Lets make a strong TL deck

Started by MuggyWuggy, March 17, 2015, 02:04:06 AM

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MuggyWuggy

Hey guys, I have quite a few sygg river guide foils that I want to move, so I figure, lets get our inner spike/Timmy/Johnny to construct an extremely hard to beat deck for tiny leaders.

If we can get a decklist hyped up enough and I am able to sell all of my guides at a decent rate, everyone who participates by adding at least 3 cards to the list will be rewarded after I've sold all my copies (due to amazing profit)

So {Sygg, Rivee Guide} : basically Merfolk with white protection/buffs, we want to control the opponents board. Since white is in the color mix, a sideboard with the circles of protection is in mind. I just love having cop red out vs a zozu deck.

Obviously plains/islands/dual lands will not count towards the card count. Utility lands will count.

True name nemesis
Swords
Protection spells
Broken Merfolk
What else???

Mattacheu

#1
{arm with AEther} get le island walk, throw this out, and they are suddenly back to square one if you have enough creatures. Puts them on a clock if you hit with enough.

{Kira, the Great glass spinner}
Who doesn't love countering everything? Protection from spells, and unless is sygg, who you can just use protection on himself, they won't really bother/can't do anything.

{Lullmage mentor} tokens, and counter more stuff! Throw in a {Merrow Commerce}, and your golden!

blackychan1

What about some good equipment? Like the sword of _ and _ cycle? (Of course body and mind is banned, but the other four} and if we add them, then how about {stoneforge mystic}?also, we will need some sweet card draw. Maybe like {brainstorm}, {ponder}, {preordain}, and {sphinx's revelation} (has a CMC of three, doesn't it?)

Popper23345

{silence}. Value
{Master of the Pearl Trident}. All your dudes get gains (gym joke :P)
{Isochron Scepter}. Paired with almost any instant in TL is amazing, especially {silence}

Ekann1

#4
{hinder}/{spell crumple}
{mana leak} because it's even more often a hard counter now
{cyclonic rift}
{detention sphere}
{moorland haunt}

Is Jitte banned?

rarehuntertay

 {Silvergill Adept}
{Lord of Atlantis}
{Thassa, God of the Sea}

MuggyWuggy

Yes let the OPness course through you!

Munchlax

Quote from: Taysby on March 17, 2015, 11:35:54 AM
What is this mythical "White" color you speak of?  ;)

{swords to plowshares}
{path to exile}
{aether vial} (depending on how many creatures)
{force of will}  We will have a lot of blue
{chrome mox}
{mox diamond}
{spellcatcher}
{lord of atlantis}
Can't play FOW

Skullguy725

Quote from: Taysby on March 17, 2015, 12:32:18 PM
Quote from: Munchlax on March 17, 2015, 12:26:03 PM
Quote from: Taysby on March 17, 2015, 11:35:54 AM
What is this mythical "White" color you speak of?  ;)

{swords to plowshares}
{path to exile}
{aether vial} (depending on how many creatures)
{force of will}  We will have a lot of blue
{chrome mox}
{mox diamond}
{spellcatcher}
{lord of atlantis}
Can't play FOW

GAH!  That's why I hate tiny leaders!   You can't play good stuff!  ;)

You don't have to worry about cards like {perilous vault} either ;)

the_intelligentleman

{Jace Beleren} for that card draw. {Vapor Snag} to deal with pesky things. {Timely Reinforcements} is just a great card overall, and {Arcane Denial} is one of my personal favorite counterspells, on that note, {Swan Song} is also good.

LinkCelestrial

#10
{Condemn} cause tuck you that's why!

{Oblivion Ring}/{Banishing Light} classic white removal.

{Liquify} basically an easy to cast catch all with upside. Unce.

{Muddle the Mixture} I feel like the transmute is worth it.

{Deprive} because utility lands that I'll add.

{Familiar's Ruse} I haven't really seen any awesome enters the battlefield yet but I'm waiting.

{Cancel}/{Dissolve}/{Dissipate}/{Dream Fracture}: some catch alls.

{Negate}/{Nullify}/{Essence Scatter}/{Physic Barrier}: some situational counters.

{Chalice of the Void}: I feel like there's a way to make this work. Just throwing it out there.

{Azorius Charm} utility.

{Thassa, God of the Sea} I think you can hit 5 quickly. Scry and unblockable are good.

{Spreading Seas} cause you're gonna have island walk.

{Military Intelligence} seems good maybe.

{Azorius Cluestone} ramp

{Azorius Keyrune} ramp

{Azorius Signet} ramp

{Halimar Depths} it's better than it sounds. {Deprive} synergies.

{Tranquil Cove} Fixing, life, {Deprive} synergies.

{Radiant Fountain} life. {Deprive} synergies.

{Temple of Enlightenment} scry. {Deprive} synergies.

{Azorius Chancery} synergies with other recommended lands.


LinkCelestrial

Quote from: Taysby on March 17, 2015, 02:00:24 PM
Quote from: LinkCelestrial on March 17, 2015, 01:53:40 PM
{Azorius Cluestone} ramp
{Azorius Keyrune} ramp
{Azorius Signet} ramp
{Halimar Depths} it's better than it sounds. {Deprive} synergies.
{Tranquil Cove} Fixing, life, {Deprive} synergies.
{Radiant Fountain} life. {Deprive} synergies.
{Temple of Enlightenment} scry. {Deprive} synergies.
{Azorius Chancery} synergies with other recommended lands.

Slow ramp and lands are slow.  Extremely competitive decks don't want to waste a turn 1 because it enters tapped and they scry.

I don't play TL so if these are bad ideas then I'll take your word for it. I just assumed you wouldn't need and use a land drop every turn especially capping out at 3CMC.

DimirOverlord1300

Quote from: Taysby on March 17, 2015, 03:32:31 PM
Regardless of the deck, a land that enters tapped will slow you down by a turn, which is not good, regardless of the format.  You have plenty of fixing in {tundra} {hallowed fountain} all on color fetches, {adarkar wastes} white blue fast land, {glacial fortress} the blue white filter, and more i'm probably forgetting.

^^^^^^^^
Agree

LinkCelestrial

The new {Smother} meets {Oblivion Ring} from DTK. Looks awesome for TL.

MuggyWuggy

Lets not forget the Merfolk tribal theme. If we make a pure azorious deck, they have the opportunity to choose any other commander in those colors