RUG Twin

Started by Z5, February 03, 2015, 10:25:24 AM

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Z5


RUG Twin

60 cards, 0 sideboard


4 {Misty Rainforest}
4 {Breeding Pool}
4 {Steam Vents}
3 {Scalding Tarn}
3 {Stomping Ground}
2 {Wooded Foothills}
2 {Desolate Lighthouse}
1 {Mana Confluence}

23 lands


4 {Deceiver Exarch}
2 {Vendilion Clique}
2 {Pestermite}
4 {Tarmogoyf}
4 {Coiling Oracle}
4 {Birds of Paradise}
1 {Noble Hierarch}

21 creatures


4 {Splinter Twin}
4 {Commune with the Gods}
4 {Lightning Bolt}
4 {Serum Visions}

16 other spells


Sideboard

Notes:
No longer need sideboard help, my friend is a veteran twin player and will help me out thanks soo much guys and/or girls.

blackychan1

What about this?
From my memory, I think this is what a good deal of Tarmo-Twin decks look like.

-4 commune with the gods. you have better things to do with that 2 mana.
+4 {serum visions}
+2 {gitaxian probe}
+2 {cryptic command}
+2 {kiki jiki, mirror breaker}
+3 {deceiver exarch}
+2 {vendilion clique}
+4 {lighting bolt}
+4 {misty rainforest}
+4 {scalding tarn}
+4 {steam vents}
+4 {breeding pool}
+2 {sulfur falls}
+2 {island}
+1 {forest}
+1 {mountain}
+1 {desolate lighthouse}
+3 {remand}

Z5

Quote from: blackychan1 on February 03, 2015, 12:13:07 PM
What about this?
From my memory, I think this is what a good deal of Tarmo-Twin decks look like.

-4 commune with the gods. you have better things to do with that 2 mana.
+4 {serum visions}
+2 {gitaxian probe}
+2 {cryptic command}
+2 {kiki jiki, mirror breaker}
+3 {deceiver exarch}
+2 {vendilion clique}
+4 {lighting bolt}
+4 {misty rainforest}
+4 {scalding tarn}
+4 {steam vents}
+4 {breeding pool}
+2 {sulfur falls}
+2 {island}
+1 {forest}
+1 {mountain}
+1 {desolate lighthouse}
+3 {remand}
Just to check tarmo-twin is tarmogoyf in a twin deck. I'll add some stuff soon.

blackychan1

Yes! Tarm+ twin= tarmo-twin! I also see {scavenging ooze} quite frequently, which seems to have gotten better now that people may use their graveyards more (flashback and reanimator) with the banning of {Treasure Cruise}. Maybe {sleight of hand}s, or {dig through time}

Z5

Quote from: blackychan1 on February 03, 2015, 10:59:46 PM
Yes! Tarm+ twin= tarmo-twin! I also see {scavenging ooze} quite frequently, which seems to have gotten better now that people may use their graveyards more (flashback and reanimator) with the banning of {Treasure Cruise}. Maybe {sleight of hand}s, or {dig through time}
Dtt was banned too.

blackychan1

Oh yeah! Then forget that one! But definitely consider the sleight of hands and scoozes!

DimirOverlord1300

{Deciever Exarch} is better than the mite because it doesn't die to bolt.

Kaalia with haste

Quote from: DimirOverlord1300 on February 04, 2015, 09:04:46 AM
{Deciever Exarch} is better than the mite because it doesn't die to bolt.
Also electrickery

Z5

Quote from: Kaalia with haste on February 04, 2015, 09:14:00 AM
Quote from: DimirOverlord1300 on February 04, 2015, 09:04:46 AM
{Deciever Exarch} is better than the mite because it doesn't die to bolt.
Also electrickery
Ok will make changes

blackychan1

You will also want a combination of the two. Totaling 6-8 copies of the combo piece. As they are really good utility pieces as well.

DimirOverlord1300

Quote from: Taysby on February 04, 2015, 10:59:12 AM
Quote from: Kaalia with haste on February 04, 2015, 09:14:00 AM
Quote from: DimirOverlord1300 on February 04, 2015, 09:04:46 AM
{Deciever Exarch} is better than the mite because it doesn't die to bolt.
Also electrickery
That's not a reason to not pay something.  No deck runs electrikery.
Actuall I've seen multiple decks with it in the board

griffin131

Quote from: Taysby on February 04, 2015, 10:59:12 AM
Quote from: Kaalia with haste on February 04, 2015, 09:14:00 AM
Quote from: DimirOverlord1300 on February 04, 2015, 09:04:46 AM
{Deciever Exarch} is better than the mite because it doesn't die to bolt.
Also electrickery
That's not a reason to not pay something.  No deck runs electrikery.
mtgtop8.com disagrees. There's some GP and Premier IQ decks that ran them pre-TC ban (that made top8 or 16).
They might take them out, but they might stay in.

Mattao19

How does Coiling oracle play? I feel like it's an awful card

Munchlax

Quote from: Mattao19 on February 04, 2015, 12:44:14 PM
How does Coiling oracle play? I feel like it's an awful card
Are you joking? It nets you either a card or more land.

fj76ts4

Quote from: Munchlax on February 04, 2015, 11:32:51 PM
Quote from: Mattao19 on February 04, 2015, 12:44:14 PM
How does Coiling oracle play? I feel like it's an awful card
Are you joking? It nets you either a card or more land.

except i'm fairly certain that there are much more powerful things to play than a coiling oracle