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Let's Make a Set

Started by LinkCelestrial, June 23, 2015, 03:48:13 PM

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LinkCelestrial

I love it. Like seriously. Consider it part of the story. The Planeswalker needs tweaking but I dig.

redwolv

Quote from: LinkCelestrial on June 25, 2015, 11:30:11 PM
I love it. Like seriously. Consider it part of the story. The Planeswalker needs tweaking but I dig.
Awesome! And i will agree he needs work, i just want at least the ultimate to stay the same (cost can change but not effect)

Splicer

Quote from: redwolv on June 25, 2015, 11:04:56 PM.

Sphix, the overlord {4}{U}{U}

+1 target creature can not attack until your next turn.
+2 target creature can not gain defender and must attack on its controllers next turn.
-8 gain control of all creatures target player controls
3

I like it. I will post my personal tweaking below.

{3}{U}{U}
+1:Target creature must attack on it's controller's next turn if able.
-1:Target creature may not attack you or planeswalkers you control until your next turn.
-9:Gain control of all creatures target player controls.
4
DISCLAIMER: These are my personal thoughts on this planeswalker. You may use any or all of them as you see fit.

redwolv

Quote from: Splicer on June 26, 2015, 12:19:46 AM
Quote from: redwolv on June 25, 2015, 11:04:56 PM.

Sphix, the overlord {4}{U}{U}

+1 target creature can not attack until your next turn.
+2 target creature can not gain defender and must attack on its controllers next turn.
-8 gain control of all creatures target player controls
3

I like it. I will post my personal tweaking below.

{3}{U}{U}
+1:Target creature must attack on it's controller's next turn if able.
-1:Target creature may not attack you or planeswalkers you control until your next turn.
-9:Gain control of all creatures target player controls.
4
DISCLAIMER: These are my personal thoughts on this planeswalker. You may use any or all of them as you see fit.

Looks good, i would cut the ulti down to 7 becuase he would still have to survive at least 3 enemy turns with no damage to him. And his +1 is asking for him too. Am kinda am trying to balance him compaired to  {Liliana Vess}

LinkCelestrial

How about,

*insert badass name*     {4}{U}{U}

+2 Target creature must attack during its controllers next turn.

+1 Target creature cannot attack until your next turn.

-2 Look at the top three cards, put one into your hand and the rest on the bottom of your library in any order.

-8 Gain control of all creatures target player controls.

5 starting loyalty

The +2 fitting into making black assassinate red's leader and stuff. I also really liked the ability from the original, just tweaked. Also, doesn't say you which is super relevant and flavourful for multiplayer.

+1 fitting into political strings and sitting on an island defended by KRACKENS. And it was an ability idea on the original that made me go "aw yissss"

-2 as card draw cause blue Planeswalker. Also, gathering information. Opportunity. Ya know.

-8 as the ult you wanted adjusted for the loyalty of this card. I dig it.

We can always try multiple versions and pick which one we like best. The +1 might need to be a 0.

Kaylesh

Man. I'm loving where this goes, the intrigues, the blue walker.
Kinda in a bad shape so no ideas for now, but I really like it all.

LinkCelestrial

Quote from: Kaylesh on June 27, 2015, 06:09:59 AM
Man. I'm loving where this goes, the intrigues, the blue walker.
Kinda in a bad shape so no ideas for now, but I really like it all.

Yeah this is sounding pretty epic. :D

theravenseye

Quote from: LinkCelestrial on June 26, 2015, 04:11:52 PM
How about,

Helvect, Reality Shaper  {4}{U}{U}

+2 Target creature must attack during its controllers next turn.

+1 Target creature cannot attack until your next turn.

-2 Look at the top three cards, put one into your hand and the rest on the bottom of your library in any order.

-8 Gain control of all creatures target player controls.

5 starting loyalty

The +2 fitting into making black assassinate red's leader and stuff. I also really liked the ability from the original, just tweaked. Also, doesn't say you which is super relevant and flavourful for multiplayer.

+1 fitting into political strings and sitting on an island defended by KRACKENS. And it was an ability idea on the original that made me go "aw yissss"

-2 as card draw cause blue Planeswalker. Also, gathering information. Opportunity. Ya know.

-8 as the ult you wanted adjusted for the loyalty of this card. I dig it.

We can always try multiple versions and pick which one we like best. The +1 might need to be a 0.

