What's winning FNM?

Started by Jdogtoocool, July 13, 2012, 11:03:03 PM

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Willthomjr

Yeah solar flare seems to be to slow.

RDW
Mono green
Naya humans
U/w delver
U/r delver
Naya pod
Zombies / pod

Are decks that I've seen last couple standard nights.

AgrusKos


Kaleo42

Quote from: AgrusKos on July 14, 2012, 01:39:25 PM
Solar flare?
Esper (blue white black) control involving reanimation of the {sun titan} {phantasmal image} relationship and usually {elesh norn, grand cenobite}.

AgrusKos


darkarts981

Quote from: Kaleo42 on July 14, 2012, 01:19:31 PM
Quote from: darkarts981 on July 14, 2012, 01:04:13 PM
Monogreen Aggro
Solar Flare
Solarflare? Really. Is no one playing heavy enough aggro aside from the mono green?
Not at my FNM

AngelLayna

Delver, green red aggro and solar flare :P

Dudecore

Delver, Wolf Run Ramp and sometimes Solar Flare. Solar Flare is a rogue deck round these parts, gets really favorable matchups.

Jdogtoocool

What about token decks and milling decks? There's a little bit of everything at the card shop I go to and sometimes the home brews win the whole thing

Kaleo42

Quote from: Jdogtoocool on July 15, 2012, 12:38:43 AM
What about token decks and milling decks? There's a little bit of everything at the card shop I go to and sometimes the home brews win the whole thing
On the days my team doesnt go tokens and humans seem to win for some reason, but they make up a small portion of the 30-50 people at fnm.
The rogues worth mentioning from my local meta are:
Stonehorn varients
U/W spirits (most consitant deck ever!)
Somberwald aggro ({craterhoof behemoth})
Somberwald aggro control ({frost titan})
Turbo fog (rarely)
U/B deck destruction/mill
The shops owner has 4 color pod
Green black aggros
Vampires of different sorts
Angel ramp
Combo heartless
Black red life drain
And of course my heartless.

If any of you would like to know more about any of these decks i know them all pretty well and can explain it or provide a decklist.

Jdogtoocool

What's turbo fog all about?

Gorzo

Quote from: Jdogtoocool on July 15, 2012, 06:10:21 AM
What's turbo fog all about?

1) Cast {fog} or a spell just like it every turn. Basically stall until {Tamiyo, the Moon Sage} gets her emblem down so you can cast the same fog a bajillion times a turn for the rest of the game.
2) your opponent runs out of cards.
3) watch your back in the parking lot, because you cheesed off everyone you played with by using such a frustrating, obnoxious deck.

BlackJester

I'm working on a FFA Turbofog control. More of a slow fog than a turbo fog.

Willthomjr

Quote from: Jdogtoocool on July 15, 2012, 06:10:21 AM
What's turbo fog all about?

Preventing all combat damage (damage period depending on what cards you have available). Back door milling them.

In standard it works, but it looks like there are better cards coming up for TF which Im pretty happy with considering I love mill/TF decks.

Harmon74

Quote from: BlackJester on July 15, 2012, 11:30:12 AM
I'm working on a FFA Turbofog control. More of a slow fog than a turbo fog.
Ha!  I've been working on a 'turbo burn' deck.  Stall with fogs an what not, and set up a miracle {thunderous wrath} over and over. With {noxious revival} and that other green instant that puts a card from your graveyard to the top of your deck.

Jdogtoocool

Quote from: Gorzo on July 15, 2012, 06:55:07 AM
Quote from: Jdogtoocool on July 15, 2012, 06:10:21 AM
What's turbo fog all about?

1) Cast {fog} or a spell just like it every turn. Basically stall until {Tamiyo, the Moon Sage} gets her emblem down so you can cast the same fog a bajillion times a turn for the rest of the game.
2) your opponent runs out of cards.
3) watch your back in the parking lot, because you cheesed off everyone you played with by using such a frustrating, obnoxious deck.

Lol that's messed up almost as bad as stonehorn lock if not worse