Commander rules update!

Started by particle, March 23, 2015, 08:50:35 PM

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particle

tucking is no longer a thing!! Straight from Sheldon menery.
http://www.mtgsalvation.com/forums/the-game/commander-edh/601117-multiplayer-ban-list-announcement-march-23-2015

Eff you blue mages! Get those {hinder}s outta here!

MuggyWuggy


NyghtHawk

Terrible rule....Only defense some decks have against oppressive commanders....

Prosh in particular

blackychan1

Remember that "house rules" are encouraged.
As my playgroup will continue to use their {silvan primordial}s and {primeval titan}s, I will continue to tuck commanders.

Dmreiss

What about the commander that lets you gain life no matter what zone he is in?

MuggyWuggy


Popper23345

This rule sucks

Blue is getting its ass whupped by all these bans because they are "too good" or "scared they might break the format". If you are worried about tucking, then get tutors. I mean seriously, if your commander is CONSTANTLY getting tucked, then add some extra tutors.

Tucking someone's commander is just an extra "wincon" (I say that loosely because it isn't actually a win condition, but it helps..) Banning tucking is like banning anything with infect on it. Infect is another way to screw people over in commander because you have more time to grab your {blight steel colloses} and {darksteel colloses} yet these are still perfectly fine for commander.

I am against the rule change because It is pushing the game away from certain colors *cough cough* blue *cough cough* and it is something that doesn't even occur all that often.

First {treasure cruise} and {dig through time} in standard. Now cards like {hinder}? Might as well cut blue and add pink instead

#{water gun balloon game}

Edit: plus, wasn't commander a fan-made format? Why does wizards have to stick its grubby little ban fingers in our format?

/end rant

the_intelligentleman

Quote from: Popper23345 on March 23, 2015, 10:44:39 PM
This rule sucks

Blue is getting its ass whupped by all these bans because they are "too good" or "scared they might break the format". If you are worried about tucking, then get tutors. I mean seriously, if your commander is CONSTANTLY getting tucked, then add some extra tutors.

Tucking someone's commander is just an extra "wincon" (I say that loosely because it isn't actually a win condition, but it helps..) Banning tucking is like banning anything with infect on it. Infect is another way to screw people over in commander because you have more time to grab your {blight steel colloses} and {darksteel colloses} yet these are still perfectly fine for commander.

I am against the rule change because It is pushing the game away from certain colors *cough cough* blue *cough cough* and it is something that doesn't even occur all that often.

First {treasure cruise} and {dig through time} in standard. Now cards like {hinder}? Might as well cut blue and add pink instead

#{water gun balloon game}

Edit: plus, wasn't commander a fan-made format? Why does wizards have to stick its grubby little ban fingers in our format?

/end rant
1. Lol blue is still by far the best color in magic, and commander.
2. WoTC doesn't do commander ban list updates.
3. Dig and Cruise are still legal in standard

particle

Quote from: Popper23345 on March 23, 2015, 10:44:39 PM
This rule sucks

Blue is getting its ass whupped by all these bans because they are "too good" or "scared they might break the format". If you are worried about tucking, then get tutors. I mean seriously, if your commander is CONSTANTLY getting tucked, then add some extra tutors.

Tucking someone's commander is just an extra "wincon" (I say that loosely because it isn't actually a win condition, but it helps..) Banning tucking is like banning anything with infect on it. Infect is another way to screw people over in commander because you have more time to grab your {blight steel colloses} and {darksteel colloses} yet these are still perfectly fine for commander.

I am against the rule change because It is pushing the game away from certain colors *cough cough* blue *cough cough* and it is something that doesn't even occur all that often.

First {treasure cruise} and {dig through time} in standard. Now cards like {hinder}? Might as well cut blue and add pink instead

#{water gun balloon game}

Edit: plus, wasn't commander a fan-made format? Why does wizards have to stick its grubby little ban fingers in our format?

/end rant

{chaos warp} also got a lot worse.

And they mention that they want to steer the format away from running more tutors so it's actually a variable every time you play not hey let me tutor for all my combo pieces every game.  Even after this blue will still be extremely viable and powerful.

LinkCelestrial

Always hated tucking. Glad to see it. I don't play super competitive commander, I play pretty casual commander. You're talking the only insane {Niv-Mizzet, the Firemind} combo card being {Enter the Infinite}.

Millionlittlee

I'm going to run more tutors now because why not, and I don't have to waste one on my commander sweet, super degenerate deck here we go

MarduArrow

Finally, I can cast my commander and not worry about the bane of my existence:  {Spell Crumple}

Kaylesh

When FRF came out, manifest led us to talking about what it meant to be a commander—which is what got us talking about tuck in the first place. After a long discussion, we decided the best course regarding commander-ness was no change. Your commander is always your commander regardless of where it is or its status. That means enough hits from a face-down commander can kill you.

Great tactic: bounce your morph commander. And play him together with more morphs and manifest. Morphs will be so scary then :))
However, once commander damage is dealt, do you announce the creature that dealt it? Or do you just go: 14 damage, 2 commander??

Teysa karlov

Well there goes my U/W TUCK TIME  deck I was making in secret

particle

Quote from: Kaylesh on March 24, 2015, 03:26:09 AM
When FRF came out, manifest led us to talking about what it meant to be a commander—which is what got us talking about tuck in the first place. After a long discussion, we decided the best course regarding commander-ness was no change. Your commander is always your commander regardless of where it is or its status. That means enough hits from a face-down commander can kill you.

Great tactic: bounce your morph commander. And play him together with more morphs and manifest. Morphs will be so scary then :))
However, once commander damage is dealt, do you announce the creature that dealt it? Or do you just go: 14 damage, 2 commander??

The rulings part for knowing where your facedown commander is definitely needing something. The only thing everyone should know about a facedown card is who owns it. So knowing its your commander (and having to prove it) could be weird rules wise.