Child of Alara - 5 Color Lands (Deck Tech)

Started by JordanCirk, October 28, 2015, 09:12:51 PM

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JordanCirk


Child of Alara - 5 Color Lands (Deck Tech)

100 cards, 0 sideboard


1 {Child of Alara}
1 {Island}
1 {Swamp}
4 {Plains}
2 {Forest}
1 {Lonely Sandbar}
1 {Secluded Steppe}
1 {Forgotten Cave}
1 {Barren Moor}
1 {Riftstone Portal}
1 {Tranquil Thicket}
1 {Flagstones of Trokair}
1 {Rix Maadi, Dungeon Palace}
1 {Bojuka Bog}
1 {Vesuva}
1 {Tolaria West}
1 {Thespian's Stage}
1 {Dark Depths}
1 {Glacial Chasm}
1 {Kor Haven}
1 {Mystifying Maze}
1 {Phyrexian Tower}
1 {Academy Ruins}
1 {High Market}
1 {Petrified Field}
1 {Miren, the Moaning Well}
1 {Mikokoro, Center of the Sea}
1 {Emeria, the Sky Ruin}
1 {Dust Bowl}
1 {Reliquary Tower}
1 {Urborg, Tomb of Yawgmoth}
1 {Cephalid Coliseum}
1 {Volrath's Stronghold}
1 {Maze of Ith}
1 {Strip Mine}
1 {Command Tower}
1 {Breeding Pool}
1 {Temple Garden}
1 {Sacred Foundry}
1 {Hallowed Fountain}
1 {Godless Shrine}
1 {Stomping Ground}
1 {Prairie Stream}
1 {Canopy Vista}
1 {Cinder Glade}
1 {Polluted Delta}
1 {Arid Mesa}
1 {Misty Rainforest}
1 {Bloodstained Mire}
1 {Marsh Flats}
1 {Flooded Strand}
1 {Wooded Foothills}
1 {Windswept Heath}
1 {Verdant Catacombs}

57 lands


1 {Sylvan Safekeeper}
1 {Knight of the Reliquary}
1 {Weathered Wayfarer}
1 {Thassa, God of the Sea}
1 {Necrotic Sliver}
1 {Azusa, Lost but Seeking}
1 {Glen Elendra Archmage}
1 {Karmic Guide}
1 {Prophet of Kruphix}
1 {Sidisi, Undead Vizier}
1 {Titania, Protector of Argoth}
1 {Genesis}
1 {Sun Titan}
1 {Emeria Shepherd}

14 creatures


1 {Entomb}
1 {Mystical Tutor}
1 {Crop Rotation}
1 {Swords to Plowshares}
1 {Path to Exile}
1 {Cyclonic Rift}
1 {Grisly Salvage}
1 {Summer Bloom}
1 {Life from the Loam}
1 {Sylvan Scrying}
1 {Demonic Tutor}
1 {Vindicate}
1 {Sphinx's Revelation}
1 {Capsize}
1 {Buried Alive}
1 {Wargate}
1 {Beseech the Queen}
1 {Scapeshift}
1 {Realms Uncharted}
1 {Increasing Ambition}
1 {Worm Harvest}
1 {Conflux}
1 {Expedition Map}
1 {Crucible of Worlds}
1 {Exploration}
1 {Burgeoning}
1 {Retreat to Coralhelm}
1 {Seismic Assault}

28 other spells


Sideboard

Notes:
This is a deck that I have been working on for the past week or so. Will be editing later for deck tech, once the final version is complete. The goal of the deck is to abuse and reuse your lands to win the game. All suggestions and comments are much appreciated!

JordanCirk


JordanCirk

This is my current build of the deck! The main reason I built this deck was because of the {Knight of the Reliquary} + {Retreat to Coralhelm} combo, getting all the "plains" type cards out of my deck ending by getting {Emeria, the Sky Ruin} and going off from there! Other alternate win-conditions being {Worm Harvest}, swarming my opponents with worms, or {Titania, Protector of Argoth} + {Sylvan Safekeeper} or {Scapeshift} to overwhelm my opponents with elementals. The deck in testing is ALOT of fun to play, but the main weakness so far I'm seeing is how slow it is to get there. Any suggestions or comments about the deck are much appreciated! I take criticism well so go at it! 😁

Prplprince

 {Emeria, the Sky Ruin} Sadly won't work because you don't have enough plains in the decK

particle

Quote from: Prplprince on October 29, 2015, 12:10:08 AM
{Emeria, the Sky Ruin} Sadly won't work because you don't have enough plains in the decK

Add some plains. And {sakura tribe elder}. Then you can keep sacking him with {Emeria shepherd} and keep grabbing plains.

Also {land tax}!

JordanCirk

Quote from: Prplprince on October 29, 2015, 12:10:08 AM
{Emeria, the Sky Ruin} Sadly won't work because you don't have enough plains in the decK
Shock lands and tango lands. There's enough plains in there.

JordanCirk

Quote from: particle on October 29, 2015, 01:22:45 AM
Quote from: Prplprince on October 29, 2015, 12:10:08 AM
{Emeria, the Sky Ruin} Sadly won't work because you don't have enough plains in the decK

Add some plains. And {sakura tribe elder}. Then you can keep sacking him with {Emeria shepherd} and keep grabbing plains.

