DTK USA Burntroll

Started by MuggyWuggy, May 04, 2015, 03:25:01 AM

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MuggyWuggy


DTK USA Burntroll

75 cards, 15 sideboard


3 {Shivan Reef}
3 {Temple of Enlightenment}
2 {Plains}
2 {Mountain}
1 {Island}
4 {Mystic Monastery}
2 {Battlefield Forge}
3 {Temple of Epiphany}
3 {Temple of Triumph}
2 {Flooded Strand}

25 lands


4 {Goblin Rabblemaster}
1 {Keranos, God of Storms}
4 {Monastery Swiftspear}
4 {Mantis Rider}

13 creatures


2 {Dragon Fodder}
2 {Magma Jet}
2 {Wild Slash}
4 {Lightning Strike}
3 {Stoke the Flames}
3 {Dig Through Time}
2 {Anticipate}
4 {Jeskai Charm}

22 other spells


Sideboard

1 {Mindswipe}
2 {Reality Shift}
2 {Nyx-Fleece Ram}
1 {Soulfire Grand Master}
1 {Glare of Heresy}
2 {End Hostilities}
2 {Anger of the Gods}
2 {Disdainful Stroke}
2 {Negate}

15 sideboard cards



Ekann1

Why {Raise the Alarm}? For blockers

Also, is your plan just to never let {Seige Rhino} resolve? Because once it hits the field it looks like you can't deal with it till about around when you get Elspeth.

Codester1991

Sideboard pacifism or banishing light would be good probably.

MuggyWuggy

Quote from: Ekann1 on May 04, 2015, 07:51:03 AM
Why {Raise the Alarm}? For blockers

Also, is your plan just to never let {Seige Rhino} resolve? Because once it hits the field it looks like you can't deal with it till about around when you get Elspeth.

Raise the alarm/outburst for early blockers/chump tokens/stoke the flames.

I haven't constructed SB yet but Val stance and other specifics removals will be put into there

Mainly want to burn EOT or counter anything that's a true threat.

lotrwk


MuggyWuggy

Current build is oppressive! A change of pace from my usual control game.

Also lived the dream of narset -2, dig through time.

Digging at upkeep with all mana open. LOL