Mono Green Infect

Started by Indianslayer, July 08, 2015, 12:33:18 AM

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Indianslayer


Mono Green Infect

60 cards, 0 sideboard


4 {Cathedral of War}
16 {Forest}

20 lands


4 {Blight Mamba}
4 {Glistener Elf}
4 {Ichorclaw Myr}

12 creatures


2 {Become Immense}
4 {Rancor}
4 {Apostle's Blessing}
4 {Ranger's Guile}
2 {Groundswell}
4 {Wild Defiance}
4 {Vines of Vastwood}
4 {Mutagenic Growth}

28 other spells


Sideboard

Notes:
This is my budget mono green deck, and I just acquired some {Inkmoth Nexus}'s. So I'm wondering what I should do for my land base, also wondering if I should take out creatures if I do end up putting in the new lands. Also another question, would {Gitaxian Probe} work in this deck?

Codester1991

Personally I've never been a big fan of cathedrals of war. They're too slow in this deck in my opinion. I'd take 2-3 of them out and a forest to add the inkmoths.

Mattao19

-X Forest +X ink moth
-2 Cathedral +2 {Pendalhaven}

-4 Rangers Guile +4 Git Probe
-2 Apostles Blessing +2 {Wild Defiance}

That's where I'd start

Indianslayer

Already have 4 wild def, did you mean another card?

Mattao19

Quote from: Indianslayer on July 08, 2015, 01:55:26 AM
Already have 4 wild def, did you mean another card?

My bad missed them :P but I wouldn't go 4 defiance seems like too much

Indianslayer

Quote from: CbStrad on July 08, 2015, 10:12:21 AM
I'd go -4 Mambas for +4 {Noble Hierarch} if you can get ahold of them
I'd love to go noble, but I don't have the dough for them. Also,
Quote from: Mattao19 on July 08, 2015, 11:05:39 AM
My bad missed them :P but I wouldn't go 4 defiance seems like too much
So I think having 2 defiances is good, what should I +2?

LinkCelestrial

Two {Wild Defiance} main board two sideboard for the grindy matches IMO. (Jeskai Control and Scapeshift spring to mind)

Add your {Inkmoth Nexus}ess straight across for {Forest}s.

I don't like {Gitaxian Probe} in infect.

How does {Giant Growth} sound to replace the {Wild Defiance} that are moving into the sideboard?

Munchlax

Quote from: LinkCelestrial on July 08, 2015, 08:53:12 PM
Two {Wild Defiance} main board two sideboard for the grindy matches IMO. (Jeskai Control and Scapeshift spring to mind)

Add your {Inkmoth Nexus}ess straight across for {Forest}s.

I don't like {Gitaxian Probe} in infect.

How does {Giant Growth} sound to replace the {Wild Defiance} that are moving into the sideboard?
G probe is good because you get to see their hand and draw a card for two life.

Mattao19

Git Probe is an auto 4 of. The knowledge is so needed and it's essentially free.

Indianslayer

Quote from: LinkCelestrial on July 08, 2015, 08:53:12 PM
Two {Wild Defiance} main board two sideboard for the grindy matches IMO. (Jeskai Control and Scapeshift spring to mind)

Add your {Inkmoth Nexus}ess straight across for {Forest}s.

I don't like {Gitaxian Probe} in infect.

How does {Giant Growth} sound to replace the {Wild Defiance} that are moving into the sideboard?

I like {Giant Growth} because that's cheap, but I also like the idea of G probe getting me a card and the knowledge of the other persons hand

Mattao19

Can't stress this enough G Probe is needed in any version of Infect. Literally every version that does well runs 4! :)

LinkCelestrial

Quote from: Mattao19 on July 09, 2015, 04:49:31 PM
Can't stress this enough G Probe is needed in any version of Infect. Literally every version that does well runs 4! :)

Take his word for it. Not mine.

TheRedRabble

Quote from: Mattao19 on July 09, 2015, 01:01:45 AM
Git Probe is an auto 4 of. The knowledge is so needed and it's essentially free.