Temur Rage Bomb

Started by Nfidel2k, February 23, 2015, 05:55:28 AM

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Nfidel2k


Temur Rage Bomb

62 cards, 2 sideboard


4 {Wooded Foothills}
3 {Island}
4 {Thornwood Falls}
2 {Mountain}
4 {Frontier Bivouac}
7 {Forest}

24 lands


2 {Atarka, World Render}
4 {Karametra's Acolyte}
4 {Temur Sabertooth}
2 {Sagu Mauler}
2 {Genesis Hydra}
4 {Sylvan Caryatid}
1 {Surrak Dragonclaw}

19 creatures


4 {Negate}
2 {Temur Battle Rage}
3 {Temur Ascendancy}
4 {Reality Shift}
2 {Ugin, the Spirit Dragon}
2 {Become Immense}

17 other spells


Sideboard

2 {Mob Rule}

2 sideboard cards



Notes:
Use mana combo for Genesis pull to Ugin, or reverse and Ugin to Genesis Hydra depending on which comes first.  Become Immense and Battle Rage all over their faces.

Nfidel2k

Need help with sideboard please. :)

particle

{stubborn denial} x4 for sideboard.

Nfidel2k

Thanks.  I also just realized I left out the treasure cruises...

LinkCelestrial

I think I would debate putting {Temur Charm} in the main board and slide {Reality Shift} into the sideboard.

Nfidel2k

I'll sideboard the charms.  Reality shift is key to guarantee that one unblocked creature I need for the kill.  Plus the card advantage against control is nice too :)

griffin131

Quote from: Nfidel2k on February 23, 2015, 07:01:49 PM
I'll sideboard the charms.  Reality shift is key to guarantee that one unblocked creature I need for the kill.  Plus the card advantage against control is nice too :)
I'm not sure I understand you - do you mean by exiling a potential blocker, or one that's already been declared a blocker?

If it's a potential one, you're just handing them another potential blocker.
If it's one that's already been declared a blocker it doesn't help unless you have trample - which isn't impossible for this deck, but also isn't a guarantee... {Temur Battle Rage} gives it as well, but still seems... Iffy.

Nfidel2k

Quote from: griffin131 on February 23, 2015, 07:06:59 PM
Quote from: Nfidel2k on February 23, 2015, 07:01:49 PM
I'll sideboard the charms.  Reality shift is key to guarantee that one unblocked creature I need for the kill.  Plus the card advantage against control is nice too :)
I'm not sure I understand you - do you mean by exiling a potential blocker, or one that's already been declared a blocker?

If it's a potential one, you're just handing them another potential blocker.
If it's one that's already been declared a blocker it doesn't help unless you have trample - which isn't impossible for this deck, but also isn't a guarantee... {Temur Battle Rage} gives it as well, but still seems... Iffy.
Yes, I mean exiling a declared blocker.  Trample isn't hard with Surrak, Atarka, the sagus and battle rage.  But it only takes one break through with become immense and battle rage to deal 20 - 24 damage.

LinkCelestrial

Quote from: Nfidel2k on February 23, 2015, 08:48:25 PM
Quote from: griffin131 on February 23, 2015, 07:06:59 PM
Quote from: Nfidel2k on February 23, 2015, 07:01:49 PM
I'll sideboard the charms.  Reality shift is key to guarantee that one unblocked creature I need for the kill.  Plus the card advantage against control is nice too :)
I'm not sure I understand you - do you mean by exiling a potential blocker, or one that's already been declared a blocker?

If it's a potential one, you're just handing them another potential blocker.
If it's one that's already been declared a blocker it doesn't help unless you have trample - which isn't impossible for this deck, but also isn't a guarantee... {Temur Battle Rage} gives it as well, but still seems... Iffy.
Yes, I mean exiling a declared blocker.  Trample isn't hard with Surrak, Atarka, the sagus and battle rage.  But it only takes one break through with become immense and battle rage to deal 20 - 24 damage.

{Temur Charm} can do that too on mode one, and if there aren't very many powerful things around mode three will allow you to just smash face.

Nfidel2k

Quote from: LinkCelestrial on February 23, 2015, 08:50:49 PM
Quote from: Nfidel2k on February 23, 2015, 08:48:25 PM
Quote from: griffin131 on February 23, 2015, 07:06:59 PM
Quote from: Nfidel2k on February 23, 2015, 07:01:49 PM
I'll sideboard the charms.  Reality shift is key to guarantee that one unblocked creature I need for the kill.  Plus the card advantage against control is nice too :)
I'm not sure I understand you - do you mean by exiling a potential blocker, or one that's already been declared a blocker?

If it's a potential one, you're just handing them another potential blocker.
If it's one that's already been declared a blocker it doesn't help unless you have trample - which isn't impossible for this deck, but also isn't a guarantee... {Temur Battle Rage} gives it as well, but still seems... Iffy.
Yes, I mean exiling a declared blocker.  Trample isn't hard with Surrak, Atarka, the sagus and battle rage.  But it only takes one break through with become immense and battle rage to deal 20 - 24 damage.

{Temur Charm} can do that too on mode one, and if there aren't very many powerful things around mode three will allow you to just smash face.
True, and I can sideboard in the reality shifts against those pesky pla/kraken decks