How about this?

theravenseye

Also, I have this:

Meritas, Idea of Nightmares {2}{B}{U}{W}
Legendary Creature

Artifacts you control are indestructible

Whenever an artifact creature you control attacks, artifacts you control gain hexproof until end of turn.

Whenever an artifact you control is put into a graveyard from play, return it to your hand. You lose life equal to its converted mana cost.

LinkCelestrial

Quote from: theravenseye on June 28, 2015, 09:01:50 PM
Also, I have this:

Meritas, Idea of Nightmares {2}{B}{U}{W}
Legendary Creature

Artifacts you control are indestructible

Whenever an artifact creature you control attacks, artifacts you control gain hexproof until end of turn.

Whenever an artifact you control is put into a graveyard from play, return it to your hand. You lose life equal to its converted mana cost.

That doesn't fit the themes and seems a tad unbalanced. Artifacts are one of my fav things though so I'd play it. If it wasn't banned.

theravenseye

Quote from: LinkCelestrial on June 28, 2015, 10:15:42 PM
Quote from: theravenseye on June 28, 2015, 09:01:50 PM
Also, I have this:

Meritas, Idea of Nightmares {2}{B}{U}{W}
Legendary Creature

Artifacts you control are indestructible

Whenever an artifact creature you control attacks, artifacts you control gain hexproof until end of turn.

Whenever an artifact you control is put into a graveyard from play, return it to your hand. You lose life equal to its converted mana cost.

That doesn't fit the themes and seems a tad unbalanced. Artifacts are one of my fav things though so I'd play it. If it wasn't banned.

Okay. :P I have an entire set to get cards from anyway. One I made myself. For example:

Faerie Anticipator {2}{U}
Creature - Faerie Rogue

Flying, flash

When Faerie Anticipator enters the battlefield, draw three cards then put two cards from your hand back on top in any order.

2/1

Kaylesh

{brainstorm} with a free flier?
I'll take it :)
But yeah, likely just a 1/1, compare  {Augury Owl} & {Sage Owl}.

theravenseye

Quote from: Kaylesh on June 29, 2015, 08:19:52 AM
{brainstorm} with a free flier?
I'll take it :)
But yeah, likely just a 1/1, compare  {Augury Owl} & {Sage Owl}.

Fair enough. How about 2/1 and make it Rare?

redwolv

Quote from: theravenseye on June 29, 2015, 06:17:53 PM
Quote from: Kaylesh on June 29, 2015, 08:19:52 AM
{brainstorm} with a free flier?
I'll take it :)
But yeah, likely just a 1/1, compare  {Augury Owl} & {Sage Owl}.

Fair enough. How about 2/1 and make it Rare?

Its not a matter of rarity. You are paying 3 Mana for a brainstorm,  and a 2/1 flyer at instant speed. Its far to strong. I think it should be a 1/1 and lose flash. It would still be strong but i think more balanced.

This sets theme is about mono colored kingdoms/decks. A card like this provides blue with alot of power. Which could cause power creep where the set ends up with such strong cards it wouldn't be viable to say, proxy some with a play group, unless most everything was from it. That or unbalancing of colors so blue might be plays alot more. (Remeber early on in khans block where 50% of decks where abzan?)

Regardless thank you for the suggestion.

theravenseye

Quote from: redwolv on June 29, 2015, 09:37:42 PM
Quote from: theravenseye on June 29, 2015, 06:17:53 PM
Quote from: Kaylesh on June 29, 2015, 08:19:52 AM
{brainstorm} with a free flier?
I'll take it :)
But yeah, likely just a 1/1, compare  {Augury Owl} & {Sage Owl}.

Fair enough. How about 2/1 and make it Rare?

Its not a matter of rarity. You are paying 3 Mana for a brainstorm,  and a 2/1 flyer at instant speed. Its far to strong. I think it should be a 1/1 and lose flash. It would still be strong but i think more balanced.

This sets theme is about mono colored kingdoms/decks. A card like this provides blue with alot of power. Which could cause power creep where the set ends up with such strong cards it wouldn't be viable to say, proxy some with a play group, unless most everything was from it. That or unbalancing of colors so blue might be plays alot more. (Remeber early on in khans block where 50% of decks where abzan?)

Regardless thank you for the suggestion.

I see your point. Sure. Wait, I'll grt some other cards from my set to add to this one.