Sultia Reanimator

Started by LinkCelestrial, October 05, 2015, 07:50:35 PM

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LinkCelestrial


Sultia Reanimator

60 cards, 0 sideboard


2 {Llanowar Wastes}
4 {Polluted Delta}
3 {Jungle Hollow}
2 {Swamp}
3 {Forest}
2 {Island}
4 {Sunken Hollow}
4 {Opulent Palace}

24 lands


2 {Tasigur, the Golden Fang}
3 {Jace, Vryn's Prodigy}
3 {Ulamog, the Ceaseless Hunger}
4 {Rattleclaw Mystic}
4 {Den Protector}
1 {Void Winnower}
4 {Deathmist Raptor}

21 creatures


4 {Sultai Charm}
4 {Necromantic Summons}
3 {Taigam's Scheming}
2 {Gather the Pack}
2 {Fearsome Awakening}

15 other spells


Sideboard

LinkCelestrial

The game plan: Get an Ulamog out ASAP. Generally this is done via discarding him to one of my 7 discard outlets or milling him to one of my 5 milling outlets then putting him out with one of the fine 5cmc Reanimator spells in standard. Usually goes off about turn 5-7 but can go off as early as turn four.

T1: land.

T2: land, {Rattleclaw Mystic}

T3: land, discard/self mill {Ulamog, Ceaseless Hunger}.

T4: land, {Necromantic Summons}

T5: Start winning

Manabase: Could probably use some tweaking. So far so good. Should get better with enemy lag lands.

24 lands


{Tasigur, the Golden Fang}: Gives me a backup plan to use my large graveyard on as well as adding more to it.

{Jace, Vryn's Prodigy}: Discard outlet. Relevant abilities as a walker.

{Ulamog, the Ceaseless Hunger}: The big bad.

{Rattleclaw Mystic}: Ramp plus Deathmist synergies.

{Den Protector}: Recover cards I'd rather not have milled as well as Deathmist synergies.

{Void Winnower}: I'm a firm believer in backup threats.

{Deathmist Raptor}: Block, get aggressive, come back from the dead. Does so much leg work in this deck.

21 creatures


{Sultai Charm}: Removes most relevant threats and can discard if I need it.

{Necromantic Summons}/{Fearsome Awakening}: Turn five Ulamog anyone?

{Taigam's Scheming}: Best deck filter I've got so far.

{Gather the Pack}: Not entirely sold on this but it works.

15 other spells


Sideboard will probably contain {Dispel} for control, {Orbs of Warding} cause they're good vs some decks ATM and I'm not sure what else.

Looking for: Reasons to make {Sidisi, Brood Tyrant} work. Better self mill/discard. Better creature package. (I'm pretty sold on the {Deathmist Raptor}/{Den Protector}/{Rattleclaw Mystic} thing so far).

Anything else to make it more consistent.