it isn't that difficult to pull off the enter the infinite omniscience combo. Don't worry about overcommiting, because you have counter spells, and all sorts of things to make it so Narset can't die.
Value Cards. Just play them and profit. Indestructibility on Narset is a lot better than one might think. After you do, you can just throw her into any combat regardless of their creatures. Aqueous Form is mainly for unblockable, but stacking the triggers so you scry first, then hit 4 is also pretty good.
Board Control. It's really important to control the board, however you have to be carefull to not shoot yourself in the foot by terminusing while your commander is out.
Load & View in Deck Builder (Beta)
Last Edit: November 10, 2014, 01:28:59 PM by Taysby
October 20, 2014, 04:54:49 PM
What i want is 1 card to be able to put enter the infinite and omniscience on top for me to narrates.
Closest you'll get is enlightened tutor, putting one of those on top. You could use
Snapcaster Mage or something to use the tutor again, but obviously you'd have to wait until after you draw/Narset the first card you tutored, or the second tutor will shuffle it away.
Or, you can use
Plea for Guidance to get them both in hand and then
Brainstorm to put them on top of the library. Brainstorm seems like an awesome card for Narset anyway - instant speed draw 3 and set up 2 cards in your hand on top in response to Narset's trigger will come in handy, I'm sure.
Either way, it won't come from one single card. I think that's fine - if you think Narset needs one-card combos because she isn't powerful enough, you haven't been paying attention to what she's been doing to EDH