Also {land tax}!
Sakura seems cute, but there aren't that many basic lands for him to grab to begin with. Same goes for land tax sadly

JordanCirk

I want to add {Constant Mists}, anyone got an idea of what to cut? It's so hard to figure out with this deck it seems.

Kaylesh

Quote from: JordanCirk on October 29, 2015, 08:02:45 AM
I want to add {Constant Mists}, anyone got an idea of what to cut? It's so hard to figure out with this deck it seems.
{grisly salvage} perhaps? Though you have ways of retrieving stuff from your graveyard, it seems like it could make you ditch key cards.

JordanCirk

Quote from: Kaylesh on October 29, 2015, 09:25:45 AM
Quote from: JordanCirk on October 29, 2015, 08:02:45 AM
I want to add {Constant Mists}, anyone got an idea of what to cut? It's so hard to figure out with this deck it seems.
{grisly salvage} perhaps? Though you have ways of retrieving stuff from your graveyard, it seems like it could make you ditch key cards.
You're probably correct. Even though it fits the theme it may hurt me. Thanks!

Prplprince

Quote from: JordanCirk on October 29, 2015, 05:00:15 AM
Quote from: Prplprince on October 29, 2015, 12:10:08 AM
{Emeria, the Sky Ruin} Sadly won't work because you don't have enough plains in the decK
Shock lands and tango lands. There's enough plains in there.

With 10 plains you'll need to get a lot of them on the board to turn it on and that's not a real possibility. Example you draw Emeria turn 9 and you only have 3 plains on the board and used 2 fetch lands already. Imo when it's good it's great but in your deck you need to work really hard to get it to be great. Now it is a one of that could get active eventually but if you want to make it more efficient you'd need a bit more plains

JordanCirk

Quote from: Prplprince on October 29, 2015, 04:32:38 PM
Quote from: JordanCirk on October 29, 2015, 05:00:15 AM
Quote from: Prplprince on October 29, 2015, 12:10:08 AM
{Emeria, the Sky Ruin} Sadly won't work because you don't have enough plains in the decK
Shock lands and tango lands. There's enough plains in there.

With 10 plains you'll need to get a lot of them on the board to turn it on and that's not a real possibility. Example you draw Emeria turn 9 and you only have 3 plains on the board and used 2 fetch lands already. Imo when it's good it's great but in your deck you need to work really hard to get it to be great. Now it is a one of that could get active eventually but if you want to make it more efficient you'd need a bit more plains
There is a reason there are quite a bit of tutors within the deck, mainly grabbing either {Crucible of Worlds} + a white fetchland or {Life from the Loam}. Surprisingly, the deck gets the number of plains it needs pretty early on. Thank you for your comment though! The mana base for this deck is far from perfect, so I'll see what I can do to work on that.

Prplprince

Quote from: JordanCirk on October 29, 2015, 05:17:39 PM
Quote from: Prplprince on October 29, 2015, 04:32:38 PM
Quote from: JordanCirk on October 29, 2015, 05:00:15 AM
Quote from: Prplprince on October 29, 2015, 12:10:08 AM
{Emeria, the Sky Ruin} Sadly won't work because you don't have enough plains in the decK
Shock lands and tango lands. There's enough plains in there.

With 10 plains you'll need to get a lot of them on the board to turn it on and that's not a real possibility. Example you draw Emeria turn 9 and you only have 3 plains on the board and used 2 fetch lands already. Imo when it's good it's great but in your deck you need to work really hard to get it to be great. Now it is a one of that could get active eventually but if you want to make it more efficient you'd need a bit more plains
There is a reason there are quite a bit of tutors within the deck, mainly grabbing either {Crucible of Worlds} + a white fetchland or {Life from the Loam}. Surprisingly, the deck gets the number of plains it needs pretty early on. Thank you for your comment though! The mana base for this deck is far from perfect, so I'll see what I can do to work on that.

Cool dude the deck looks fun to play 😁

JordanCirk

Quote from: Prplprince on October 29, 2015, 05:21:36 PM
Quote from: JordanCirk on October 29, 2015, 05:17:39 PM
Quote from: Prplprince on October 29, 2015, 04:32:38 PM
Quote from: JordanCirk on October 29, 2015, 05:00:15 AM
Quote from: Prplprince on October 29, 2015, 12:10:08 AM
{Emeria, the Sky Ruin} Sadly won't work because you don't have enough plains in the decK
Shock lands and tango lands. There's enough plains in there.

With 10 plains you'll need to get a lot of them on the board to turn it on and that's not a real possibility. Example you draw Emeria turn 9 and you only have 3 plains on the board and used 2 fetch lands already. Imo when it's good it's great but in your deck you need to work really hard to get it to be great. Now it is a one of that could get active eventually but if you want to make it more efficient you'd need a bit more plains
There is a reason there are quite a bit of tutors within the deck, mainly grabbing either {Crucible of Worlds} + a white fetchland or {Life from the Loam}. Surprisingly, the deck gets the number of plains it needs pretty early on. Thank you for your comment though! The mana base for this deck is far from perfect, so I'll see what I can do to work on that.

Cool dude the deck looks fun to play 😁
It is fun! :) thank you! Do you have any cards you think this deck could use though? (Preferribly one that involve land ;) )

JordanCirk

Anyone else with suggestions? ☺️