Wolf Run version 1

Started by Thattallguy, December 19, 2011, 12:45:31 PM

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Thattallguy

Wolf Run

60 cards, 0 sideboard


11 {Forest}
15 {Mountain}
1 {Sunpetal Grove}
2 {Gavony Township}
2 {Kessig Wolf Run}
1 {Shimmering Grotto}

32 lands


3 {Reckless Waif}
1 {Tormented Pariah}
1 {Instigator Gang}
3 {Village Ironsmith}
3 {Avacyn's Pilgrim}
1 {Grizzled Outcasts}
3 {Mayor of Avabruck}
1 {Primeval Titan}
1 {Inferno Titan}

17 creatures


4 {Caravan Vigil}
3 {Moonmist}
4 {Incinerate}

11 other spells


Sideboard

Thattallguy

This deck needs some help. Any thoughts on what to change would be greatly appreciated. Also I would like to know what could make a good sideboard.

Deeliser10

If you are set on keeping the {gavony township} in there, I would sub the pilgrims out for {birds of paradise}

Prophylaxis

More Wolf Runs. More {Inkmoth Nexus}.

Thattallguy

I will change the pilgrim for the bird. I am not that set on the {gavony township} yet.  I just want this deck to be able to play at FNM.

Appleguru56

Omit white completely, get rid of the useless werewolves, while adding 3 more primeval titan, 2 more inferno Titan, 4 solemn simulacrum, 4 sphere of the suns, 2 green sun zenith, 4 inkmoth nexus, while removing all but one mountain for 4 rootboud Craig, 4 copperline gorge and forests

Thattallguy

Which useless werewolves are you talking about. Everything else you mentioned applguru I either don't have or only have one of. I do appreciate the input though.

scarsabrex

already commented on but way too many lands. wolf-runs are aiming for +5. +9 at the most. you'll end up hitting way too many lands and probably neither township or wolf-run

Appleguru56

I am referring to all of the werewolves but the mayor of avabrukes. I agree that there are too many lands, 26 should be plenty. From my previous posts, I urge you to build this into a wolf run ramp.

Just get those cards, I'm sure you have plenty of trades and/or money.

Thattallguy

Lol...so what you are saying is I should remove almost everything I have in this deck and then replace it all with cards that I can't afford to just go out and buy and I don't want to just build a deck that someone else has made already.

Now don't get me wrong I do appreciate the advice and help but at the same time I don't want to have to spend a few hundred dollars to make a deck that a lot of people have made already. It's kind of cheap to me to do that. I just want ideas as to how to make this deck any better. Now I know wolf run ramp as you suggested is really good but that's not the goal here even though I do have a few wolf run's.
I just want this deck to be solid and fun.

Appleguru56

Is this a FNM deck worthy of competition or is it just casual?

Thattallguy

A little bit of casual but competitive. I like the idea of the flip cards. I can see why people don't use them a lot but I kind of like them. I would like to find a way to make them fit in a solid deck. Take for instance the one that has first strike. When it is beefed with the wolf run it is pretty nasty.

I just want this deck to be solid.

Appleguru56

#12
9 {Forest}
9 {Mountain}
4 {Rootbound Craig}
2 {copperline gorge}

2 {Reckless Waif}
4 {Instigator Gang}
4 {Mayor of Avabruck}
3 {daybreak ranger}
3 {kruin outlaw}
2 {ulvenwald mystics}
4 {adaptive automation}

4 {Moonmist}
4 {Full moon's rise}
3 {brimstone volley}
3 {curse of stalked prey}


There, a decent werewolf deck.

BlackJester

Apple, you're really a "give a man a fish" sort, eh?  ;)

Alaskanice

Haha, from what I have seen on theses posts I agree with you on that one, lol