Flicker R/W/G

Started by Kamikazekiel, July 24, 2012, 12:09:46 PM

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Kamikazekiel

Creatures (24):
4 {Thundermaw Hellkite}
4 {Restoration Angel}
4 {Zealous Conscript}
4 {Fiend Hunter}
2 {Thragtusk}
4 {Llanowar Elves}
2 {Silverblade paladin}

Other Spells (12):
4 {Cloudshift}
4 {Oblivion Ring}
4 {Farseek}

Elite621

Can you get this deck to land drop/ramp up to five mana? It would be good to see any of this cool stuff happen before turn six, or later.

Kamikazekiel

What about {farseek}?

Any other ideas? I've pretty much using fiends o rings and pacifisms to slow down until turn 5/6.

Ghebert

{Rampant Growth}
{Boarderland Ranger}

Kamikazekiel

I've updated the deck. Let me know what you think.

Hunteroffire9

Is this deck a good fnm winner?

Ghebert

I'd honestly run {Rampant Growth} over {Farseek} while it's still legal. You could find that you need more forests and with farseek you can't get forests.

Kamikazekiel

Ohhh...good point. Might as well use the growths until they rotate out. But I'll probably switch to far seek in October. Unless there is something better that comes out in RtR.

Any other suggestions? I really enjoy playing with this deck.

Hunteroffire9

What's the point of the lingering souls

Kamikazekiel

So I updated the deck list. I took out the lingering souls (there really wasn't much of a point to them) and added Llanowar elves to help ramp.  I also got rid of the thragtusks...there was too much flickering going on.

Think of anything else I should tweak?