Origin standard Goblins

Started by Kaylesh, June 28, 2015, 09:02:55 AM

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Kaylesh

I've been thinking on a standard deck when Origins launches. With both Rabblemaster & Piledriver standard legal, and my love for goblins in general, this seemed right.

4 {Goblin Rabblemaster}
4 {Frenzied Goblin}
4 {Mardu Scout}
4 {Foundry Street Denizen}
4 {Impact Tremors}
4 {Thunderous Might}
4 {Searing Blood}
4 {Trumpet Blast}
4 {Lightning Strike}
4 {Titan's Strength}
4 {Goblin Piledriver}
16 Mountain
SB: 3 {Rending Volley}
SB: 3 {Goblinslide}
SB: 3 {Break Through the Line}
SB: 3 {Outpost Siege}
SB: 3 {Rouse the Mob}

Ideas:
Exquisite Firecraft (ORI)
Subterranian Scout (ORI)
Boggart Brute (ORI)
Chandra (ORI)

Mattao19

Take out might and trumpets and add stuff like fodder and outburst

{Goblin Heelcutter} should be a 2 of mb

DimirOverlord1300


MommaB



MommaB


Kaylesh

Wouldn't the Obelisk require too much resources? Yes it has convoke, yes it can save goblins you don't want to attack with while Rabblemaster is out, but once that's the case isn't the game gone anyway?

particle

Quote from: Kaylesh on July 11, 2015, 09:04:43 AM
Wouldn't the Obelisk require too much resources? Yes it has convoke, yes it can save goblins you don't want to attack with while Rabblemaster is out, but once that's the case isn't the game gone anyway?

If you chain 2 obs together you can swing through basically anything in standard. And at that point you should just be needing the finishing off damage. Thunderous might should be cut down to 1-2 of since it just sets you up for card disadvantage.

Kaylesh

Quote from: particle on July 11, 2015, 12:17:21 PM
Quote from: Kaylesh on July 11, 2015, 09:04:43 AM
Wouldn't the Obelisk require too much resources? Yes it has convoke, yes it can save goblins you don't want to attack with while Rabblemaster is out, but once that's the case isn't the game gone anyway?

If you chain 2 obs together you can swing through basically anything in standard. And at that point you should just be needing the finishing off damage. Thunderous might should be cut down to 1-2 of since it just sets you up for card disadvantage.
That's true. The goblin that gets might has a HUGE target painted on him.