WB Tokens (Need Help)

Started by Saulon, June 07, 2015, 01:13:37 PM

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LinkCelestrial

{Monastery Mentor} could go either way. It's not that "he dies so he's bad" it's that he doesn't usually get the chance to do anything before he dies and that sucks. Maybe as a 1-2 of. Drop him later In the game so you can follow up with a non-creature spell.

Saulon


Saulon

Quote from: LinkCelestrial on June 08, 2015, 01:26:04 AM
{Monastery Mentor} could go either way. It's not that "he dies so he's bad" it's that he doesn't usually get the chance to do anything before he dies and that sucks. Maybe as a 1-2 of. Drop him later In the game so you can follow up with a non-creature spell.
Ok thanks, I totally agree with you that I should use it in the late game

Saulon

So this is what I think can be a better version of my deck but I'm not 100% sure
Creatures
2  {Monastery Mentor}, I've learnt that in here he's better in the late game
2  {Hero of Bladehold}, I just love this card, it can win a lot of games
Token production spells
4
{Lingering Souls}, this is basically a staple
4  {Spectral Procession}, it's really easy to cast with the mana base I use
4  {Bitterblossom}, it makes my board huge
4  {Raise the Alarm}, testing the deck I realised that I was underrating this card, it's good
Removal
3  {Murderous Cut}, It has never let me down
3  {Path to Exile}, best removal spell in modern (in my opinion)
Anthems
3  {Sorin, Solemn Visitor}, it's definitely 10 times better than  {Ajani, Caller of the Pride}
4  {Intangible Virtue}, another staple
Discard spells
4
{Thoughtseize}, I'm not afraid of running 4 since I have a lot of life gain from Sorin
Lands
4  {Godless Shrine}
4  {Marsh Flats}
3  {Isolated Chapel}
3  {Windbrisk Heights}
2  {Vault of the Archangel}, I was running only one but I have been told that two is better cause I may need deathtouch in the late game
2  {Fetid Heath}
5 plains
2 swamp
Sideboard
2  {Utter End}, I really like this card, I may add a third
3  {Leyline of Sanctity}, really good against burn
3  {Stony Silence}, Maybe 3 is too many but again I'm not 100% sure of the deck
2  {Dismember}, I probably don't need to explain this
2  {Dawn to Dusk}, I think it has it's place simply because it can pull back from the graveyard good enchantments, the sorcery speed is pretty bad but I like the card
3  {Timely Reinforcements}, it saved me a lot of games, I think is a great card

I steel need to test A LOT so if you see strange stuff don't hate.