R/G Defender Ramp

Started by Z5, April 04, 2015, 03:28:24 PM

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Z5


R/G  Defender Ramp

56 cards, 0 sideboard


12 {Forest}
4 {Rootbound Crag}
4 {Mountain}

20 lands


3 {Colossus of Akros}
4 {Carven Caryatid}
4 {Overgrown Battlement}
4 {Wall of Tanglecord}
4 {Traproot Kami}
1 {Copperhorn Scout}

20 creatures


3 {Assault Formation}
3 {Commune with the Gods}
4 {Commune with Nature}
4 {Faithless Looting}
2 {Burst of Strength}

16 other spells


Sideboard

Notes:
This is a budget modern deck. I would use brightsteel, or ullamog instead of colossus of Akros, but budget. I need help with making it more consistent.

Kaalia with haste

Why all the defenders? I'd probably just play RG ramp into a huge mana sink with cards like {explosive vegetation} and {cultivate} and the likes.

Z5

Quote from: Kaalia with haste on April 04, 2015, 06:24:39 PM
Why all the defenders? I'd probably just play RG ramp into a huge mana sink with cards like {explosive vegetation} and {cultivate} and the likes.
1. Cards like {overgrown battlement} are unique and powerful.

2. Some (but not all) are great at blocking and dodge bolt and other burn

3. {Assault formation} creates great synergy with {wall of tanglecord} and {traproot kami}, while not the win stratagy, is very effective, attacking with a "6/6" on turn 3

4. The look on your oponents face when you defeat them with DEFENDERS!

Kaalia with haste

Quote from: Z5 on April 04, 2015, 06:35:23 PM
Quote from: Kaalia with haste on April 04, 2015, 06:24:39 PM
Why all the defenders? I'd probably just play RG ramp into a huge mana sink with cards like {explosive vegetation} and {cultivate} and the likes.
1. Cards like {overgrown battlement} are unique and powerful.

2. Some (but not all) are great at blocking and dodge bolt and other burn

3. {Assault formation} creates great synergy with {wall of tanglecord} and {traproot kami}, while not the win stratagy, is very effective, attacking with a "6/6" on turn 3

4. The look on your oponents face when you defeat them with DEFENDERS!
That would require you to defeat them with defenders.

Z5

Quote from: Kaalia with haste on April 05, 2015, 01:09:10 AM
Quote from: Z5 on April 04, 2015, 06:35:23 PM
Quote from: Kaalia with haste on April 04, 2015, 06:24:39 PM
Why all the defenders? I'd probably just play RG ramp into a huge mana sink with cards like {explosive vegetation} and {cultivate} and the likes.
1. Cards like {overgrown battlement} are unique and powerful.

2. Some (but not all) are great at blocking and dodge bolt and other burn

3. {Assault formation} creates great synergy with {wall of tanglecord} and {traproot kami}, while not the win stratagy, is very effective, attacking with a "6/6" on turn 3

4. The look on your oponents face when you defeat them with DEFENDERS!
That would require you to defeat them with defenders.
Colossus is a defender, and casting devil's play requires defender ranp, attacking with "6/6" defenders...

Kaalia with haste

Fair enough, my still-lingering criticism aside, here are a few ideas that come to mind:

Not enough defenders. You want the tap for G for each defender you control to be more than 3-4 which is what I feel like this number can accomplish, I'd add some cheap defenders just to activate the mana walls for more.

Lack of ability to actually win. Your win conditions can both be easily removed, one dies to abrupt decay and the other to path. Assault formation seems far superior to colossus and I'd probably cut him and the devils play all together. Assault formation is a fine mana sink and you may even try a Nylea in here to grant trample. I'd also try running more enchantment based dig, commune with the gods is fine.

Just my 2 cents

Z5

Quote from: Kaalia with haste on April 05, 2015, 01:20:11 AM
Fair enough, my still-lingering criticism aside, here are a few ideas that come to mind:

Not enough defenders. You want the tap for G for each defender you control to be more than 3-4 which is what I feel like this number can accomplish, I'd add some cheap defenders just to activate the mana walls for more.

Lack of ability to actually win. Your win conditions can both be easily removed, one dies to abrupt decay and the other to path. Assault formation seems far superior to colossus and I'd probably cut him and the devils play all together. Assault formation is a fine mana sink and you may even try a Nylea in here to grant trample. I'd also try running more enchantment based dig, commune with the gods is fine.

Just my 2 cents
Thanks. This makes much sense, because the might bolt/burn/path my mana walls, then I am screwed, but if I take the assault rought, my big creatures might just do it.

Deebiia

Would something like {Vent Sentinel} work in here then? Of course it still dies to removal pretty easily, but if you ramp fast enough and have enough defenders out he is a big target. Just an idea I had while looking at this.

Z5

Made changes, need 2 add 2 more cards.?

Btw, I cut vent sent. after some testing.

Munchlax

Quote from: Z5 on April 05, 2015, 11:55:04 AM
Made changes, need 2 add 2 more cards.?

Btw, I cut vent sent. after some testing.
But m8, he's just better than your other win cons

Z5

Quote from: Munchlax on April 05, 2015, 02:07:55 PM
Quote from: Z5 on April 05, 2015, 11:55:04 AM
Made changes, need 2 add 2 more cards.?

Btw, I cut vent sent. after some testing.
But m8, he's just better than your other win cons
Meh, I guess, I had no luck with him.